Splatterhouse Preview
We first issued a preview of this game way back in January of 2009, back when it was expected to launch in June, and before anyone had really gotten a good look at some gameplay footage. However, as you can see, we now have a great debut trailer plus a host of new information that sheds a lot more light on this action gore-fest. Firstly, in case you weren’t really playing video games at the time, “Splatterhouse” is not a new name; it was a bloody arcade hit back in the late ‘80s and early ‘90s (if you wanted to play it at home, you needed a TurboGrafx-16), so technically, Namco’s effort is a remake of sorts. It features the same main character and basic storyline: some freaky scientist kidnaps this dude’s girlfriend and in order to get her back, that dude – who goes by the name of Rick – dons an enchanted hockey mask and goes to save his chick. The mask is actually a personality all its own, telling Rick to brutally smash the demons that get in his way.
As you might suspect, there was a whole lot of hackin’ and slashin’ going on in the original Splatterhouse, so you can expect a ton of that…and probably a great deal more. You can turn various tools lying about your environment into sadistic weapons, and of course, there will be more than a few; things like baseball bats, chainsaws, and two-by-fours with a big ol’ nail at the end can be utilized with crushing effectiveness. But maybe you’ll get tired of the standard weapons and decide to improvise; maybe you’ll simply rip off the arm of an enemy and use that as a weapon against the swarming hordes. And when you’re done with your slaughter, the ground will be absolutely drenched in blood, and the stuff will even splatter onto the screen when Rick performs a particularly devastating attack. In other words, if you’re a bit squeamish and you don’t like the idea of endless amounts of death and gore, this game should be kept at a great distance. If, on the other hand, you love your horror movies and nasty games, there might be no better title. Just look at the name.
Hell, even the damage Rick sustains will result in horrid injuries; flesh will be ripped clean off the bone, muscles will be seriously stabbed, cut and scarred, and we’ll see it all happen in real-time. The good news is that Rick will be able to heal himself over time (likely a side-effect of that mask), so if you can steer clear of the myriad of swinging blades long enough, you’ll get back to normal. We’re most interested in the diverse attacks available to Rick and the monstrous bosses that we’ve seen in some available footage. The trailer here also shows off some intriguing possibilities: notice how he can literally jump onto large enemies, run up their arms, and just hammer away at the gruesome victim. What types of chains and combos might we be able to expect? Some of them are based entirely on his freakish physical strength while others are dictated by the weapon he carries…
Perhaps the biggest crowd-pleasing aspect of the game is the “Splatter Kill.” When an enemy has been hurt enough, Rick has the opportunity to execute one of these finishing moves; the background fades, the camera zooms in, and the “hero” proceeds to inflict devilish pain on the victim. This may include smashing his head, tearing the entire body in half, or ripping off limbs with vicious brutality. We’re not entirely sure how difficult these will be to pull off; if the entire thing is automated or if we participate somehow, perhaps via context sensitive button presses like we find in God of War. But either way, there’s almost no limit to the amount of “splattering” that will happen when playing Splatterhouse, which is slated to release later this year. The game has suffered through a few delays and even traded core development teams, which sort of concerns us…but at the same time, this is a can’t-miss premise for a game, isn’t it? At the very least, the atmosphere and style ought to be totally over-the-top.
Oh, and one last thing: Namco will be including all three original Splatterhouse games with this production. You’ll have to unlock them, but they’ll be there. Sweeeeet.
5/27/2010 Ben Dutka
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Date |
Game |
Reviewer |
01/29/09 |
Splatterhouse | Arnold Katayev |
Comments (34 posts)
ColTater
Friday, May 28, 2010 @ 11:06:24 AM
coverton341
Thursday, May 27, 2010 @ 11:53:34 PM
Reply
coverton341
Friday, May 28, 2010 @ 4:14:55 PM
CharlesD
Friday, May 28, 2010 @ 12:13:10 AM
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However, the idea of having the other two games as an unlock is absolutely awesome and the music with the tailor was pretty bad a$$. But overall this is probably not something I will be rushing out the door to get, but if they reveal some real meaning behind the whole thing it might make it to the wait and see list
Qwarktast1c
Friday, May 28, 2010 @ 12:21:01 AM
Kangasfwa
Friday, May 28, 2010 @ 12:14:14 AM
Reply
Namco switched development teams because they felt that the original developer was making a generic action game, not "Splatterhouse." The in-house developer who created the Afro Samurai game took over. The delays are from the new developer making Splatterhouse more "Splatterhouse."
