Driver: San Francisco Preview
In the original PlayStation days, Driver was a well-respected and popular name. The first two installments were very well received by both critics and gamers, but the series went downhill since then and never reclaimed that initial glory. Therefore, maybe we should call Driver: San Francisco a reboot, even though it acts as a sequel to DRIV3R: story-wise, protagonist Tanner has finally caught his arch nemesis, Jericho. But the latter escapes authorities and in the wake of his deadly dash, Tanner is left in a car accident that somehow leaves him with supernatural powers… Okay, that part can be considered a “reboot,” just ‘cuz it’s so far removed from the standard formula. And this feature is bound to be a highlight.
Basically, Tanner can leave his body and fly around the city, seeking out a new “host.” That host is any driver of a vehicle and considering the sheer size of the city (over 200 miles of road), this could be quite the interesting endeavor. We have learned that Tanner’s unique skill will get more powerful over time, so while early on he won’t be able to stay outside his body for long, he’ll soon have the entire town at his ghostly disposal. In fact, he’ll be able to leap from one part of the city to another, which means Ubisoft Reflections will have to make this mechanic work perfectly. To assist in this difficult task, they’ve passed on using any middleware and opted to build their own slick tech. And remember, they need to recreate San Francisco.
Well, this environment was inspired by the city by the bay, so while the virtual incarnation isn’t an exact replica, it should still boast plenty of recognizable elements. But really, swapping driver bodies is a focal point: apparently, it really doesn’t matter who we carjack from the safety of our invulnerable spirit form, and the studio has generated a whole lot of drivers and cars. The missions will vary widely and don’t think for a second that we’re going all realistic and authentic; in fact, one mission has us satisfying a television crew that wants to capture the biggest daredevils on camera. So you’re off, leaping between drivers, executing ridiculous stunts, and leaping free of the doomed body before everything goes up in flames. The better you do, the more willpower you will earn.
Willpower acts as the game’s currency and can be used to purchase new cars and other special items. As for the basic structure, it appears to be similar to other open-ended, sandbox racing games like the recently released Test Drive Unlimited 2. Lastly, as far as driving physics and mechanics are concerned, you should expect a blend between arcade-style and simulation, with the feel of the action leaning towards a Burnout or classic Need for Speed style. There will be a total of over 140 licensed cars and yes, multiplayer will be included. We don’t have all the details on that just yet, but we imagine more info will be coming our way well before Driver: San Francisco arrives. It’s slated to hit the PlayStation 3, Xbox 360, PC and Mac on August 30.
4/28/2011 Ben Dutka
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Date |
Game |
Reviewer |
08/10/11 |
Driver: San Francisco | Ben Dutka |
Comments (21 posts)
TheAgingHipster
Thursday, April 28, 2011 @ 11:36:57 PM
wizzardofozzy
Friday, April 29, 2011 @ 1:23:16 AM
I would really like to be able to enjoy this one since I wasn't able to get much enjoyment the last two.The spirit thing does sound kind of goofy buy at least they realize they need to do something different.I'm all for that as long as its still driver.
Dancemachine55
Friday, April 29, 2011 @ 3:50:18 AM
Driver 3 was on PS2.
Driver 2 was so far ahead and pushed the PS1 so hard that it could barely handle it and was plagued with crashes and freezing.
I remember Driver 2 being hailed as the lead up to GTA III on PS2. A fully 3D environment where you could drive a car around until it was beat up and smoking, get out, run around, find a new car, jump in and drive around some more. The detail was great for its time (1999) and it was the first open world 3D game next to Body Harvest on N64.
Good times.... good times...
BikerSaint
Saturday, April 30, 2011 @ 2:12:33 AM
Driver - PS1 (also on GameBoy Color, PC)
Driver:2-PS1 (also on GameBoy Advance)
Driv3r - PS2 (also on GameBoy Advance, Xbox, PC)
Driver: Parallel Lines - PS2 (also on Xbox, Wi, PC)
Driver: 76 PSP
(Scheduled 2012)
Driver: Renegade - 3DS
*I've exclude Driver: San Franciso since all the info's already in this thread
Qubex
Thursday, April 28, 2011 @ 10:45:56 PM
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It is interesting they are building their own tech from the ground up. It may look visually stunning, and who knows, use the PS3's SPU's to further enhance the visuals.
Wait and see on this one...
Q!
"she.drives.me.crazy.like.no.other"
playSTATION
Thursday, April 28, 2011 @ 11:06:27 PM
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StangMan80
Thursday, April 28, 2011 @ 11:33:27 PM
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I hope this games ans out well for me, there aren't many racing games that will be any good coming out anytime soon.
Beamboom
Friday, April 29, 2011 @ 3:30:31 AM
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And I love the 70s tv series look of the video!
Last edited by Beamboom on 4/29/2011 3:32:04 AM
___________
Friday, April 29, 2011 @ 3:50:42 AM
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Beamboom
Friday, April 29, 2011 @ 4:38:18 AM
Lawless SXE
Friday, April 29, 2011 @ 3:57:37 AM
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Peace.
RadioHeader
Friday, April 29, 2011 @ 5:27:52 AM
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Also, step aside GTA5. Your new driving style sucks. Driver always aimed for slightly realistic driving but it was still fun, unlike GTA4.
Jed
Friday, April 29, 2011 @ 8:18:34 AM
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I was really hyped by the teaser that came out a few months ago fo Driver: SF. The whole parking garage thing gave me flashbacks and reassured me that they were going back to the original formula. I don't know how I feel about the whole body jumping thing, but I will most definitely be giving this one a go.
BikerSaint
Saturday, April 30, 2011 @ 2:18:18 AM
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ultimatedriver
Sunday, May 01, 2011 @ 4:20:37 PM
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08/10/11
Killa Tequilla
Reply
Thursday, April 28, 2011 @ 9:44:34 PM
Also took me a long, long time to figure out in Driver 2 you can get out of the car by pressing Up, Triangle. It was fun.
The thing worring me here is being able to jump to bodies... It's an interesting feature im not looking forward to. I hope you can just hop out of your cars and walk to the next car to steal it. Im hoping as well I find out how to get out of a car A LOT SOONER.