Operation Flashpoint: Red River Preview
We did not like Operation Flashpoint: Dragon Rising. The game looked terrible and was just far too broken in regards to gameplay, which is why we weren’t all that excited to hear details on the next iteration from Codemasters, Red River. However, after seeing some footage and checking out the relevant info, one surprise became abundantly clear: rather than taking another stab at ultra-realism and hardcore authenticity, the developers are instead opting to cater to a more diverse demographic. This might not go over well with the avid followers who defend the series because the experiences are just so darn challenging, but considering the last effort, it’s probably a good move. That being said, they’re not turning this into Unreal Tournament; you’re still a fragile human rather than a superhuman elite soldier, and you’ll still have to rely on both strategy and intelligence to survive. It might be a nice mix.
You’re in the Marines and you command a small squad of four soldiers; you observe various situations, make some leadership decisions, and issue orders. You can tell unit members to move to a certain position, provide them with the all-important “fire” order, and in general, guide your team to victory through cunning and careful execution. Also, because there are three allies with you, there’s the option of four-player co-op, which ought to be appealing to many. So no, this isn’t suddenly a run ‘n gun, destroy everything you see, shoot first and think later production. But we will get some otherworldly assistance we didn’t have before; it’s the kind of help we’ve had in other shooters: the auto-aim, for instance, which allows the aiming reticule to center on the nearest target of its own accord. They’ve also cut down on the intricacy and complexity of issuing commands, which is a huge deal because the convoluted command wheel in Dragon Rising was a serious downfall.
There’s also some leniency in regards to health this time around. In the previous entry, you were forced to stop the bleeding of an injury with a medical kit, but you weren’t entirely healed until you got to a medic. This made things overly challenging and more than a little frustrating in our eyes and obviously, Codemasters has heeded the backlash: in Red River, you will now have unlimited med packs and once bleeding has been stopped, anybody can be restored to full health. We will also get the benefit of checkpoints and in addition, whenever a checkpoint is reached, fallen allies will be automatically resurrected. Now, if you wish to switch to Hardcore mode, you’ll find some of the same restrictions we had in past titles, but at least the standard mode sounds far more accessible. Last but not least is the all new class system: you can choose to be a Scout, Rifleman, Automatic Rifleman, or Grenadier, and you equip your character and earn experience through progression.
Special abilities will also be available via experience spending, and these abilities will resemble the Perks we have in Call of Duty. You can net experience playing either solo or co-op in the Fireteam Engagement Mode and remember, Codemasters is still gunning for a realistic atmosphere. A single well-placed shot can still put you in the dirt and your bullets will be affected by distance. The AI isn’t stupid and if you turn off all the assists that are worked into this production, it probably won’t be much different than Dragon Rising. As it stands, though, the added accessibility is going to be the determining factor regarding the potential success of Operation Flashpoint: Red River. Well, that and the designer’s ability to drastically upgrade the technical lagging found in prior efforts. Cross your fingers.
11/29/2010 Ben Dutka
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Comments (17 posts)
WorldEndsWithMe
Monday, November 29, 2010 @ 10:37:51 PM
Reply
Alienange
Monday, November 29, 2010 @ 10:44:10 PM
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Is it the babysitting? The constant need to have eyes in the back of my head watching the useless AI teammates so they don't die? Is it their sluggish response to my orders? Is it the ineffective circular target thing that indicates where I want my squad to go? Or is it that when I tell them to stay put, they take it to mean stand around in the open?
I don't know. But I do know I can't stand squad based fps.
BikerSaint
Monday, November 29, 2010 @ 10:57:34 PM
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Just up the graphics & fix the screen tearing so it doesn't still look like it was just another one of all those old fugly PS1 "Spec Ops" titles that retailed everywhere for only $9.99 brand new(though they were some cheap fun).
Last edited by BikerSaint on 11/29/2010 10:58:48 PM
WorldEndsWithMe
Monday, November 29, 2010 @ 11:19:46 PM
booze925
Monday, November 29, 2010 @ 11:34:35 PM
PorkChopGamer
Monday, November 29, 2010 @ 11:48:06 PM
Ben Dutka PSXE [Administrator]
Tuesday, November 30, 2010 @ 12:46:17 AM
WorldEndsWithMe
Tuesday, November 30, 2010 @ 1:12:41 AM
PorkChopGamer
Tuesday, November 30, 2010 @ 6:59:49 AM
Ben Dutka PSXE [Administrator]
Tuesday, November 30, 2010 @ 9:13:13 AM
Crap like "not everyone puts such a premium on graphics as this site does" is insulting, and you know it. People post comments all the time that are in contrast to our opinions and reviews. You seem incapable of making a post that doesn't scream, "don't listen to this garbage; I'm better than you."
I also never said I didn't have fun with SMG2. That's your own interpretation of my words and unsurprisingly, it's followed up by another insult. So don't do it again.
The only thing "questionable" is your understanding of video games. I would suggest not posting in reviews if you can't help yourself.
Last edited by Ben Dutka PSXE on 11/30/2010 9:14:49 AM
Roach721
Tuesday, November 30, 2010 @ 1:53:23 AM
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___________
Tuesday, November 30, 2010 @ 1:54:23 AM
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now that SUCKS!
the one thing i liked about dragon rising is the ultra realism.
what is it with developers these days and completely changing there games!?
honestly i can honestly see this gen being my last gen of gaming, its going down hill so freaking fast its sinking like the titanic!
soon were going to have nothing but one game with a million copiers like it.
how much you want to bet this will turn out another COD rip off?
DEVELOPERS, ENOUGH!
FOR F*CKS SAKE, FOR ONCE CAN WE HAVE A GAME THAT IS NOT A RIP OFF OF ANYTHING!?
FOR ONCE, JUST SOME ORIGINALITY PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GOD!
DUNDEAL79
Tuesday, November 30, 2010 @ 4:41:30 AM
Ludicrous_Liam
Tuesday, November 30, 2010 @ 4:56:47 AM











NoSmokingBandit
Reply
Monday, November 29, 2010 @ 9:56:24 PM