PS3 Previews: Dragon Ball Z: Burst Limit Preview

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Dragon Ball Z: Burst Limit Preview

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Scheduled release date:

June 2008

Publisher:

Atari/Namco Bandai

Developer:

Dimps

Number Of Players:

1-2 (2 Online)

Genre:

Genre

It took an extremely long amount of time for Dragon Ball Z games to come back to life, as far Dragon Ball Z: Final Bout GT, GT Interactive (now Infogrames/Atari) showed no interest in reviving the franchise in the form of a brawler. Until the PlayStation 2 came around, and we were graced with DBZ: Budokai in 2002. Budokai would go on to sell bucket-loads, and thus the reinvigoration of the franchise in virtual form.

Fast forward six years, with two separate DBZ series' spanning totaling games (Budokai and Budokai Tenkaichi), we're now approaching the release of yet another DBZ game, this one called Dragon Ball Z: Burst Limit. Burst Limit will boast a story mode that'll take players through the start of the Saiyan Saga all the way to the end of the Cell Saga. The developers behind the original Budokai series, Dimps, are the ones handling Burst Limit. And while you're playing through the Story Mode, you will be presented with numerous "What If" events, as was common in the past games.

Interestingly enough, the gameplay of Burst Limit is going to be two-dimensional, set on a three-dimensional plane, much like the upcoming Street Fighter IV. But unlike Street Fighter IV, Burst Limit will allow you to fight in mid-air for extended periods of time. Additionally, to make the game feel closer to the anime, pulling off certain moves will trigger a seamless transition into and out of a cutscene. And button mashing when two energy beams clash will be required in order to gain the upper hand.

Fighters will also be able to transforming to a more powerful form; for example Goku powering up to his Kaioken form. So far, the list of characters is looking quite nice, but it's yet to be finalized. We're looking at a total of 35 characters, complete with alternate forms. So far, from screenshots and videos, 23 characters have been gathered up, and Japanese Magazine V-Jump says that there'll be 13 stages in total. Even though 13 may not sound like a lot, considering how massive they're going to be in Burst Limit, we think it's more than enough.

Check out the currently known roster of fighters and their enhanced forms below:

Goku (Base, Kaioken, Super Saiyan)
Kid Gohan (Base, Potential)
Teen Gohan (Base, Super Saiyan, Super Saiyan 2)
Piccolo (Base, Fused with Nail, Fused with Kami)
Vegeta (Base, Super Saiyan, Super Saiyan Grade 2)
Future Trunks (Base, Super Saiyan, Super Sayian Grade 2, Super Sayian Grade 3)
Frieza (1st Form, 2nd Form, 3rd Form, Final Form, 100% Full Powered, Mecha Frieza)
Cell (Imperfect, Semi-perfect, Perfect,Super Perfect)
Krillin (Base, Potential)
Tien
Yamcha
Saibaman
Captain Ginyu
Recoome
Raditz
Nappa
Nail
Android 16
Android 17
Android 18
Cell Jr.
Hercule

Lastly, expect online capabilities in the game, as Burst Limit will be playable on both Xbox Live and PlayStation Network. Unfortunately, according to Atari, it'll be limited to one-vs-one matches, as they're still not accustomed to the development of next-gen consoles. Bummer. Look for Dragon Ball Z: Burst Limit to hit June 2008.

3/29/2008 Arnold Katayev

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Date
Game
Reviewer
05/29/08 Dragon Ball Z: Burst Limit Arnold Katayev

Comments (9 posts)

LegendaryWolfeh
Saturday, March 29, 2008 @ 1:26:12 PM
Reply

sadly =\ this game went back to 2d which is totally stupid. they pretty much just made a remake of Budokai 1. tsk tsk. i can only hope that this is supposed to be some 'test' to see how they'll do on the next gen...

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kj313
Saturday, March 29, 2008 @ 6:34:40 PM
Reply

I can't believe that the story mode only covers the sayian saga to the cellgames!!!!! U would think with the massive space of blu ray, the developers would cover everything!!!! Not to only mention goku only at super sayian!!!!????? I'm highly disappointed and hat to say it, but will not buy this installment even though I'm a huge DBZ fan.

