Brink Preview
Here’s how we see Brink: it’s one of those games you definitely should’ve heard of, simply due to the astronomical level of potential, but one that has probably slipped beneath a mound of holiday blockbusters. Well, we just can’t allow that to happen any longer; here’s a look at what is rapidly becoming one of our most anticipated titles of the generation.
Somehow, developer Splash Damage is going to blend the heretofore distinct single-player and multiplayer modes into one seamless experience…and in all honesty, we’re still not 100% sure how this is going to work. According to what senior designer Ed Stern told IGN during their hands-on preview earlier this year, “the single/multiplayer thing; it’s been a weird series of mindsets…we’re trying to guarantee all the stuff that’s great about it [multiplayer objective gameplay] and remove all the irking stuff, and make it completely seamless and consistent.” We get the feeling that we’ll have to go hands-on ourselves before we can fully comprehend this concept, but it certainly sounds intriguing on a number of different levels. From a technical standpoint, it sounds like a tremendous challenge but this is hardly the only unique aspect of this incredibly ambitious project. Pay attention now.
Okay, so we know what a first-person shooter is but perhaps Mirror’s Edge has helped to redefine the concept of “first-person.” In what is clearly a nod to that style, Splash Damage will be implementing something called the “SMART” (Smart Movement Across Random Terrain) button, which will provide the gamer with an agility never before found in this genre. And perhaps it’s not accurate to call it a “button;” it’s more about the viewpoint; specifically, the character’s view and how he will react to what he sees. Say for example you’re coming towards an obstacle of some kind – like one of those pipes you would often see on the rooftops in Mirror’s Edge – and when approaching it, you will deal with it by…well, looking. If you look down, the character will slide underneath the obstacle; if you look up, he’ll vault over it. If you include this along with standard FPS elements that may be more dynamic that what you found in DICE’s game, you might get awfully excited.
To add to the depth, characters can be a member of one of four classes at any given time. You can choose to be an Operative, Medic, Soldier or Engineer, and each class is entirely customizable from the ground up, as you can use gained experience to earn upgrades. In this way, it appears they’re taking a cue from a game like Borderlands, which implements role-playing elements into an FPS experience. The final unique facet of this fascinating project is the graphical presentation: it appears to be a blend between the more modernized realistic views and the more cartoon-y palettes found in the TimeSplitters franchise. Splash Damage is taking advantage of a “retooled iteration” of the id Tech 4 engine, and we’re really hoping for a very special set of visuals. When you consider the entire project as a whole, it’s not only ambitious, it’s also quite innovative and we have to applaud the developers for taking such a heavy risk.
Also, while some of you may be concerned at Splash Damage’s past – they were almost exclusively a PC developer before embarking on this multiplatform game – you’ll be mollified when you hear about some of the team members involved. Because they knew they weren’t checked out on the PS3, and owing to the fact that they’d rather not provide PS3 owners with a crappy port, they decided to bring in some top-notch help. They’ve got the lead designer from Killzone 2, Neil Alphonso, director Olivier Leonardi who worked on Prince of Persia, and another lead designer in Dean Calver, who cut his teeth with the excellent PS3 exclusive, Heavenly Sword. Happy now? These guys aren’t fooling around and as Stern said: “We've had to grow – we've come from this hardcore PC background and we didn't have the expertise to make this game, we had to go out and get it and persuade them to trust us: it's going to be good.” Oh, we believe you. In fact, we’re so unbelievably psyched at this point, we kinda don’t want to wait until next year. How’s about just giving us a demo now…?
Brink will arrive some time during the second quarter next year, and although there are a ton of blockbusters on tap for 2010, you’d be foolish to sleep on Splash Damage’s unique project. This could be one of the more impressive productions of the year, you know.
11/27/2009 Ben Dutka
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Comments (Beta)
BigBoss4ever
Friday, November 27, 2009 @ 10:28:53 PM
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___________
Friday, November 27, 2009 @ 11:44:00 PM
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quite impressive since its also on the 360.
lets just hope its more creative and less repetitive than killzone 2, the last thing i want in my FPS is the seance of havent i done this before.
and well basically every single FPS this year has given me that.
lets hope they can break the norm but i really cant see how this compares to mirrors edge.
meh, only time will tell.
WorldEndsWithMe
Saturday, November 28, 2009 @ 12:00:19 AM
raztad
Saturday, November 28, 2009 @ 6:19:24 PM
Every new FPS wants to put KZ2 to shame. The last one was BF:BC2. BC2 looks good but it's not even close to KZ2. Let's see how Brink performs, in one year from now.
I think there is space for every genre. Next year we will see (finally) a flood of rpgs, hack&slashes, shooters, adventure and Heavy Rain. What I'm missing is some platformers, perhaps ND can bring something amazing for us.
King James
Saturday, November 28, 2009 @ 12:17:47 AM
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WorldEndsWithMe
Saturday, November 28, 2009 @ 12:18:53 AM
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King James
Saturday, November 28, 2009 @ 12:41:34 AM
Banky A
Saturday, November 28, 2009 @ 3:00:58 AM
raztad
Saturday, November 28, 2009 @ 6:09:51 PM
mastiffchild
Sunday, November 29, 2009 @ 6:40:42 AM
MW2 was dead to me the moment I knew of Acti's price hikes and that NOONE would get proper dedicated servers(for the market leading online shooter NOT to have them in 2009 shows a total disregard fopr the quality of their own product from IW which is terrible on ALL latforms. P2P sucks and is a backwars step when other less well known games manage dedicateds no problem)so I'm pretty interested in the brave choices they made with Vronk-just gonna see how it pans out but must say that, though there's little wrong with MAG and it CAN be the best FPS experience on a console at times, it's gonna have a hard time getting a big enough number of gamers willing to play properly-or buy it at all -it's sad.
Random_Steve
Saturday, November 28, 2009 @ 3:33:00 AM
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Zorigo
Saturday, November 28, 2009 @ 12:48:49 PM
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damn i hope it goes well. it seems like improving ME and Me was great to start with. If they suceed with this project i'll be happy. It seems to have lots of potential. I hope it goes well. It would be a shame if it fell under, because innovation is great sometimes. MEs was a start and it didn't to badly. what this game needs is to be fix where ME failed and to make a bigger impact. This will probably be a title i'll get no matter what.
BikerSaint
Saturday, November 28, 2009 @ 4:13:32 PM
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just2skillf00l
Saturday, November 28, 2009 @ 7:42:32 PM
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The new take on clearing obstacles sounds pretty cool.
The approach from a graphical-standpoint is interesting.
But I've had my feel of FPS and I really want something different.
I want a unique experience that I have never seen before. I'm searching for games like Heavy Rain. Genres that are rarely seen if not completely obscure from the gaming world. I was impressed with Uncharted 2 because it was amazing in so many different ways. But I knew when I played it that I had seen this type of game before. It's quality was better than most...okay all other games in the genre but it was still a genre familiar to me.
I haven't been surprised by a game in the longest time...surprised and overwhelmed by something completely unique from any other game. Flower was a unique experience but that didn't entirely satisfy my feelings (it didn't fulfill my needs). I don't know exactly what game will do this for me but I've been feeling have full as of late. I'm waiting for a breath of fresh air.
Last edited by just2skillf00l on 11/28/2009 7:43:57 PM
just2skillf00l
Saturday, November 28, 2009 @ 8:07:19 PM
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WorldEndsWithMe
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Friday, November 27, 2009 @ 10:22:54 PM