LittleBigPlanet 2 Preview
After selling 3 million copies and generating 2.3 million user-created levels, the original LittleBigPlanet has made a significant impact on the industry. Due to its innovative and perhaps even revolutionary “Play, Create, Share” concept, PlayStation 3 owners were treated to an unparalleled level of customization and creative freedom. But developer Media Molecule is taking yet another step with LittleBigPlanet 2, which should once again wow players and critics alike. Boasting backwards compatibility (all your ingenious designing work from the original title will transfer over), the ability to create entire games within the game, and intelligent new characters known as “Sackbots,” this sequel is primed to redefine the nature of user freedom. We’ll also receive no less than 30 new developer-designed levels, an overhauled camera, and direct-control vehicles, so if you’ve asked yourself, “gee, I wonder what else they can do,” you gotta check out these new details. They're uber-impressive.
Let’s start with that new camera system: players will actually be able to create full cinematic scenes for simple viewing on their own, or inclusion in freshly-built levels. And you know, it goes far beyond the basics; you’ll have control over everything from the camera’s position and tilt to transition and timing. On top of which, you can take yet another step and record voiceovers for your characters, and that sounds downright insane. In our heads, we’ve given silent video game characters voices in the past but for the first time ever, we can finally lend our own voices to the little dudes on screen! But of course, you need more than just voices for your movie/cut-scene directing; you also need actors, which is where the aforementioned Sackbots come in. They stand at the ready, awaiting your command, and the sheer amount of behavioral-based orders they can receive and understand is amazing. These NPCs are only gonna be as stupid as you allow them to be, my friends.
Heck, you can even give them an attitude if you so desire. I’m already thinking about taking a small cast of Sackbots and creating a bunch of enemies for the hero – Sackboy, of course – to battle. Or maybe I’ll make some that are allies. In the latter case, you can assign standard commands like follow or flee, or you can have them patrol certain parts of a level. You can say whether or not they’re capable of jumping, give them a defined personality and/or goal, and even assign a certain level of bravery; the cowardly ones will flinch in the face of opposition. Lastly, in the spirit of total and complete customization freedom, you can even generate unique animations for each Sackbot by utilizing the Sixaxis controller. There are a few animations built in, of course, but to have full control, feel free to build a Sackbot quite literally from the ground up. To do so means accessing the special circuit boards that will dictate each Sackbot.
The brain of each NPC can actually be applied to just about any other object in the game that requires AI, and Media Molecule has gone to the extra effort of reducing the amount of space required. The first title had the player setting up a ton of switches and wires and all that circuitry sort of dominated all the space in any given level. But in LBP2, all of it will be placed on a single solitary microchip, which can then be attached quickly and easily to whatever you wish…like, for instance, those direct-control vehicles. You can slap a direct-control seat onto almost any object, and then you can use the controller to move it about; in addition, you can open up a direct-control circuit board and assign specific functions to each button. Take all these little micromanagement facets and add them to the overriding concept of allowing maximum freedom, and you’ve got one of the most in-depth games you’ve ever experienced. If you’re willing to put in the requisite time, you can really bring your very own vision to life.
Lastly, the new sharing system will let you distribute your best work as multiple-level creations; i.e., entire little games you developed on your own, which don’t have to be limited to simple platforming mechanics. Toss in 75 new costumes, a whole horde of new themes and sticker packs, and more tools than you can shake a stick at, and LittleBigPlanet 2 is absolutely jam-packed. I particularly like the fact that available themes will highlight various points in the industry’s growth; it’s the melding of the unique, cutesy LBP style with retro gaming: Neon Propaganda, Designer Organic, Handmade Arcade, Techno Renaissance, Fluffy Hi-Tech, and more. It’s just major cool. We were plenty satisfied with the original and nobody denies the innovative elements within, but this time…man, it’s almost too huge and unrestricted to fathom.
5/10/2010 Ben Dutka
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Date |
Game |
Reviewer |
10/21/10 |
LittleBigPlanet 2 | Ben Dutka |
Comments (52 posts)
Vitron
Tuesday, May 11, 2010 @ 6:48:14 AM
BTNwarrior
Monday, May 10, 2010 @ 10:13:07 PM
Reply
Scarecrow
Monday, May 10, 2010 @ 10:22:14 PM
The level creator alone is so 'straight up' easy now. This is going to allow everyone to enjoy the game. Sure, it's fun enjoying other's level. But sometimes it saddens me how in the current LBP I can't share my ideas through levels since it really takes a lot of time and knowledge of how to wire a level together.
Shams
Monday, May 10, 2010 @ 11:59:41 PM
Milonakis
Tuesday, May 11, 2010 @ 7:38:26 AM
Shams
Tuesday, May 11, 2010 @ 11:53:29 AM
Scarecrow
Monday, May 10, 2010 @ 10:20:03 PM
Reply
It'll be as easy as sticking control seats to everything/anything and modifying it. That sounds simple enough for me!
^That's what going to really make this game amazing. No longer will you have to spend 20 hours to design a great level. It could take you as little as 4, 5, or 10 hours (speculating here based on the info)
It all just sounds so much more INVITING.
