Final Fantasy XIII-2 Preview
I liked Final Fantasy XIII. I didn’t love it. …and being a lifelong, die-hard franchise fan, it was a strange feeling. I put my hundred hours in – as I tend to do with every installment – but I remained vexed at a lack of standard role-playing elements. Now, I hold no illusions: I know some of those elements – like being able to manually control all members of your party during combat, like a normal RPG – won’t show up in the sequel. But Square Enix may be implementing a few changes and upgrades that will bring the fans back. There’s no guarantee, of course, but let’s have an open mind, shall we?
The FFXIII-2 presentation at E3 garnered a boatload of attention, as you might expect. Square Enix offered different looks at the game in progress, as you may have already seen on YouTube. But the one demonstration that most sources are looking to for previews is the one that involved Noel, the new lead character who for some reason has a vested interest in Sera. Lightning’s younger sister is Snow’s beloved but we haven’t seen Snow…so we don’t really know what’s going on there. Anyway, Noel and Sera – the latter was unplayable in FFXIII, remember – team up to battle a particularly large and intimidating boss called Atlas.
Firstly, it’s quite obvious that the core combat mechanic remains unchanged. The Paradigm system is back, as is Auto Battle (‘wretch’) and for the most part, it appears that battles will feel quite similar. However, I did note one positive alteration: the Paradigm shifts don’t feature that brief pause with a close-up on each character; the shifts happen in real-time. I think. If you recall, this would happen in FFXIII once you got the first shift out of the way, but that first shift always featured the annoying pause, in which enemies could move but you couldn’t. Now, I’m not entirely sure that little eccentricity is gone but I’d like to believe it is.
Then there are the QTEs, which are going to be called “Cinematic Actions” in FFXIII-2. Despite the name change, these don’t require any explanation as they’re the same as any QTE you’ve come across in the past. The button prompts show up and you press the button. That’s it. It’s typically a functional and even crowd-pleasing feature, primarily because the game gets very cinematic during such sequences (hence the term, “Cinematic Action”). However, I really have to say- I don’t see why this is included in a role-playing game. But anyway, let’s try to ignore that more action-oriented aspect and focus on the good stuff.
It has been reported that FFXIII-2 will boast more exploration and more choice. You might even catch glimpses of this more open-ended approach in some footage. As you’re wandering around, you’ll see the enemies on the map as you did before, but here we come to another new feature: the Mog Clock. Come on, every FF has to have a reference to Moogles! Basically, the clock appears when you approach a foe; it counts down going from green to yellow to red; if you nail the enemy when the clock is green, you get cool buffs. If you encounter it during the yellow part, it’s just a normal battle. If you wait until it’s red, though, that’s basically an enemy ambush. This does feel too “action-y” as well but at least it gives us more control over what’s happening. That's something.
Here’s another interesting element: enemies have to be “caught.” See, after defeating an enemy, you’ll sometimes snag its crystal, which lets you summon that enemy into battle as an ally. For the FF veterans, it’s sort of like Blue Magic on steroids. These monsters will also have a sweet Feral Link ability when helping you out, and you can bet the completionists will be scouring the map for super powerful rare monsters for the sake of defeating and using them in battle. Lastly, there’s one element of the E3 demo that sparked a lot of debate: Noel and Sera come upon a weird machine that can be used to fight Atlas. But its effect depends on how it’s used…
This is where the player is given multiple choices and depending on your selection, the Atlas fight will be a tad different. For instance, choosing Alyssa’s advice and activating the device essentially casts Slow on the boss. And lastly, it’s clear that Lightning has returned, but she’s coming back with a whole lot more power…ala Gandalf when he returns as Gandalf the White. One section of the presentation showed Lightning battling Bahamut from the back of her horse (Odin) and it was a definite highlight. Anyway, that’s about it…as for towns, we’re still not sure. We’d like to assume they’ll be back but we didn’t actually see them. Cross your fingers.
6/13/2011 Ben Dutka
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Date |
Game |
Reviewer |
01/10/12 |
Final Fantasy XIII-2 | Ben Dutka |
Comments (54 posts)
WorldEndsWithMe
Monday, June 13, 2011 @ 10:29:18 PM
Temjin001
Tuesday, June 14, 2011 @ 1:25:21 AM
Oh, and I played about 1/3 of IV.
