PS3 Previews: Iron Man 2 Preview

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Iron Man 2 Preview

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Scheduled release date:

May 2009




Sega Studios SF

Number Of Players:




When the first Iron Man movie came out in 2008 many of us had a hunch that it'd turn out just fine. With Jon Favreau at the helm, the franchise was in good hands. But after seeing the movie, it turns out that many of us underestimated just how fantastic the movie would be. See, it's the direct opposite when the videogame version came into question. We all knew it would suck, and no one was wrong. But of course, with the sequel almost here, that means we have another videogame on the way, as well.

Unlike the first game, which followed the movie, this second game has very little to do with the motion picture. Instead, Iron Man 2 uses a unique story written in part by Iron Man writer Matt Fraction. Because the game isn't limited to just the story of the flick, the developers are able to take creative liberties in how they design the game, which means they aren't confined and restricted when it comes down to numerous gameplay mechanics. One such example of this is, unlike the movie, in the game you'll battle Soviet supervillain Crimson Dynamo, one of Iron Man's oldest enemies.

The story revolves around Tony Stark who reveals a new bit of technology that is designed to make the world a better place. Stark's philanthropy is thwarted when that technology gets into the wrong hands and is then used for the wrong purposes. Armed with the Iron Man armor, complete with a host of upgrades, you'll have to take down enemies as large as skyscrapers.

Because you have the role of Tony Stark, expect to be able to customize your suit and weaponry just as Tony Start would in the comics and movies. No word on just how deep the customization and upgrade system will be, so you'll have to wait for the review to find out. In order to truly feel the power of Iron Man, the game will allow you to destroy the environment around you, by blowing holes through walls, knocking down massive structures, and demolishing vehicles. Combat will, once again be both close-range and distant, with all new melee attacks added for your close-range combat.

Hopefully, this game plays nothing like the first. I'm hoping for tighter controls, better graphics, gameplay that isn't so repetitive and redundant, and combat mechanics that don't feel so flakey. Iron Man 2 ships May 4th, 2010.

1/15/2010 Arnold Katayev

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New Comment System

Legacy Comment System (9 posts)

Friday, January 15, 2010 @ 2:52:52 PM

Looks like people are starting to take a cue from Batman:AA. About time Hollywood!

Hopefully this will turn out as well too.

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Friday, January 15, 2010 @ 4:20:00 PM

But don't get your hopes up. Batman: AA was something that only happens once every decade, ya know.

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Friday, January 15, 2010 @ 7:11:39 PM

Thge fact they aren't going to be slave to the plot and actions of the movie is the main thing here and if they learn from the things AA did right then Iron Man is one Marvel license that should be able to carry a really good game with varied gameplay mechanics, pace changes and even the scope for some RPGlite levelling and upgrading of your suit and abilities along the way given how Stark changes the armour in the comics.

We'll have to hope that things being as good as AA won't be as rare as good movie and comic tie ins have historically been. There's a good game in these stories and characters if they can only let it out for us properly. AA wasn't rocket science and if Sega capture the essential charactr of stark and the atmosphere of the comics over the films it should be pretty cool, imo. Pray that they can also avoid the many cliches and lpitfalls that hound the genre too, mind!

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Sunday, January 17, 2010 @ 7:18:17 PM

Making the game a slave to the movie is only half the problem, the other comes from having to rush to completion in order to coincide with the film release.

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Friday, January 15, 2010 @ 5:25:38 PM

A film game that isn't actually a film game, but a game apart from the film, hmm, not very interested though...

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Friday, January 15, 2010 @ 7:37:27 PM

I really liked the controls from the Dark Void demo. It was the first time I felt satisfied from a flying game involving a jetpack of some sort; definitely better than that dreadful superman game. if they can implement something similar that allows you to also feel like a true super hero, i'm all for it.

one thing I hated about the dark void demo was the really poor third person shooter mechanics. oh, and the ufo-jacking maneuvers were wack. let's hope for a Batman: AA quality game

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Friday, January 15, 2010 @ 8:34:21 PM

lol, Tony Start

Last edited by WorldEndsWithMe on 1/15/2010 8:36:01 PM

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Saturday, January 16, 2010 @ 2:56:00 AM

I hope they do something different.

So sick of movie games that was released just to make a bit of money from the movie fever.

Only ones I enjoyed are Spiderman 2 and King Kong.

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big mac
Saturday, January 16, 2010 @ 6:44:48 AM

its no fun if all the new games are coming out on ps3

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