What Can Modern RPGs Do To Entice Old-School Fans?
The subject of how role-playing games have changed over the years is a common one, and even experts have difficulty defining the term, "RPG."
But while many fans of the old-school styles and presentations bemoan the shift to action/adventure mechanics, we wonder if there's anything else modern RPGs can do to appease those sufferers. We can forget about a return to turn-based combat; that just isn't going to happen, so it's a futile wish. But what else makes you look at an RPG and go, "yes, that's actually an RPG I want to play"?
Too many RPGs feel the same due to their emphasis on fast "twitchy" action, but there are significant differences. For example, take this fall's role-playing offerings: Dark Souls and The Elder Scrolls V: Skyrim. If you're familiar with both titles, you know how they differ and very likely, one appeals to you more than the other. Well, take that preference and expand it; apply it to the rest of the industry and create a list of requirements that would do two things: 1. it would make the game an actual RPG, and 2. it would make you want to play it.
Personally, all I really want is a mechanic that allows me to utilize some strategy, an interesting battle and/or character advancement system (like Materia and the Judgment Wheel), a good story (that is also a primary focus), and a world that makes the experience seem surreal. A world that is a fantastical version of ours, with forests and cities and of course, mysterious locations we don't have. I also want full control over my character and party; I don't need to create them, as I expect the writer who produces a great story to do that, but I want to be able to give each of them commands during battle. How's about you?
Tags: role-playing games, rpg, jrpgs, gaming culture
8/27/2011 9:32:21 AM Ben Dutka
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Comments (48 posts)
shadowscorpio
Saturday, August 27, 2011 @ 7:49:18 PM
TheAgingHipster
Sunday, August 28, 2011 @ 8:53:03 AM
gumbi
Monday, August 29, 2011 @ 8:23:47 AM
VampDeLeon
Saturday, August 27, 2011 @ 10:03:09 AM
Reply
Last edited by VampDeLeon on 8/27/2011 10:03:47 AM
Stabs88
Saturday, August 27, 2011 @ 4:03:32 PM
Ludakriss
Saturday, August 27, 2011 @ 10:43:17 AM
Reply
Not just a number anymore. For the gen's sake. You have blu ray now. TAKE ADVANTAGE, man! Put it on two, damn it. I want worlds just as fantastical as in the article, maybe a touch of an ordinary world going through a phase of becoming fantastical. Maybe people with shitty lives coming to know "realization" of fantasy in their lives. Which are office work, home, shower, boring lives.
You know. Great story. Please no more princess get's her panties lost in the sea of 100 virgins and the Mr. Brave no-hair-balls has to go and bravely recover them shits ;)
Last edited by Ludakriss on 8/27/2011 10:45:25 AM
SolidFantasy
Saturday, August 27, 2011 @ 11:10:45 AM
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There should be a way to pause gameplay and carefully look around for the next move. That next move could some over the top bad ass move to appease the twitch gamers. When completed the game would automatically pause allowing you to choose your next move with out having to rely on shear reaction time. It would be like watching an epic fight scene except you can stop the main character(s) in mid air and decide where there going to land. That's the best idea I can come up with.
The menu systems of the old RPGs are still around today imo. I've spent up to 30min screwing around on the menu for Crisis Core before attempting a mission.
BigStack007
Saturday, August 27, 2011 @ 12:27:57 PM
Reply
Bloodedge
Saturday, August 27, 2011 @ 1:10:16 PM
shadowscorpio
Saturday, August 27, 2011 @ 7:57:08 PM
Geobaldi
Saturday, August 27, 2011 @ 1:45:19 PM
Teddie9
Sunday, August 28, 2011 @ 4:23:45 PM
Zemus101
Saturday, August 27, 2011 @ 1:44:08 PM
Reply
I'm currently awaiting the PS3 release because my PC just couldn't handle this game, no way no how.
Anyways, what would you guys think if SE brought back the Chrono series as a proper old-school RPG with obviously some new mechanics thrown in?
Ben Dutka PSXE [Administrator]
Saturday, August 27, 2011 @ 8:28:17 PM
Zemus101
Saturday, August 27, 2011 @ 9:14:44 PM
Oh yeah, and FFXIV does indeed have materia, or ..at least that's the newest update that's comin around the corner, from what I've read. Square knows how to do MMO's right :) at least ...FFXI did and the new Yoshi-P team behind FFXIV. The team that shoulda been there from the beginning.
http://www.ffxivcore.com/topic/31643-materia-a-matter-of-mystery-08262011/
Last edited by Zemus101 on 8/27/2011 9:16:30 PM
Claire C
Saturday, August 27, 2011 @ 10:34:37 PM
Lotusflow3r
Sunday, August 28, 2011 @ 7:19:59 AM
However, because they have to be designed a certain way, it's hard to present them from a literature standpoint. It can't be presented with that smooth beginning, middle and end feel akin to single player RPGs like the standard FFs. So for that reason alone, i can't place them among the pile of games in question.
