Uncharted 2: Among Thieves Preview
When we first caught a glimpse of Uncharted, it was through a series of leaked photos that showed off the game's insanely detailed environments. When Naughty Dog revealed our strapping character hanging off a tree mouths of gamers dropped everywhere, be it from awe or jealousy. There's no doubt that Uncharted was an impressive achievement considering how early into the PlayStation 3's life it was released. Granted, there were still some spots to be improved on...and that's exactly what Naughty Dog has done with the sequel.
Normally, it's the gameplay that I'll rant about first, but in this case, I have to make a special exception for just how amazing the visuals are of the sequel. What's even more impressive is that the product I saw was still in its pre-alpha stage, which means there's still a lot of work left to do. But technical jargon aside, what I immediately noticed about Uncharted 2 was that despite its early state, the framerate was exceptionally smooth. What I noticed next floored me the most, though, and that's just how absolutely stunning the textures are.
Where as the first game sported nice textures, this one seems to be leagues ahead of the original. And then there are the animations, which still have work left, but also look marvelous. When I walked away from the game I had no doubt in my mind that Uncharted 2 is without question the best looking title in development right now, and not just for the PlayStation 3, that includes the Xbox 360. People have been making many "Crysis" comparisons in the past with the original Uncharted, Gears of War 2, and Killzone 2, but none of them held a candle to Crytek's behemoth. And that's where Uncharted 2 comes in as the first console game that is truly worthy of the comparison. It's powerful stuff, folks.
The gameplay retained that of the original, so you still have that feeling that you're playing a mixture of Indiana Jones and Gears of War, which is awesome. But where Uncharted differs from Gears is in its hand-to-hand mechanics, as Naughty Dog gave Nate an assortment of abilities that allow him to engage in combat when he's weaponless, allowing to him to disarm, as well as take-down. This aspect of the game has been improved on, as Naughty Dog has implemented a deeper hand-to-hand system where timing and precision is more crucial to combat, otherwise you'll leave yourself vulnerable to a hit. You'll be able to perform counter attacks, as will the enemy when you've mistimed your button press, and perform a variety of different takedown animations - all of which are brutal and really cool.
Another big feat for the sequel is a feature that allows Nate to scale the environments in new ways. Now Nate can climb and scale walls with more freedom, allowing him more movement along the object he's scaling, in addition to retaining his previous assortment of abilities. The other notable new feature gives Nate the ability to lift and flip furniture over and use it as cover when you're being rained with bullets. You can't use the same object for an extensive period of time, so you'll likely need to move on to find new cover.
The enemy A.I. has been enhanced, and to offset those enhancements, they've also been balanced. For example, now your opponents can spot you from their peripheral vision. And unlike say, Metal Gear, if an enemy thinks he saw something, he'll run with that instinct and come looking for you, going as far as climbing walls or jumping from ledge to ledge. And if he doesn't find you, he'll remain extra alert.
In order to balance this heightened sense, Naughty Dog has listened to complaints fans of the original game made regarding the amount of bullets it took to kill an enemy. Where as Uncharted required as many as six bullets to take someone down, no matter the armor (or lack thereof) they were wearing, Uncharted 2 is much more realistic in that regard. Regular, unarmored enemies can be taken down in 1-3 shots, where as armored foes can require anywhere between 1-5, and so on. The amount of bullets you'll shell out (pun intended) will depend on the attire worn by the enemy.
One big question remains and Naughty Dog has yet to answer it: will there be co-op gameplay? Seeing as how the game now boasts two armed characters, Nate and Chloe, it'd make perfect sense that Uncharted 2 boast such an option. While Naughty Dog won't confirm it, there's a damn good chance it's coming and seeing as how Uncharted 2 boasts controls similar to Gears, this could be the first grand co-op action experience PlayStation 3 owners are given.
Look for Uncharted 2 to hit this Fall 09.
2/23/2009 Arnold Katayev
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Date |
Game |
Reviewer |
06/16/09 |
Uncharted 2: Among Thieves | Ben Dutka |
02/05/09 |
Uncharted 2: Among Thieves | Ben Dutka |
Comments (66 posts)
YesterdysRising
Monday, February 23, 2009 @ 1:14:25 AM
Reply
kreate
Monday, February 23, 2009 @ 5:59:11 AM
Naga
Monday, February 23, 2009 @ 10:19:34 AM
Cpt_Geez
Monday, February 23, 2009 @ 10:25:45 AM
Random_Steve
Monday, February 23, 2009 @ 6:23:57 AM
Sir Shak
Monday, February 23, 2009 @ 11:05:03 AM
Random_Steve
Monday, February 23, 2009 @ 12:16:18 PM
Sir Shak
Monday, February 23, 2009 @ 12:28:32 PM
King James
Monday, February 23, 2009 @ 1:28:19 AM
Reply
The improved graphics are out-of-this-world!! I didn't think that such a dramatic improvement could be made on a new franchise in such a short time (considering that Uncharted is still considered one of the best looking game this gen). This game is gonna out-shine any game trying to compete.