See, I'm cool. I can honestly claim I was a pre-FFVII fan. Bet there aren't too many of them around.. well relatively speaking =)
I have to say it was quite entertaining listening to Nick describe his PSX FF experience on that call ;)
Drake_RB3
Thursday, June 16, 2011 @ 2:43:18 PM
Highlander
Monday, June 13, 2011 @ 9:41:53 PM
Reply
Clamedeus
Monday, June 13, 2011 @ 9:58:26 PM
Jawknee
Monday, June 13, 2011 @ 9:59:24 PM
johnld
Monday, June 13, 2011 @ 11:51:49 PM
WorldEndsWithMe
Tuesday, June 14, 2011 @ 12:09:05 AM
Ben Dutka PSXE [Administrator]
Tuesday, June 14, 2011 @ 12:19:50 AM
dmiitrie
Tuesday, June 14, 2011 @ 1:05:14 AM
For me, it was the combat that dragged everything down. If theyd have given it a traditional, turn-based battle systems, it could easily have been one of my favorites.
Excelsior1
Tuesday, June 14, 2011 @ 6:35:47 AM
ff13 was a big step forward for me. i liked the story, battle systtem, and characters so much more in 13 so i have no real worries about this game, sounds like they are making small improvements.
nice lord of the rings reference in the article ben. from the trailers i gather lightning dies, and returns more powerful.
SvenMD
Tuesday, June 14, 2011 @ 10:06:12 AM
Underdog15
Tuesday, June 14, 2011 @ 10:53:31 AM
I think the trick is knowing to give your characters different roles. I think too often people try to make every character good at everything. When equipping armor, it only shows you the difference in attack or defense. But everything has effects on your other stats. For example, a staff isn't your best attacking weapon, but at higher levels it greatly boosts your magic power, casting speed, and diminishes the chance that casting can be slowed or interrupted! It's nice to always cast when ready instead of being held off by some quick enemy constantly attacking... (They also make quickenings more powerful and more likely to successfully pop a command) Similarly, if you have a ranged weapon user, you can back off the heavy armor and get boosts like higher evade, higher attacking frequency, and passive abilities like being less likely to draw hate.
You have to switch to the stats screen to see the difference. Vaan makes a great tank. Balthier and Basche?? (sp??) make good physical damage dealers, Fran's a great red mage type (support and debuffs), ashe is a great white mage, and pinello is a top notch black mage.
I found those higher marks much easier when you make your characters experts at particular roles instead of just pretty good at everything. Especially since equips dedicate themselves to particular roles. If you make armor primarily used for defense or weapons primarily for power, you'll miss out on a lot of passive abilities (like mages or ranged users drawing less hate, or your tank drawing more with certain weapons) and added stats to other things.
At end game, for example, if everyone has the same equips more-or-less, I betcha your magic and top swinging power won't be as strong as if you dedicate them. Same with cures and casting speed.
Lastly, each action will draw a certain amount of "hate". The character with the most hate is most likely to be attacked by the enemy. Higher amounts of damage raise hate, frequency raises hate, higher levels of curing raises hate (it's better to cast many lower level cure spells than a couple high level cure spells. Save the high level cures for emergencies). "Decoy" trumps all hate levels and should always bee the first gambit for your tank. Certain weapons will generate more hate than others, and armor has similar effects as well.
Imagine how easy your life would be if you can guarantee a character who is hard to hurt is the only one ever attacked, while your red mage constantly makes sure damage heals and healing hurts, haste is on, protect and shell, etc., and a high level damage dealer hacks away unnoticed? And in an emergency, just call in your white mage! Plus you will have 2 more subs waiting idly by in case something happens.
Gotta tinker a bit!
....And people wonder why some of us think FFXIII is dumbed down....
Last edited by Underdog15 on 6/14/2011 11:06:41 AM
WorldEndsWithMe
Monday, June 13, 2011 @ 10:30:25 PM
Jawknee
Monday, June 13, 2011 @ 10:56:10 PM
johnld
Monday, June 13, 2011 @ 11:56:32 PM
well at least my favorite franchise of all time will still remain as great as i expect. i want skyward sword now! although i might have read somewhere, most likely kotaku, that there might not be more console zeldas in the future.
shadowscorpio
Monday, June 13, 2011 @ 11:57:42 PM
Underdog15
Tuesday, June 14, 2011 @ 9:07:24 AM
Eld
Monday, June 13, 2011 @ 10:03:15 PM
Reply
I think in G4 interview, they said towns will "sort of" be there but not in their "usual" form, or something like that. Whatever the heck that means. That is, if I remember correctly. Human memory is a messy business:)
allDFlavors
Monday, June 13, 2011 @ 10:06:55 PM
Reply
WorldEndsWithMe
Monday, June 13, 2011 @ 10:32:57 PM
Reply
These games just aren't really Final Fantasy any more, I really never thought I'd see the day but here we are.
And Square Enix, there's still time to ditch Noel's Hammer Pants!!!!
