Dark Void Preview
You may not realize it just yet, but Capcom has high hopes for Dark Void and they fully plan to push this game very hard. You may have already seen some TV commercials and just as a frame of reference, when I got Resident Evil 5 for Christmas, I found a Dark Void insert advertisement inside the box. Furthermore, although they have significantly slashed their ambitious sales forecast for the promising title, the publisher still expects it to sell well…just not quite as well as their initial hope of 2 million copies. Lastly, they’ve got the now very-busy Nolan North voicing the main character, which always adds a definite dose of quality and flavor; this guy is guaranteed to get plenty of acting gigs in the industry from here on out. But the question is, are we looking at a title that has the requisite amount of refinement and polish? Can it compete with the other relatively big games of January to earn a place on the elite sales charts?
Well, if the playable demo is any indication, I’m going to say…maybe. The demo, which is now available to download on the Network and Marketplace, is brief but it does allow you to sample both aspects of the gameplay: combat in the air and on the ground. See, the big selling point for Dark Void - the one major element that separates it from any run-of-the-mill third-person shooter – is what developer Airtight Games has called “vertical battles.” This means you will face conflicts in mid-air thanks to your nifty futuristic jetpack that essentially turns you into a superhero. The jetpack affixed to your back allows you to boost, hover, roll, perform a variety of evasive maneuvers, and even fire upon both flying and stationary targets. When flying, bullets will fire from the top of the pack; when hovering, you’ll use whatever weapon you have equipped. This allows for a great deal of immediate diversity, especially because both gameplay elements appear to be fully realized.
You start with the flying part and although the aiming reticle did feel a touch too sensitive (you can alter it, of course, but even so), this was definitely the best part of the demo. The mechanics actually reminded me a bit of Warhawk as the controls were mostly accessible and responsive, and with the boost and rolling maneuvers, it really felt quite familiar. The frame rate didn’t stutter, either, and it was fun to zip around and experiment. I did feel a little susceptible, though, as you can sustain damage very quickly and I didn’t seem quite maneuverable enough to avoid an enemy directly behind me. But all in all, I was encouraged…until I landed and started playing the more standard third-person shooter part. On the ground, it’s not as impressive due to the very loose controls and guns that feel underpowered. When moving around inside some cramped hallways, I was forced to fight these alien-things that dropped from the ceiling and crawled along the floor. But they were very fast and the camera and controls went spastic down there.
At one point, when backed into a corner, the camera sat behind the wall, leaving me completely blind. And with the loose controls, it was difficult to deal with such enemies. Now, the rest of it seems fine; there’s your usual cover option that works decently enough, the enemies don’t appear to be stupid and the number of possibilities when combining flight and ground combat is almost limitless. The graphics aren’t all that impressive and besides Nolan North’s voice, I’m not sure there’s anything to get excited about concerning the sound and music, but remember, we’re only talking about a 10-minute demo. Dark Void does have a lot going for it but I’m thinking the loose controls during ground combat will really have a significantly negative effect on the overall experience. It’s worth downloading to see for yourself, though, so give it a shot if you’ve got the time. Just as a reminder, the game comes out this week.
1/9/2010 Ben Dutka
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Date |
Game |
Reviewer |
06/30/08 |
Dark Void | Arnold Katayev |
Comments (35 posts)
Diggity Dan
Saturday, January 09, 2010 @ 10:30:47 PM
Reply
Jawknee
Sunday, January 10, 2010 @ 2:31:36 AM
Last edited by Jawknee on 1/10/2010 2:34:36 AM
___________
Sunday, January 10, 2010 @ 7:09:13 AM
St_Jimmy
Sunday, January 10, 2010 @ 8:52:49 AM
Jawknee
Sunday, January 10, 2010 @ 12:03:59 PM
NoSmokingBandit
Saturday, January 09, 2010 @ 10:33:59 PM
Reply
mastiffchild
Sunday, January 10, 2010 @ 10:30:16 AM
For me Bemn's being VERY charitable about the game if the demo is ANYTHING to go by at all as it's certainly the poorest thing I think Capcom have made since the abomination that was CTYD on the Wii! Usually, and last gen especially, Capcom were/are one of my favourite developers/publishers but this generation they failed to spark for me really with DMC4 and RE5 being the biggest let downs and this just fels a fair bit "amateur hour" and seems to have a whole host of schoolboy errors(and on both systems as the 360 version has it's own share of the slowdown and tearing, trust me). For a game they've had on the table for an inordinate amount of time for a new IP it's very disappointing and I don't think they've achieved a great deal in delaying it from what i've seen.
