Designer Explains Why BG&E2 Needs Next-Gen Power
Well, if you need more power...
The original Beyond Good & Evil was packed with plenty of content. The action/adventure cult classic featured exploration via hovercraft (which was upgradeable, by the way), a large map with multiple open locations, platforming and combat action mechanics, and a cohesive narrative.
But it was actually supposed to be even bigger, according to Rayman creator Michel Ancel. In a recent GamesRadar interview, the Ubisoft designer said the scope of BG&E was gigantic; said it included "the city, the ocean, the moon, and the spaceship." But that spaceship was supposed to go from planet to planet.
Unfortunately, the PS2's inherent limitations kept the vision smaller. And that's why they need the power of the next generation for the sequel; i.e., the PlayStation 4. Ancel cites Mass Effect as an example of the concept in his head for BG&E2:
"My thing is that we really want to make the game that was previously imagined, with all this feeling of traveling."
Ancel and Co. want to head in that direction, "with storytelling and a massive world," and that sounds plenty intriguing. The only problem is that they keep hitting some technical snags, which has delayed the product into another generation of consoles. It's that last answer that kills us; to the question- "Is that why it won't appear on the current generation of consoles," Ancel answers:
"Yeah, yeah. That's the reason."
9/30/2011 10:12:02 AM Ben Dutka