PS3 Previews: Ninja Gaiden 3: Razor's Edge Preview

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Ninja Gaiden 3: Razor's Edge Preview

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Scheduled release date:

April 2, 2013

Publisher:

Tecmo Koei

Developer:

Team Ninja

Number Of Players:

1-8

Genre:

Action

Release Date:

April 2, 2013

If you’re looking for a challenge and you love fast-paced action, you’re a gamer who typically turns to Ninja Gaiden. But let’s say you don’t own a Wii U, and you were disappointed to learn that the new, more brutal edition of Ninja Gaiden 3 – known as Razor’s Edge – would only be available on Nintendo’s new platform. Ah, but don’t despair: Tecmo Koei has announced that the game will be ported to the PlayStation 3 and Xbox 360 and will arrive on April 2. It will also be available as a physical disc and in digital format.

This new iteration will feature a bunch of improvements, including fresh playable characters (Dead or Alive fans should pay attention), a revamped battle mechanic, a new gameplay mode and an expanded online presence. Furthermore, all previously released downloadable content for NG3 will be included as well, and as for the multiplayer component, we’ll be able to participate in clan battles that support up to eight players. We’ll even get five new stages, so there’s plenty of incentive to be interested in this repackaging. Just remember that this will present a much stiffer challenge…

Ryu Hayabusa returns to slice his way through more throngs of oncoming adversaries, and there should be plenty of visceral imagery, too. Not only has Team Ninja overhauled the combat system (to some extent), they’ve also created harder-hitting enemies and a slightly more fragile hero. Boss fights have been amped up and your foes will be more challenging than ever. I just hope they didn’t go overboard; I appreciate a decent challenge every now and then, but there have been times in this franchise when I questioned the balance. It just seems that Ryu isn’t a big enough bad-ass and that he’s always outmatched. Obviously, though, the action fanatics might embrace this idea with masochistic gusto.

Anyway, as I understand it, the story will be basically the same as it was in NGIII, but there is the addition of two new chapters that feature Ayane, the purple-haired ninja from DoA. She had her own segments in Ninja Gaiden Sigma 2 as well, and here she’ll have dual blades and all sorts of agility at her disposal. It’ll probably be nice to utilize a different character, just because it’ll give us a fresh perspective and feel. You may have also spotted a few other fighters in the screenshots; there’s Kasumi, for example, who I’ve always thought would make for a fine ninja or assassin. The only question is whether or not the controls are tight for all playable characters.

The game didn’t receive very high marks when it launched on the Wii U, but at least Razor’s Edge fared better than the original NGIII, which many critics (including me) didn’t like. I just wish we wouldn’t have the major camera issues, the questionable QTEs, and the poor voice performances. I’m afraid all of that will be in Razor’s Edge but at least the difficulty will be ramped up, so it’ll feel more like Ninja Gaiden. If you passed on NGIII, I may not be able to convince you to try this new effort but hey, at least you know what to expect now. So my job is done. ;)

2/13/2013 Ben Dutka

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Comments (12 posts)

Temjin001
Wednesday, February 13, 2013 @ 11:14:04 PM
Reply

I'll most definitely get this. I hope Tecmo sees fit that it shouldn't be a full priced offering. I'm one of the people who purchased all of NG3's DLC so a number of Razor's Edge's perks are something I already have access to. Also considering that Team Ninja is well aware of how unsettling NG3 was, this seems to be more of a way to help fix some of went wrong with NG3, rather than a full on overhaul. If I remember right, NG Black priced at 40 or 30 new. NGS was a first time PS game so it's full price made sense, just as NGS2 did.

I hope some enemies get overhauled. One of the major downsides of NG3 was it's really bad art direction. The enemies and stages could look very bland, including some bosses. The game needs a serious shot of stylistic flair for some of those mundane things.
The camera was worse in NG3 than prior games, with NGS2's camera being nearly perfect, save it be those rare tight corners that occasionally presented problems.

In the end, I don't expect NG3: RE to restore itself as a worthy sequel but I do think it'll help make the train wreck a little less ugly. I'm game.



