Wet Preview
According to the developers, Wet is best described as a nod to the cheesy yet still entertaining ‘70s action flicks with a dash of modern Tarantino style. Once Bayonetta disappeared out of 2010 (for North America, anyway), I needed another over-the-top action title to quench my thirst for some mindless shooting and slashing. That’s when I really became intrigued by this new IP, and it’s why I quickly downloaded the demo when it hit the PlayStation Store. Basically, if you take the bullet-time theme from the classic Max Payne franchise, toss in the katana and a few acrobatic maneuvers, you get Wet. The title, by the way, is an abbreviation for “wetwork,” which is a term that means your hands are gonna get bloody during the job in question. Rubi is the main character; she’s one of those cocky, beautiful superhumans that can perform all sorts of insane stunts with nothing in the way of real personal risk. Sure, bullets hurt, but she needs a little time to herself to heal up; either that, or she can find an open bottle of alcohol…that, apparently, cures her. Special lady.
Anyway, this demo doesn’t waste any time getting started. Most of the first part is a tutorial but it’s mixed in with the action, so it feels just about right. You’ll soon find that slow-mo isn’t actually a special ability; it’s just something that happens whenever Rubi jumps, slides, wall runs, or slides down ladders. She will contort her body into almost any position imaginable in order to keep her guns aimed in the direction you’re aiming, and so long as she’s in the air, she has the benefit of that adjusted bullet-time mechanic. This works well enough but it’s often difficult to spot the enemies; at first, we thought the game should have a lock-on mechanic, but you’ll need the freedom to select different targets while in mid-flight. Even so, the enemies really did seem tough to locate throughout the demo, and when combined with the somewhat erratic camera and relatively loose controls, we see an action game with tons of potential…but perhaps just a little light on the technical polish. Rubi has an exaggerated leap, and for this type of action, it’d be better if the camera was a little further away.
But once you get used to the eccentricities, you’ll probably have a blast with this demo. It’s not lengthy but it gives you a solid look at what to expect from the finished product; you’re chasing some dude who is trying to abscond with a case (presumably filled with sensitive material), and there are dozens upon dozens of faceless baddies in your way. We’re wondering if Rubi will find different weapons in the game because we’ll probably need them, although we’d likely be satisfied with the sword. You can slash your way through the throng of enemies by getting up-close-and-personal (you can even perform a deadly uppercut slash coming out of a slide), “split target” two enemies with each gun in Rubi’s hands, use poles to launch to new areas, and there are even QTEs during the latter part of the demo. You’ll be in the midst of a crazy highway chase and this is where the intensity rises and Rubi proves her ability to deal with…well, just about anything. Oh, and there’s one more aspect that we need to talk about: it’s kinda like a Rage mode of sorts, and it’s pretty stylish.
We’re not sure how it will work in the game, but after a brief cut-scene where Rubi gets splattered with blood (from her own bullet, of course), she goes a little nuts. The screen turns red and all you really see are the black-and-white outlines of Rubi and her hapless enemies; during this time, Rubi seems to be carrying automatic pistols and her available health doubles. This is a good chance to test out the many combinations you have at your disposal, although we would’ve liked to have tried it in a more open area. In the end, this demo really is a lot of fun to play, although we’re a little concerned about the iffy controls and camera that could cause some problems in the final retail version. Still, you gotta love the style and attitude of Wet. It’s just plain silly…in a good way.
