Hey RPG Fans, You Might Want To Check Out Dead Island
A few days ago, we presented the complicated question: "What is an RPG?" And while developer Techland hesitates to label Dead Island as "role-playing," fans of the genre should still pay attention.
And here's why. We participated in a roundtable discussion concerning the promising title that launches on September 6. And while it technically isn't an RPG, check out some of the details:
- Characters level up, and weapons will have level designations as well (i.e., Lv. 3 Machete here, Lv. 12 Machete there).
- Story-driven with a large, open, explorable map. The only caveat is that not everything will be open immediately.
- Loot drops
- Weapon crafting system
- 30+ hours to complete; 50+ if you choose to do everything and find every collectible.
- Region-specific damage system; severed leg will cause a zombie to fall and crawl towards you, for instance.
And beneath it all lies a definite semblance of realism. The reason there aren't a whole lot of firearms on the island is because, as they put it, you don't usually pack an arsenal when you head out on a vacation to paradise. Survival is the name of the game.
Furthermore, while co-op will be a big draw, the developer insists that the single-payer experience will be equally fulfilling, and we will play by ourselves if we go solo. In other words, no AI-driven allies. But don't be too quick to slap the RPG label on there; Techland says their game is closer to Borderlands than something like The Elder Scrolls.
You can't create a character from scratch or change how they look with equipment, and that's a big part of RPGs. But considering the rest of the information, there's no doubt that role-playing fans might get a lot of enjoyment out of this one. We're willing to call it a hybrid, actually.
Related Game(s): Dead Island
9/1/2011 10:02:04 AM Ben Dutka