Dead Island Flexing Some Role-Playing Muscle?
When we did our preview for Techland's bloody and seemingly engaging zombie-slayin' Dead Island, we mentioned the possibility of RPG-like elements.
And we should be talking to the developer tomorrow to learn more about the game but in the meantime, more information has arisen. Apparently, this comes from Deep Silver Special Products Consultant Doug McLeod, who talked about the weapon crafting system.
Basically, we'll be able to upgrade weapons we like, which sort of implies inherent weapon levels, or augmentations that enhance the effectiveness of the weapon. There's talk of a deodorant bomb of some kind, too... Also, it seems the weapons are divided into classes, each of which will be designated by a color. Rare items will be in green, while blue and orange weapons are especially strong.
The bottom line is that the more you use a particular weapon, the better you can make it. I love the idea but then again, aren't a lot of action games doing something similar these days? The lines between RPGs and other genres have definitely become blurred.
P.S. If you play Deus Ex: Human Revolution enough, you start to use the word "augmentation" more often.
Related Game(s): Dead Island
8/29/2011 11:54:58 AM Ben Dutka