PS3 Previews: Kane & Lynch 2: Dog Days Preview

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Kane & Lynch 2: Dog Days Preview

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Scheduled release date:

August 17, 2010

Publisher:

Eidos

Developer:

Io Interactive

Number Of Players:

1-2 (16 Online)

Genre:

Action

The first Kane & Lynch didn’t really do it for me, which is something you’ll probably hear from quite a few people, especially critics. But after completing the requisite research for the sequel, and seeing plenty of media and updates, I became moderately enthusiastic; the dark, gritty, documentary-style perspective had promise. After going through the admittedly short demo several times, I’ve come to the conclusion that while the promise is still there, I have my reservations. Obviously, it’s never a good idea to issue final judgment on the product based only on a sample – especially when that sample is only minutes long – so I won’t be passing any verdicts here. Even so, there are certain aspects of a production that can’t be altered too significantly when a game is only weeks away from launch, which means this demo could be true to the final experience. If that’s the case…well, like I said, I need more play time.

For the record, this demo that exceeds 1.4GB will only take you about 10-15 minutes to go through (multiplayer option aside), unless you die a lot and have trouble adjusting to the control and somewhat weird perspective. I died several times immediately after the demo started, in fact. It all begins with a bang as a police raid quickly interrupts the guys, who are hanging out at an interesting little place in Shanghai. You’ll immediately have to duck and cover and you’ll soon realize that only certain objects can stop bullets. You’ll also realize that even if you think you’re in cover, bullets can still find you. This becomes even more evident when you take your fight to the streets; I haven’t decided yet if this is a flaw or if it’s part of the realistic atmosphere. Thing is, it’s clear that along with the view that appears as if the entire game is being shot by an amateur film-maker (shaky, unfocused lens and everything), the developers are striving for authenticity. A few bullets are enough to take you down.

So it’s very cool that wooden obstacles won’t stop bullets for long, and you always have to take this into account. I just didn’t like the idea of being hunkered down in cover behind a car, only to be hit by several bullets. The reason I don’t think it’s a flaw is because my side could’ve been exposed, so it’s not out of the realm of possibility that at least some of the flying bullets would hit their mark. I’m just used to cover being cover, I guess. Doesn’t mean it’s a bad thing; just means you have to really pay attention to your position at all times. The third-person shooter mechanic seems to work just fine, as there didn’t seem to be any collision detection issues. I did, however, sometimes find it a little disconcerting when sprinting: when you do the camera sort of wobbles back and forth (hearkening back to what I mentioned earlier), but your character almost seems to float. I.e., he doesn’t really run with weight. It's a little bizarre.

The AI was hit or miss. One minute, I was impressed that an enemy would get all the way up to my elevated position and the next, I watched in disappointment as one policeman after another went and hid in the exact same spot. I’d mow one down, wait for another to come along and hide, nail that one, and repeat the process. But the environmental appeal is there, as everything always feels sort of chaotic and even frightening. Civilians are running everywhere, there’s always a lot of shouting and cursing; being on the streets almost reminded me of that scene from “Heat,” as other scenes in this sequel will probably do. The whole idea is to have a game that continually feels hectic and uncertain, as the perspective and style prove. In this, I’d like to say they succeeded; I just hope the story really shines in the final version, because we’re really going to need a compelling plot.

Oh, and I don’t know what happened during the preparation of this demo, but the sound balancing was way off. I could barely hear anything during the cut-scenes at the start and end of the play time, but the actual demo itself was so loud, the volume had to be turned almost all the way down. It’s a technical issue that shouldn’t be a problem in the final product; something this blatant wouldn’t allow the game to pass through QA testing…I’d assume.  By the way, you can also sample the multiplayer aspect of the game in this demo, which could definitely add to play length, but it probably won't change your opinion of the game.

7/29/2010 Ben Dutka

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More Previews Of This Game
Date
Game
Reviewer
01/14/10 Kane & Lynch 2: Dog Days Ben Dutka

Comments (28 posts)

WorldEndsWithMe
Thursday, July 29, 2010 @ 4:52:55 PM
Reply

Starting to sound more and more like a pass or pick it up cheap kind of thing. Thanks for the preview though Ben. Not sure how I like the whole amateur video thing.

Last edited by WorldEndsWithMe on 7/29/2010 4:54:45 PM

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rogers71
Thursday, July 29, 2010 @ 4:57:02 PM
Reply

No thanks. I didn't like the first one and judging from the demo, this will be the same. Not for me.

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Jawknee
Thursday, July 29, 2010 @ 5:03:23 PM
Reply

I downloaded this. I turned it off and deleted it after 10 minutes.

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frylock25
Thursday, July 29, 2010 @ 5:48:52 PM

i dont think i even finished the demo

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Jawknee
Thursday, July 29, 2010 @ 6:28:42 PM

LOL, you notice how he used those ambidextrous skills? I know if i were in a fire fight, i would switch hands on the fly every time i looked around a corner.

If you notice, when you switch the shoulder cam he switched how he was holding the gun in an instant.

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Nickjcal
Thursday, July 29, 2010 @ 5:05:02 PM
Reply

The style is sure a change. Graphics wise that is. Very dark and gritty. Anyways whats with when you shoot a guy in the head it gets blurred out? I doubt id pick this game up over Mafia 2

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oONewcloudOo
Thursday, July 29, 2010 @ 5:28:35 PM
Reply

this demo was just really really bad IMO theres something wrong with the targeting system the bullets would go eveywhere except were i aimed, AI was pure stupid and your AI partner was stupider.. you'd have to pay me 50 quid to buy this crap

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Ben Dutka PSXE [Administrator]
Thursday, July 29, 2010 @ 8:30:48 PM

...there really isn't anything wrong with the targeting system. Try slowing down and aiming.

