THQ CEO: Future Consoles Will Ditch Physical Media
Like your game collection? Keep your discs all mint? Well, fortunately or unfortunately, you won't have to worry about that in the future.
THQ CEO Brian Farrell told GamesIndustry.biz that sooner or later, hardware manufacturers will abandon physical game media.
Instead, they'll use cloud computing; not ironically, Farrell was talking at this week's Cloud Gaming USA Conference. He says the disappearance of discs will save money throughout the industry; the hardware would be cheaper, and developers and publishers could entirely avoid the cost of producing, packaging and shipping. Now, the industry is shifting to a "games-as-a-service model where direct consumer feedback allows the ability to operate in this always on, always connected environment."
Still, he did admit that content matters most to consumers; how they get that content isn't quite as crucial. Finished Farrell:
"Technology alone will not give a clear benefit to the consumer. Cloud computing and data storage could potentially do a lot, but it's what we do with it as game designers and publishers that really matters most."
Yeah, well, I've said it before and I'll say it again: I want a tangible collection that I can see and touch. I don't want a bunch of digital files on a machine. Call me a dinosaur but that ain't a collection.
Tags: games industry, next generation, game consoles
9/9/2011 8:42:25 PM John Shepard
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Comments (77 posts)
Akuma07
Sunday, September 11, 2011 @ 6:17:36 PM
WorldEndsWithMe
Friday, September 09, 2011 @ 10:25:08 PM
Claire C
Friday, September 09, 2011 @ 11:15:52 PM
Stabs88
Saturday, September 10, 2011 @ 10:59:42 AM
dmiitrie
Sunday, September 11, 2011 @ 3:08:54 AM
That being said though, while I prefer to download my games, I'm against taking options away from people. If people really want that disk, and I know that many do, they should be able to have it.
iwillbetheone
Friday, September 09, 2011 @ 9:54:37 PM
Reply
PasteNuggs
Friday, September 09, 2011 @ 10:13:18 PM
Reply
Fox hounder
Friday, September 09, 2011 @ 10:22:51 PM
Reply
Last edited by Fox hounder on 9/9/2011 10:29:06 PM
WorldEndsWithMe
Friday, September 09, 2011 @ 10:26:10 PM
dmiitrie
Sunday, September 11, 2011 @ 3:14:01 AM
Underdog15
Friday, September 09, 2011 @ 10:25:44 PM
Reply
Highlander
Friday, September 09, 2011 @ 10:37:11 PM
Qubex
Friday, September 09, 2011 @ 11:51:54 PM
Surely the industry can understand this?
Q!
"play.experience.enjoy"
Temjin001
Saturday, September 10, 2011 @ 12:12:06 AM
BigD0207
Saturday, September 10, 2011 @ 8:59:56 AM
Dancemachine55
Saturday, September 10, 2011 @ 9:35:55 AM
If games use the PSN or Xbox Live method of digital distribution, then a network failure shouldn't affect access to the game at all if you have already downloaded and installed it. It's already there on the hard drive, so even if the network is down, you can still play it. Only thing holding it back is download caps and price of digital content often being more than what some stores sell the disc for.
I believe digital distribution, if done the same way as PSN or Live, is actually better than physical media! Sure, a library of games would be great, but what happens if they are stolen? What happens if your house burns down or gets washed away in a flood? The games are gone and so are thousands of dollars you spent building that collection. With digital, if that were to happen, you get a new computer, reinstall steam or whatever DL service you prefer, log back in and Re-download the games you want to play one by one, no need to spend more money getting your games back.
I'm hoping game streaming doesn't become a reality, like OnLive, because a network failure on that model would disable all gamers. Downloading games, however, is a better model because YOU still own the game, but it is just stored on a hard drive instead of a disc.
Simply look at music. Would you rather have a massive pile of CDs sitting next to your discman, or would you rather have an MP3 player with all your music on it?
Music was the first to go digital, tv shows and movies next, now video games are primed to go digital next. I know it is sad, but at least so long as you have your digital account, you will own those games in your purchased list.
I just hope it isn't implemented before 99% of the civilized world has broadband Internet with 1TB or unlimited download plans. Until then, discs should always be an option that coexists with digital distribution.
