Gran Turismo 5 Preview
So I drove down into Manhattan for another fun little Sony event. This one took place downtown bordering SoHo and Chinatown in a big gallery showcase. I knew that the streets there can be parked on after 6PM, and that's when I arrived in my car. Lucky me, I parked, literally, right in front of the glass doors - so I didn't need to lug my coat around, I just left it in the car, and walked two feet to the door. Once greeted and signed in, the nice PR ladies told me some of the biggest highlights at the show, but I just really, really...reaaallly wanted to play Gran Turismo 5 which was the first game setup in the gallery.
So when I said "first thing's first, I must play that" pointing at Gran Turismo 5, the girls laughed and said something along the lines of "yeah, we figured you would." Since they saw me and my girlfriend come out of my 350Z, they also promptly had someone attend to me and whisper sweet nothings in my ear while I raced. Okay, the guy talking to me was actually telling me everything I already knew about the build I was playing. And chances are, if you've been following Gran Turismo 5, then you've seen this build played numerous times over the past months - be it at Tokyo Game Show or GamesCom.
This build of GT5 boasted the Tokyo track with a few cars, such as the Mercedes SLS, the Ferrari 458, the Toyota FT-86 Concept, the Subaru WRX STi, and one other I'm forgetting. On the track we only had a meager two minutes, or so. It was barely any time to do anything, let alone pass enough of the aggressive A.I., which now holds grudges. At one point during a race with my Ferrari, a yellow Lamborghini LP560-4 decided it'd be funny to ram into me from behind during a turn, side swipe me, and then stick to my door like a magnet, not allowing me to straighten out. Sheesh. To be honest, the magnetization seemed more like a hiccup than an intentenional A.I. trait, but either way, I did notice that the A.I. does behave differently here than Prologue. And to be fair, I did accidentally hit that Lambo earlier on when he braked during a little corner I normally coast through.
I didn't see many cars following the same line anymore, as I spotted numerous A.I. drivers going a bit too left, too right, having the rear get squirly, and even grazing a wall. The physics felt a bit tighter than Gran Turismo 5 Prologue, which is pretty damn impressive. As a result, cars feel more planted and their weight more apparent, allowing you to perform with more precision, even with a controller. That weight can also be felt when slamming into walls, as your car no longer bounces off of them like a toy.
And speaking of damage, I took the Subaru out on the track to witness the crash physics. Now, because this is the same build they've been showing for months now, the damage here is actually pretty dated and the final game will not deform in such simplistic and almost pre-determined ways. While the damage I saw was pretty nice and extreme, including even damage to mechanical aspect of the car's performance, Polyphony promises that the final game will demonstrate damage that is far more advanced than the demo we played.
All of that has us quite excited, because with the amount of work and features being packed into it, Gran Turismo 5 will no doubt end up being one of the biggest PlayStation 3 sellers, if not the biggest, and should easily be the best racing game of all time. I may not sound terribly enthused in this preview, but that's only because I've seen this build so many times over the past months that I feel like I've already played it to death.
Don't forget about the 370Z Gran Turismo 5 demo to arrive this week! That one will have a new track, complete with the new physics. No word on whether or not the damage will be fully enabled, though.
12/15/2009 Arnold Katayev
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Date |
Game |
Reviewer |
10/11/09 |
Gran Turismo 5 | Arnold Katayev |
Comments (33 posts)
fluffer nutter
Wednesday, December 16, 2009 @ 12:07:06 AM
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Last edited by fluffer nutter on 12/16/2009 12:08:07 AM
BlackBriar
Wednesday, December 16, 2009 @ 2:00:39 AM
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BikerSaint
Wednesday, December 16, 2009 @ 3:13:47 AM
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Zorigo
Wednesday, December 16, 2009 @ 4:47:08 AM
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yes yes, i played prologue, but i didn't really get into it. i was busy with mgs4.
now, no offence, but where are the previews with stuff we don't know?
this was good, the AI increase in intelligence i didn't know, but aside from that, we've all heard it, and i want a full blown lowdown sometime.
Imagi
Wednesday, December 16, 2009 @ 7:04:21 AM
___________
Thursday, December 17, 2009 @ 6:44:34 AM
noshownogo
Wednesday, December 16, 2009 @ 6:51:18 AM
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Gabriel013
Wednesday, December 16, 2009 @ 6:57:05 AM
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JackC8
Wednesday, December 16, 2009 @ 7:08:24 AM
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No matter how much I gripe about the delays, this is my most anticipated game of the year. Well, next year. I hope.