The sackbots will be fun as hell. I can already see some really cute sackbots in user created levels XD. Like a sackbot which fears light, or a sackbot who can't swim :D
Ah! This is seriously going to challenge the GOTY nominations
SnipeySnake
Monday, May 10, 2010 @ 10:42:47 PM
Reply
Highlander
Monday, May 10, 2010 @ 10:48:08 PM
Reply
Highlander
Tuesday, May 11, 2010 @ 5:59:12 PM
DeathOfChaos
Monday, May 10, 2010 @ 11:29:21 PM
Reply
Random_Steve
Tuesday, May 11, 2010 @ 10:14:20 AM
DeathOfChaos
Monday, May 10, 2010 @ 11:59:38 PM
Reply
If they don't allow this video in my post, at least put it in the review guys! Come on!
http://www.youtube.com/watch?v=Oy_a3oCDzRA
Last edited by DeathOfChaos on 5/11/2010 12:01:31 AM
DeathOfChaos
Tuesday, May 11, 2010 @ 12:41:48 AM
Reply
PAKINIPS
Tuesday, May 11, 2010 @ 2:03:30 PM
just2skillf00l
Tuesday, May 11, 2010 @ 2:26:28 AM
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___________
Tuesday, May 11, 2010 @ 2:29:44 AM
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on platforming!!!!!!!!
also i really hope they improve the checkpoint system and remove that limited lives BS!!!
i cant remember what level it was but i kept getting stuck at a part like 80% through the level, id get through everything without loosing a life than get to that bit and loose all of them.
so then i would have to start the whole level all over again.
nothing more annoying than having to do the same sh*t over and over and over and over and over and over and over again just to get up to the part your struggling with.
thats what made me say f*ck it, and took the game back and gave up.
same as borderlands, i spent like 4 hours than my save went corrupt so i spent another 4 than again at the same spot my save game went corrupt again.
so i said f*ck it and took the game back.
2 such good games, games that had the chance to be my favorites because i love open world games like fallout, and i love platformers.
2 games destroyed by their lazy a$$ developers.
its sad when a developer brings his game down, they should be striving for perfection, their game should be bringing them down not the other way around!
aaronisbla
Tuesday, May 11, 2010 @ 3:09:44 AM
My wife beat LBP without me and before i did. Its like the only game she plays, she's not a gamer. Pretty sad if she did it yet you couldn't and you're a gamer
Also: " its sad when a developer brings his game down, they should be striving for perfection, their game should be bringing them down not the other way around!"
What the fvcx does that even mean?
Last edited by aaronisbla on 5/11/2010 3:11:28 AM
darxed
Tuesday, May 11, 2010 @ 4:51:11 PM
aaronisbla
Tuesday, May 11, 2010 @ 7:32:50 PM
___________
Wednesday, May 12, 2010 @ 7:02:20 AM
aaronisbla
Thursday, May 13, 2010 @ 12:19:48 AM
You won't bother cuz not even you can explain the crap that came out ur mouth. Just suck it up and move on.
Also, you suck as a gamer if Little Big Planet frustrated you to the point you took it back. It's a casual family game that appeals to more than just casuals for crying out loud. Had you have said demon souls i would somewhat understand but LBP?
Last edited by aaronisbla on 5/13/2010 12:28:05 AM
aaronisbla
Tuesday, May 11, 2010 @ 3:31:15 AM
Reply
FullmetalX10
Tuesday, May 11, 2010 @ 3:46:22 AM
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sunspider13
Tuesday, May 11, 2010 @ 10:14:10 AM
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Lotusflow3r
Tuesday, May 11, 2010 @ 3:05:44 PM
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Now, after learning what LBP2 is gonna do....seriously, WTF!? I originally thought it was a hoax it was that insane.
I never before have been so giddy or excited for a game, ever.
I still can't fathom it!
In my prediction, i am confident we will see AT LEAST The highest rated game of the generation...but i think it's going to go further, i think it's going to be officially hailed as the greatest game ever made.
Wow....never thought i'd say these words.
Last edited by Lotusflow3r on 5/11/2010 3:06:34 PM
BikerSaint
Tuesday, May 11, 2010 @ 6:34:50 PM
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BikerSaint
Tuesday, May 11, 2010 @ 7:32:29 PM
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Here's a sweet bundle deal, a PS3 LBP GOTY edition, with a Dualshock3 controller for $60.
BTW, there's also these $60 game/controller bundles out now for Resistance 2, Killzone 2, and inFamous too.
FYI: They also have a Uncharted:drakes Fortune one too, but that one's going for $85
http://www.joystiq.com/2010/05/11/ps3-greatest-hits-and-dualshock-3-bundles-on-amazon/
piratedrunk
Wednesday, May 12, 2010 @ 3:27:39 PM
SplendidBlended
Wednesday, May 12, 2010 @ 12:45:03 AM
Reply











10/21/10
MartyRules
Reply
Monday, May 10, 2010 @ 10:04:00 PM