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OtisFeelgood
Saturday, March 29, 2008 @ 10:13:38 PM
Reply

I agree with kj313 ;

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ArnoldK PSXE [Administrator]
Sunday, March 30, 2008 @ 1:11:47 PM
Reply

KJ313: I do agree with you. Ultimately, DIMPS says they are not comfortable with the next-gen hardware yet, and thus for the limited online and other gameplay features. In that case, I think Atari/NamcoBandai should've chosen another developer to take the challenge.

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kj313
Monday, March 31, 2008 @ 9:29:39 AM
Reply

I understand Arnold they're not comfortable but I just want everything each game has all rolled up into one game. I'm tired of saying well boudkai has this I like, but tenkachi has that which I like. U know just roll them all into one!

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Minishmaru
Monday, March 31, 2008 @ 10:20:34 AM
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Ok...where the hell is Buu?!? He's my favorite character!!! Especially Kid Buu...grrr that blows I hope they definitly add him tho. Btw...anyone excited for the live action movie?!? Lol I know I for one...can't wait to see it....BOMB!!!

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solidkevin
Friday, May 02, 2008 @ 1:14:44 PM
Reply

Guys, ima big DBZ fan and while I DO miss the Buu saga, you guys are forgetting something. Quality over Quantity. I did NOT like the Tenkaichi series for one reason, depth. Yes it was fun to fly around and do super attacks.......but thats it....out of 100 characters 30 of em fight the same. In the Budokai games ALL the characters are different, and even then the game wasent that deep. Again my only complaint about this game is no Buu saga. I am NOT a fan of DBGT.....it sucks. and The Buu saga is where it intended to end, and thats what I want. Oh well though as long as the characters are all different and there is a decent amount of stages and online, and some decent amount of depth, thats all I want. And for the record, the best Tenkaichi player could be beat out by the worst player, why? Because it requires no skill, in Budokai? Hell No! That game actually takes practice and skill!

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chinchillables
Tuesday, May 13, 2008 @ 5:19:07 PM
Reply

I hate dragon ball Z, I mean really. Each series can be bottled to 1 45 minute episode.
ep1 = kids play, enemy pops up
ep2 = they talk about the enemy popping up and look for reasoning
ep3 = they try to find enemy to supposingly stop them
ep4 = they meet enemy and talk trash
ep5 = they shake
ep6 = they shake some more to take a dump or powerup or whatever
ep7 = they all shoot, usually miss
ep8 = they gotta power up AGAIN, cot damnit
ep9 = someone dies
ep10 = that someone comes back or is found still breathing
ep11 = they go for revenge
ep12 = they miraculously win after simulated fight scene and one super bolt or whatever
ep13 = they rejoice and talk and it goes to flashback sequences
ep14 = the cycle starts all over again. friggin pathetic



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Akuma07
Sunday, May 18, 2008 @ 9:15:38 AM
Reply

@chinchillables

if you dont like dbz.
dont post here.
we dont care to be honest.
why would you come onto a dbz preview and purposly post stuff like that?


@everyone els.
honestly.
i hated tenkaichi.
i bought the 1st one, played it for hours, then took it back.
it bored me so much. and the sequels didnt do anything to change that, just added transformations and a heckload more characters that had no bearing on the series at all.

I was SO glad when i heard Dimps was heading the Dev of this game. Every budokai game was supurb and Budokai 3 remains one of my Top games ever played to date.

@Arnold.
thats a pretty bland statement.
aren't ALL devs new to the next-gen at some stage? to my knowledge and correct me if im wrong. this is Dimps 1st go at a DBZ game on next-gen.
Give them a chance to work mate.

I've played the Burst Limit demo and i personally think it's going to be an awesome game. It's everything that Budokai did correctly, but alot more flashy and fast paced. I played both available levels countless times, and smashing Raditz with a melee combo, knocking him back, powering up, and unleasing a Super Kamehameha. will NEVER get old for me =]

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