Sorcery Preview
PlayStation Move is only a few weeks away, which is why we’ve decided to take a look at what the future has in store. One of the most anticipated Move games is Sorcery, which took center stage during Sony’s E3 conference; that presentation definitely went over well with the audience. The presenter worked through a series of enemies by slinging magical arrows with his staff, and yeah, there’s a resemblance to “Harry Potter.” But the latter was never quite so immersive in the video game world, and besides, Sorcery has its roots in Gaelic/Irish mythology and it appears to be a bit darker in nature. What we’re most interested in is the gameplay, and the accuracy and intricacy of those Move controls. Based on everything we’ve seen and heard, such a game could prove to be extremely entertaining, and a great incentive to be a PlayStation Move owner. We just have to wait until next year to try it.
You may have noticed in that demo that Sorcery features a fixed camera, so you won’t have to worry about controlling the view while attempting to aim and fire at the same time. It was probably a good idea and to simplify the process even further, there will be an auto-aiming mechanic as well. In other words, you don’t necessarily have to be exact when singling out goblins to fire upon. The reason for this relates to the necessity of getting the spell casting motions just right: the game will require that you “draw” the specific spell designs in the air with your motion controller, and that could prove challenging when it comes to the bigger spells. We don’t imagine it would get overly difficult but at least there’s some depth involved, and it’s not only about flicking your wrist in one direction over and over. Motion-sensing games can indeed get a bit repetitive but the options offered by Move should add a new dimension to such mechanics.
Basically, you’ll have a handful of core spells that can be combined together. For instance, while one particular spell only requires a simple, quick movement, you can string it together with other supportive magic incantations. This will also factor into the environment and types of enemies you come across, as you should be able to get quite creative and inventive with your spell combinations. This is another example of depth and one that’s most intriguing; we really want to experiment with the core spells at our disposal. We’re also wondering if there will be any sort of character advancement system. It won’t be labeled as a role-playing game but even so, wouldn’t it be great to enhance the power of your spells, or your general casting ability? Perhaps we’ll be rewarded for being accurate, or maybe we’ll be able to unlock new core skills as we progress through the adventure.
The other thing we’ll want to see as Sony unveils more in the way of gameplay, is different environments; we’ve really only seen battles take place in that same dark dungeon. But the inventive ideas behind the spell-casting, combined with many possibilities that could include everything from platforming to puzzles, really put Sorcery near the top of our must-try Move list. They’ve got plenty of time before the game is scheduled to release (somewhere during the second quarter of next year), and we fully expect to see more media and info as 2010 draws to a close. We wouldn’t be surprised if the game turned out to be even more dynamic and involving than we’ve imagined…Move could really benefit from a potentially top-quality title; consumers can always use more incentive.
8/26/2010 Ben Dutka
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Comments (41 posts)
Snicket
Thursday, August 26, 2010 @ 10:02:05 PM
godsman
Thursday, August 26, 2010 @ 10:32:05 PM
Highlander
Friday, August 27, 2010 @ 10:55:46 PM
mastiffchild
Sunday, August 29, 2010 @ 3:48:01 PM
WorldEndsWithMe
Thursday, August 26, 2010 @ 10:11:29 PM
Snicket
Thursday, August 26, 2010 @ 10:15:19 PM
WorldEndsWithMe
Thursday, August 26, 2010 @ 10:09:57 PM
Reply
LimitedVertigo
Thursday, August 26, 2010 @ 11:33:27 PM
WorldEndsWithMe
Friday, August 27, 2010 @ 1:03:23 AM
NeoHumpty
Friday, August 27, 2010 @ 8:11:19 AM
And I'm with you. I already have the ps eye. What I want to see is a Move/Nav combo.
Scarecrow
Thursday, August 26, 2010 @ 10:38:44 PM
Reply
If only you could create your own character....that'd so seal the deal for me
But yes, I hope one can level up one's magic and gain many different abilities.
It might sound weird, but this game reminds me of a ps1 game. Reminds me of those quiet platform games: Blasto, Gex, Jersey Devil.....
I have to get this...
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Sony, if you're reading, why not try a MOVE jrpg? Think about it, you can grab a whole lot of hungry jrpg fans with your own exclusive MOVE jrpg.
Make it happen Sony, you can 1 up Squeeeenix!
