PS3 Previews: Lost Planet 3 Preview

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Lost Planet 3 Preview

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Scheduled release date:

Q2 2013

Publisher:

Capcom

Developer:

Spark Unlimited

Number Of Players:

TBA

Genre:

Action

Release Date:

Q2 2013

Let’s be clear: Lost Planet 3 is a prequel and yet, it has a “3” in the title. Don’t get too confused; it’s technically the third installment in the franchise, so the title is – for all intents and purposes – accurate. But fans of the first two games will spot a few significant differences in the new effort by Spark Unlimited. For instance, we’ll spend more time outside our mechs than ever before, and thermal energy is no longer required for survival; it’s the new form of currency. Oh, and big giant crab enemies that look awesome in trailers.

This is a third-person action shooter featuring two distinct mechanics: Standard on-foot combat and mech-based combat, the latter of which should be simple and relatively streamlined (don’t expect the old-fashioned clunky awkwardness). But as I just said, those familiar with the first couple of games may be surprised to learn that we’ll be spending a fair amount of time away from our mech. And because the main character, Jim, is far more vulnerable when on foot, this should add a fair amount of intensity and urgency to the gameplay.

As for the world we’ll be exploring, it’s big but it’s not exactly a sandbox style. You can jump in and out of your mech whenever you choose (provided it’s available, of course), and a fast-travel feature will allow you to quickly cover long distances. Then there’s the thermal energy, which used to be needed for healing and powering up your weapons. But in this prequel, thermal energy is basically money. You earn it by killing the Akrid enemies that infest the dangerous landscape, and you can even harvest the good stuff by planting thermal posts.

Those posts collect energy in real time, so you can return later to gather; obviously, the longer you wait, the more thermal energy you’ll receive. But there’s a catch— The Akrid are attracted to heat, so the longer you stick around gathering, the more Akrid are going to be swarming to your position. That could be either frustrating or entertaining, depending on just how difficult it’ll be to fight off the Akrid while we get our energy. The rewards should be great, though, because Akrid drop thermal energy, too, so collection points could yield huge draws.

The most appealing part of the entire adventure might center on the survival element. When on foot, you won’t have a huge amount of ammunition, nor will you have the strength to handle every foe you face. You might have to be clever and there’s no doubt you’ll have to be resourceful; it’ll be a matter of managing both your inventory and your surroundings in order to emerge victorious. To me, that sounds more entertaining than the mech segments, which are bound to be more about fast action and flashy combat. The mix of the two combat styles should be very cool.

We won’t see Lost Planet 3 until spring, but we’re hoping Capcom and Spark Unlimited can deliver an invigorating sci-fi action title that keeps us interested throughout. Just get the pacing and control right, and we should have plenty of fun.

6/28/2012 Ben Dutka

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Comments (10 posts)

WorldEndsWithMe
Thursday, June 28, 2012 @ 10:13:28 PM
Reply

I dunno man, I have yet to hear much good about the last 2.

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Beamboom
Friday, June 29, 2012 @ 3:17:55 AM

Allow me then :)

Two coop buddies and I played LP2 (it supports up to 4 players playing the campaign in coop) and I'd say we had a good time up until we got stuck. We played for hours and hours on that bloody map, but could not get past a certain point.

But up until then it was a pretty decent, middle-of-the-road shooter. Nothing spectacular mind you, and I'm not entirely sure I'd bother playing it solo, but I've seen lots, lots worse than this. The graphics were at times borderline impressive, real atmospheric. Controls were like they should be. Traditional shooter gameplay, not more but not less either. Some of the bosses are pretty darn cool, a definitive highlight.

The gameplay is so linear that even someone with an attention span of a goldfish are able to follow. One of my buddies are like that, he's *impossible* to play with in an open world game like Dead Island, he's drifting off in a different direction than the rest of us *constantly*. He were great in LP2 though.

if you are looking for a plain, straightforward shooter it's worth picking up from the bottom of the bargain bins, *especially* for the coop.


Last edited by Beamboom on 6/29/2012 3:29:53 AM

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WorldEndsWithMe
Friday, June 29, 2012 @ 9:40:21 AM

I'll check it out if I get hard up, don't think I could get anyone I know to buy it though. Dead Island is so fun with co-op (aside from the network problems) I love climbing into a car with buddies and rippin through zombs.

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Beamboom
Friday, June 29, 2012 @ 11:36:56 AM

You know, I became real happy when I heard you had a buddy to coop Dead Island with!

I wish for all gamers to get the chance to experience good, campaign based coop play with friends. It really is a unique kind of fun. And once you got a regular "crew" together to play with you really do pay particular attention to every new game that support coop play.

Speaking of coop shooters though: FEAR 3 is a better game than LP2.

Last edited by Beamboom on 6/29/2012 11:40:00 AM

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LimitedVertigo
Thursday, June 28, 2012 @ 10:45:19 PM
Reply

I enjoyed the first one (played it on Xbox), but I was turned off by the demo for the 2nd game.

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BikerSaint
Friday, June 29, 2012 @ 1:47:59 AM
Reply

Hey LV,
You ever play either of the 2 older Xbox "Steel Battalion" games(not the newest Kinect controlled crap game now)

If not, the 1st game was $300 at launch, but that's because it came bundled with a humungus 3foot long, 140 button, left & right joysticks, in a wrap-around cockpit styled controller set-up, with a separate foot pedals attachment, all which I have, LOL.

Start up was cool as hell, you had to hit the buttons & switches in just the right sequences to even get your mech to even power up.
Has a hell of a learning curve to it too.

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___________
Friday, June 29, 2012 @ 8:09:06 AM
Reply

really confused about this.
someone must of snuck in at night and switched the source code of dead space 3 to this, and this to dead space 3!
honestly this looks more like a horror game than what freaking dead space does!
hell this looks more like a horror game than what freaking resident evil 6 does!

i dont get crapcom i really dont!
we cant do horror in RE because we think no one will buy it.
but we can do horror in LP3 because we think no one will buy it.
what the &^%$!?
eh, whatever.

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WorldEndsWithMe
Friday, June 29, 2012 @ 9:45:08 AM

This looks like horror to you?

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___________
Friday, June 29, 2012 @ 12:03:04 PM

a little bit of the trailers show a bit of it.
the part where hes running down the dark tunnel trying to escape before he can get to his mech.
certainly looks more horror than dead space 3 and resident evil 6!

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Teddie9
Friday, June 29, 2012 @ 8:51:17 AM
Reply

I traded in the first one awhile ago and opted out on the 2nd. This would have to be pretty damn good to pull me over.

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