9/1/2009 Ben Dutka
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Date |
Game |
Reviewer |
03/29/08 |
Wet | Arnold Katayev |
Comments (Beta)
Titch1794
Wednesday, September 02, 2009 @ 3:22:25 AM
LimitedVertigo
Wednesday, September 02, 2009 @ 11:01:38 AM
WorldEndsWithMe
Tuesday, September 01, 2009 @ 10:14:12 PM
Reply
Last edited by WorldEndsWithMe on 9/1/2009 10:14:45 PM
LimitedVertigo
Tuesday, September 01, 2009 @ 10:19:35 PM
WorldEndsWithMe
Tuesday, September 01, 2009 @ 11:35:18 PM
LimitedVertigo
Tuesday, September 01, 2009 @ 11:42:17 PM
LimitedVertigo
Tuesday, September 01, 2009 @ 11:43:02 PM
Titch1794
Wednesday, September 02, 2009 @ 3:24:37 AM
WorldEndsWithMe
Wednesday, September 02, 2009 @ 4:50:26 AM
fatelementality
Tuesday, September 01, 2009 @ 10:25:21 PM
Reply
Troy Powers
Wednesday, September 02, 2009 @ 8:16:12 AM
therabbitkinge
Tuesday, September 01, 2009 @ 10:41:46 PM
Reply
WorldEndsWithMe
Tuesday, September 01, 2009 @ 11:35:50 PM
___________
Wednesday, September 02, 2009 @ 2:41:42 AM
not uncharted 2 amazing but still impressive, and
FFXIII looks really good, no where near as good as the original CGI screens that SE said were from the game.
come on SE yous should know better than to promise this is how your game will look like than completely tone it down allot, not slightly theres a massive difference.
im dissapointed in SE, in all japanese developers actually theve gone money grubby and have sold their soul.
they use to produce quality products, now they just do a gimmick to bring in a quick buck.
for shame capcom, konami and SE,yous should be ashamed of yourselves
PS3addict
Wednesday, September 02, 2009 @ 11:03:08 AM
WorldEndsWithMe
Wednesday, September 02, 2009 @ 5:01:54 PM
MadKatBebop
Tuesday, September 01, 2009 @ 11:21:33 PM
Reply
You know what I mean?
LimitedVertigo
Tuesday, September 01, 2009 @ 11:43:59 PM
LimitedVertigo
Wednesday, September 02, 2009 @ 12:16:49 AM
WorldEndsWithMe
Wednesday, September 02, 2009 @ 12:45:18 AM
LimitedVertigo
Wednesday, September 02, 2009 @ 12:55:11 AM
fluffer nutter
Tuesday, September 01, 2009 @ 11:28:55 PM
Reply
LimitedVertigo
Wednesday, September 02, 2009 @ 2:09:23 AM
MadKatBebop
Wednesday, September 02, 2009 @ 8:31:54 AM
Siege
Wednesday, September 02, 2009 @ 12:35:46 AM
Reply
Ben, you said that during the "berserk" part, Rubi carries automatic pistols. She also carries three other types of weapons: the guns from the first part of the demo, a shotgun, and a crossbow with exploding arrows. I didn't realize it my first time through, but you can switch through them by using the Dpad.
Ben Dutka PSXE [Administrator]
Wednesday, September 02, 2009 @ 1:05:50 AM
Titch1794
Wednesday, September 02, 2009 @ 3:29:59 AM
Troy Powers
Wednesday, September 02, 2009 @ 8:17:49 AM
Fane1024
Wednesday, September 02, 2009 @ 12:45:47 AM
Reply
Last edited by Fane1024 on 9/2/2009 12:49:14 AM
OtisFeelgood
Wednesday, September 02, 2009 @ 1:06:46 AM
Reply
LimitedVertigo
Wednesday, September 02, 2009 @ 1:32:08 AM
OtisFeelgood
Wednesday, September 02, 2009 @ 9:30:55 AM
___________
Wednesday, September 02, 2009 @ 2:35:10 AM
Reply
Ultimadream
Wednesday, September 02, 2009 @ 2:42:25 AM
Reply
dillonthebunny
Wednesday, September 02, 2009 @ 3:15:38 AM
Reply
BeezleDrop
Wednesday, September 02, 2009 @ 3:19:43 AM
Reply
WorldEndsWithMe
Wednesday, September 02, 2009 @ 4:53:48 AM
Reply
LimitedVertigo
Wednesday, September 02, 2009 @ 11:02:46 AM
fluffer nutter
Wednesday, September 02, 2009 @ 9:08:50 AM
maxpontiac
Wednesday, September 02, 2009 @ 9:35:05 AM
Reply
Dephcon
Tuesday, October 06, 2009 @ 5:59:43 PM
The way I see the game WET, is as an attempt to create a game which may appeal to the Quintine Tarantino or Chow Yun Phat film fans (please excuse any mispelled words or names), which I do believe there to be plenty. I enjoyed the demo for that sole reason. Sure the gameplay is something to get used to, but the jumping and the sliding is there specially to add to the scenenicmatic feel.
