Hitman Dev: We Listen, But We "Won't Be Dictated To"
Here's the problem with listening to the fans: you can't listen to all of them.
I.e., you can't make everyone happy. This is the problem facing developer IO Interactive concerning their new project, Hitman: Absolution. Fan feedback has already started to flow, and some of it is highly critical; many long-time followers are accusing the designers of "dumbing down" the new entry. In response, here's what IO's Tore Blystad told VG247:
"There's always people in the office checking up (on comments from fans), especially on the Hitman forums. We want to probably know what they're thinking, and we want to make a game that people like, not just a game we like and no-one else cares about.
We'll listen to them, but we won't be dictated to by the fans because we also have so many segments of fans that we could listen to one group say, 'the game has to be more difficult than any other Hitman.' Well, that's going to be hard for us to pull off if you make a game of this magnitude."
Many complain about the new Instinct mode, which lets Agent 47 spot his foes through walls. It also seems we may be missing the trademark map screen, and the ultra-linear approach has other fans grumbling. It has been a while since we've seen Hitman so the ardent followers are understandably anxious for a new adventure. And the bottom line is, it has to be great. Added Blystad:
"It has to be great. There's no option. Everybody in the team and in the studio is focused on this, it's the most important thing for us."
Related Game(s): Hitman: Absolution
8/18/2011 10:49:19 AM Ben Dutka