But they are total RPGs that fit the criteria if the online is the ingredient you want to add and they do tell some good stories at times.
Warrior Poet
Saturday, August 27, 2011 @ 2:02:32 PM
Reply
Claire C
Saturday, August 27, 2011 @ 4:05:40 PM
Ultimadream
Saturday, August 27, 2011 @ 4:13:40 PM
Ben Dutka PSXE [Administrator]
Saturday, August 27, 2011 @ 8:28:48 PM
Claire C
Saturday, August 27, 2011 @ 10:35:34 PM
WorldEndsWithMe
Saturday, August 27, 2011 @ 2:46:10 PM
Reply
I still say if someone had the balls they could make a turn based game with a great story and PS1 polygon style graphics and put it on PSN. It would cost a ton less to make these days than the millions it cost back then and it would rock the RPG world.
Claire C
Saturday, August 27, 2011 @ 3:27:26 PM
Lotusflow3r
Sunday, August 28, 2011 @ 7:07:28 AM
Ultimadream
Saturday, August 27, 2011 @ 3:19:44 PM
Reply
http://themotionpixels.wordpress.com/2011/08/25/the-lost-world-of-the-rpg/
Riku994
Saturday, August 27, 2011 @ 3:39:23 PM
Reply
Ultimadream
Saturday, August 27, 2011 @ 3:47:59 PM
IX's system was perfect, the ONLY complaint I can pull against IX is that the ATB bar is so slow. But as IX had each character with there own ability, I felt more encouraged to explore more. I tend to steal far more frequently in IX than any other games as it's in Zidanes Character.
Ludakriss
Monday, August 29, 2011 @ 10:18:01 AM
Claire C
Saturday, August 27, 2011 @ 3:56:44 PM
Reply
Lotusflow3r
Saturday, August 27, 2011 @ 5:07:02 PM
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Ni No Kuni is a modern RPG that captivates my imagination, has modern mechanics WITH the old school formula i.e. free roam world map with secret locations, towns that challenge the imagination, strategy, mini games, a moving and imaginative story with characters you won't forget, beautiful melodic soundtrack akin to Nobuo Uematsu standards etc, etc.
Outside of that box, Dark Souls is how it should be.
WorldEndsWithMe
Saturday, August 27, 2011 @ 5:21:18 PM
Lotusflow3r
Saturday, August 27, 2011 @ 5:43:56 PM
WorldEndsWithMe
Saturday, August 27, 2011 @ 7:50:41 PM
shadowscorpio
Saturday, August 27, 2011 @ 8:06:15 PM
Lotusflow3r
Sunday, August 28, 2011 @ 7:11:05 AM
I wonder, now that Level 5 are established, if Enix regretted that decision from a creative standpoint...
milang
Saturday, August 27, 2011 @ 8:34:09 PM
Reply
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tes37
Saturday, August 27, 2011 @ 8:45:26 PM
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All I want requires turn based.
I really thought turn based was going to get better this gen, but I was very wrong.
I just expected things to be an expansion on the old rpg's from developers like Square Enix. These guys don't understand just how very disappointed I am that my favorite rpg's are now a relic.
I have no intention of supporting a style of rpg that I don't like. White Knight Chronicles is the only game that's gotten close to what I'm looking for.
DemonNeno
Sunday, August 28, 2011 @ 12:14:42 AM
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Creating a linear battle system is obnoxious to me. I don't want my enemies to get stronger while I do, it defies the purpose of striving to become a stronger player and I think that view is pretty universal to technical players. It's almost like playing(the card game) Hearts.
Taking that into factor, side quests become bleak and insignificant. In fact, I do them only to embark on new environments. Sadly, nothing more is achieved by doing them!
All in all, I would love for these games to be much more meaningful. That's all.. :)
TheAgingHipster
Sunday, August 28, 2011 @ 8:58:51 AM
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Now anxiously awaiting Dark Souls and Skyrim!
Last edited by TheAgingHipster on 8/28/2011 9:00:45 AM

Dark Souls









gumbi
Reply
Saturday, August 27, 2011 @ 10:01:24 AM
I still have my classics to replay. And surely a bunch that I've missed.