If anything it's going thee same way as Bionic Commando did and doesn't, as far as we know, even have the redeeming feature of something as wonderfully dim as the "wife arm" to laugh at!Very cheap and very sad when you consider the bleedin' 8bit DV game looks a whole lot more promising!
RekeHavick
Monday, January 11, 2010 @ 10:57:53 AM
Qubex
Saturday, January 09, 2010 @ 11:45:49 PM
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Maybe I haven't played it for long enough; but from I did experience, I didn't like it :( Another good I.P. almost gone to waste...
Q!
"i am home"
SnipeySnake
Sunday, January 10, 2010 @ 12:01:09 AM
Reply
___________
Sunday, January 10, 2010 @ 12:36:50 AM
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5 minutes of flying, 5 minutes of shooting things and thats it cya later.
i mean come on, how am i suppose to get a feel of a game after only 10 minutes?
take a look at some of the videos, they are much more interesting and impressive.
hint capcom, if your going to release a demo make it 20 minutes long MINIMUM!
if your going to make it 5-10 minutes you might as well not release one and just show videos instead.
ill be getting it on release though im a little skeptical.
publishers should be kissing EBs feet, because if they did not have their 7 day money back policy i would not of bought 1/5th of the games i have
herukuti
Sunday, January 10, 2010 @ 1:13:45 AM
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WorldEndsWithMe
Sunday, January 10, 2010 @ 1:24:18 AM
Reply
fluffer nutter
Sunday, January 10, 2010 @ 2:16:41 AM
tes37
Sunday, January 10, 2010 @ 9:27:27 AM
flamefury42
Sunday, January 10, 2010 @ 9:30:59 AM
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I hope all of you guys have a great day, if anybody wants my screen name on PSN, it's flamefury42.
Good job all of you at PSXE!
Mista
Sunday, January 10, 2010 @ 10:01:41 AM
Reply
Last edited by Mista on 1/10/2010 10:03:37 AM
mastiffchild
Sunday, January 10, 2010 @ 10:52:52 AM
BTW, imo the tales of woe about Sega's port of the game are VERY much overstated-for some reason! I found a little slowdown(not always at busy times either so it's a bit odd)and a few longer than I'd have liked load times but unless you have a real issue with patience(or lack of it) I definitely wouldn't put anyone off buying the PS3 version as the differences wouldn't be enough to overcome things like controller preference or, like my mate, if you play all your multi plats on your PS3 to save your more fragile 360 the work. Seriously, I found nothing game breaking at all, didn't think the 360 version was as perfect as it;'s made out either and that neither version have anytjhing crippling them even if the 360 version is noticably smoother and has better load times and AA, it's not by THAT much.
D'siders, though I've only got past the first couple of hours is nother game worth playing and one I feel I'll end up preferring to Bayonetta as it's got more variation in it's gameplay(outside of the 200 or so combos there's not a great deal of anything else in Bayonetta really), has more changes of pace and though it blatantly steals from other games you couldn't call it a clone of anything while Bayonetta's really just a welcome extension to DMC style gaming. They aren't very much alike as games even if some media types have compared the two quite often of late and D'siders also has a better thought out story so far. wjhere the games are simlar is in the way /uI imagine they'll both turn out to be a it Marmite. I think it's possible to dislike the arstyle of either or both games and Bayonetta's overt sexual cheek will grate on a lot of gamers too so if you think you might fall into either camp with Bayonetta I'd possibly rent first and if you don't like Darksiders aesthetic I'd do the same there or wait a few weeks for the inevitabkle price drops for SP based games these days. hope this helps fella-I know it's only my opinion but it's, at least, honest.
Beamboom
Sunday, January 10, 2010 @ 7:30:38 PM
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And while the controls may be a tad too responsive I much prefer that to a sluggish/slow responsiveness.
SnipeySnake
Sunday, January 10, 2010 @ 8:24:16 PM
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Beamboom
Sunday, January 10, 2010 @ 9:52:56 PM
dveisalive
Monday, January 11, 2010 @ 9:16:34 PM
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06/30/08
Oxvial
Reply
Saturday, January 09, 2010 @ 10:27:16 PM