PS3 Previews: LittleBigPlanet Karting Preview

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LittleBigPlanet Karting Preview

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Scheduled release date:

TBA 2012




United Front Games

Number Of Players:




Release Date:

November 6, 2012

Sackboy is just so adorable. And it really won’t matter if he’s jumping around colorful, ingeniously created environments or piloting a highly customizable kart around an entertaining track…he’ll always be good ol’ Sackboy, accessible to all and always prepared to smile. That’s why LittleBigPlanet Karting should put a smile on the faces of many when it releases (hopefully later this year).

As you might expect, there’s going to be a huge amount of freedom when it comes to your own personal design and creative flair. You’ll be able to generate vehicles from scratch using an in-depth set of development tools, and by the way, you can do the same with circuits. Basically, this is ModNation Racers fused with the highly inventive and singular style that is most often associated with LittleBigPlanet. For instance, the pod – the home hub from which you select your destination in the LBP adventures – will be in existence, and here you’ll change your sack dudes and dudettes, fiddle with your kart, and select your track.

You’ll have access to just about every aspect of the game, from tossing a new steering wheel onto your ride to tweaking every minor detail of a track. Plus, we’ll have a variety of different chassis styles from which to choose, and this includes Formula 1-types, motorcycles, tanks, and some truly bizarre options that you’ll have to see to believe… The chassis you select will dictate the racing experience; as you might expect, the bikes are fast and agile while the tanks are slow but extremely durable. So like, Koopa vs. Donkey Kong in Super Mario Kart.

When driving around, the item pick-ups we’ve come to expect from kart racers will be in abundance. We’ll nab both offensive and defensive weapons and skills, which will range from standard missiles (homing…?) and basic shields to more powerful weapons that can get you back in the race. If you’re lagging behind, the chances of you scoring one of these crazy effective weapons are greater, which means it’ll be tough for anyone to run away from the competition. But perhaps one item stands out; it should distinguish this game from any other karting title you may have played.

It’s the grappling hook, which you unleash to swing across gaps and even access new routes and shortcuts. If you remember your PlayStation history, you’ll recall the Jet Moto games, in which the grapple skill was essential for ultimate success; what we see in this new game could be similar, albeit more elaborate. There will also be a drift mechanic to master, so don’t think you’re in for an over-simplified racing game for kids. Just about all the gameplay elements common to arcade racers should be here, along with a few very cool twists.

Lastly, there will be Battle Mode, which doesn’t really focus on racing; rather, it involves you smoking your opponents with a heavy arsenal. It’s a free-for-all where just about anything goes; there will be obstacles to hide behind and a bunch of power-ups to grab. And again, in keeping with the spirit of the entire game, this too will be customizable, in that players will be able to set their own battle parameters. At this rate, it looks like LittleBigPlanet Karting will offer just about everything the arcade/kart racing fan enjoys…with that little extra dash of Sackboy charm.

5/7/2012 Ben Dutka

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New Comment System

Legacy Comment System (9 posts)

Monday, May 07, 2012 @ 10:41:03 PM

Wow, so Sony is not only ripping off SSB, but now they are doing it with mario kart?!

Calm down, I'm joking, this could be a very cool game, lots of customizable goodies from tracks/carts/characters, very cool, I just hope the online isnt laggy, and it's all gravy!

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Monday, May 07, 2012 @ 11:30:37 PM

I'm actually more interested to see the creation tools of this game rather than the fact they are on racing karts and that it is 3D.

What makes LittleBigPlanet a LittleBigPlanet game is the extensive creation tools. I just hope they kept the Logic Tools intact rather than dumbing them down or removing them.

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Tuesday, May 08, 2012 @ 9:14:37 PM

o you fanboys, no sense of humor.

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Thursday, May 10, 2012 @ 1:03:10 PM

uh... wut? fanboys? Doppel didn't say anything fanboyish...

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Tuesday, May 08, 2012 @ 5:03:18 AM

still cant believe they have turned one of the best new IPs out there into a kart racer!
i mean come on how many 2D platformer games like LBP do we have on offer now?
sigh, were never going to get a proper sequel to the original!

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Tuesday, May 08, 2012 @ 10:04:35 AM

Umn...LittleBiGPlanet 2?

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Tuesday, May 08, 2012 @ 11:10:16 AM

no, that was far too focused on using tools and such to do the work for you.
it was like kirbys epic yarn, instead of you doing the platforming yourself your given a vehicle which just takes the fun out of it.

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Tuesday, May 08, 2012 @ 11:24:25 AM

Yeah... I disagree blankline.

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Tuesday, May 08, 2012 @ 4:21:48 PM

Mate, you obviously haven't played LBP2. NOTHING is done for you! You literally can spend weeks making logic for a vehicle. I even had a go trying to make real working gears, but I lost intrest when it didn't work xD

But yeah - no idea what you're talking about when you say the work is done for you.

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