Metal Gear Rising: Revengeance Preview
Although “Metal Gear” is in the title, the “Solid” is missing. Hence, it should be relatively clear that Metal Gear Rising: Revengeance is not an installment in the esteemed stealth/action franchise, as Kojima Productions clarified earlier, saying— “Rising is not a proper sequel in the MGS universe.” And instead of the legendary Solid Snake as the protagonist, we’ve got that supremely capable and totally bad-ass ninja, Raiden. This slam-bang, super fast-paced, over-the-top action extravaganza doesn’t utilize stealth in any capacity.
In fact, just the opposite. But first, the story behind the game’s development is as follows— Kojima and Co. started working on it some years ago and at the time, it was a blend of action and stealth, with a big emphasis on the storyline. But the team just couldn’t find a way to finish the project and it was subsequently shelved. A little later, they tapped developer Platinum Games (Bayonetta, Vanquish) to finish the project. The end result will be a blend of Kojima and Platinum; the former handled the story and character development while the latter implemented the gameplay.
So now, we’ve got a game where the cut-scenes aren’t as long, the plot probably won’t be as complex and intricate, and the focus will be squarely on slicin’ and dicin’. In fact, most of the game’s story will be told through codec conversations, which can be listened to in real-time as you keep playing, so there will be rare interruptions in the flow of action. Action aficionados probably won’t find anything wrong with that. And based on what we’ve seen of the gameplay thus far, Platinum appears to be on the right track. The coolest part is Raiden’s ability to slow down time and target specific parts of his foe; when time resumes, he hacks ‘em into precise pieces in a blur of motion.
That oughta be fun. Plus, we’re hearing about some pretty fantastic boss fights (one of which you can see here). During a recent interview, Platinum director Keiji Saito said they ditched the bosses Kojima’s team wanted to use, saying they just didn’t gel with the all-out action style. That means Platinum designed their own boss encounters and based on their previous two projects, one should expect some completely insane boss fights. Raiden’s excellent abilities should allow him to deal with just about anything, even foes that are like a hundred times his size. Like I said, this is going to be quite the extravaganza.
Gamers should expect a polished, high-tech sci-fi action game with very high production values and a significant challenge. This prediction is based on my experience with Bayonetta and Vanquish and all the available information and media for Revengeance. If you’re looking for something more in line with the MGS style, wait for Metal Gear Solid: Ground Zeroes. If you want a title that quickens the pulse, causes the palms to sweat, and grants you a combined sense of urgency and consistent satisfaction, you gotta give this one a shot. Metal Gear Rising is scheduled to slice into a great many hearts on February 19, 2013.
12/22/2012 Ben Dutka