PS3 Previews: Metal Gear Rising: Revengeance Preview

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Metal Gear Rising: Revengeance Preview

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Scheduled release date:

February 19, 2013

Publisher:

Konami

Developer:

Kojima Productions, Platinum Games

Number Of Players:

1

Genre:

Action

Release Date:

February 19, 2013

Although “Metal Gear” is in the title, the “Solid” is missing. Hence, it should be relatively clear that Metal Gear Rising: Revengeance is not an installment in the esteemed stealth/action franchise, as Kojima Productions clarified earlier, saying— “Rising is not a proper sequel in the MGS universe.” And instead of the legendary Solid Snake as the protagonist, we’ve got that supremely capable and totally bad-ass ninja, Raiden. This slam-bang, super fast-paced, over-the-top action extravaganza doesn’t utilize stealth in any capacity.

In fact, just the opposite. But first, the story behind the game’s development is as follows— Kojima and Co. started working on it some years ago and at the time, it was a blend of action and stealth, with a big emphasis on the storyline. But the team just couldn’t find a way to finish the project and it was subsequently shelved. A little later, they tapped developer Platinum Games (Bayonetta, Vanquish) to finish the project. The end result will be a blend of Kojima and Platinum; the former handled the story and character development while the latter implemented the gameplay.

So now, we’ve got a game where the cut-scenes aren’t as long, the plot probably won’t be as complex and intricate, and the focus will be squarely on slicin’ and dicin’. In fact, most of the game’s story will be told through codec conversations, which can be listened to in real-time as you keep playing, so there will be rare interruptions in the flow of action. Action aficionados probably won’t find anything wrong with that. And based on what we’ve seen of the gameplay thus far, Platinum appears to be on the right track. The coolest part is Raiden’s ability to slow down time and target specific parts of his foe; when time resumes, he hacks ‘em into precise pieces in a blur of motion.

That oughta be fun. Plus, we’re hearing about some pretty fantastic boss fights (one of which you can see here). During a recent interview, Platinum director Keiji Saito said they ditched the bosses Kojima’s team wanted to use, saying they just didn’t gel with the all-out action style. That means Platinum designed their own boss encounters and based on their previous two projects, one should expect some completely insane boss fights. Raiden’s excellent abilities should allow him to deal with just about anything, even foes that are like a hundred times his size. Like I said, this is going to be quite the extravaganza.

Gamers should expect a polished, high-tech sci-fi action game with very high production values and a significant challenge. This prediction is based on my experience with Bayonetta and Vanquish and all the available information and media for Revengeance. If you’re looking for something more in line with the MGS style, wait for Metal Gear Solid: Ground Zeroes. If you want a title that quickens the pulse, causes the palms to sweat, and grants you a combined sense of urgency and consistent satisfaction, you gotta give this one a shot. Metal Gear Rising is scheduled to slice into a great many hearts on February 19, 2013.

12/22/2012 Ben Dutka

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Comments (16 posts)

WorldEndsWithMe
Saturday, December 22, 2012 @ 7:35:07 PM
Reply

Yeah with Platinum in charge there isn't going to be much story to speak of. I hope there's a watermelon slicing game though.

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GuyverLT
Saturday, December 22, 2012 @ 8:15:01 PM

To be fair Kojima Pro is still working on the story

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Oxvial
Saturday, December 22, 2012 @ 8:33:09 PM

Hey World read the article properly. They are not in charge of the history but Kojima.

And lets be honest all of you people want cut scenes as long MGS4 with Raiden being the focus of the plot? it worked with Snake but no thanks I'm not big fan of Raiden so I'm okay with shorter cut-scenes/codec conversations.

Last edited by Oxvial on 12/22/2012 8:33:39 PM

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WorldEndsWithMe
Saturday, December 22, 2012 @ 10:12:57 PM

You're going to be disappointed, it doesn't matter who is working on it. Learning the bulk of it from codec messages isn't great storytelling.

"So now, we’ve got a game where the cut-scenes aren’t as long, the plot probably won’t be as complex and intricate, and the focus will be squarely on slicin’ and dicin’. In fact, most of the game’s story will be told through codec conversations, which can be listened to in real-time as you keep playing, so there will be rare interruptions in the flow of action. "

Last edited by WorldEndsWithMe on 12/22/2012 10:16:19 PM

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Oxvial
Sunday, December 23, 2012 @ 12:42:18 AM

''You're going to be disappointed, it doesn't matter who is working on it.'' Well it would be the first time Kojima disappoints me.

