PS3 Previews: Kingdoms of Amalur: Reckoning Preview

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Kingdoms of Amalur: Reckoning Preview

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Scheduled release date:

TBA

Publisher:

EA

Developer:

Big Huge Games

Number Of Players:

1

Genre:

RPG

Being a role-playing fan, I’m always interested in attempts to create epic, involving experiences. And in regards to Big Huge Game’s Kingdoms of Amalur: Reckoning, there are two encouraging facts: firstly, the freedom and player choice involved is impressive (you’ll see an example of this below) and secondly, the talent behind the scenes is plenty promising. We’ve got Ken Rolston, the lead designer for The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, best-selling author R.A. Salvatore writing the lore, and “Spawn” creator Todd McFarlane working on the artwork and design. Perhaps surprisingly, ex-Boston Red Sox pitcher (and World Series hero) Curt Schilling founded the studio.

You’ll be able to pick from several classes and it seems combinations are possible, such as a mage rogue, and although there is no morality system, there will be consequences to your actions. For instance, if you commit a crime in a town, the villagers will react to you differently and if you’re caught, you can either try to fight your way clear or pay a fine. Either way, people will remember what you did. At the same time, it’s interesting to note that regardless of your decisions, all the quests will remain available to you, so feel free to be as good – or as deliciously evil – as you please. Quests are marked with exclamation points, and you can even participate in activities like blacksmithing (which reminds me of Fable III, to some extent).

Being able to change your weapons by standing at a forge and messing around sounds like something I’d enjoy. It seems we’ll be able to melt down weapons into raw materials; so if you’ve got a few useless daggers and you’re a big ol’ warrior who only uses swords, you know what to do- just melt down those daggers and maybe you can use the resulting materials to enhance your bigger blade. As you wander about the various towns and forests, you'll see very large areas crammed with people to see and things to do.  Hence, make sure you take the time to explore every nook and cranny. Blacksmithing isn’t the only thing you can do in town, you know, and gameplay appears to be pretty standard fare:

You can access your skills during battle with a simple press of a button, and the rest is dictated by real-time combat. Heck, you can even have two weapons equipped at once (and the two hands will be assigned to two face buttons). You can string together attacks into big-time combos, and of course, experience earns you ability points to spend on your character. Lastly, you can unlock new hybrid destinies; there are 40 of these in the game, and they’re kinda like classes. The biggest difference is that you can change your destiny by visiting a “fate weaver” at any time in the game, so yeah, I’m thinkin’ we should do some experimenting. Still, I imagine the points we assign to the various stats – might, sorcery, and finesse – will be final, so make those decisions carefully.

Kingdoms of Amalur: Reckoning doesn’t have an estimated release date, but I’m interested…

5/26/2011 Ben Dutka

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Date
Game
Reviewer
01/23/12 Kingdoms of Amalur: Reckoning Ben Dutka

Comments (11 posts)

Claire C
Thursday, May 26, 2011 @ 9:32:30 PM
Reply

Like Fable + Oblivion with a dash of God of War?

We need more games like this. =^.^=

Agree with this comment 4 up, 0 down Disagree with this comment

LimitedVertigo
Thursday, May 26, 2011 @ 9:36:29 PM
Reply

Looks bland to me.

Agree with this comment 4 up, 4 down Disagree with this comment

Alienange
Thursday, May 26, 2011 @ 10:27:17 PM
Reply

R.A. Salvatore? Ok. I'll buy it.

Agree with this comment 3 up, 1 down Disagree with this comment

Teddie9
Friday, May 27, 2011 @ 2:15:43 PM

*shakes head*
This isn't looking very good at all...atleast they have time.
R.A Savlvatore should be working harder to find a way to publicize Drizzt, that's his greatest creation.

Last edited by Teddie9 on 5/27/2011 2:17:46 PM

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WorldEndsWithMe
Thursday, May 26, 2011 @ 10:45:12 PM
Reply

Love the idea of Todd MacFarlane designs, but this is looking very mediocre so far.

Agree with this comment 2 up, 2 down Disagree with this comment

Lairfan
Thursday, May 26, 2011 @ 10:58:15 PM
Reply

Right now its looking kinda bland, but I gotta see more before I can write it off just yet.

Agree with this comment 1 up, 0 down Disagree with this comment

Riku994
Thursday, May 26, 2011 @ 10:59:38 PM
Reply

Anyone else notice the Blade of Olympus?

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Clamedeus
Friday, May 27, 2011 @ 12:02:11 AM
Reply

*twirls mustache* Interesting.

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Vivi_Gamer
Friday, May 27, 2011 @ 7:09:31 AM
Reply

Typical fantasy settings just do not interest me, with orcs, goblins and knights in armour, nope. Done to death.

Agree with this comment 2 up, 1 down Disagree with this comment

Beamboom
Friday, May 27, 2011 @ 9:06:00 AM
Reply

While I agree that the setting is veeeery "been there done that" the fact that we finally get a rpg with a crafting system of a certain complexity (judging from Bens text only) makes this one "one to watch" for me.

I'm afraid those of you who say mediocre/bland will turn out to be right, but let's wait and see!

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GuyverLT
Friday, May 27, 2011 @ 11:05:02 AM
Reply

The look of some of the enemies look like some the ones from Darksiders a game that I really liked I'll probably in up getting this as I am an Action/Adventure/Action-RPG junky.

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