PS3 Previews: Soul Calibur V Preview

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Soul Calibur V Preview

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Scheduled release date:

Q1 2012

Publisher:

Namco Bandai

Developer:

Project Soul

Number Of Players:

1-2

Genre:

Fighting

Release Date:

January 31, 2012

I don’t like fighting games. I make that clarification in order to lend more weight to the following statement: I’ve always liked Soul Calibur. There’s something about its sparkling visuals, ultra-fluid and accessible gameplay, and fantastic assortment of characters. Therefore, I’m actually excited for Soul Calibur V; it’ll likely be the only fighting game I play next year (no disrespect to the other promising titles, like Street Fighter X Tekken). And now that we’ve had a closer look at SCV at the Tokyo Game Show, it’s definitely time for a preview.

First off, it has been revealed that there will be at least 30 characters on the roster. That’s important because only 13 have been officially announced: Ivy, Voldo, Mitsurugi, Hilde, Maxi, Siegfried, Tira, and Astaroth are returning faces, and Viola, Natsu, Pyrrha, Patroklos, and Z.W.E.I. are newcomers. You can find some screens of all these new characters around the Internet, but check the screenshots here at PSXE to check out Viola; she reminds us of a deadly fortune teller as she wields this mysterious crystal ball. Astaroth has his big ol’ axe, Mitsurugi will return with his samurai sword, and Ivy will bring her unique snake sword into the fray.

As for the gameplay itself, SCV will be about more than draining your opponent’s health bar. Firstly, you have to consider the critical edge and brave edge attacks, which are all-new additions to the franchise. The brave edge techniques use up one-quarter of a four-bar meter and are basically flashier, more damaging versions of a character’s special moves. Most characters will have two specific brave edge attacks, but some will boast three. Critical edge attacks are more powerful; they require half your meter and each fighter has one at his or her disposal. If a critical hits…look out.

But where there’s offense there must be defense, and here’s where the guards and guard impacts play a crucial role. Guard impact requires the use of one bar on your meter, and allows you to gain the advantage if you can parry an opponent’s attack an instant before it hits you. The regular guard doesn’t drain your meter at all but it’s a little more difficult: you hit the guard button the moment you’re actually struck by the oncoming attack. This will result in staggering your foe and allows you to recover faster. Obviously, such mechanics are going to require some practice.

Lastly, I’m a big fan of Namco pushing to keep the flow of the battle intact. If you start guarding too often without going on the offensive, your health bar will start to flash red. This tells you that your guard is about to be broken, so you had best change tactics. Therefore, sitting there for a few minutes, defending everything your opponent tries won’t be a good idea. At the same time, smashing through your enemy’s armor is a great way of gaining the upper hand. You can break your opponent’s armor by finishing off a round with a special attack…again, much practice needed.

Soul Calibur V is slated for a global launch in the first quarter of 2012, and it’s bound to be a technically proficient, highly addictive production. These games always are.

9/15/2011 Ben Dutka

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Comments (18 posts)

Riku994
Thursday, September 15, 2011 @ 9:37:26 PM
Reply

I hope they have Kilik, he's my favorite

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bebestorm
Thursday, September 15, 2011 @ 11:15:45 PM

He's my favorite too.. I keep looking for him in the trailers.

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WorldEndsWithMe
Thursday, September 15, 2011 @ 11:28:58 PM

they have to have Kilik, he's the ultimate online cheater.

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Riku994
Friday, September 16, 2011 @ 6:18:21 PM

How so?

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ZettaiSeigi
Thursday, September 15, 2011 @ 10:03:42 PM
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I wonder if the PS3 version would have another exclusive character. I enjoyed playing as Kratos in Broken Destiny!

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fatelementality
Thursday, September 15, 2011 @ 10:11:52 PM

I vote 4 Batman. Xbox can get Green Lantern & Wii can get f'ed with some crappy offshoot. HAHAHAHAHAHA!!!!! No, but seriously............um, yeah.

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fatelementality
Thursday, September 15, 2011 @ 10:17:53 PM

Spiderman & Green Goblin? Raziel & Kain :) Snake @ Master Cheif? Dante & Dan from Street Figher.....he he. Noob & Reptile. Will & Jada, Benny Hill & Forest Gump, Ted Danson & War Machine!! Chuck Norris & Beavis!!! A Benz from Gran Turismo & a LITTER BOX!!!!!!!

