Need for Speed: Hot Pursuit Preview
Criterion Games is known for making some seriously high-octane racing games; you might’ve heard of them, they have “Burnout” in the title. Therefore, the combination of Criterion and iconic industry name “Need for Speed” has just got to result in a winner. Based on the playable demo currently on the PlayStation Store, we get just about what we’d expect: a super slick presentation, solid albeit not necessarily impressive graphics, and a lot of fluid, entertaining gameplay. The demo allows you to play as both the pursued and the pursuers; one event has you tracking down four speeders as a member of the law enforcers, and the other is a simple dash to the finish across a breathtaking expanse of the fictional coastal town of Seacrest. For the most part, this is a game racing fans will definitely want to play…as if that comes as a surprise.
I had wondered how they would approach the pursuit aspect (the other side is pretty straightforward) and as it turns out, Criterion implemented a damage system that is simple to understand: each of your targets has a health bar of sorts, and once that bar is entirely depleted, it goes down as an arrest. This means that you don’t need a flashy takedown to nail a racer, and you also don’t need to execute a drastic maneuver to finish off an ailing target. If there’s only a smidgen of energy left, even bumping that racer in the rear will finish him. You can use your own car and a multitude of what they’re calling “weapons;” in the demo, you have access to spike strips and roadblocks. You get three of each but be wary; you can nail the roadblocks too if you’re not careful. Also, it takes time for each "weapon" to refill before you can use it again, so strategy and timing are essential.
Thing is, you’re timed in the pursuit events (or at least, you are in the demo event). The faster you can take down the goal number of targets, the better your score will be. You can also increase your score by displaying expert driving skills, nearly avoiding crashes, hitting the top speed of your vehicle, and damage dealt. The damage modeling is pretty good; it’s well designed and detailed, even if a lot of the cars break up in the same way. Also, bear in mind that while a lot of the cars may feel and sound like their real-life counterparts, this can’t be considered a simulator. Criterion just doesn’t tackle such a style, and that’s fine. We’ll leave that to Need for Speed: SHIFT 2 and Gran Turismo 5. Even so, the physics here do feel a little more realistic than what we had in any Burnout title; they feel heavier and more accurate in Hot Pursuit. It won’t take long to figure out, though.
The presentation is, as mentioned before, high-tech and all kinds of slick. You’ll be introduced to the Autolog, which acts as the central hub of all your NFS endeavors. This is where you can kick off your career, compete against others online, and compare top performances to those of your friends. The soundtrack really works as well, and those graphics are more than adequate. The visuals can be a little muddled, though, especially at night, and it can be tough to spot shortcuts (yeah, well, what else is new?). When it comes to a game like this, the question is simple: “will I have a good time?” Well, if you enjoy hot cars, a great sense of speed, and a robust gameplay structure that should satisfy both the single-player and multiplayer demands, than the answer is obvious.
Oh, I should add that having the “weapons” in pursuit mode really reminded me of Split/Second. Anybody else…?
10/27/2010 Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Date |
Game |
Reviewer |
08/17/10 |
Need for Speed: Hot Pursuit | Ben Dutka |
Comments (41 posts)
Highlander
Wednesday, October 27, 2010 @ 10:57:49 PM
Temjin001
Wednesday, October 27, 2010 @ 10:19:05 PM
Nickjcal
Wednesday, October 27, 2010 @ 10:35:44 PM
Reply
Highlander
Wednesday, October 27, 2010 @ 10:55:33 PM
NoSmokingBandit
Wednesday, October 27, 2010 @ 10:50:06 PM
Reply
gangan19
Wednesday, October 27, 2010 @ 10:52:20 PM
Highlander
Wednesday, October 27, 2010 @ 10:54:31 PM
NoSmokingBandit
Thursday, October 28, 2010 @ 12:26:00 PM
daus26
Friday, October 29, 2010 @ 12:01:23 AM
Highlander
Wednesday, October 27, 2010 @ 10:53:50 PM
Reply
I posted a review in the User Reviews section as well, since I'll be getting the full game when it launches, I'll do a full review then as well.
If you like racers with a dose of arcade fun and action, I think you'll like this, but if you really loved Burnout Paradise, you'll need to stop yourself from continually comparing the two, there's not point and it's not a fair comparison because the games go after two different styles of non-simulation racing.
Highlander
Wednesday, October 27, 2010 @ 10:56:46 PM
gangan19
Wednesday, October 27, 2010 @ 11:03:19 PM
Ben Dutka PSXE [Administrator]
Wednesday, October 27, 2010 @ 11:31:07 PM
And that's what I like about this game. It doesn't feel like an amped-up version of Rush.
Snaaaake
Thursday, October 28, 2010 @ 3:17:33 AM
It kinda felt like playing Hot Pursuit with Pro Street steering.
With this, I highly doubt I can pull off that "Pit Maneuver" the Bugatti pulled off in the trailer which was totally awesome.
