PS3 Previews: The Unfinished Swan Preview

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The Unfinished Swan Preview

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Scheduled release date:

TBA 2012




Giant Sparrow

Number Of Players:




Release Date:

October 23, 2012

In my opinion, we need more games like Flower and Journey, and we need developers other than Thatgamecompany to deliver such experiences. The artistic nature of interactive entertainment definitely needs to expand, and if that requires tossing paint around like Jackson Pollack on a bender, then so be it. Of course, the paint you spray about in The Unfinished Swan will reveal a path, so there’s a method to the madness. And remember, that’s not the only gameplay mechanic involved; there's more beneath the surface...

Developer Giant Sparrow isn’t going for a guided tour. They’re going to let you explore and discover on your own; although this may sound a little obscure and potentially frustrating, it should really put you in touch with the process. You may recall that at the start of Flower, you were greeted with a single flower waving gently in the breeze. What to do…? Well, press a button and find out. At the start of The Unfinished Swan, you will be presented with white nothingness and handholding is most certainly not in the design cards.

You’ll be able to use either the standard controller or the PlayStation Move. After you’ve selected your method of control, you will step into the sneakers of a young boy named Monroe, who one day finds that he is actually in the art he and his mother so adore. You’ll view your strange surroundings from a first-person perspective and at first, you will slap some paint around in an effort to reveal the path and progress. The interesting part is that Monroe doesn’t have arms…how he throws the paint is something of a mystery, but it’s all part of the surreal presentation.

With a storybook plot and some quaint voice performances, this one should be both relaxing and even nostalgic. And when I say nostalgic, I’m not referring to the video game world (you’ve probably never played anything like this before); I’m referring more to your childhood, where rose-tinged memories always reign. For whatever reason, this project reminds me of the many stories I enjoyed as a kid, like “Winnie the Pooh.” There is no surface resemblance, of course, but it’s in the atmosphere, the ambiance, and the intention of the designers to make us feel all…cozy.

But there should also be a significant aura of mystery and awe as well. There will indeed be other gameplay mechanics – you won’t be throwing paint the entire time – but they haven’t announced those mechanics just yet. However, given the first gameplay detail, we have to expect something totally original and innovative. The adventure won’t last much longer than two or three hours but then again, that’s about the length of Journey. And we remember Thatgamecompany boss Jenova Chen’s view on game length, and why more isn’t necessarily better.

The Unfinished Swan will land later this year on the PlayStation Network and although we don’t have a price just yet, we figure it’ll be worth a look at the $14.99 price point. With the potential involved, anything less might be a deal. Stay tuned for more on this highly stylized and unique title.

5/14/2012 Ben Dutka

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New Comment System

Legacy Comment System (13 posts)

Monday, May 14, 2012 @ 9:41:27 PM

After getting Journey and now this....might just be a year of psn games for me.

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Monday, May 14, 2012 @ 9:43:19 PM

Im excited about this game at first I kept hearing it was for move only but Im very happy its not!

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Monday, May 14, 2012 @ 10:30:22 PM

So wait the game is in first person view?

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Monday, May 14, 2012 @ 11:32:44 PM

Lookin' mighty fine :)

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Tuesday, May 15, 2012 @ 2:03:39 AM

Although we lost "ThatGamingcompany" as an exclusive, I'm very happy that Sony has jumped on giving Giant Sparrow a 3 game deal too.

And I hope that it winds up going way beyond that 3 game deal.

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Tuesday, May 15, 2012 @ 5:43:55 AM

nice to see other companies jumping on the artistic wagon.
looks really interesting, lets just hope thats where the similarities with that games company ends.
otherwise sorry guys but your going to have one hell of a hard time selling a 2 hour game!

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Tuesday, May 15, 2012 @ 6:18:13 AM

TGC hasn't said they won't make more exclusives for Sony just that they are looking to bring their games to a wider audience.

I'm really intrigued with the way Sony are going with PSN, this Datura, PJ4am have got me proper excited for exclusive psn games again. I'm glad to see that previous indys are having great success on PSN and it's encouraging more indys to sign on.

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Tuesday, May 15, 2012 @ 9:17:42 AM

I've noticed that the "creative" games, especially for the PS3, always seem to come out on the PSN. Well except for Little Big Planet, but that seems to be the exception. You keep hearing from these big developers that they cant be creative and yet, it seems they only want to be creative on disc or complain. I like the direction that the PSN is going. Kinda like the indie film scene.... every now and then they strike big theaters but mostly at the small film festivals, which to me, is part of their appeal.

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Tuesday, May 15, 2012 @ 1:17:34 PM

I agree with all you said there.

But I think it's easier to be creative with small titles. It's smaller productions. They don't have to entertain for hours upon hours, so they can focus on one idea and explore that. Much like a short story as opposed to a full novel.

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Tuesday, May 15, 2012 @ 1:44:45 PM

Well yeah but what is to stop these "big" developers from doing that ? Maybe let a handful of guys who arent integral to the main game do the work. And if it pays off well now you have a reason to expand it to a bigger game = more money. Just funny with all the talent the "big" studios have it's funny to me when they complain about not being able to take risks or be creative when the platform is there.

Being cynical I just see it as companies with money wanting more money and if it doesnt make a ton of money they dont want it.

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Wednesday, May 16, 2012 @ 12:34:48 AM

I'm not so sure if we *want* the big guys to start doing this.
I like how the market works today. It makes space both for smaller studios and large, full productions. I think it is ideal that the huge companies focus on making what only they can make, while giving room for smaller teams to get a foothold.

It's good for the entire business: Good for recruitment to the larger companies, good for us as consumers and good for new, budding developers.

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Wednesday, May 16, 2012 @ 9:36:27 AM

Dude... I agree. But I was alluding to the complaining by the "big" developers. Totally agree, and part of what makes indie films apealing is that they are indie films. Just like games they present a different non-mainstream perspective.

So we agree on the market and thier places. Now if only we could get the larger developer to shut up about how they cant be inovative because they cant make money.....

Last edited by wackazoa on 5/16/2012 9:37:27 AM

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Tuesday, May 15, 2012 @ 2:46:18 PM

Bet this was the game the participant from The Tester 3 watch secretly in one of the episodes when they visit Santa Monica Studios.

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