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Fox hounder
Sunday, December 23, 2012 @ 8:48:42 AM

Well, the codec conversations happen in real time, but during those conversations all you can do is walk slowly, you can't run, jump or attack. So really it does interrupt the flow of gameplay, because you can't skip them like in other MGS games.

As far as the cutscenes not being as long as MGS4's (8 hours), well neither are MGS1, MGS3 or PW, those all fall in at about 3 hours. I don't think anybody would say MGS1 or 3 has any less of a story focus because its cutscenes don't equal out to 8 hours.
I expect MGR to have around 3 hours as well. The opening cutscene on the demo was at least 5 or 6 minutes long, and its not even the first cutscene of the game.

My only complainant about MGR as a Metal Gear fan is that the codec conversations are pretty much scripted moments, which means every time i play the game i'll be forced to endure the story, no skipping.

To me scripted moments are far worse than long cutscenes, because i can skip cutscenes, but i can't skip scripted moments .

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Ben Dutka PSXE [Administrator]
Sunday, December 23, 2012 @ 11:12:35 AM

Oxvial: Kojima Productions did handle the script and that is supposedly intact, but Platinum cut down on the length of the cut-scenes and by telling the story mostly through codec conversations, they've significantly shifted the focus.

I can also guarantee that these changes affected the complexity of the script, which is fine, as it wouldn't make much sense in an action game, anyway. But to think Revengeance will have anything like the stories we've seen in MGS titles is probably erroneous...you should maybe hedge your bets a little.

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Oxvial
Sunday, December 23, 2012 @ 4:24:01 PM

''But to think Revengeance will have anything like the stories we've seen in MGS titles is probably erroneous''

I never thought that, but if the script comes from Kojima sure the quality of the plot gonna be good. I never had problem with the codec convos in fact sometimes I prefer that to cut-scenes, now I don't like they couldn't be skipped like Fox Hounder said, hope they change that.

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Fox hounder
Sunday, December 23, 2012 @ 5:17:56 PM

@Oxvial
Yeah, hopefully that aspect of the demo will be changed in the final product.

Eveything else in the demo was great, and far exceeded my expectations. The gameplay is ultra addictive, especially the precision cutting (so many ways to cut the enemy).

Something i also found to be really cool was the optional codec conversations (were you call the members of your support team), many references to MGS2 & MGS4. You can also save the game via codec just like the old MGS games.

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Oxvial
Sunday, December 23, 2012 @ 5:41:04 PM

So you buy the ZoE Collection? every time I save fome money for it some stuff happens xD, some dude told me it was awesome but the demo occasionally freeze on his PS3, the same happened to you?

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Fox hounder
Sunday, December 23, 2012 @ 7:49:38 PM

No problems on mine, and i've played though it at least 5 times. Might be a difference in PS3 model, i use the model 2 (the first slim).

Anyway, i highly recommend the Z.O.E HD collection, very good games, and that's coming from someone who didn't play them when they were originally released :)

Last edited by Fox hounder on 12/23/2012 7:56:39 PM

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___________
Sunday, December 23, 2012 @ 2:27:04 AM
Reply

really iffy about this.
on one hand it was looking SO unique, awesome, different, cool, brilliant!
but then it went down the drain, and PD picked it up so on the other hand its either this or nothing.
PD have not been my favorite developer lately, in fact probably my LEASE favorite!
but im still interested to see how it turns out, alas the slicing feature does look really cool!
i just hope its as readily available and free as it looked in the early demos.
one to wait for reviews on, then maybe look once it hits the bargain bin.
especially when its coming out around so many other games which will be 1000000000 times better!
really hope this gets a sequel, but this time leave it in the hands of the pros!

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Oxvial
Sunday, December 23, 2012 @ 10:38:01 AM

''in fact probably my LEASE favorite!'' coming from you that's actually a good thing x3

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Beamboom
Sunday, December 23, 2012 @ 10:36:05 AM
Reply

Hehe - what's with the freezing of the speed every time the protagonist hits something? We saw the exact same effect in that Lightening/Final Fantasy trailer too!

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Oxvial
Sunday, December 23, 2012 @ 10:39:19 AM

FFXIII gonna do all the genres in the end, I expect FFXIII-4 to be a fighting game.

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berserk
Wednesday, December 26, 2012 @ 8:07:43 PM

The reason is simple , it is so we can slice them up any way we want . Beside , it s not ALL the time , i guess there will be some kind of bar to fill to do so .

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