Last edited by Dancemachine55 on 9/10/2011 9:41:52 AM
Highlander
Saturday, September 10, 2011 @ 3:09:36 PM
Cloud based gaming - the darling of the anti-BluRay Microsoft camp introduces two single points of failure, the network and the cloud. If the cloud goes down, you lose the games; if the network goes down you lose the games. That is the nature of depending on the cloud for your games. It's not just about digital distribution it's about always on streamed content similar to on-live. No network, no games.
I hate the idea.
H8WL3R
Sunday, September 11, 2011 @ 9:34:31 PM
I think one such example being Bionic Commando Rearmed 2. A quote taken from Wikipedia states "IGN goes on to warn potential buyers of Rearmed 2 for the PlayStation 3, referencing the requirement that players must sign in to the PlayStation Network before starting the game." So there's at least one game right there that requires the internet AND being signed in to the PSN, unless I'm mistaken. Has that been altered at all yet? I don't know if there are more examples and if someone else has already pointed to this, sorry.
I'm with most of you as well, as in I prefer having a physical copy of the disc, personally most notable to me because of a better sense of security, portability and having a tangible, visible collection. To elaborate on security I'm speaking in terms of not needing to be online and/or signed in to use a game for which it was bought to use lawfully (and naturally at any given time, for single player especially), as well as it not vanishing, having been corrupted or being hijacked and/or stolen by someone else through the internet.
I do like that the option exists however for the parties involved in making/publishing/whatever-ing as well as for the costumers who wish to obtain their desired media (preferably legally) through digital distribution. Those who do not desire or feel any need for casing with included cover art, manuals and physical disc I think have their place as well, so as to lower the overall physical production and the probable land fill a portion of the games end up occupying eventually. Environmentally and economically I think this is partially a good thing, but please I ask the people in charge of the manufacturing and publishing divisions to not take away the choice of physical media and as a thought, of possibly using better means, more recycled materials or alternate materials (maybe for a portion of the product release) without hopefully changing too much of the look and feel. Just my respectful two cents.
WorldEndsWithMe
Friday, September 09, 2011 @ 10:29:21 PM
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I think there will be an all-download service available before we are all playing games from the cloud.
Whichever way it goes I don't like it either, I want to own things, not "have access" to them.
oONewcloudOo
Friday, September 09, 2011 @ 10:31:16 PM
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CanadianGuy420
Friday, September 09, 2011 @ 10:31:48 PM
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Highlander
Friday, September 09, 2011 @ 10:36:10 PM
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WorldEndsWithMe
Friday, September 09, 2011 @ 10:42:24 PM
Fox hounder
Friday, September 09, 2011 @ 10:45:07 PM
Highlander
Saturday, September 10, 2011 @ 3:34:25 AM
All that aside, any publishers that ignore the impact of the PSN hack and subsequent outage are ignoring the 'elephant in the room' at their peril. One major outage and all this cloud computing, cloud gaming malarkey is just electrons in the wind.
BikerSaint
Friday, September 09, 2011 @ 10:50:24 PM
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Dancemachine55
Saturday, September 10, 2011 @ 9:49:39 AM
Here's an idea!!! Why not include a code with new physical games that unlocks digital acess to it, like with Steam! That way, should you lose the physical copy, the digital backup us always there should you need it. Preowned games don't get this digital code. Best way to fight preowned for publishers since it doesn't lock people out of any content, but still holds back on a major bonus of buying brand new. :)
Come on Sony, make it happen!!
WorldEndsWithMe
Friday, September 09, 2011 @ 11:08:33 PM
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Eld
Friday, September 09, 2011 @ 11:22:20 PM
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I don't think cloud is going to take over as easily as people think. CEOs who don't know difference between bit and a bat are just crunching numbers but in reality there are major obstacles.
Now, downloadable will happen, but not for a while.
