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Brink Preview

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Scheduled release date:

Q2 2010

Publisher:

Bethesda Softworks

Developer:

Splash Damage

Number Of Players:

1-16

Genre:

FPS

Release Date:

May 10, 2011

Here’s how we see Brink: it’s one of those games you definitely should’ve heard of, simply due to the astronomical level of potential, but one that has probably slipped beneath a mound of holiday blockbusters. Well, we just can’t allow that to happen any longer; here’s a look at what is rapidly becoming one of our most anticipated titles of the generation.

Somehow, developer Splash Damage is going to blend the heretofore distinct single-player and multiplayer modes into one seamless experience…and in all honesty, we’re still not 100% sure how this is going to work. According to what senior designer Ed Stern told IGN during their hands-on preview earlier this year, “the single/multiplayer thing; it’s been a weird series of mindsets…we’re trying to guarantee all the stuff that’s great about it [multiplayer objective gameplay] and remove all the irking stuff, and make it completely seamless and consistent.” We get the feeling that we’ll have to go hands-on ourselves before we can fully comprehend this concept, but it certainly sounds intriguing on a number of different levels. From a technical standpoint, it sounds like a tremendous challenge but this is hardly the only unique aspect of this incredibly ambitious project. Pay attention now.

Okay, so we know what a first-person shooter is but perhaps Mirror’s Edge has helped to redefine the concept of “first-person.” In what is clearly a nod to that style, Splash Damage will be implementing something called the “SMART” (Smart Movement Across Random Terrain) button, which will provide the gamer with an agility never before found in this genre. And perhaps it’s not accurate to call it a “button;” it’s more about the viewpoint; specifically, the character’s view and how he will react to what he sees. Say for example you’re coming towards an obstacle of some kind – like one of those pipes you would often see on the rooftops in Mirror’s Edge – and when approaching it, you will deal with it by…well, looking. If you look down, the character will slide underneath the obstacle; if you look up, he’ll vault over it. If you include this along with standard FPS elements that may be more dynamic that what you found in DICE’s game, you might get awfully excited.

To add to the depth, characters can be a member of one of four classes at any given time. You can choose to be an Operative, Medic, Soldier or Engineer, and each class is entirely customizable from the ground up, as you can use gained experience to earn upgrades. In this way, it appears they’re taking a cue from a game like Borderlands, which implements role-playing elements into an FPS experience. The final unique facet of this fascinating project is the graphical presentation: it appears to be a blend between the more modernized realistic views and the more cartoon-y palettes found in the TimeSplitters franchise. Splash Damage is taking advantage of a “retooled iteration” of the id Tech 4 engine, and we’re really hoping for a very special set of visuals. When you consider the entire project as a whole, it’s not only ambitious, it’s also quite innovative and we have to applaud the developers for taking such a heavy risk.

Also, while some of you may be concerned at Splash Damage’s past – they were almost exclusively a PC developer before embarking on this multiplatform game – you’ll be mollified when you hear about some of the team members involved. Because they knew they weren’t checked out on the PS3, and owing to the fact that they’d rather not provide PS3 owners with a crappy port, they decided to bring in some top-notch help. They’ve got the lead designer from Killzone 2, Neil Alphonso, director Olivier Leonardi who worked on Prince of Persia, and another lead designer in Dean Calver, who cut his teeth with the excellent PS3 exclusive, Heavenly Sword. Happy now? These guys aren’t fooling around and as Stern said: “We've had to grow – we've come from this hardcore PC background and we didn't have the expertise to make this game, we had to go out and get it and persuade them to trust us: it's going to be good.” Oh, we believe you. In fact, we’re so unbelievably psyched at this point, we kinda don’t want to wait until next year. How’s about just giving us a demo now…?

Brink will arrive some time during the second quarter next year, and although there are a ton of blockbusters on tap for 2010, you’d be foolish to sleep on Splash Damage’s unique project. This could be one of the more impressive productions of the year, you know.

11/27/2009 Ben Dutka

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Comments (26 posts)

WorldEndsWithMe
Friday, November 27, 2009 @ 10:22:54 PM
Reply

It doesn't sound like they have gotten very far, how will it be ready so soon? That is a very ambitious project and I bet it gets massive delays, but I'll of course keep it tuned to PSXE as developments, well, develop. That smart feature sounds like it could cause massive problems in combat though.

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BigBoss4ever
Friday, November 27, 2009 @ 10:28:53 PM
Reply

stop wasting time on shooters, period

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SnipeySnake
Saturday, November 28, 2009 @ 10:50:28 PM

YES! thank you!

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Alienange
Friday, November 27, 2009 @ 10:42:08 PM
Reply

I love it when you talk "potential" to me.

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Scarecrow
Friday, November 27, 2009 @ 10:46:50 PM
Reply

Ah, another one

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___________
Friday, November 27, 2009 @ 11:44:00 PM
Reply

nice sounds really cool, i remember reading a preview from E3 and the guys were saying this has graphics to put killzone 2 to shame.
quite impressive since its also on the 360.
lets just hope its more creative and less repetitive than killzone 2, the last thing i want in my FPS is the seance of havent i done this before.
and well basically every single FPS this year has given me that.
lets hope they can break the norm but i really cant see how this compares to mirrors edge.
meh, only time will tell.

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WorldEndsWithMe
Saturday, November 28, 2009 @ 12:00:19 AM

Every fps is that way now and forever. And no multiplat will ever match KZ2 graphics.

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raztad
Saturday, November 28, 2009 @ 6:19:24 PM

@________

Every new FPS wants to put KZ2 to shame. The last one was BF:BC2. BC2 looks good but it's not even close to KZ2. Let's see how Brink performs, in one year from now.

