Dante's Inferno Preview
Electronic Arts shocked us when they announced they'd be putting out a videogame based on Dante Alighieri's "Inferno", which is actually an entry in a collection of books called The Divine Comedy. Granted, there is nothing comedic about Dante's Inferno, seeing as how this is basically Electronic Arts' very own God of War game, and that means tons of gore and demonic imagery. But don't be confused about Dante's Inferno, either, because the game is only loosely based on the book - as the story, while it pays homage to the original, also takes its own creative approach. One such example of that creativity is making the character of Beatrice Portinari Dante's love-interest in the game, this was not the case in the literature.
In any case, unlike Ben, I am not very versed on the details of this series, so I'll refrain from making any further comparisons between game and book. That said, this preview is here to tell you how fantastic Dante's Inferno plays. EA has put out a demo of the game, and while God of War is clearly what the aim is, Dante's Inferno never felt like a blatant rip-off. In fact, the game manages to stand on its own quite well, as its atmosphere and story creates a huge rift between it and Sony's game.
Dante's Inferno plays every bit as fluid as God of War does. You have your scythe, which serves as Dante's main weapon capable of both low and high attacks. Naturally, low attacks come out quick, meanwhile high attacks are a bit slower but deal a lot more damage. Assigned to your circle button is a magic attack using Beatrice's Holy Cross. The Holy Cross attack is dealt much like that of Devil May Cry's guns, so you can spam and combo with it freely - which helps aid the fluidity of the game.
Boss battles are pretty straightforward, and in some cases certain beasts that you defeat can be tamed and used by Dante. Usually taming a beast involves getting rid of the original beast rider first by depleting the beast's health, and then by initiating the QTE and timing your button hits. Controlling the beasts isn't usually done for a long time, as you'll only need them to break something down or solve a specific puzzle.
Visually, the game can stand to look better. There are many muddy textures to be found on the characters and environments - and they look particularly obvious when watching the cutscenes. But the game does run at 60 frames per second, which is certainly nice, albeit I still think there's room for improvement, visually.
The fact of the matter is that Dante's Inferno plays superbly well, and don't think you have to choose one action game over another. Both God of War III and Dante's Inferno must end up in your library next year.
12/16/2009 Arnold Katayev
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Date |
Game |
Reviewer |
02/24/09 |
Dante's Inferno | Ben Dutka |
Comments (42 posts)
NoSmokingBandit
Wednesday, December 16, 2009 @ 12:36:22 PM
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coverton341
Wednesday, December 16, 2009 @ 1:35:32 PM
That's my opinion on it anyway.
LegendaryWolfeh
Wednesday, December 16, 2009 @ 1:59:47 PM
NoSmokingBandit
Wednesday, December 16, 2009 @ 2:11:32 PM
convergecrew
Wednesday, December 16, 2009 @ 3:52:53 PM
bigrailer19
Wednesday, December 16, 2009 @ 5:34:25 PM
Everyone has good points but for a game like this you need that 60fps to keep it moving at the pace it was intended!
Aftab
Thursday, December 17, 2009 @ 2:22:31 AM
For GOW3, I don't mind a lower, but locked frame-rate for the sake of higher texture detail, and sick level design. I must say I enjoyed the demo for GOW3 much more than Dante's Inferno, although I admit, DI's production values are surprising, the framerate was neat, and the background graphics are well done. My only gripe is that it looks very generic. Dante actually looks like the beta/place-holder that San Monico studio's had for Kratos! They could've made him look more stylized and less cluttered, that's for sure.
big6
Wednesday, December 16, 2009 @ 12:44:43 PM
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The graphics were good for my taste. And, did I see some boob action? *gasp*
Regardless, the game plays quite well!
ohmikkie
Wednesday, December 16, 2009 @ 12:48:44 PM
LegendaryWolfeh
Wednesday, December 16, 2009 @ 2:00:48 PM
mexgeo86
Wednesday, December 16, 2009 @ 1:37:31 PM
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Streets_74
Wednesday, December 16, 2009 @ 1:38:58 PM
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RekeHavick
Wednesday, December 16, 2009 @ 2:25:39 PM
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Also - having studied the "Divine Comedy" - I was pleasantly surprised with the way they incorporated some of the places and characters. I'm dying (see what I did there) to follow the story of this game and find out just where they take it.
