Capcom: We Don't Fans To Get Sick Of Resident Evil
The die-hard Resident Evil fans may not like the idea of the fast-paced shooter, Resident Evil: Operation Raccoon City.
But don't come down too hard on Capcom. It's not about changing the franchise, per se, it's about expanding the IP. In speaking to Gamasutra, producer Masachika Kawata and designer Kenji Matsuura talk about the new RE effort, the one in development at SOCOM developer Slant Six.
Kawata first addressed the complaint that Capcom has turned Resident Evil a "twitchy" non-survival/horror series:
"The entire Resident Evil series -- it was never something that we planned to do. We never sat back and said, 'Okay, we want to make these games more shooting-like, more action-focused.' Resident Evil, especially the numbered Resident Evil games, have, for us, always been about being survival horror. If you can shoot a little bit more, and you do that, that's fine. But first and foremost, they've always been survival horror games.
With Operation Raccoon City, we started from a place where we said, 'Okay, we want to make a shooter, not a survival horror game.' At the same time, we want to keep some of the same emotions that you get when you play the game. So even though it feels like maybe it's been a slow progression, it really hasn't been a deliberate thing, where we're making the series more shooter-like. This time we definitely wanted to make a shooter."
The purists still say RE should always be survival/horror and the idea of shooter spin-offs doesn't sit well. But Kawata explains that they want to "make the best use of our brand." He also believes the fans want to see "a lot of different experiences," and when he was asked if he was worried about diluting the brand with different types of games, he replied- "I'm not too concerned about that."
At the end of the day, Capcom absolutely believes that if all they did was survival/horror, "people would be really sick of Resident Evil." Do you believe that?
Tags: resident evil, capcom, operation raccoon city, resident evil sequel
10/9/2011 8:28:35 PM Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (27 posts)
Clamedeus
Monday, October 10, 2011 @ 4:32:02 AM
main_event05
Sunday, October 09, 2011 @ 10:51:48 PM
Reply
main_event05
Monday, October 10, 2011 @ 10:51:44 PM
WorldEndsWithMe
Sunday, October 09, 2011 @ 10:55:01 PM
Reply
main_event05
Sunday, October 09, 2011 @ 11:05:10 PM
MartyRules
Monday, October 10, 2011 @ 12:00:29 AM
Lawless SXE
Monday, October 10, 2011 @ 1:52:20 AM
Lawless SXE
Monday, October 10, 2011 @ 2:01:44 AM
WorldEndsWithMe
Monday, October 10, 2011 @ 10:07:50 AM
main_event05
Monday, October 10, 2011 @ 10:52:46 PM
Nas Is Like
Sunday, October 09, 2011 @ 11:30:10 PM
Reply
Excelsior1
Sunday, October 09, 2011 @ 11:34:42 PM
Reply
Killa Tequilla
Sunday, October 09, 2011 @ 11:41:25 PM
Reply
Killa Tequilla
Monday, October 10, 2011 @ 12:06:23 AM
Kevin555
Monday, October 10, 2011 @ 2:02:08 AM
Reply
I say at the very least, re-release the Outbreak games on PSN/XBL to see what sort of response they get.
Also, remake Resident Evil 2, even if it's just for me.
___________
Monday, October 10, 2011 @ 2:48:15 AM
Reply
Clamedeus
Monday, October 10, 2011 @ 4:34:19 AM
Ultimadream
Monday, October 10, 2011 @ 5:26:22 AM
Reply
Snaaaake
Monday, October 10, 2011 @ 6:17:41 AM
Reply
To be honest I'm looking forward to this.
On the other hand, I'm also looking forward to Resident Evil 6, I believe the franchise can still reclaim it's old glory.
Check out Resident Evil:Revelations, looks promising as a horror game.
DrRockso87
Monday, October 10, 2011 @ 9:17:41 AM
Reply
Both games feature very annoying enemies (actually, Capcom RECYCLED enemies from RE4 into RE5), are very action-oriented, feature inane friggin' QTEs, have corny dialogue, etc. I mean, Resident Evil 4 is still much better but they're not that different.
What Capcom should try is, I don't know, being survival horror again! NO QTEs, NO large abundance of ammunition, LESS monsters on screen, NO spin-kick/hammer-punch option, etc. Just throw the player in a mansion with zombies that come out randomly. Much scarier than throwing 10 million all running after you. Geez.
Sorry, rant over. Back to article. Third-person shooter looks like Capcom's just whoring out the series now. Oh well. I guess as an action-shooter these games are appealing.
daus26
Monday, October 10, 2011 @ 9:35:42 AM
DrRockso87
Monday, October 10, 2011 @ 9:48:10 AM
I'll admit Resident Evil 4's setting stayed true to its roots. Castle, graveyard, villages, etc. All very damp, dark, and creepy settings. But it felt too much with how they spammed enemies at me. I wasn't exactly scared of what to expect since I knew exactly what to expect.
daus26
Monday, October 10, 2011 @ 9:32:54 AM
Reply
Any great, game series should always stick to its roots if they want to keep the fans happy. Then again, they're probably like Square Enix (FFXIII), the Yakuza developer (zombies?), and other games that are trying to target new audiences and change fundamental things that made the original great. The whole westernizing thing is really taking its toll now if that's what they're trying to do.

Resident Evil: Operation Raccoon City









WorldEndsWithMe
Reply
Sunday, October 09, 2011 @ 10:11:25 PM