Dead Space 2 Preview
Dead Space is still one of the generation’s best and ever since that horrifically enlightening experience (I say “enlightening” because we all sort of envisioned survival/horror in one certain way prior to this game), we’ve been anxiously awaiting a sequel. Well, that sequel is less than a month away and if you’re on the fence about a purchase, you can download the demo on the PSN. It’s not long but it offers you a taste of the edge-of-your-seat experience that should be just as satisfying as the original. In playing this sample, one thing becomes abundantly clear: while Visceral wasn’t stupid enough to mess with a winning formula, they did take a few progressive steps that make the gameplay even more riveting. The visuals also seem to be tighter and more impressive, although I admit I haven’t played the first title in over two years so my memory might be off.
At any rate, Dead Space 2 boasts the return of Isaac, the highly capable engineer who barely survived his first harrowing adventure on the Ishimura. This is a direct follow-up to the first story, in that Isaac has the benefit of a sleeker, more efficient suit, but he also suffers from some sort of mind problem caused by his extensive dealings with the rampaging Necromorphs. We get a glimpse of that issue at the start of this demo, and we also get a chance to check out various elements of the enticing gameplay design. It’s not just a freaky third-person shooter; Isaac has his extremely useful Stasis skill that is essential for certain puzzles and obstacles. It also helps greatly to keep your targets semi-stationary for a time. To top it all off, you can expect the return of zero-grav environments that were fantastic for altering the feel and flow of the original. In short, the DS2 demo is a microcosm of the awesomeness that will be the final product.
Several familiar weapons are at your disposal, including the handy-dandy Plasma Cutter and that invaluable Line Gun. Another crowd favorite – if used appropriately – is a weapon that pins nasty foes to the wall with a few well-placed spikes/spears. One of my favorite parts of Dead Space was the weapon selection and I can tell it’s going to be even better in the sequel. I also love the strategic aspect: the juggling of available ammo, health, and Stasis; one must assess one’s resources before engaging the enemy, and that sort of micromanagement is great. Plus, that highly reliable and responsive control has returned. It’s both accessible and beautifully mapped to the controller: the L1 and R1 buttons aim and fire respectively, you can sprint with the L2 button, cycle through your weapons (four can be equipped at once) with the directional buttons, use your Stasis ability with the Triangle button, and use R2 to stomp the snot out of corpses to yield goodies.
It just solidifies the theory in my mind: Dead Space 2 will be a must-play. They won’t be skimping on the atmospheric intensity, either, and that’s the primary reason to go through this white-knuckle quest. Visceral proved themselves with the first and they’ll further establish themselves as a top-tier developer with the second. Some of the horror purists may not like this supposed emphasis on third-person shooting but as far as I’m concerned, this sort of blending is exactly what the sub-genre of survival/horror needed. So take what you see – and feel – in the demo and multiply that by 10…I’m willing to bet that’s what the end product will be like. January 25 is the day and along with LittleBigPlanet 2 (which launches one week earlier), Dead Space 2 will be one of 2011’s first stellar titles.
12/30/2010 Ben Dutka
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Comments (43 posts)
BTNwarrior
Thursday, December 30, 2010 @ 11:58:06 PM
ghjrftyhs
Saturday, January 01, 2011 @ 8:53:35 PM
WorldEndsWithMe
Thursday, December 30, 2010 @ 10:09:33 PM
Reply
Alienange
Thursday, December 30, 2010 @ 10:51:57 PM
WorldEndsWithMe
Thursday, December 30, 2010 @ 11:42:07 PM
Jawknee
Friday, December 31, 2010 @ 12:37:54 AM
Silent_J
Friday, December 31, 2010 @ 9:47:17 AM
TheUglyBassist
Thursday, December 30, 2010 @ 11:42:20 PM
Reply
BTNwarrior
Friday, December 31, 2010 @ 12:00:06 AM
Reply
WorldEndsWithMe
Friday, December 31, 2010 @ 12:14:52 AM
Jawknee
Friday, December 31, 2010 @ 12:37:17 AM
bigrailer19
Friday, December 31, 2010 @ 3:54:11 AM
WorldEndsWithMe
Friday, December 31, 2010 @ 3:02:22 PM
Qubex
Friday, December 31, 2010 @ 12:30:46 AM
Granted, technically, they are well made. DS2 looks exceptionally well done and oozes a great amount of atmosphere... sadly, because of the genre, it will probably not make it into the collection.