Beamboom
Saturday, September 10, 2011 @ 4:39:39 AM
Eld
Saturday, September 10, 2011 @ 9:46:19 AM
Temjin001
Friday, September 09, 2011 @ 11:50:42 PM
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While I kind of like having a shelf of games, sort of, like to look at them in my cabinet and think... oooh, games, mine. Mine until I die and they all get thrown out or given to someone who is like "what the heck is Ninja Gaiden and what the heck was a X.B.O.X" hehe, I try not to be too materialistic. Having stuff is cool, but it's all temporary in the end, even if you think it's yours ;)
Anyway, I've been more of a space conscientious guy, so I like the idea of eliminating hard media for the sake of saving space.
Eld
Saturday, September 10, 2011 @ 9:53:02 AM
Russell Burrows
Friday, September 09, 2011 @ 11:54:49 PM
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Ps1 days some day we will be able to download an entire! Game CD! thereby obsoleteing the discs??
HA!!!
PS2 days some day we will be able to download an entire! Game DVD! thereby obsoleteing the discs??
HA!!!
PS3 days some day we will be able to download an entire! Game Blu Ray! thereby obsoleteing the discs??
HA!!!
PS4 days some day we will be able to download an entire! Game BD200! thereby obsoleteing the discs??
HA!!!
Same dumb predictions every five or so years...........CEO idiots!!
xnonsuchx
Saturday, September 10, 2011 @ 2:38:52 AM
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Highlander
Saturday, September 10, 2011 @ 3:36:03 AM
xnonsuchx
Sunday, September 11, 2011 @ 7:38:48 AM
___________
Saturday, September 10, 2011 @ 4:24:09 AM
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Beamboom
Saturday, September 10, 2011 @ 4:57:05 AM
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But people, you are aware that a *lot* of your data today are already stored in a centralized, cloudy way and that you possibly are quite happy with that.
- Your emails are stored at hotmail/employer/isp
- Your contacts on your phone may be synchronized with your Facebook and/or gmail contacts
- Your calendar/appointments data might be synced with Google Calendar/employer server
- Your Spotify playlists
- Your psn trophies
- Your bookmarks (Ubuntu free cloud service, yay!)
The list really goes on and on.
But the games will be fully functional also if PSN is down, just like psn games were working when psn was down now.
At least, that's my prediction. :)
Last edited by Beamboom on 9/10/2011 5:33:55 AM
Highlander
Saturday, September 10, 2011 @ 3:12:04 PM
Beamboom
Monday, September 12, 2011 @ 8:29:42 AM
But how often have you experienced gmail being down for instance - and for how long? That's not cause noone has tried to sink them...
And what does it matter if your games are unplayable for a few hours or even days every two years, if that ends up being the situation?
The address book on your phone is still stored locally and fully usable on your phone, it's just not syncronized while Facebook (or whoever) is down. Same with the calendar. None of them are useless when the network service is down. And they will resync once it's up again. No data is lost.
The PSN being down for a *month* is an exceptionally rare case - I've never experienced anything like that ever before, and I don't expect to experience it again in a very long time.
Last edited by Beamboom on 9/12/2011 8:44:34 AM
Highlander
Monday, September 12, 2011 @ 9:42:28 AM
First of all the network backbone of the Internet would come under more pressure than it ever has, and in the case of many ISPs, more than can be coped with. I'm not saying that the entire Internet would fail, but it would become highly congested, especially within the ISP's local network domain, the sheer bandwidth requirement would be an issue.
The second thing is that within a week of such a change over, many users would hit their bandwidth cap. Mult-gamer homes, and homes with multiple HD TVs that receive streamed movie/TV content would hit the cap first, but many others would follow.
To achieve this digital utopia, a egalitarian (one might even say communist - tongue in cheek mode) paradise of equal distribution of resources to all, Internet bandwidth in the 20+ Mbit/second range will need to be more or less ubiquitous, and ISPs would have to remove their caps. I can't begin to imagine the investment required to make that happen, not the monthly subscriptions required to pay for it. How many people will be able to afford this digital revolution?
This is the same argument that I've been having with people since the days of the Microsoft initiated FUD campaign against Bluray. That campaign began claiming that BluRay was both obsolete and unneeded because of digital delivery. The problem as always is the lack of universally available and inexpensive very high bandwidth broadband internet. Unless that becomes as common place as running water and electricity, this digital future is exclusive to the haves, and the 'have nots' become disenfranchised. That's one hell of a lot of upset consumers who will be excluded from these supposedly future looking all digital platforms of the future.
