PS3 Previews: Borderlands 2 Preview

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Borderlands 2 Preview

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Scheduled release date:

September 12, 2012

Publisher:

2K Games

Developer:

Gearbox Software

Number Of Players:

1-4

Genre:

FPS/RPG

Release Date:

September 18, 2012

Here’s what you typically want from sequels, especially in the shooter genre: Bigger, better, flashier, and in this case, “96.5% more Wub Wub.” Admittedly, I wasn’t overly impressed with Borderlands, but based on everything I’ve seen and heard concerning the sequel, I have to say…Gearbox is doing just about everything right this time around. Or so it seems, at least. With a longer and more robust campaign, more challenging and more dynamic enemies, more character classes, a more sophisticated combat mechanic…it’s just more, more, more!

Perhaps one of the most attractive upgrades involves the overhauling of the enemy AI. The creatures are going to exhibit different attack patterns and you’ll have to constantly adapt and assimilate to emerge victorious. Plus, with the gigantic arsenal and inventory you may have at your disposal, you’ll be looking at one of the deepest and most fulfilling shooter experiences yet. To add even more fun, just bring in a friend or two and see if you can nail down a few all-important phaselocks. Only the Siren has this skill; it holds a foe in midair so you can happily and calmly annihilate it.

That’s just one example of the many class-specific abilities that will be on display in this highly anticipated sequel. You’ll earn those skills and upgrades by leveling up and gathering skill points; the recognizable skill trees will allow you to customize your character’s development. You can either focus on a few powerful abilities or you can be more of a jack-of-all-trades. Me, I like the idea of specializing so if I was a Siren, I’d take that phaselock skill and keep upgrading it until it also adds an explosion, refills my health, and even revives a friend. Of course, various missions and enemies will require some experimentation and there’s nothing wrong with that.

But maybe you’re not into the Siren idea. Maybe you want something that sits on the other side of the spectrum…perhaps the Gunzerker is more your speed. He takes a ton of damage and inflicts even more, so his skills will unsurprisingly focus on amping up his straight-up combat power. Wanna dual-wield? Did you know you could have a rocket launcher in one hand and a machine gun in the other? Is that just completely insane? And the more he dual-wields, the more he’ll be vulnerable, so keep his health high and boost his reload speed. Just a few obvious suggestions.

Oh, and there are more guns. The 87 bazillion guns from the original just got “bazilliondier.” If you’re familiar with the first game, you know why: There are essentially a limitless variety of weapons because even the same type of gun can have a different magazine size, firing rate, and reload speed. My only problem with this advertising is that I found the vast majority of those “87 bazillion” guns in the first title to be virtually useless. I get the philosophy behind it, but it just irked me. However, I will never be guilty of knocking weapon variety in a shooter. Not ever.

Gearbox is promising a much longer and deeper campaign as well, which is definitely the primary reason to be excited (at least as far as I’m concerned). I know the majority will want to have tons o’ multiplayer fun with this, and that’s understandable. And the way things are shaping up, Borderlands 2 will dominate your gaming schedule for a loooong time if you get sucked in. …you will, won’t you?

7/3/2012 Ben Dutka

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Comments (10 posts)

Condemnedsoul23
Tuesday, July 03, 2012 @ 9:54:14 PM
Reply

Already preordered.

Agree with this comment 4 up, 0 down Disagree with this comment

bigrailer19
Wednesday, July 04, 2012 @ 12:48:33 AM
Reply

I'll get sucked in. I still play Borderlands. It's one of my favorite games and one of my favorite new ip's this gen. It tends to get lost considering the fall lineup but it's definitely one of my most anticipated.

Agree with this comment 3 up, 0 down Disagree with this comment

Beamboom
Wednesday, July 04, 2012 @ 12:56:43 AM
Reply

The cathedral of cooperative FPS gameplay.

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Russell Burrows
Wednesday, July 04, 2012 @ 3:22:41 AM
Reply

Good game....wait Borderlands was an excellent! game and its good to hear about improvements but I am too busy playing Dust 514 Beta.
And time for a nap since the Dust 514 servers will be open in a few hours this Wednesday.

Agree with this comment 1 up, 1 down Disagree with this comment

___________
Wednesday, July 04, 2012 @ 6:18:50 AM
Reply

really interested to see how much they have changed with this!
i really wanted to get into the original but couldent simply because 1 it corrupted 4 of my save files and i could not be bothered starting all over again a 5th time!
and lastly because of the infinite spawning enemies were so bloody annoying!
i hope they have fixed that, and the repetitive nature of the game.
kinda reminded me of dead island, its just one giant fetch quest!

Agree with this comment 0 up, 1 down Disagree with this comment

Beamboom
Wednesday, July 04, 2012 @ 7:32:37 AM

I can guarantee that the mobs will still respawn, it's only natural in this kind of game. How dull would i have been if there were a fixed number of mobs.
I do hope they've tweaked it a bit though, the respawn timer were a bit too short.

Agree with this comment 1 up, 0 down Disagree with this comment

___________
Wednesday, July 04, 2012 @ 11:31:02 AM

it would not be boring.
all they have to do is let the player do the dam objective for a few moments!
it was so frustrating searching crates and whatever for equipment you need to complete the objective, but you cant because if you do enemies attack and kill you.
you cant do both, so do you want me to complete the objective or do you want me killing every single thing that moves?
cant do both!
why cant they just have triggers so every time you get to a area where a objective item is have x number of enemies spawn than once their dead leave the player alone to complete the objective!
either that or make the player invincible while searching boxes so even if enemies attack you it does not matter.

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SvenMD
Wednesday, July 04, 2012 @ 8:29:38 AM
Reply

Borderlands was a diamond in the rough for sure. People weren't sure when the game took a design overhaul with the cell-shading, but it worked out perfectly. I ended up d/l'ing this from the PSN one day and it quickly became one of my favorite games.

I agree about 95% of the guns though - they are useless. I got a 4x burning SMG at about level 18 and I've used it all the way up to level 50 enemies - still havent found anything to completely annihilate enemies like that gun.

Can't wait for the 2nd game.

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WorldEndsWithMe
Wednesday, July 04, 2012 @ 9:20:27 AM
Reply

First one never grabbed me but I hope it's a moneymaker for Gearbox.

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KaneKaos
Monday, July 09, 2012 @ 3:21:10 AM
Reply

Oh I've been ready since they announced it. I've got the doomsday song on my iPod and I'm counting down the days.

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