So, this game aught to turn out well. If not, we still have the originals to play...
Nerull
Friday, May 28, 2010 @ 2:19:29 AM
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If nothing else those guys seemed to have better taste in metal but I still hope it turns out well.
I'm hoping for a bigger variety in weapons than the chainsaw and big clubs since I can't remember ever hearing mention of others.
But that's a long ways off, atm I'm just hoping RDR arrives ASAP.
___________
Friday, May 28, 2010 @ 2:31:16 AM
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you cant just throw a game out there with non stop action just for the sake of it, you need to have a storyline, a reason for doing so, and a break from all the killing. as much as i enjoy ripping limbs off it gets kinda tiresome after a few hours.
thats what was wrong with GOW3, it focused so much on gore and venting kratos anger it forgot what made the series so great. the brutal puzzles, thats what made darksiders such a great game it mixed and matched always changing what the players doing. in GOW3 your ripping some dudes head off 99.9999999999% of the time and the rest split up between platforming and very few and simple puzzles. darksiders on the other hand is more like 60% ripping some dudes head off, 30% puzzles and 10% platforming.
as ive said a million times i can only sit there and do the same sh*t over and over and over and over and over and over again for a certain amount of time before i get bored sh*tless!!!!!!!!!!
Deadman
Friday, May 28, 2010 @ 3:55:39 PM
WorldEndsWithMe
Friday, May 28, 2010 @ 5:30:13 PM
___________
Saturday, May 29, 2010 @ 8:42:27 AM
thats what is wrong with GOW3 its far too linear the whole game your running around in circles half the game revolves around the flame room.
and its all just ripping enemies apart, as much as i enjoy ripping enemies heads off i can only do it for so long before i get bored.
darksiders had you constantly changing from platforming to combat to puzzle solving and back and forth that stopped it from getting repetetive.
BeezleDrop
Friday, May 28, 2010 @ 1:59:56 PM
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Oh, and on topic Splatterhouse looks pretty cheesed out.
Last edited by BeezleDrop on 5/28/2010 2:00:29 PM
Kangasfwa
Friday, May 28, 2010 @ 2:36:07 PM
WorldEndsWithMe
Friday, May 28, 2010 @ 5:27:42 PM
Kangasfwa
Friday, May 28, 2010 @ 5:48:27 PM
Something like Bayanetta or even Splatterhouse would be a proper comparison to GoW because all three are action games. (GoW is an action game with puzzles to break up the action and prevent dynasty warriors syndrome. That does not make it an adventure.)
Oxvial
Friday, May 28, 2010 @ 11:40:43 PM
___________
Saturday, May 29, 2010 @ 8:38:25 AM
the puzzles are what makes darksiders such a good game.
most games GOW3 and dantes inferno have such boring simple puzzles, move this pillar over there to activate a switch and your done.
darksiders is so much more sophisticated than that, it requires so much more using your environment to help you solve the puzzles.
most puzzles take a minute or so to solve, the ones in darksiders take forever because their so large.
WorldEndsWithMe
Friday, May 28, 2010 @ 5:25:16 PM
Reply
CharlesD
Friday, May 28, 2010 @ 5:40:37 PM
WorldEndsWithMe
Friday, May 28, 2010 @ 6:29:44 PM
BeezleDrop
Friday, May 28, 2010 @ 6:04:35 PM
Reply
I am not a fanboy you retard, its common sense. Did you see 1 single 10/10 for Darksiders? Didn't think so, I did for GOW3, so check yourself before you try to come at me with ridiculous allegations and some of the worst attempts at communication I have ever unfortunately had to read.
Condemnedsoul23
Friday, May 28, 2010 @ 6:48:03 PM
Reply
CharlesD
Friday, May 28, 2010 @ 8:27:38 PM
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I see what your saying, it is a completely different experience and shouldn't really be expected to deliver the kind of thing that the Uncharted series or GOWIII would, just a tad more emphasis on story would be nice. Based on what I've seen so far it will probably be able to deliver that smash em bash em game play that people are looking forward to, and I'm still a fan of the unlocks being the other two games (siiik) As I am not the biggest fan of this kind of a thing I'll probably sit out on this one but I can certainly see the appeal. Definitely a good point tho world











01/29/09
Alienange
Reply
Thursday, May 27, 2010 @ 10:02:51 PM