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Asura's Wrath Preview

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Scheduled release date:

Q1 2012





Number Of Players:




The instant we saw that over-the-top debut trailer, we knew action fans would be salivating. Asura’s Wrath appears to be a wild blend of insane, fast-paced action and classic Japanese drama, complete with massive, mind-bending combos, fancy QTEs, and catastrophic power. For some background, Asura is a demigod (any dude with 6 arms sorta has to be a God) who is shunned by his peers and cast down to Earth. Plus, Asura’s daughter has been kidnapped by his former friends and to top it all off, Asura apparently has no friends on Earth. He’s a marked man/God and that just pisses him right off. By the way, if you’re wondering, he’ll be able to use those extra arms to great effect (like grabbing projectiles), which sounds bad-ass.

Of course, we’re still not sure how that will work from a control standpoint. It’s often hard enough to have control over a character’s body; when you toss in a bunch of extra arms, all seemingly capable of different actions…well, we start to feel a little overwhelmed. But really, a lot of those maneuvers will likely be implemented by the aforementioned QTEs, so perhaps we shouldn’t worry. And besides, there will be the standard third-person action gameplay that focuses on an interesting atmosphere; a blend of sci-fi and mythology. Asura will be able to beat on foes with his hands and feet, and he can also jump, grab enemies, and oh yeah, at least one of those arms will fire some sort of ammunition.

The bottom line is that developer CyberConnect2 wants to entertain at all times; they want to provide the player with a ceaselessly shifting action experience. Furthermore, you can expect some depth from the combat; it may not be a chaotic button-masher, as Asura’s capabilities will require some practice and patience. For instance, there will be multiple ways to power up, and that includes building gigantic amounts of energy for one devastating attack. Battle strategy will come into play when facing enemies of different size and number; depending on whether you fight one mammoth creature or dozens of smaller opponents, your assault will change significantly. From what I can gather, it’s about avoiding repetition via continual pacing adjustments.

We’ve got Burst Mode, six arms, plenty of enemy diversity (in terms of both design and fighting style), great cinematics and an intriguing story, and that incomparable feeling of power we get from controlling a freakin’ God. What’s wrong with that? If you’re wondering about the developer, CyberConnect2 is known for their Naruto Shippuden entries, some of which have been very good. But Asura’s Wrath is a collaborative effort between CC2 and Capcom, with multiple designers and numerous influences. With plenty of eye-opening visuals and mechanics that should be accessible, I’m thinking this one is just crazy enough to work.

5/10/2011 Ben Dutka

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01/12/12 Asura's Wrath Ben Dutka

New Comment System

Legacy Comment System (17 posts)

Tuesday, May 10, 2011 @ 9:50:18 PM

This game is like a combination of Dragonball and God Of War.Epic!

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Claire C
Tuesday, May 10, 2011 @ 11:44:32 PM

It's like if Shadow of the Colossus and God of War had a baby while on crack. =^.^=

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Wednesday, May 11, 2011 @ 8:53:27 AM

to the guy who thumbed down my comment please explain.

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Wednesday, May 11, 2011 @ 9:29:17 AM

He must have missed the thumb up button. lol

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Tuesday, May 10, 2011 @ 10:31:36 PM

I'm definitely getting this dude looks so beast.

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Tuesday, May 10, 2011 @ 11:16:03 PM

He looks like the evil version of Nier.

Might be interesting, I'm not a big fan of button mashing hack n slash, but I'll definitely keep my eye on it.

Could be fun if done well, but of course it's crapcom so here's another game where my doubts arise due to their unproven track record this gen.

Agree with this comment 1 up, 3 down Disagree with this comment

Tuesday, May 10, 2011 @ 11:52:58 PM

No one else thinks this music is definitely taken from the Naruto Storm Game? haha

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Wednesday, May 11, 2011 @ 10:38:12 AM

I'm not sure, some parts of the music seems like it, but then it sounds like something very different.

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Tuesday, May 10, 2011 @ 11:55:17 PM

Now that I know the Japanese style and a strong story will be in place I'm on board. Probably not a Day 1, but we'll see what's around when it releases and how much money I have.

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Tuesday, May 10, 2011 @ 11:56:16 PM

It is looking good..

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Lawless SXE
Wednesday, May 11, 2011 @ 2:05:28 AM

I like Capcom's new IPs. All so promising.

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Wednesday, May 11, 2011 @ 4:33:44 AM

Awesome. i still want capcom to return to onimusha at some point, but this looks pretty freakin sick

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Wednesday, May 11, 2011 @ 5:41:17 AM

im really liking the looks of this.
trying not to get my hopes up though, because, well, DMC4.
nuf said!

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Wednesday, May 11, 2011 @ 1:11:59 PM

DMC4 was awesome I thought. Getting "Super Smokin' Style" combos was very satisfying. Thats like 50 hit combos!!! I thought it was a blast and Nero was pretty gangster.
This game looks pretty damn fanstastic so far. Hope it delivers...

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Wednesday, May 11, 2011 @ 1:34:18 PM

I NEED this game! It looks so sweet. This and Dragon's Dogma and Capcom will have won my heart...again.

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Wednesday, May 11, 2011 @ 9:17:53 PM

For a trailer of combat gameplay, it didn't really give me a feel for how the game will actually play with all the quick cuts.

I really wish more companies would take the Atlus approach and just post videos of some one playing the game and explaining it instead of making it all stylized.

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Wednesday, May 11, 2011 @ 9:26:23 PM

This actually looks like it could be really good. So that's two new games I think look good from Capcom. Maybe they should make new IPs more often, instead of ruining their old franchises.

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