Last edited by Snaaaake on 10/28/2010 3:17:56 AM
StangMan80
Thursday, October 28, 2010 @ 12:00:47 AM
Reply
BikerSaint
Thursday, October 28, 2010 @ 12:57:28 AM
Reply
Hey Ben,
are you going to doing a preview on Blacklight Tango Down demo that went up on the store last night too???
BTW, I was waiting for a long long time for this title, but then was pissed to hear that it was only going to be a MP mode title.
But my long awaited curiosity got the better of me in the middle of the night so I wound up sneaking on-line & trying it out(yes, I snuck to try out some MP while everyone was asleep, LOL).
But this MP n00b didn't get too far in though, because the game kept jumping over to the save file all through my 20 minute play-through(damned timed trial demo's) with the message "can't save-corrupted file" or something like it, so I finally backed out & deleted it.
But, now looking back at it, last night was one super-gale force windy night & even though I have surge protectors on everything, my whole apartment still spiked twice, including TV(my PS3 & TV's on the same surge strip) while DL'img Blacklight.
So I think my DL most probably got corrupted, rather than the game itself going bonkers on me(at least I hope so).
Anyway, I'll probably DL it again to make sure, plus I still want to see what the game's like.
Ben Dutka PSXE [Administrator]
Thursday, October 28, 2010 @ 10:12:01 AM
Lawless SXE
Thursday, October 28, 2010 @ 2:04:50 AM
Reply
Eh, anyway, I'll see what the reviews have to say, but from where I'm sitting, it isn't looking too promising right now.
Peace.
___________
Thursday, October 28, 2010 @ 2:14:54 AM
Reply
been begging for years to get a new hot pursuit game, EA has FINALLY listened!
so, maybe, maybe............ NOW CAN WE PLEASE HAVE OUR BLACK TWO!!!!!!!!!!!!!!!!!!!!!
BLACK = the best shooter to ever exist, so its only fair it gets a sequel!
crap like COD get tons of sequels, but gold like BLACK dont even get one!
wheres the justice in that!?
tridon
Thursday, October 28, 2010 @ 4:55:50 AM
Reply
Highlander
Thursday, October 28, 2010 @ 12:19:43 PM
BikerSaint
Thursday, October 28, 2010 @ 9:28:41 AM
Damn, that's hellified!
With a hundred miles clocked each on the on the Crown Vic & the Z 370, the fastest I've managed so far doing all 4 take-downs was 220.99.
(Have yet to try out the speeders mode though).
And I've been having trouble with the damned script being too small & very hard to read, so I haven't been able to find the instructions to figure out how to do the spike strips or to be able call in the roadblocks & helo either.
Highlander
Thursday, October 28, 2010 @ 12:19:07 PM
Ben Dutka PSXE [Administrator]
Thursday, October 28, 2010 @ 12:30:42 PM
fluffer nutter
Thursday, October 28, 2010 @ 1:24:28 PM
Ben Dutka PSXE [Administrator]
Thursday, October 28, 2010 @ 5:46:17 PM
G8GTdriver
Thursday, October 28, 2010 @ 7:04:32 AM
Reply
We both wish there was more to the demo, kind of worries me that the game it's self won't be all that long and we're supposed to spend more time beating friends times on the same races over and over.
BikerSaint
Thursday, October 28, 2010 @ 12:27:42 PM
maxpontiac
Thursday, October 28, 2010 @ 9:50:09 AM
Reply
fluffer nutter
Thursday, October 28, 2010 @ 1:25:21 PM
BikerSaint
Thursday, October 28, 2010 @ 7:02:47 PM
Reply
daus26
Friday, October 29, 2010 @ 12:08:08 AM
Reply
These guys at EA and Criterion should be fortunate that GT5 got delayed as it seems to be attracting new buyers that were going to wait on it due to the fact that GT5 was going to release before it. In a way, I'm happy for them.
fluffer nutter
Friday, October 29, 2010 @ 1:10:15 AM
Highlander
Friday, October 29, 2010 @ 12:11:16 PM











08/17/10
Temjin001
Reply
Wednesday, October 27, 2010 @ 10:03:28 PM
BUt seeing that Criterion is at the helm, I have more than a passing interest on this go around. From the demo I could tell inspiration has been drawn from something like Burnout, yet, not quite delivering a cookie-cutter-like experience with a different name. And thank goodness for that, I wouldn't want to see Burnout absorbed under the umbrella of the NFS games that get stamped out from factory in a seemingly annual fashion.
But regardless of this, I thought the demo played fun enough with some pretty solid cops and robbers play. Sucky that I can't access the other track, yet. BUt anyhow it's a definite bummer that Criterion opted out of 60fps and settled for half the frames(they've been going at 60fps for what seems like a decade). Fast-action racers like these I think benefit a lot from the faster frames.
Anyway, not a deal breaker but a let down. Sadly, though, I didn't think the game looked a whole lot better than Burnout Paradise from years ago. Which means something because it's an older game that also dealt with a huge city. You'd think for NFS it'd have freed itself up enough resources to make something look around GT5 quality, but at half the frames.. Anywho, just some thoughts of mine.
Last edited by Temjin001 on 10/27/2010 10:05:04 PM