Sony Likens Motion Sensing To An "8-Bit Phase"
In the bigger scheme of things, motion control in gaming is young. Very young.
Speaking at the recent GamesCom panel, Sony boss Shuhei Yoshida admitted that motion sensing for interactive entertainment has "many limitations," but also reminded us that such technology is in the infancy stages. "As far as I'm concerned, the motion control of today is like the 8-bit phase of video games," said Yoshida.
Sony Worldwide Studios senior director Mick Hocking echoed that comment by saying Sony has just begun to explore the "possibilities of motion control." Added Hocking:
Move has given us the first accurate device use for motion control. I’m also interested in the possibilities of virtual reality and tracking every part of my body. There are loads of things we can do with motion control. Maybe we’ll create objects holographicly and interact with them via motion controllers."
Remember, it has been reported that Sony is already looking into virtual reality 3D, so it's no surprise to hear Hocking's ambitious aims. Right now, not a huge number of PlayStation 3 owners have gravitated to the world of motion sensing, but Move has sold relatively well (based on expectations, apparently). But will hardcore gamers ever adopt motion sensing? Is it even a matter of advancement?
8/22/2011 10:15:36 AM Ben Dutka