PS3 Previews: LittleBigPlanet 2 Preview

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LittleBigPlanet 2 Preview

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Scheduled release date:

TBA 2011




Media Molecule

Number Of Players:




If you were a fan of LittleBigPlanet, you probably don’t need me to tell you about the LBP2 beta. You’ve already resolved to get it, right? So maybe this entire hands-on piece is fruitless…or maybe I can use it to brag that I played LBP2 before most. But the latter isn’t much fun because it seems a whole lot of people have participated in the public beta trial for the hotly anticipated game. Sadly, it won’t be arriving this year but that’s okay; I have every confidence that when it does arrive it’ll be widely revered and beloved. I know the beta is only a fraction of the size of the final product but even so, just sampling what’s available always makes me smile. Everything about Sackboy and his kooky environments makes me smile. The sheer level of creativity, ingenuity and imagination associated with the levels, along with the mind-numbing design tools, will leave you breathless. No joke.

Again, the tools you have at your disposal in this beta don’t comprise everything you’ll find in the final retail version but that’s okay. Just to see someone create Flower from the beta creation tools alone should be enough for you, but that’s hardly where the examples will end. It’s just incredible what Media Molecule has done: for the first time ever, they’ve given the player a kit that houses a huge number of build-it-from-scratch tools; it’s like saying, “see, this is what we used to make stuff…now you make stuff with it.” The customization is going to blow you away; that much is certain. And of course, the game’s longevity is assured due to this feature because of the LBP community, which will pump out thousands of entirely unique levels in a very short span of time. The accessibility and ease of use – i.e., the great user-friendly interface – will insure such a high number of original productions and one will quite literally be able to play forever.

However, I may have stumbled across the reason for the delay. Even though it’s a beta, it isn’t hard to find some serious glitches and flaws here and there. I’ve no doubt the developers will iron them all out in time but they’re quite noticeable; it’s widely believed that beta feedback prompted the delay. Here are just a few “for instances:” during a tower level, I died and came back…but I didn’t come back. There was no Sackboy on the screen but the camera still followed an invisible something for a little while. He never did return; I had to quit the level. Another time, all collision detection disappeared and Sackboy just kept falling and falling and falling… Then there was one massive freeze that jammed up the entire system, which crashed. But hey, it is a beta, and they are taking the necessary steps to fix the problems. This one really can’t be rushed, you know what I mean?

And besides, the foundation is definitely there. The controls, design, and again, I must reiterate – the imagination – is just so pleasant and very much appreciated. I always have to remember that with Sackboy, it’s more about jump and then direct rather than jumping while running. Once I get that through my head, I get to revel. There’s a really cool low-gravity level they’ve got running in the beta, and it’s extraordinarily well designed from start to finish. The tower level I mentioned before was also very entertaining and after grabbing all the items, I just had to try getting to the top as fast as I could (it’s really the goal). I love the look, the feel, and the customization depth. In short, despite the problems that I’m sure will disappear, LittleBigPlanet 2 looks to be downright amazing. Amazing…with a capital “A.”

10/21/2010 Ben Dutka

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05/10/10 LittleBigPlanet 2 Ben Dutka

New Comment System

Legacy Comment System (16 posts)

Thursday, October 21, 2010 @ 9:48:49 PM

hehe this beta was a blast. The jumping then moving is a bit tricky at first (as mentioned) but once you get the hang of it, it becomes really fun. The fresh, imaginative environments and unique game-play certainly have me looking forward to the full game.

Last edited by CharlesD on 10/21/2010 9:52:20 PM

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Killa Tequilla
Thursday, October 21, 2010 @ 10:58:40 PM

I played LBP ( not LBP2 ) It was fun!

Unfortionetly im not going to get thumbed up for playing it. You only get thumbed down, for everything.

Agree with this comment 3 up, 5 down Disagree with this comment

Friday, October 22, 2010 @ 12:22:41 AM

Oh come on, it doesn't matter. I personally could have 50000 thumbs down but if I know I brought a smile to an underage boy I'm happy.

Agree with this comment 4 up, 1 down Disagree with this comment

Friday, October 22, 2010 @ 1:08:28 AM

Is that a smile or a giggle?

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Friday, October 22, 2010 @ 10:43:57 AM

oh jesus

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Friday, October 22, 2010 @ 1:56:55 PM

what the hell are we even talking about?

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Friday, October 22, 2010 @ 2:15:38 PM

Well I'm not under-aged but... :D

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Lawless SXE
Friday, October 22, 2010 @ 3:03:59 PM

It's safer not to know Zorigo...

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Lawless SXE
Thursday, October 21, 2010 @ 11:16:48 PM

Everything that I've read and heard and seen about this game makes it seem a ridiculous amount better than the original, and that was one of the most fun games that I ever have. Seriously, smiling the whole way... except the giant spinning hamster wheel of electrical death.

I cannot wait to see what the community is able to come up with the plethora of new create features of this new title.

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Thursday, October 21, 2010 @ 11:32:31 PM

Man that is crazy. It's a game that lets you create your own games. How awesome is that?!?!

I'm not so great at the creativity stuff like that but I can't wait to see the things other people think of.

Last edited by SixSpeedKing on 10/21/2010 11:33:53 PM

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Thursday, October 21, 2010 @ 11:50:19 PM

Man, i still have to figure out everything there is to the first one. So i have plenty to hold me over, but that won't stop LBP2 from being a D1P.

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Friday, October 22, 2010 @ 1:47:38 AM

why, o why did sony have to delay this till next year?
this and socom 4 were the only reasons i bought my move controllers.
biggest waste of 180 bucks ever!
not to mention all the headache i had to go through to get them working, plus had to reco my ps3 so i lost all my save games and save data.

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fluffer nutter
Friday, October 22, 2010 @ 3:30:38 AM

If you read Ben's comments, then you wouldn't have asked that question. The beta is seriously glitchy. I've had the game freeze up, lock up, reset my system, etc. whenever I've tried to play with other people. Even when playing "cool levels". I have had chances to experience these features, which are awesome, but having the beta crash on me at least 80% of the time made me stop playing it. I've already pre-ordered the CE so I'm looking very forward to that.

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Friday, October 22, 2010 @ 6:49:09 AM

Grappling hook and bouncing pads were amazing.

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Friday, October 22, 2010 @ 5:54:16 PM

day one purchase I cannot wait to make my first level on lbp 2

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Saturday, October 23, 2010 @ 9:22:27 PM

Spam FTL

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