Beamboom
Monday, September 12, 2011 @ 11:33:30 AM
Remember, it's not that many years ago when TV-streaming on the internet were utopia - today it's an established and fully functional service, even on mobile phones. Or movies on demand - that's some serious bandwidth consumed right there.
Or the MMORPGs that for many years already have been hosting *millions* of players - that's indeed "cloud gaming" too.
But please notice that I do not believe nor want physical distribution to vanish any time soon - not at all.
All I am saying is just that I really don't see the future to be *that* dark. It will work. And I also think we will get used to it, eventually. Well, maybe not us but the younger generation gamers :)
Just like music: A few years ago I did a major decision and went all digital: Ripped and sold all my vinyl and CDs.
At first it felt kind of strange, but today I am very, very pleased with it. I've just made sure there are some decent backup routines in place, plus the webstore I use for music shopping remember my buys so I can download the music again should I accidentally delete it - just like on psn.
Don't worry, things will get worked out. :)
Last edited by Beamboom on 9/12/2011 12:27:54 PM
timmagicker
Sunday, May 20, 2012 @ 12:54:56 AM
Bandwidth limits. Not bandwidth caps.
Coming from a computer programming background, the idea of setting a console for cloud gaming is absolutely ludicrous in this day and age, and even in the forseeable future. We just don't have the speeds to make it possible. Hell, even 50 MegaBit per Second (The best that my ISP provides) translates to about 5.25MB/s download, at the absolute best.
Beamboom, on the account of MMO's, almost nothing of it is really stored on the server side, other than the server settings and character files (Unless it's a browser-based MMO, but they are a completely different kettle of fish).
World of Warcraft, for example. Your character lists are kept on the server end. The client itself, which receives all of the data, updates, etc, is on your computer.
If WoW was done with cloud gaming, you would have to stream the client (Which I believe is in excess of 20GB now, I know that with Wrath of the Lich King it was near 16GB). I have the second-best internet plan available for residences with my ISP, and I have a bandwidth cap of 175GB per month.
So, if we think of this logically, that would mean (Back in WOTLK days) that I would be able to connect to WoW approximately 8 times a month. That's not including the bandwidth needed for the transferance of data from my computer about what items I pick up, what I kill, etc, etc, because that is all done client-side as well. In fact, I believe that, after you connect to the WoW servers and select your character, a local copy of the data is stored secretly on your computer, which is where all of the information that is modified goes, and at certain points during play (Say when you complete a quest or level up) or you exit the game, the data in the local version is transferred back to the server side.
In short, cloud gaming would require us to download the entire game every time we wanted to play it.
I should also clarify, buying and downloading a game from the PSN isn't cloud gaming, it's cloud storage. Paying to access a game that is completely stored on the PSN without it ever being downloaded to your console is cloud gaming. I believe that I saw some people confusing the two terms.
Wissam
Saturday, September 10, 2011 @ 5:40:12 AM
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And with the recent DRM crap. you can't even copy them. and this wont even happen. there will
always be an option between digital and disk.
SmokeyPSD
Saturday, September 10, 2011 @ 5:53:05 AM
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In America, this might be at least alittle plausible, for the rest of the world. A resounding NO. Our gaming system of choice is PS3 too, BLURAY FOR FRAKS sake. It's only going to get bigger with high definition gaming making more use of that and if another console comes around the standard will go up from 720p textures to 1080p textures and even lossless audio.
It is outright ridiculous to think the global infrastructure of the net can hold up distribution of that in the near or even a bit down the track future. Digital has it's place, for how it is currently, for where it is feasible but it does NOT show a trend toward EVERYTHING GOING THAT WAY OH NO. It shows exactly that, things being distributed digitally now among everything else it has a place.
AnonymousPoster
Saturday, September 10, 2011 @ 6:24:59 AM
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The infrastructure for something like this simply doesn't exist. The technology for large-scale implementation of it is massively cost-prohibitive. And the licensing agreements for digital distribution are completely nuts.
