Madden NFL 11 Preview
In all honesty, I haven’t bought a Madden title since Madden NFL 2004. That doesn’t mean there haven’t been better installments since then – of course, that isn’t really true – but it means I’ve sort of lost interest in the franchise over the years. In truth, I used to play more sports games until the industry really began to kick it into high gear and deliver unbelievable film-like experiences. And even though I normally don’t buy any sports games, after playing the demo for Madden NFL 11, I might just have to consider a purchase…if only because it’s the first time I’ve really had fun with this series in years. Granted, it’s only a demo, but there are a few significant changes I really appreciate, and I found the gameplay to be both physically accurate and accessible. This time, we’re not slogging through a horde of plays; we can set the playbook ahead of time, attach each play to a certain situation, and have it called in from the sidelines during the game.
No, really, that’s pretty freakin’ cool. See, it’s called GameFlow and it’s easily the biggest addition to this year’s entry. It goes beyond simply setting up a playbook, which you’ve been able to do for a while; it almost completely eliminates the need for cumbersome menus during the on-field action. If you have a headset, it’s even more authentic: the offensive and defense coordinator will relay the necessary play down to the field, and you simply go and execute it. You’ll hear the order in your headset and when on the offensive side of the ball, it must be exactly like receiving your orders and simply giving the play to the rest of the team. This speeds things up but if you like, you can still operate via the conventional method, and you’ll still experience the “Simpler, Quicker, Deeper” philosophy EA has implemented for Madden NFL 11. Games don’t take 60 minutes; they take 30; there are no complicated button assignments; the right analog handles the upper body and the left analog controls the bottom half.
It all works very well. Normally, I can spot balancing problems between the passing and running aspects of a football game, and eventually, I’ll notice the computer has the edge in a certain area of the game. But during several play-throughs of the demo, everything seemed nicely even and balanced. In one game, I was able to rush for 112 yards and throw for a couple TDs without getting intercepted, and I won the game 21-7. As the Jets, it was clear Sanchez wasn’t quite the QB dynamo Manning was, and the latter could even take advantage of New York’s stellar secondary. Greene ran really well, but only because I hit my spots and utilized the right analog effectively: by having direct control over your upper body, you can perform simple jukes but perhaps even more importantly, you can drive forward, shrug off tacklers and in general, deal realistically with oncoming defenders. I missed the boost but then again, that’s not exactly authentic, now is it?
The demo does have a smattering of minor technical issues, as it came close to freezing on me several times, and there were some herky-jerky animations and movements between plays. The good news is that the animations during a play were excellent and quite realistic, and I really felt as if I had full control over the situation at all times. I didn’t need every button on the controller, I didn’t have to sift through a ton of options and menus, and I didn’t see any silly occurrences; i.e., wide open players dropping balls (and double-covered receivers catching balls), running backs with the balance of a two-year-old who fall over if an arm touches them, QBs who take a thousand years to get off a pass, etc, etc, etc. No, I have to say that this new effort really looks, feels, and plays great. True sim fans might think there’s less intricacy and depth, but I’m not seeing it that way. It looks to me as if the final product should be well worth playing; Madden NFL 11 launches on August 10.
8/3/2010 Ben Dutka
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Comments (22 posts)
Reccaman18
Tuesday, August 03, 2010 @ 10:50:17 PM
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Highlander
Wednesday, August 04, 2010 @ 12:50:16 PM
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Arvis
Wednesday, August 04, 2010 @ 1:14:03 PM
I miss how you could create a team in Madden 07 on the PS2 and populate it with nothing but Free Agents. My brother and I did that and had a lot of fun dominating with has-beens and unknown quantities. The newer Create-A-Team is crap, auto-populating your team with made-up, faceless players whose STATS DROP IF RENAME THEM. And Superstar Mode is a joke, too. Used to be much deeper and more interesting.
But I'm still going to be getting Madden 11. I love football way too much.
-Arvis
Highlander
Wednesday, August 04, 2010 @ 1:33:45 PM
Highlander
Wednesday, August 04, 2010 @ 1:12:04 PM
Ben Dutka PSXE [Administrator]
Wednesday, August 04, 2010 @ 2:24:49 PM
maxpontiac
Wednesday, August 04, 2010 @ 2:49:04 PM
kraygen
Wednesday, August 04, 2010 @ 3:19:08 PM
StangMan80
Wednesday, August 04, 2010 @ 3:52:04 PM
Killa Tequilla
Wednesday, August 04, 2010 @ 3:31:05 PM
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Ben Dutka PSXE [Administrator]
Wednesday, August 04, 2010 @ 8:33:40 PM
Arvis
Thursday, August 05, 2010 @ 8:40:49 AM
Fane1024
Thursday, August 05, 2010 @ 6:45:47 PM
PS3_Wizard
Wednesday, August 04, 2010 @ 5:18:42 PM
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Wesleypipes6
Wednesday, August 04, 2010 @ 6:06:54 PM
Ben Dutka PSXE [Administrator]
Wednesday, August 04, 2010 @ 8:34:31 PM











Superman915
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Tuesday, August 03, 2010 @ 10:08:46 PM