Last edited by Scarecrow on 8/26/2010 10:39:50 PM
WorldEndsWithMe
Thursday, August 26, 2010 @ 10:59:24 PM
Alienange
Thursday, August 26, 2010 @ 11:08:45 PM
GG has claimed they've made some improvements, but will it be enough? Will I play KZ3 with Move for an hour just to realize that it kinda sucks? That the DS3 is what I really want?
Too many questions to warrant a day one purchase.
Temjin001
Thursday, August 26, 2010 @ 11:27:24 PM
WorldEndsWithMe
Thursday, August 26, 2010 @ 11:32:56 PM
NeoHumpty
Friday, August 27, 2010 @ 8:15:35 AM
ace_boon_coon
Friday, August 27, 2010 @ 8:44:53 AM
MyWorstNightmar
Friday, August 27, 2010 @ 2:53:01 PM
StangMan80
Thursday, August 26, 2010 @ 11:10:48 PM
Reply
I prefer my DS3, for true gaming, gaming is with one controller your holding with both hands.
I owned a Wii and did not like it, we ended up selling it. I regretted buying it.
I like that Sony is doing it, I'm sure the move will work for some people but not for me.
Temjin001
Thursday, August 26, 2010 @ 11:18:59 PM
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It's apparent to me now that there can be some pretty creative and clever ways to implement an interface to make use of physical gestures.
My concern about the investment of such a product is largely tied to the support. Will we see games that have the production values of MGS, Uncharted, and Killzone being made specifically around the concept of the motion interface alone?
I'm not talking about a point and shoot patch that we'll undoubtedly see on many games, rather, complete innovative games like Sorcery that don't skimp on quality story presentation, musical score and more hardcore gameplay detail.
*****
An off topic side note,
Does anyone know why movies on PSN that were once available, like the latest Harry Potter or The Dark Knight, are now no longer available for download?
BikerSaint
Thursday, August 26, 2010 @ 11:21:55 PM
Reply
Scarecrow
Thursday, August 26, 2010 @ 11:42:37 PM
StangMan80
Friday, August 27, 2010 @ 12:22:27 AM
___________
Friday, August 27, 2010 @ 3:21:26 AM
Reply
Highlander
Friday, August 27, 2010 @ 10:59:09 PM
I'm not necessarily saying that Sorcery is the be-all end-all, but in a comparison with Harry Potter on 360 with Kinect? There's simply no comparison, it's Move and Sorcery all the way.
JackC8
Friday, August 27, 2010 @ 7:16:25 AM
Reply
FullmetalX10
Friday, August 27, 2010 @ 7:40:47 AM
Reply
main_event05
Friday, August 27, 2010 @ 9:42:58 AM
mastiffchild
Sunday, August 29, 2010 @ 4:00:54 PM
My fear for Kinect buyers is that the casuals who it's aimed at won't realise only two of them can play or that it's so finicky about it's controls either and when they find it's games are watered down versions of what's on Wii and move in casual terms with NO proper games whatsoever they might feel conned by the games industry and leave for good. It's just not ready yet in terms of functionality opr library and there is NOTHING so far in the pipeline to suggest there will EVER be decent games for it. I don't usually care about fanboy bollox but when I see 360 fanboys pushing Kinect I really think they're being selfish and shallow because recommending it right now they can't possibly know how it will pan out as from what we have see there's nowt worth playing.
By comparison the Move has games across the board and looks to be building every day on how well it works-and it began much stronger than Kinect anyway. The launch may be slow by I predict a big chance of Kinect ending up an expensive TV ornament. It's all potential, sure, and I love the ideas behind it but with game devs for MS being third party and fond of safe sellers what chance they will push the boat and make true, amazing new experience for Kinect and risk no one liking them? No one ever made many great new Wi games and that was much more trad than Kinect if you see my point.
main_event05
Friday, August 27, 2010 @ 9:42:25 AM
Reply
BTNwarrior
Friday, August 27, 2010 @ 10:24:31 AM
Reply
NeoHumpty
Friday, August 27, 2010 @ 11:33:51 AM
Reply
mastiffchild
Sunday, August 29, 2010 @ 3:50:10 PM
I think they dropped the ball over having no Navs in bundles anyway.











godsman
Reply
Thursday, August 26, 2010 @ 9:59:57 PM
Does anyone know if the Navigation Controller has rumble? The playstation website emphasized Move has rumble, but didn't mention the other controller.
Just googled a bit, by looking at the Move 10hr battery life vs Navigation Controller's 30 hr, it doesn't seem so.