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ZettaiSeigi
Thursday, September 15, 2011 @ 10:20:09 PM

I'm a huge fan of Batman, but I'm not sure if he'll fit in the Soul Calibur universe since he has no actual weapon (he has tons of nifty gadgets though). Still, it'll be interesting to see him there if ever.

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fatelementality
Thursday, September 15, 2011 @ 10:21:17 PM

Skeletor & JCPenny!!!!!!! Aragon & Garfield!!!!!!!!!!! Dave Grohl & a box of Arm & Hammer baking soda!!!!!!!!!!!!!!.............Ok, I'll stop.

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fatelementality
Thursday, September 15, 2011 @ 10:23:31 PM

Gotta remember that 3 had Heihatchi from Tekken. He just had his fist cuffs to protect him. Terrible reach, lotta power though. That's the Dark Knight through & through. They could give Xbox Joker since we got him in AA. I have banned myself from this topic.

Last edited by fatelementality on 9/15/2011 10:29:20 PM

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sonic1899
Friday, September 16, 2011 @ 1:22:44 PM

They said the guest will be the same on both platforms, so you can rule out platform specific characters. They hinted that the character is "very" popular, so try to guess which game character that could be. This is the reason why I think Ezio has a good shot of being included; the last two games he was in were universally acclaimed, sold millions, and he's getting hype from the AC: Revelations.

People seem to forget this, but they added the Star Wars characters because of Force Unleashed, not because of the films. Evidence of that was the promotional trailer of SW:FU in SCIV and the fact starkiller was playable.

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WorldEndsWithMe
Thursday, September 15, 2011 @ 10:51:39 PM
Reply

Looks great, I'm not a fighting fan either but this is a fun series and Ivy is my wife. That said, I'm actually more excited about DOA now.

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johnld
Friday, September 16, 2011 @ 1:38:42 PM

probably because playing doa will take some skill to play unlike marvel vs capcom 3 where a little kid can win a tournament. seriously, marvel versus capcom 3 was noob friendly, fighting game shouldnt be like that. i am looking forward to DOA too since i liked DOA 2 hardcore for ps2. although since fighting games dont have much replay value to me, i'll have to wait till its cheaper.

Last edited by johnld on 9/16/2011 1:39:38 PM

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aaronisbla
Thursday, September 15, 2011 @ 11:49:49 PM
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They finally gave astaroth a chain grab, nice

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fatelementality
Friday, September 16, 2011 @ 6:11:58 AM
Reply

Oh crap, it wasn't 3, it was 2. God I'm old. Just correcting my mistake. Xbox had Spawn (who was awesome), & GC had Link (couldn't tell if he was awesome cuz that controller suuuuuucked) SC3 was a PS2 exclusive, right? Why was that exactly Ben? Just curious.

Last edited by fatelementality on 9/16/2011 6:14:50 AM

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johnld
Friday, September 16, 2011 @ 1:47:27 PM

link was awesome, only guy my brother used. hes as versatile with weapons and techniques as he is in zelda games or smash bros.

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johnld
Friday, September 16, 2011 @ 1:46:09 PM
Reply

as much as i loved soul calibur in the ps2 years, i'm gonna have to pass on this. fighting games this gen dont have much replay value to me. i dont really invite friends over just to play games anymore. back in the ps2 days i can easily gather a bunch of friends to play marvel vs capcom 1, 2, or dragon ball z ultimate battle 22. hell i even brought my ps2 to school everyday.

but now, its all about online and i dont think a game like soul calibur is a good match for online. i mean any type of lag can ruin any fighting game but with soul calibur theres no room for lag at all. it proved that when i tried playing soul calibur 4 online. in its core, soul calibur is a reflex based game compared to other fighters. how the hell do i counter a move when it takes a few seconds from when i saw a move and input a command before my character actually moves.

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Highlander
Saturday, September 17, 2011 @ 3:38:48 PM
Reply

Elitist 'tournament' players opinions aside, no Sophitia = no purchase.

Last edited by Highlander on 9/17/2011 3:39:22 PM

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