Has anyone noticed a mild similarity to this and Kill Bill? Or the movie Hardboiled? I know you wish you could do some of those bullet evading moves yourself as well. Now you can in this game with a cool soundtrack and witty remakes to boot.
To the original person who reviewed the game I have only one question. How much did you really get paid to write such a crappy review? People like what they like regardless of what you have to say. Just try to remain non-byass on your reviews. Opinions are important but overall people look at the facts and fact is Wet is a fun game as well.
Dephcon
Tuesday, October 06, 2009 @ 6:00:04 PM
The way I see the game WET, is as an attempt to create a game which may appeal to the Quintine Tarantino or Chow Yun Phat film fans (please excuse any mispelled words or names), which I do believe there to be plenty. I enjoyed the demo for that sole reason. Sure the gameplay is something to get used to, but the jumping and the sliding is there specially to add to the scenenicmatic feel.
Has anyone noticed a mild similarity to this and Kill Bill? Or the movie Hardboiled? I know you wish you could do some of those bullet evading moves yourself as well. Now you can in this game with a cool soundtrack and witty remakes to boot.
To the original person who reviewed the game I have only one question. How much did you really get paid to write such a crappy review? People like what they like regardless of what you have to say. Just try to remain non-byass on your reviews. Opinions are important but overall people look at the facts and fact is Wet is a fun game as well.
Dephcon
Tuesday, October 06, 2009 @ 6:01:51 PM
The way I see the game WET, is as an attempt to create a game which may appeal to the Quintine Tarantino or Chow Yun Phat film fans (please excuse any mispelled words or names), which I do believe there to be plenty. I enjoyed the demo for that sole reason. Sure the gameplay is something to get used to, but the jumping and the sliding is there specially to add to the scenenicmatic feel.
Has anyone noticed a mild similarity to this and Kill Bill? Or the movie Hardboiled? I know you wish you could do some of those bullet evading moves yourself as well. Now you can in this game with a cool soundtrack and witty remakes to boot.
To the original person who reviewed the game I have only one question. How much did you really get paid to write such a crappy review? People like what they like regardless of what you have to say. Just try to remain non-byass on your reviews. Opinions are important but overall people look at the facts and fact is Wet is a fun game as well.
Dephcon
Tuesday, October 06, 2009 @ 6:02:16 PM
The way I see the game WET, is as an attempt to create a game which may appeal to the Quintine Tarantino or Chow Yun Phat film fans (please excuse any mispelled words or names), which I do believe there to be plenty. I enjoyed the demo for that sole reason. Sure the gameplay is something to get used to, but the jumping and the sliding is there specially to add to the scenenicmatic feel.
Has anyone noticed a mild similarity to this and Kill Bill? Or the movie Hardboiled? I know you wish you could do some of those bullet evading moves yourself as well. Now you can in this game with a cool soundtrack and witty remakes to boot.
To the original person who reviewed the game I have only one question. How much did you really get paid to write such a crappy review? People like what they like regardless of what you have to say. Just try to remain non-byass on your reviews. Opinions are important but overall people look at the facts and fact is Wet is a fun game as well.
OtisFeelgood
Wednesday, September 02, 2009 @ 9:40:17 AM
Reply
Lotusflow3r
Wednesday, September 02, 2009 @ 11:14:07 AM
Reply
Oyashiro
Wednesday, September 02, 2009 @ 7:40:29 PM
Reply
~~~~~~~~
~CONS~
The enemy's blended to well with the environment. Half the time it was hard to tell where i was being shot from.
The camera adds to the problem by being to close to the character, and it felt like the camera rotation speed was a tad bit to slow for a action game.
The controls where a bit to wonky for my tastes. Character moment was a bit too sluggish.
I honestly do not like the way they are doing the "Old Film" effect. Its not that its a bad effect that wouldn't fit the game. I just that they went way, way, way to heavy with it.
~PROS~
The music was good!
~~~~~~
Hopefully this is just a case of "Bad Demo, Good Game"

03/29/08

LimitedVertigo
Reply
Tuesday, September 01, 2009 @ 10:09:21 PM