Slider Preview
There are unique concepts and then there’s Slider. At a glance, you’d think the description of the game is more of a prank and less of a legitimate premise…and then you realize it’s designed with the PlayStation Move in mind, and you’re suddenly intrigued by its zaniness. The reason we label the genre as “Miscellaneous” is because we have no idea if it’s more of a racing game or action game, or perhaps it’s a combination of both. But we’re not going to lose sleep over the categorization; it’s for more interesting to examine the nuts and bolts of a game that seems to defy everything you know about reality and physics. When writing this, I’m reminded of writing about Katamari Damacy for the first time: even though the two titles have absolutely nothing in common, I’m equally confused; I have to read about it and then translate it to an article, and this isn’t easy when your primary form of conveyance in the game is an office chair.
Okay, let’s start at the start. Slider is about controlling either Tobio, a tie-wearing dude that would fit nicely in “Office Space,” or Karin, a cute chick who apparently likes the short, skintight outfits. Basically, you just fling yourself recklessly through the streets of Japan; Tobio on his amazing office chair and Karin on the barrel part of a Shop-Vac, which you ride on like a skateboard. …see? It’s impossible to make that up, and I’m always tempted to elaborate on the facts, just because the absurdity of such a concept is begging for comical anecdotes. I just can’t think of any anecdotes that apply. Anyway, as you pilot your “vehicle” through the streets, you’ll have to jump, drift, and kick your way along, all in an effort to avoid obstacles and rack up as much cash as possible. A van is waiting for you at the end of the course and the more money you snag, the better your score will be. Well, of course. Money should always be the reward for a good performance. It's only right.
As you fly around, onscreen ticket outlines will allow you to jack up your boost meter and once you’ve maxed it out, you jab in the direction of your PlayStation Eye for extra speed. Yes, Slider is set to be one of the very first titles that will support Sony’s innovative motion sensing technology, now known as the PlayStation Move. You’ll use the one wand that comes with the Move package; you move it up and down to increase your speed while flying forward, wave it left and right to turn, and tap the Move button to spin and kick obstacles out of your path. You can even enter a limbo stance to scoot under low-hanging junk and this sort of gives you a look at Karin’s curvaceous form. Much like other Japanese games, the designers have made Karin’s chest a focal point and they’ve even applied some physics to her large rack. These “jiggle physics” will be on full display as she flies through each level, which – in my eyes – separates it from similar Wii experiences.
More problems will continue to surface as you advance in your adventure. Pretty soon, you’ll be grabbing big air off some awesome jumps and yes, they’ll even toss in some mid-air tricks, too. Then there are bad guys who apparently don’t want you to make it to the fan; they’re like your standard suit-wearing mafia guys that could’ve been ripped out of Michael Jackson’s Moonwalker. Obviously, this game will live and die with the accuracy of the Move controls; if those suck, the quirky nature of the premise falls flat. But if it’s entertaining, this could prove to be a simple albeit slightly guilty pleasure. By the way, other Move games scheduled to arrive this fall are Sports Champions, Move Party!, SuperStars TV, The Shoot, and more. We’ll try to gather up info for all of them to give you some inside looks; the more you know about ‘em, the more you’ll be likely (or less likely) to pick up Move when it arrives later this year.
3/25/2010 Ben Dutka
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Comments (38 posts)
Kowhoho
Saturday, March 27, 2010 @ 11:29:21 PM
BikerSaint
Thursday, March 25, 2010 @ 10:50:24 PM
Reply
Damn, now I'm suddenly in the mood for a sack of White Castles.
Anyway, let's hope the Move works to perfection here & this game winds up being full of kick-ass fun.
Last edited by BikerSaint on 3/25/2010 10:50:39 PM
WorldEndsWithMe
Thursday, March 25, 2010 @ 11:06:52 PM
BikerSaint
Friday, March 26, 2010 @ 6:02:10 PM
___________
Friday, March 26, 2010 @ 2:28:18 AM
Reply
why is it that the coolest sounding original games have to be download only?
we get all these me too shooters, which seriously you played one you played them all.
than we get these brilliant unique games where i can finally say i havent played something like this before and its confined to the PSN.
ahhh hello have the asians forgotten the whole world is not up too speed like them?
just because they have ADSL2+ unlimited download access as standard does not mean everyone else does!
god living in Australia sucks!
its not bad enough you have to pay double, some times triple what the US is paying.
its not bad enough we have to wait weeks, sometimes months longer.
its not bad enough that we miss out on special deals, or pre order incentives.
now we have to plain out miss out on it all together?
way to support your fans!
JMO_INDY
Friday, March 26, 2010 @ 4:10:55 AM
___________
Friday, March 26, 2010 @ 8:11:46 AM
Zorigo
Friday, March 26, 2010 @ 3:14:37 PM
eLLeJuss
Saturday, March 27, 2010 @ 3:07:36 PM
SolidFantasy
Saturday, March 27, 2010 @ 3:39:19 PM
BikerSaint
Saturday, March 27, 2010 @ 10:28:41 PM
Reply
phantomMenace
Saturday, March 27, 2010 @ 11:15:08 PM
Kowhoho
Saturday, March 27, 2010 @ 11:26:01 PM
Bugzbunny109
Sunday, March 28, 2010 @ 7:48:58 AM
Reply
maxpontiac
Sunday, March 28, 2010 @ 4:56:30 PM
Highlander
Sunday, March 28, 2010 @ 4:39:10 PM
Reply
Oxvial
Sunday, March 28, 2010 @ 4:56:17 PM
Highlander
Sunday, March 28, 2010 @ 9:00:33 PM
Highlander
Sunday, March 28, 2010 @ 4:43:31 PM
Reply
You can find the story at ING and Gamasutra.