We already have games being pulled from Steam because EA and Valve want to have a pissing match. Content is jumping on and off Netflix like a couple of kangaroos in the mating season. We have DRM that locks your money into one service always and forever. It's a system of business in shambles!
I'll take a disc on a store shelf, any day, over this mess.
SmokeyPSD
Saturday, September 10, 2011 @ 7:31:53 AM
sha4dowknight05
Saturday, September 10, 2011 @ 8:05:01 AM
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TheAgingHipster
Saturday, September 10, 2011 @ 8:08:20 AM
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Dancemachine55
Saturday, September 10, 2011 @ 10:02:22 AM
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Until over 90% of the world gets fibre optic cable Internet, 2+ TB hard drives and a single stable platform to download from, I doubt many people would sacrifice their physical gaming collection and switch to digital only, especially after the PSN outage showing how fragile a network truly is.
Come back in 3 generations time, about 20 - 26 years, then we'll talk.
I also agree that this is the talk of greedy publishers trying to rush out ways of cutting costs for themselves, and not even thinking about gamers' best interests. I take more pride in my 100 + games sitting on my shelf than the 40+ list of titles on my Steam list.
Last edited by Dancemachine55 on 9/10/2011 10:04:59 AM
shiroxkatsuya
Saturday, September 10, 2011 @ 10:40:34 AM
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firesoul453
Saturday, September 10, 2011 @ 11:47:55 AM
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UbiEaActisuck
Saturday, September 10, 2011 @ 11:47:57 AM
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dmiitrie
Sunday, September 11, 2011 @ 3:26:57 AM
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Too many people threaten to quit gaming if they can't have a disk right now. And until that number goes down significantly, they'll still make them.
AnonymousPoster
Sunday, September 11, 2011 @ 10:41:38 AM
If Steam went bust tomorrow--crazier things have happened--what happens to the hundreds (thousands?) of dollars people may have spent there?? Gone in to thin air?
What happens if/when other publishers decide to pull an EA move and start up competing services? Games you paid for go poof?
What happens to all our PSN games when PS4 rolls around? Will we still have access to them on the new console?
What happens to these single-player games using always-online DRM when the publisher decides they don't want to maintain the servers any more?
There are too many unsettling, unanswered questions.
Veitsknight
Sunday, September 11, 2011 @ 2:34:31 PM
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wakkaoaka
Sunday, September 11, 2011 @ 5:31:36 PM
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DrRockso87
Sunday, September 11, 2011 @ 11:02:20 PM
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Just to point out, I have NO problem at all with digital distribution living side-be-side with physical media. Hell, I encourage that. But digital distribution as the sole alternative? No thanks. Never.
Abubakar996
Monday, September 12, 2011 @ 2:24:08 AM
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Highlander
Monday, September 12, 2011 @ 9:47:16 AM
I'm in a three gamer house, the amount of bandwidth we'd need would be 2-3 times the norm. As it stands, to get that we'd need to spend two-three times as much as we do not to get wider pipes or an additional pipe, and that doesn't include the additional hardware to being these pipes together at the router.
timmagicker
Sunday, May 20, 2012 @ 12:57:49 AM
CEO's seem to think that everybody has the amount of money that they have, so they can afford to have their internet access upgraded to the best possible level and still be able to afford rent, food, etc.
The kind of speeds and caps that we have (I'm on a fiber-optic network, and the download speed is great compared to the past, but still isn't really that fast) just aren't enough to deal with the requirements for cloud gaming.
VampDeLeon
Monday, September 12, 2011 @ 9:58:01 PM
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Theroha
Thursday, May 17, 2012 @ 5:01:34 PM
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darkflux
Friday, June 08, 2012 @ 11:17:24 PM
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and what happens when you want to play your games, and are nowhere NEAR an internet connection (grandma's house for the season!).
and what happens when they pull support for an old game, which, once you sign that EULA, can be any time they choose!?
yeah, possession is nine-tenths of the law for a reason, y'know...
Last edited by darkflux on 6/8/2012 11:18:47 PM

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Friday, September 09, 2011 @ 9:42:46 PM