Imagi
Wednesday, December 16, 2009 @ 7:14:00 AM
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JofaMang
Wednesday, December 16, 2009 @ 8:02:18 AM
Catastrophe
Wednesday, December 16, 2009 @ 8:25:29 AM
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"The physics felt a bit tighter than Gran Turismo 5" (4th paragraph)
did you mean prologue?
also, the AI grudge stuff, are you totally, positively sure you werent screwing IT around? like, taking turns on a wider line or something so you would constantly crash into the Lambo?
Last edited by Catastrophe on 12/16/2009 8:28:01 AM
faraga
Wednesday, December 16, 2009 @ 11:42:24 AM
maxpontiac
Wednesday, December 16, 2009 @ 2:00:52 PM
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___________
Thursday, December 17, 2009 @ 1:47:05 AM
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well thats what the staff at the six axis said yesterday, since they got early access.
O BTW dont call it a demo otherwise they will jump down your throat.
its a time trial ;)
im really worried about this though.
sony are so reluctant to show a previous build of the game.
what are they hiding?
im starting to think, damage has really slowed them down and thats why there not showing any new builds off the game till there happy with it.
i wont be surprised if this is not out till may next year outside JP.
___________
Thursday, December 17, 2009 @ 6:48:48 AM
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graphics as expected are perfect, they cant get any closer to real life.
but its so annoying and twitchy.
the back end of the car slips out so freaking easily.
jesus tap dancing christ its like im driving on fricken ice!
you break for a corner and the wheels lock up causing you to spin out.
theye have tried to make it too realistic, too sensitive, to the point where its lost its fun factor.
and theres no sense of speed.
going down a straight at 180KM/hr and it feels the same as going down the same straight at 100 KM/hr.
its just a time trial, so ill hold off my judgment till the full game is out.
but till then need for speed shift is 10 times better than this.
never thought i would say that :(
Last edited by ___________ on 12/17/2009 6:51:01 AM
BG_921
Thursday, December 17, 2009 @ 1:47:31 PM
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JackC8
Friday, December 18, 2009 @ 9:43:56 AM
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I normally don't have my PS3 hooked up to the internet, but I was really excited about this demo so I took my PS3 out of the entertainment center, brought it upstairs, got the little TV out of the bedroom, got everything all hooked up. Then I checked about 15 times if the demo was available. It wasn't. The wife finally wanted her TV back around 7:00 to watch a movie. So I unhooked that and carried it back in the bedroom. Oh well.
First thing this morning - bring the TV back in, hook it all up and download my demo. Yeah! Unhook the PS3, take it back downstairs, hook it all up again. Unhook the TV, take it in the bedroom, hook it all up again. Plug the modem back into the PC, unplug it 3 times and reboot the computer. Okay now it finally works again.
Now I get to play my new demo!!! So I click on it on the XMB menu. It says "Please connect to the PSN Network."
You gotta be freakin' kiddin' me.
Screw it.
rogers71
Saturday, December 19, 2009 @ 12:26:32 AM
JackC8
Saturday, December 19, 2009 @ 8:12:15 AM
krzystoff
Saturday, December 19, 2009 @ 7:05:33 AM
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Clearly GT5 will up the ante further, adding in many of the features and graphical richness lacking in the Prologue -- they will have ~8mths to catch up by then. As such, it would be nice to see a review of the new GT5 like this, from a reviewer who gave a thumbs up to Forza, with some genuine comparative analysis.
After seeing GT5P and Forza, I was tempted to buy the X360 instead of PS3. Having now chosen Sony I'm really hoping they deliver on the promise of their superior hardware, with superior automotive software (so far nothing impresses).
I also hope the GT5 team can exceed Dirt2 for offroad, Grid for drifting entertainment, and Burnout Paradise for damage physics.
Last but not least (whilst TopGear would make an awesome game all of it's own, with distance challenges etc), including their infamous track in GT5 could be pretty incredible, if in true style it had a few favourites like racing Panther Tanks/Apache Choppers/Motorhomes/Buses against supercars.
Last edited by krzystoff on 12/19/2009 7:08:56 AM











10/11/09
rogers71
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Tuesday, December 15, 2009 @ 11:55:48 PM
Last edited by rogers71 on 12/15/2009 11:56:17 PM