OtisFeelgood
Wednesday, December 16, 2009 @ 2:41:47 PM
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HeXeN
Wednesday, December 16, 2009 @ 2:55:00 PM
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If maybe there weren't any other games coming out or if you sh** dollar bills.Why waste $120 on two games that play and look similar when I could just get the superior game(GOW)and use the other $60 on one of the many triple AAA games coming out in 2010.
bigrailer19
Wednesday, December 16, 2009 @ 5:41:02 PM
OtisFeelgood
Wednesday, December 16, 2009 @ 7:43:37 PM
sunspider13
Thursday, December 17, 2009 @ 5:18:10 PM
Mista
Wednesday, December 16, 2009 @ 5:29:50 PM
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bigrailer19
Wednesday, December 16, 2009 @ 5:40:11 PM
bigrailer19
Wednesday, December 16, 2009 @ 5:37:53 PM
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Thats not a bad thing because the formula for GOW worked excellent, and has paved the way for a lot of games just like Dantes Inferno. So really i dont mind that its almost a rip off but i definitely wont be picking it up til' after GOW3 and the price drops! Just preference i guess!
Last edited by bigrailer19 on 12/16/2009 5:42:50 PM
Nerull
Wednesday, December 16, 2009 @ 6:41:23 PM
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What it actually has something over god of war3?
Don't get me wrong god of war is the one im waiting for but it would be so much better, for replays anyway, with cs. Slaughtering demons and whatnot to such gospel as gods of war arise by amon amarth, or hermods ride to hell, Bolt Thrower, Devildriver, it goes on and on.
But am I the only where the default block was L2? Worked perfect, triggers should always be used for the most common actions that need split second timing, like saaaay a shoot button? I'm lookin at u MW2 and all those other ones, whats so great about R1 when you have actual triggers?
bigrailer19
Thursday, December 17, 2009 @ 12:22:09 AM
Thats just my preference, and yes R2 is a trigger button but sometimes it just doesnt work with the control scheme of the game. Especially in MW2.
Fane1024
Thursday, December 17, 2009 @ 5:29:18 PM
Qubex
Wednesday, December 16, 2009 @ 10:04:26 PM
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I would rather have the higher textures and more detailed scenery... its all part of the artistry you are purchasing and keeping in your collection. Why not have the best that can be offered. Dante is multiplat though, so there may be reasons why cross compiling means not permitting the best of the best possible.
I may wait to pick up GoWIII and then wait for Dante to drop in price and pick it up a few months later... together the price averages out to something acceptable.
Q!
"i am home"
___________
Thursday, December 17, 2009 @ 1:26:46 AM
ive finished it six times now, and none of the times did i get a countdown.
maybe its a glitch in the version you downloaded.
either that or hop onto visceral blog and see what they say.
dont ask EA though, there customer support is as useful as a empty paint tin.
Qubex
Thursday, December 17, 2009 @ 1:56:39 AM
BigBoss4ever
Thursday, December 17, 2009 @ 12:43:22 AM
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bigrailer19
Thursday, December 17, 2009 @ 1:59:18 AM
I have played the demo and as soon as i started all i could think about was getting my hands on GOW3 because it was a constant reminder of it!
I have to say i disgaree with you though! it was an excellent demo, but ill be waiting for a price drop for this one!
dart_driver
Thursday, December 17, 2009 @ 12:51:03 AM
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___________
Thursday, December 17, 2009 @ 1:25:13 AM
dart_driver
Friday, December 18, 2009 @ 5:46:44 PM
___________
Thursday, December 17, 2009 @ 1:21:43 AM
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from the health system, to the QTEs after bosses, to the controls, to the magic.
almost everything is taken from GOW.
to me dantes inferno is not about the combat because GOW, bayonetta all kick the living tripe out of it in that aspect.
dantes inferno is all about story and atmosphere.
i mean come on your in hell for christs sake!
im seriously worried about this though, looks like another game ill be buying off ebay.
just saw the limbo level where you massive flying babies.
hmmmmmmmmmmmm thats not going to go down well.
i can see the headlines already.
video game teaches you how to silence babies.
just2skillf00l
Thursday, December 17, 2009 @ 2:22:32 AM
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MRSUCCESS
Thursday, December 17, 2009 @ 2:28:24 PM
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Now, if the game was based on greek mythology and the character looked similar to Kratos then I would understand if gamers don't want to pick it up.
Am I alone when I say I prefer the Scythe over Kratos's blades of chaos? O.o
piratedrunk
Thursday, December 17, 2009 @ 3:15:46 PM
just2skillf00l
Thursday, December 17, 2009 @ 11:34:24 PM
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02/24/09
karneli lll
Reply
Wednesday, December 16, 2009 @ 12:32:08 PM