I think there is space for every genre. Next year we will see (finally) a flood of rpgs, hack&slashes, shooters, adventure and Heavy Rain. What I'm missing is some platformers, perhaps ND can bring something amazing for us.

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King James
Saturday, November 28, 2009 @ 12:17:47 AM
Reply

TBH...after Cod: MW2, I'm lil burned out on FPS. Hopefully I'll change my mind when this comes out.

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WorldEndsWithMe
Saturday, November 28, 2009 @ 12:18:53 AM
Reply

Unfortunately there is always fallout damage when a massive explosion like MW2 hits the masses. Everybody wants a piece of that FPS pie and wants their game to be the next big series so we get shooter after shooter after shooter.

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King James
Saturday, November 28, 2009 @ 12:41:34 AM

But MW2 ate the last piece of the pie.

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Banky A
Saturday, November 28, 2009 @ 3:00:58 AM

M.A.G. will get the last slice, and laugh

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raztad
Saturday, November 28, 2009 @ 6:09:51 PM

MAG is awesome. The action in that massive game is something to behold.

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mastiffchild
Sunday, November 29, 2009 @ 6:40:42 AM

Sadlt, cgaps, I don't think there's enough people wanting to play MAG properly for it to EVER work. I've been in the beta for a while now and only played two decent games of it. Normally everyone just sods off and wolfs it COD style rather than listening to their leader and sticking together for fragos! It's amazing when the game comes together with a good squad against a good squad but it's just SO rare-I dunno if it's destined to fail unless Zipper can make it clearer and more attractive to work as a team.

MW2 was dead to me the moment I knew of Acti's price hikes and that NOONE would get proper dedicated servers(for the market leading online shooter NOT to have them in 2009 shows a total disregard fopr the quality of their own product from IW which is terrible on ALL latforms. P2P sucks and is a backwars step when other less well known games manage dedicateds no problem)so I'm pretty interested in the brave choices they made with Vronk-just gonna see how it pans out but must say that, though there's little wrong with MAG and it CAN be the best FPS experience on a console at times, it's gonna have a hard time getting a big enough number of gamers willing to play properly-or buy it at all -it's sad.

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Random_Steve
Saturday, November 28, 2009 @ 3:33:00 AM
Reply

i read about this in some playstation magazine and i was so physiced for it, although i havent really seen much about it until now

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Imagi
Saturday, November 28, 2009 @ 5:45:03 AM
Reply

You’d be foolish to sleep on anything by Splash Damage without a proper look.

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JackC8
Saturday, November 28, 2009 @ 8:12:23 AM
Reply

Another FPS with revolutionary gamplay mechanics :) Sorry, I'm pretty burnt out on those right now.

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Alienange
Saturday, November 28, 2009 @ 8:59:20 AM
Reply

I own Quake Wars but I have yet to put a Splash Damage game in my PS3.

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Father33
Saturday, November 28, 2009 @ 10:09:40 AM
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Pumped.

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bOnEs
Saturday, November 28, 2009 @ 11:36:59 AM
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eh, too early for me to get excited... i still don't understand what this game is about... i like the art direction though but, i don't like the fact that it's another FPS...

i agree with Banky A... the only FPS getting my money anytime soon is MAG...

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Zorigo
Saturday, November 28, 2009 @ 12:48:49 PM
Reply

heard of this a looong time ago.
damn i hope it goes well. it seems like improving ME and Me was great to start with. If they suceed with this project i'll be happy. It seems to have lots of potential. I hope it goes well. It would be a shame if it fell under, because innovation is great sometimes. MEs was a start and it didn't to badly. what this game needs is to be fix where ME failed and to make a bigger impact. This will probably be a title i'll get no matter what.

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BikerSaint
Saturday, November 28, 2009 @ 4:13:32 PM
Reply

Hmmm, I like that SD is both, willing & eager to try out new concepts.

And with them bringing in some PS3 veterans to help with their huge task at hand, then here's to hoping it wind's up high in the "win-win" column for both us, and them.....CHEERS!

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A2K78
Saturday, November 28, 2009 @ 4:53:25 PM
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Another FPS? Why am I not suprised...

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just2skillf00l
Saturday, November 28, 2009 @ 7:42:32 PM
Reply

I'm not going to perform surgery before a diagnosis so I will simply say this about Brink:

The new take on clearing obstacles sounds pretty cool.

The approach from a graphical-standpoint is interesting.

But I've had my feel of FPS and I really want something different.

I want a unique experience that I have never seen before. I'm searching for games like Heavy Rain. Genres that are rarely seen if not completely obscure from the gaming world. I was impressed with Uncharted 2 because it was amazing in so many different ways. But I knew when I played it that I had seen this type of game before. It's quality was better than most...okay all other games in the genre but it was still a genre familiar to me.

I haven't been surprised by a game in the longest time...surprised and overwhelmed by something completely unique from any other game. Flower was a unique experience but that didn't entirely satisfy my feelings (it didn't fulfill my needs). I don't know exactly what game will do this for me but I've been feeling have full as of late. I'm waiting for a breath of fresh air.

Last edited by just2skillf00l on 11/28/2009 7:43:57 PM

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just2skillf00l
Saturday, November 28, 2009 @ 8:07:19 PM
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Sorry, I can't believe I forgot about LBP. Wow I deserved to be slapped. LBP FTW!

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Nick Maim
Monday, November 30, 2009 @ 4:30:29 PM
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I'm not gonna think about this game until it drops. I have BadCo2 Beta to keep me busy.

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