Oxvial
Sunday, March 28, 2010 @ 4:59:08 PM
Kowhoho
Sunday, March 28, 2010 @ 7:11:13 PM
Kowhoho
Sunday, March 28, 2010 @ 7:38:53 PM
Highlander
Sunday, March 28, 2010 @ 9:03:50 PM
Oh, here's an IGN link to the GameStop story.
http://uk.ps3.ign.com/articles/107/1079852p1.html
Last edited by Highlander on 3/28/2010 9:04:48 PM
Bugzbunny109
Sunday, March 28, 2010 @ 6:28:05 PM
Reply
Kowhoho
Sunday, March 28, 2010 @ 6:51:28 PM
Highlander
Sunday, March 28, 2010 @ 8:59:15 PM
BikerSaint
Sunday, March 28, 2010 @ 8:53:30 PM
Reply
Here's some interesting news about Uncharted:Drake's Fortune, over at Joystiq, to keep you all entertained till Ben starts posting articles again......
Naughty Dog invents the missing Uncharted chapter at PAX East
by Griffin McElroy Mar 28th 2010
Though the original Uncharted was a well paced and cleverly written experience, it wasn't without its share of largely inoffensive faults. For instance, the game's stealth aspects weren't well publicized to the player, leaving Nathan Drake's instant kill abilities unused for most playthroughs. The game's main antagonist, Navarro, wasn't really demonized in the first half of the game. There were also small plot omissions -- like, for instance, how did Elena and Drake get to their plane after the exciting conclusion of Chapter 3?
Naughty Dog recently rectified these three issues during a presentation at PAX East by creating a new, "third-and-a-half" chapter for Uncharted, in which Elena and Drake had to sneak onto an airstrip filled with Navarro's goons, and escape unharmed. With a little help from the audience, the Naughty Dog developers in attendance were able to create a framework for the new chapter, and even bestowed it with yet another clever moniker: "Strip Search."
With the basic outline of what they wanted the chapter to accomplish, the four Naughty Dog representatives on-hand -- game designer Jacob Minkoff, community strategist Arne Meyer, lead game designer Richard Lemarchand and lead multiplayer designer Justin Richmond -- began to create a simple MAYA framework for the setting of the action. The player, as Drake, would have to sneak across a mountain face to a nearby hangar while learning how to execute the game's stealthy ... executions.
The audience was shown the many subtle considerations Naughty Dog takes into account when designing the level -- for instance, curving the mountain path so the player is constantly facing the objective (or "the weenie"), creating "valves" the player can't return through, deciding which segments will be in-game cutscenes, and how to effectively achieve the chapter's narrative objective without making the player feel like his or her hand is forced.
After leading Drake across a treacherous mountain path (during which time he loses his gun, so as not to disrupt the stealthiness of the level), the player comes to a control tower they must climb around while avoiding Navarro's steely gaze. At this time, the panelists took suggestions from the audience as to what should happen next. Suggestions ranged from having Elena get impatient and drive her Jeep into the crowd of pirates to having Drake fall from the tower, only to be saved by Navarro at the last moment.
The audience interaction didn't stop there -- after Drake eventually made it down into the hangar, he faces an overwhelming group of enemies. The game's creators explained that this would be a great moment for the player to be acclimated with destructible environmental hazards. Drake could clear the group by shooting a cluster of barrels, instantly clearing a ...
"He doesn't have his gun," an audience member noted, to the embarrassment of the panelists.
After locating a firearm, Drake began shooting his way out of the hangar while Elena attempted to get the plane on the runway. In what would have certainly been an entertaining scene, Drake fended off pirates while shouting flying lessons to a panicked Elena. After the plane began taxiing, the pair were attacked by chaingun-toting Navarro. Again, the player could only take out Navarro's armored truck by shooting some nearby exploding barrels, toppling a telephone pole onto his car. Elena and Nate take to the skies -- and cue Chapter 4.
Though "Strip Search" will never become more than a MAYA framework and a loose collection of ideas, it was interesting to see the Naughty Dog design process in action -- and to find out that stealth kills were, in fact, in the first game. (We seriously had no idea!)
(see pictures at their site)
Last edited by BikerSaint on 3/28/2010 8:54:01 PM
BikerSaint
Sunday, March 28, 2010 @ 8:59:45 PM
Reply
Highlander
Sunday, March 28, 2010 @ 9:02:23 PM
Highlander
Sunday, March 28, 2010 @ 9:27:53 PM
I agree 110% with you. More Drake, more "lost chapters" as DLC please!
BTW how could anyone not know that the stealth kills were in the first game, there's in-game achievements and I believe even a medal for them, and you can't Platinum without using them either.
Sheesh! They (Joytiq) call themselves gamers!?











ebterp
Reply
Thursday, March 25, 2010 @ 10:10:35 PM