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coverton341
Thursday, July 29, 2010 @ 5:50:13 PM
Reply

I didn't really like the direction they took with the "filming" of the game. If there were an option to turn the film grain grit crap look off I might consider buying it but then again I highly doubt it. Was hugely disappointed with the first game and I don't see this one winning me over.

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CharlesD
Friday, July 30, 2010 @ 8:48:08 AM

I really liked the filming aspect. It seemed to really help set the tone and from the time I saw the main menu, to the end of the demo I thought this indie, one-man-crew kinda shooting was unique and rather interesting. However, the game-play itself did not get me too pumped for the final game, and I agree w. Ben on the "I just hope the story really shines" because that really seems to be their best shot at puling this game through to a more satisfactory level. If the review turns out better than expected for some reason then I'll go out and get the game. Otherwise, I'll wait and see if it ends up in a half-price bin somewhere.

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WorldEndsWithMe
Thursday, July 29, 2010 @ 5:56:00 PM
Reply

I hope they scrap the film.

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RekeHavick
Friday, July 30, 2010 @ 12:02:57 PM

you changed your pic ... that commercial is hilarious!

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BikerSaint
Thursday, July 29, 2010 @ 6:20:40 PM
Reply

Damn, my anticipation meter just dropped into Hades. I thought it was really going to be that much more than the 1st one.

Oh well, I'll still get it cause I like the crazy Lynch character, but only after it's dropped down to a $20 price point, used.

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Mamills
Thursday, July 29, 2010 @ 6:57:38 PM
Reply

lol,
the followup to a mediocre franchise
did we really expect anything from it?

i know i didn't.

Skipped

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Shams
Thursday, July 29, 2010 @ 8:43:22 PM
Reply

I really liked the Michael Bay flick, Heat, that came out a while back. And I kinda see how they were trying to capture the feel of the flick, even though the dude with the long hair from this game reminds me more of cross between Homer Simpson and the dude with the long hair who goes AWOL in Heat. It looks surprisingly good, considering how I had low expectations based on the abysmal scores the first one raked in.

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sawao_yamanaka
Thursday, July 29, 2010 @ 8:50:13 PM
Reply

Heat wasn't from michael bay? I thought it was ok, the movie I'll watch because I'm a fan of bruce willis.

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Shams
Thursday, July 29, 2010 @ 9:59:34 PM

Yup, you're right. I confused the two names (Bay with Mann).

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Collins92
Thursday, July 29, 2010 @ 9:43:58 PM
Reply

It was Michael Mann. Couldn't be any further from michael bay really.

Btw this is my first comment on the site. Been reading for years just never got around to commenting!

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Shams
Thursday, July 29, 2010 @ 9:53:44 PM

Oops. My bad. Confused the two names. Haven't been watching movies in quite a while.

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Ben Dutka PSXE [Administrator]
Thursday, July 29, 2010 @ 11:58:48 PM

Welcome.

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Snicket
Thursday, July 29, 2010 @ 10:47:47 PM
Reply

Played the demo just now, then promptly deleted it. Just a bad game, looks nice if the screen flickers clear enough to get a good look at the enviroment. The "amature cam" distorts the color and looks cheap, not artsy. Way easy pass.

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kraygen
Thursday, July 29, 2010 @ 11:11:58 PM
Reply

pretty much exactly what I have been expecting.

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Ole_Gunner
Friday, July 30, 2010 @ 1:54:41 AM
Reply

Wow I think I'm the only guy on the PSXE forum whose even mildly excited for this game!!lol. I played the demo a couple days ago and I was quite impressed. I'm not sure I'd fork over £40 for it but if the reviews are great I just might go for it.
Btw I really like the shaky youtube video camera style and think its totally unique to any game out there.Really hope IO deliver!

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Kiryu
Friday, July 30, 2010 @ 3:22:02 AM
Reply

I think the demo sucked i deleted it.
The shooting was horrible!

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___________
Friday, July 30, 2010 @ 4:15:34 AM
Reply

i really was disappointed with the demo!
the controls were really clunky and slow to respond!
the stick sensitivity was really slow even after playing around with it, it took far too long to get my reticule from one character to another.
what i was impressed with though was the AI.
most games these days enemies sit behind cover and shoot at you from cover, they will not flank you.
i died multiple times because of enemies sneaking up behind me.

the demo was WAY too short, it only took me like 10 minutes to finish even though i died 5 times!
this spoiled the game for me, i really thought this was going to be a fantastic game like army of two the 40th day.
but sadly this has put doubt in my mind, hopefully im wrong but due to the demo im really worried about this!

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Amazingskillz
Friday, July 30, 2010 @ 11:16:58 AM
Reply

Damn, I guess the concensus is this game will suck and the other one sucked too. I actually was considering the 1st one when it came out but I bought something else instead.

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___________
Saturday, July 31, 2010 @ 9:14:56 AM
Reply

i cant believe the demo is censored too!
WTF?
why is the demo censored when its rated MA for crying out loud!?
when i shot those guys who were tied up towards the beginning of the demo, the part i shot was censored.
and in the ending cut scene you barge into a room and the ladies parts are censored.
WTF is the point of having a game rated MA if everythings censored!?

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tanner1
Thursday, August 05, 2010 @ 6:47:56 AM
Reply

Awful, felt sick as soon as i started running

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