Those $60 dollars are going toward a game like Last Guardian :)
Q!
"play.experience.enjoy"
Last edited by Qubex on 12/31/2010 12:31:16 AM
Jawknee
Friday, December 31, 2010 @ 12:34:55 AM
I suspect I'll be picking Dead Space 2 up when I'm done playing most of the exclusive day ones I have my eye for 2011. The multiplats will serve as a nice drought gaming period.
Qubex
Friday, December 31, 2010 @ 11:39:53 AM
Q!
"play.experience.enjoy"
___________
Friday, December 31, 2010 @ 12:09:21 AM
Reply
WorldEndsWithMe
Friday, December 31, 2010 @ 12:15:28 AM
Jawknee
Friday, December 31, 2010 @ 12:36:14 AM
MadPowerBomber
Friday, December 31, 2010 @ 5:28:43 AM
___________
Friday, December 31, 2010 @ 9:28:03 AM
it feels completley different, issac feels much more powerful than what he did in the previous game.
he feels allot nimbler too, something i was really disappointed with.
the original had a heavy sluggish feel to him, made him feel like his suit was really heavy and really added to the games tension.
now it feels like as if his suit is made out of a feather!
BTNwarrior
Friday, December 31, 2010 @ 11:51:53 AM
aaronisbla
Friday, December 31, 2010 @ 1:32:18 PM
MadPowerBomber
Saturday, January 01, 2011 @ 6:36:58 AM
The interviews and comments made by the game's devteam were bastardized into something they weren't meant to be. Isaac is playing the Ellen Ripley role in this series, he's messed with this stuff before, and he's going on the offensive more in this one because he's handled the necromorphs more. It doesn't really change the dynamic of his character except building upon what has already been laid down. Like Ripley from Alien to Aliens -- although Dead Space 2 is still focussed on the horror more so than the action, which isn't what James Cameron did with Aliens.
Go back and play Dead Space, then play the demo again, you'll see they haven't changed much. Not to mention that this demo drops you somewhere in the middle of the game. You
re not playing the opening level at all, so if there is any increase in what is going on with the Isaac character, it can be attributed to that, or your own familiarity with the necromorphs and the fiction that Visceral is trying to tell.
Lawless SXE
Friday, December 31, 2010 @ 1:01:19 AM
Reply
Peace.
Jawknee
Friday, December 31, 2010 @ 1:21:07 AM
bigrailer19
Friday, December 31, 2010 @ 3:46:52 AM
Reply
Jawknee
Friday, December 31, 2010 @ 3:53:41 AM
bigrailer19
Friday, December 31, 2010 @ 3:55:26 AM
Jawknee
Friday, December 31, 2010 @ 4:34:07 AM
Jawknee
Friday, December 31, 2010 @ 4:48:36 AM
MadPowerBomber
Friday, December 31, 2010 @ 5:30:24 AM
Reply
dveisalive
Friday, December 31, 2010 @ 4:08:44 PM
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BikerSaint
Saturday, January 01, 2011 @ 9:31:27 PM
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Dead Space save file unlocks original plasma cutter in Dead Space 2
Here's a nice bonus for fans of the original Dead Space. If you have any save file9completed or not) from the first title, you'll unlock the original plasma cutter right off the bat for use in the upcoming sequel.
Hardcore players should be more than familiar with the gun, thanks to an Achievement that forces players to complete an entire play-through using only that gun.
But don't expect the plasma cutter to give you much of an advantage at the beginning of the Dead Space 2 campaign.
Although you'll get access to the gun, Visceral Games' Louis Gascoigne told us that the upgrades you purchased for the weapon won't carry over into the sequel. Isaac Clarke just can't get a break, can he?
http://www.joystiq.com/2011/01/01/dead-space-save-file-unlocks-original-plasma-cutter-in-dead-spac/











Mr Bubbles IGR
Reply
Thursday, December 30, 2010 @ 9:38:31 PM