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Asura's Wrath Preview

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Scheduled release date:

February 21, 2012





Number Of Players:




I will be very interested to see what the critics think when Asura’s Wrath hits store shelves. That may seem like a strange viewpoint (I’m one of those critics, after all), but this game could be either loved or hated. That being said, I had a blast with the playable demo, which is intensely cinematic, beautifully drawn, and endlessly entertaining. In many ways, I was really surprised with the combined sense of ridiculous power and involving Quick Time Events.

But that’s where we really have to begin: the QTEs. You know what they are; they began in games like Resident Evil 4 and God of War but now they’re everywhere; during a cinematic sequence in which you don’t control the character in question, a button prompt will pop up, and you have to press it in a certain amount of time. This can involve analog movements or the face buttons and there are a lot of them in Asura’s Wrath. So many that some might be displeased.

Thing is, it takes some of the focus away from actual direct control, so it’s not really like Devil May Cry or something like that. There are two episodes to sample in the playable demo and both showcase the main character’s immense power and capability, but also make it plain that complex combos aren’t the order of the day. It’s more about mashing the attack button(s) until you’re given the opportunity to hit a bunch of continuous QTEs during attractive and hectic cinematic sequences.

I really don’t have a problem with it, but I imagine the hardcore action purists could be a touch annoyed. There isn’t anything particularly challenging about the QTEs; you typically have plenty of time and they’re implemented logically. So I don’t think you’ll be spending a huge amount of time memorizing and mastering direct-control combinations, although those simply may have been left out of the demo. The best part is hitting the Burst when it’s available and ending the world.

It’s hard to get an idea of the story, but all you really need to know is that Asura is pissed. He’s always pissed. He’s never not pissed. The gods ticked him off a while ago and ever since then, he’s been all about wreaking vengeance and taking down everyone and everything in his path. The voice acting is mediocre but unfortunately, that seems to be par for the course with Japanese productions these days. However, I’m fairly certain that the writing and plot won’t be huge points of interest.

There’s no doubt that Asura’s Wrath is going to be jam-packed with plenty of crowd-pleasing moments. Everything will just get bigger and bigger and bigger…or maybe it’ll start out huge and remain that way throughout. There’s a lot to like and this could turn out to be an original and awfully invigorating adventure. You should definitely consider a purchase when it arrives on February 21.

1/12/2012 Ben Dutka

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05/10/11 Asura's Wrath Ben Dutka

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Legacy Comment System (6 posts)

Thursday, January 12, 2012 @ 10:14:12 PM

I was meh at the first demo boss fight sooo much QTE, but the second boss was great! and Jesus Christ! I doubt the earth survives at the end of the game xD

It was entertaining.. a good game? I doubt. but sure gonna be my guilty pleasure and really helped on put a smile on myself after how much FFXIII-2 demo depressed me.

Last edited by Oxvial on 1/12/2012 10:16:58 PM

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Sunday, January 15, 2012 @ 6:51:09 PM

Really? I thought the FF Demo was pretty good. Shifting left much quicker, love the random battles, graphics seemed smoother (an thats saying something for a demo) I dont see why if you liked the first one why the second wouldn't hock you.

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Thursday, January 12, 2012 @ 11:49:26 PM

Only I end the world.

That said, there are too many QTEs at least in the demo but what I really enjoyed was it actually played and felt like a Japanese game. This is like an old school NES game translated to this gen.

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Friday, January 13, 2012 @ 8:55:15 AM

I've had it pre-ordered for awhile, now I'm sure. the QTEs are perfect, because seeing all the action and just sitting there is boring. the best part is if you mess up it doesn't force you to do the QTEs you already completed.

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Friday, January 13, 2012 @ 5:04:06 PM

I really enjoyed the demo actually. I am curious to see how the game handles regular gameplay rather than just boss fights which were both epic and fun to me.

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Friday, January 13, 2012 @ 8:59:13 PM

The cinematic storyline reminded me of Dragonball Z which I liked. The targeting battle system is alot like the one in Dirge of Cerebus,which I didn't like. Overall I'm glad to have watched the demo here. I don't know how the game can get anymore epic [he destroyed a planet sized boss] whats next to do after something like that?
some fetch quests?

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