Dragon's Dogma: Action Strategy, Pawns, And Towns
Capcom's Dragon's Dogma is an interesting game, and one that doesn't strictly conform to any one genre.
It's an open-world action/RPG with both real-time action and strategy elements, and according to what producer Hiroyuki Kobayashi told Siliconera (via Strategy Informer), the gameplay isn't "too technical or difficult" and yet, player freedom allows for multiple styles of play when it comes to combat.
Oh, and we'll get towns, too. Remember those? They're not just places we pass through during a linear trek (ala Final Fantasy XIII), and they're not locations on a map we travel to instantaneously (ala Dragon Age II). No, these are the towns we all remember from old-school RPGs, and Kobayashi says we can enter them, and people will give us information for quests. And as for quests, you don't have to tackle it right away; you can go after some simultaneously or wait to approach others.
He also talked about the "pawns," which are NPC companions we can create and add to our party.
"They have unique abilities and such you can use. The pawns don’t just do whatever people in the game tell them to do. They only listen to you because you’re the one who lost their heart to the dragon. They will adhere to what you say and do, but they are not typical townspeople."
And when Kobayashi says the game isn't overly technical, he means we won't have to execute crazy combos during combat. "It's more of a strategy type of action game," he said. In the end, we'll have to be creative to kill certain foes and our pawns will definitely come into play.
"Here you’re not alone. You have pawns and they are intelligent. You can formulate different strategies to take down creatures. There isn’t a set way to takedown all of the monsters in the game. Depending on how you form you party, with the pawns you have you can come up with all of these different ways to take down creatures.
I think this is something that will appeal to men and women because you’re using your brain to takedown enemies in this game."
We really hope this one turns out well. Dragon's Dogma is scheduled to arrive on the PlayStation 3 and Xbox 360 some time early next year.
Tags: dragons dogma, capcom, dragons dogma ps3
9/8/2011 9:02:50 AM Ben Dutka
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Comments (14 posts)
Ultimadream
Thursday, September 08, 2011 @ 9:42:46 AM
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"...The pawns don’t just do whatever people in the game tell them to do."
All through out the combat sequence the team mates were shouting at the player "Take the Offensive!" It annoyed me from only seeing 5 minutes of the game I cant imagine how frustrating it must be for the full lenght.
As for the game itself, seems alright, But it takes more than standard action gameplay to entice me. The problem I often find in realistic historical theme based games is the lack of soul in the characters.
GuyverLT
Thursday, September 08, 2011 @ 9:56:33 AM
Ultimadream
Thursday, September 08, 2011 @ 10:25:25 AM
Highlander
Thursday, September 08, 2011 @ 10:11:23 AM
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Excelsior1
Thursday, September 08, 2011 @ 11:43:54 AM
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BlinkBoy
Thursday, September 08, 2011 @ 11:45:12 AM
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It is one of the most expensive games Capcom have under development. Most used in the graphic department it seems, if you read second part of the interview.
Please reboot Breath of Fire series after this :)
Highlander
Thursday, September 08, 2011 @ 11:59:16 AM
chucknasty
Thursday, September 08, 2011 @ 11:57:13 AM
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WorldEndsWithMe
Thursday, September 08, 2011 @ 3:48:57 PM
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Douchebaguette
Thursday, September 08, 2011 @ 5:29:44 PM
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But in another sense I am relieved because it seem the Japanese gaming realm is flourishing again. Perhaps when they get back on their feet, they'll start becoming more independent again.
___________
Friday, September 09, 2011 @ 5:07:21 AM
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Dragon's Dogma









Beamboom
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Thursday, September 08, 2011 @ 9:31:31 AM
"Our game is rather technical and quite difficult to grasp at first. Boy did we cram a lot into this bag."
It would be like a breath of fresh air. :)