Scarecrow
Monday, February 23, 2009 @ 2:05:53 AM
Being able to play with a friend, gf, or anyone else next to you is a must.
Remember SNES? All games(well a lot) were co-op or two players.
That was a great thing 'bout games back then, there was a lot of co-op madness. It's good, RE5 proves this too.
It's a great option imo, can't wait!
Sir Shak
Monday, February 23, 2009 @ 2:32:55 AM
mastiffchild
Monday, February 23, 2009 @ 3:13:35 AM
I pray that ND don't bow to fashion and ruin the truly awesome single player campaign that they managed last time around. Personally I don't see why it would've been so hard to just leave the npc out of the SP in RE5 and if the same happens in U2 then it'll be a great, great shame, imo.
Yes, co-op is great fun-but with real people and you shouldn't be forced into a babysitting sim of a sp because of a devs need to follow co-op fashions.
Jamaican_Heat
Monday, February 23, 2009 @ 2:23:49 AM
Reply
Random_Steve
Monday, February 23, 2009 @ 2:45:12 AM
Reply
Ultimadream
Monday, February 23, 2009 @ 3:17:18 AM
Reply
wano
Monday, February 23, 2009 @ 4:45:24 AM
Akuma07
Monday, February 23, 2009 @ 4:34:24 AM
Reply
im sorry... what?
lol
MG did this aswell, except for the jumping and climbing part of course.
wano
Monday, February 23, 2009 @ 4:52:32 AM
Last edited by wano on 2/23/2009 4:53:48 AM
Driven2Decay
Monday, February 23, 2009 @ 8:29:49 AM
www
Monday, February 23, 2009 @ 10:19:26 AM
Daedusian
Monday, February 23, 2009 @ 12:47:09 PM
Only thing I really care about in the sequal is for it to be good. They can keep everything the same for all I care, good story, awesome gameplay, and I'll be as happy as ever all over again!
King James
Tuesday, February 24, 2009 @ 4:39:44 PM
JiggleBeetz
Monday, February 23, 2009 @ 9:34:35 AM
Reply
Ben Dutka PSXE [Administrator]
Monday, February 23, 2009 @ 10:56:18 AM
ArnoldK PSXE [Administrator]
Monday, February 23, 2009 @ 11:50:13 AM
Sir Shak
Monday, February 23, 2009 @ 12:32:18 PM
Dridion
Monday, February 23, 2009 @ 2:49:19 PM
erislocker
Monday, February 23, 2009 @ 10:52:32 AM
Reply
mikeyp323
Monday, February 23, 2009 @ 11:00:58 AM
Sir Shak
Monday, February 23, 2009 @ 11:14:12 AM
mikeyp323
Monday, February 23, 2009 @ 11:26:08 AM
kevinater321
Wednesday, February 25, 2009 @ 8:58:07 PM
ALso this game looks intense :P
Randomhero1
Monday, February 23, 2009 @ 11:50:17 AM
Reply
bigrailer19
Monday, February 23, 2009 @ 1:37:55 PM
Reply
Bill_Clinton_
Monday, February 23, 2009 @ 1:59:16 PM
Reply
Reccaman18
Monday, February 23, 2009 @ 3:55:18 PM
WorldEndsWithMe
Monday, February 23, 2009 @ 2:09:36 PM
Reply
ps92117
Monday, February 23, 2009 @ 2:16:49 PM
kevinater321
Wednesday, February 25, 2009 @ 9:00:40 PM
Reccaman18
Monday, February 23, 2009 @ 3:54:04 PM
Reply
smileys_007
Monday, February 23, 2009 @ 4:13:02 PM
Reply
robinhood2010
Monday, February 23, 2009 @ 5:23:10 PM
Reply
somethingrandom
Monday, February 23, 2009 @ 9:22:26 PM
Reply
Aftab
Tuesday, February 24, 2009 @ 5:12:17 PM
SubjectiveTruth
Tuesday, February 24, 2009 @ 8:09:01 PM
Reply











06/16/09
pavlovic
Reply
Monday, February 23, 2009 @ 12:53:50 AM
Thanks for the impressions