Jawknee
Monday, June 13, 2011 @ 11:00:55 PM
johnld
Monday, June 13, 2011 @ 11:58:00 PM
Deadcelledo
Tuesday, June 14, 2011 @ 12:42:41 AM
SvenMD
Tuesday, June 14, 2011 @ 10:16:07 AM
Pandacastro
Monday, June 13, 2011 @ 10:33:30 PM
Reply
main_event05
Monday, June 13, 2011 @ 11:07:31 PM
Reply
main_event05
Tuesday, June 14, 2011 @ 1:29:50 AM
Jawknee
Tuesday, June 14, 2011 @ 11:54:24 AM
main_event05
Wednesday, June 15, 2011 @ 12:11:03 PM
shadowscorpio
Tuesday, June 14, 2011 @ 12:02:23 AM
Beamboom
Tuesday, June 14, 2011 @ 2:14:34 AM
karneli lll
Tuesday, June 14, 2011 @ 1:10:11 AM
Reply
Lawless SXE
Tuesday, June 14, 2011 @ 2:21:24 AM
Reply
Sorry... I'm feeling a bit off mentally lately :D
Peace.
shadowscorpio
Tuesday, June 14, 2011 @ 3:07:41 AM
SE, IMHO, has been the most confusing dev this gen. Honestly, I don't know that we aren't going to have a whole slew of complaints when people finally get to playing this for themselves. To tell you the truth, from what I've herad about FFvs13 as an action JRRPG, I'm more excited about that.
Lawless SXE
Tuesday, June 14, 2011 @ 3:12:57 AM
shadowscorpio
Tuesday, June 14, 2011 @ 2:56:31 AM
Reply
There are so many different genres and type of games that SE could've done to cater to the West if that is in fact what they were looking to do but they really should never have altered their formula in the way they did for FF13. I understand that one of the beautiful things about the Final Fantasy franchise is that its always changing and implementing new ideas but that doesn't always mean that every new idea is going to be good. SE should not see themselves as ones who can do no wrong.
Some of the changes, I personally think, were for the better but you know me. I'll cannot give my final analysis until I experience this sequel for myself. I do believe we have all learned to become cautious with Final Fantasy titles as of late. We never had to do that before and I hope Square-Enix understands why that hurts them. I don't that I'm going to purchase this game at full price. Sorry SE. Learn from your mistakes.
Last edited by shadowscorpio on 6/14/2011 2:58:51 AM
Corak
Tuesday, June 14, 2011 @ 5:01:28 AM
Reply
I mostly don't care for the characters - what was always a big part of the games for me.
And how is it that there was no more big love interest for the main characters after X?!
Who could you forget about that?
I mean Snow? rly?! And was there anything in XII at all?
Most Hollywood movies wouldn't get away with that, and to FF it was (for me) part of there core identity!
___________
Tuesday, June 14, 2011 @ 5:23:44 AM
Reply
why do $E do this?
announce a game show nothing, announce a new game show nothing, announce a new game show nothing, announce a new game show nothing, then finally show a short trailer of the first announced game, then announce another 4 games before we ever hear about it again!
who do they think they are, R*?
they remind me of a kid sitting in there room listing everything they want to do.
sometimes you need to learn how to walk before you can run!
Lawless SXE
Tuesday, June 14, 2011 @ 6:01:27 AM
Excelsior1
Tuesday, June 14, 2011 @ 6:43:18 AM
Lawless SXE
Tuesday, June 14, 2011 @ 6:49:37 AM
___________
Tuesday, June 14, 2011 @ 9:39:06 AM
tis why im not looking forward to this, because i just know its going to turn out like another XIII.
me thinks this will be the next DNF, both in ridiculously long development cycle, and utter massive flop!
but will still sell millions because of the brand name alone!
as jeremy from top gear once said see this plate of sick?
utterly worthless!
but if we put a BMW badge on it, 38 pounds.
Oyashiro
Tuesday, June 14, 2011 @ 8:44:13 PM
Reply
When people said they didn't like FFXIII, they didn't mean that you should get to work on a sequel... taking away people and resources that could be used to finish a game people are actually looking forward to.
SE desperately needs to get there priorities in order.
SS4
Thursday, June 16, 2011 @ 10:06:27 AM
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But the problem is the name, the newer FF games arent really FF so instead of trying to milk the franchise they should introduce new IPs.
These latest FF really feels like new IPs anyways so drop the friggin name if you wont make FF like FF should be.
Bottom lines, latest FF are good games but they arent FF games. Lets hope squeenix realize that and gets back on the right track and either make RPGs and call them FF or just drop the name and keep going the direction they are going. Better yet, do both but stop milking the name for non-FF games.











01/10/12
Temjin001
Reply
Monday, June 13, 2011 @ 9:41:42 PM
I just started working on Final Fantasy. Yes, Final Fantasy, as in the first one. The iPhone has the first 3 FF games snazzy'fied. I suspect it'll get the subsequent ones up through VI. It's my aim to have completed all of the core Final Fantasy experiences on the go during the coming months and years.