Last edited by Temjin001 on 2/13/2013 11:15:36 PM

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JuicyShinobi
Thursday, February 14, 2013 @ 6:10:17 AM

I think it's confirmed that the game's price will not be the full retail price ($60).

Scroll down to the comments

http://blog.eu.playstation.com/2013/02/07/ninja-gaiden-3-razors-edge-coming-soon-to-playstation-3/

This is the EU website but I think it will apply to the US too since, in my opinion, it wouldn't be fair if only EU got lowered price lol.

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Knightzane
Wednesday, February 13, 2013 @ 11:45:01 PM
Reply

The title made me laugh because of how over sexed the ladies are in this.

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Temjin001
Wednesday, February 13, 2013 @ 11:54:55 PM
Reply

Another NG thing I wanted to share. NG is the epitome of 'working smarter, not harder' when it comes to most games I've played.
I agree the idea of masochism can be applied to it's hardest difficulty, just as most games of this type that have harder difficulties. That is, no matter how much experience you have, you should expect to die, and die a lot, with good luck being what is hoped for most.

But the number of times you die for initiates on normal difficulty needs to be thought of as a learning curve. This learning curve will no doubt present itself to anyone 'first' entering the franchise and is coming to grips with it's play system. It's much like a fighting game in this regard. Don't expect to win many fights as a first time franchise player, but overtime, as you learn the system you'll reap the rewards, where the deeper the system goes the more appreciable the game play becomes. With that there'll be a whole lot less dieing and a lot more tactical, enjoyable encounters.

I remember dieing often in the original NG, but after having played much NG and then first entered NG2, NG2 did not feel all that hard. In fact, I felt right at home, modifying my play for it's game play changes.

I'm not kidding when I say any NG on it's normal difficulty is a breeze in the hands of someone who has studied the game play system. It is absolutely possible to finish the game without dieing and maintaining nearly full control over encounters all of the time.
I suppose there are those who just don't want to think and want to mash, applying mild levels of thought. NG isn't that game. It makes no concessions for those gamers, other than it's 'hero' or 'ninja dog' modes.

This may be pretty obvious to many, I know. But the first thing I think when someone claims NG was sooOOOoo hard, isn't 'well, they're right.' Instead, I think they just never learned the game so of course it seems hard.




Last edited by Temjin001 on 2/13/2013 11:55:23 PM

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Ben Dutka PSXE [Administrator]
Thursday, February 14, 2013 @ 12:21:29 AM

Uh...Temjin, you are aware that some people who say NG is hard are just people who aren't very good at action games, right? A learning curve changes drastically depending on a person's ability. :)

Like me, I need more practice. I'll get it eventually but people who play those games all the time will learn it much faster. Hence, it's more masochistic for me.

Last edited by Ben Dutka PSXE on 2/14/2013 12:22:00 AM

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Temjin001
Thursday, February 14, 2013 @ 12:45:24 AM

sigh, yah, if only more people liked the games the way and how I liked them. NG and VF and DOA and Batman would get goty all of the time and Double Dragon NEON would've had Journey topped for most downloaded download game last year =p

Oh well. I can only dream.

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xenris
Thursday, February 14, 2013 @ 10:54:22 AM

I kind of feel the same way about Dark/Demon Souls. Really once you learn the rules the games are not hard. The difficulty comes from learning the rules and keeping your emotions out of it. Taking a neutral stance on your deaths and realizing you died no big deal, or you died and you did something wrong. You then brainstorm those events and figure out the rules, the dos the don'ts.

I think a mentality a lot of people have with games is that when they die they "shouldn't" have died, because they have a gun or a sword or what have you. Or they think that the game is out to get them in some way or it isn't fair.

A better mind set is realizing games are built off of rules, and patterns and that those things are designed to be overcome in certain ways. Whether it is through better twitch skills, or enemy pattern recognition and the players response to that.

I put every game on the hardest mode I can because I like trying to figure out how to overcome it. I mean if you bought a game popped it in and it said you win...well where would the fun be right? I feel that a lot of games are too easy now so that more people can play them which is fine, but I just don't see the point. Might as well watch tv or a movie if its not going to challenge your gamer skills :P

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Temjin001
Thursday, February 14, 2013 @ 12:01:48 PM

yah, xenris, by brother, a huge Souls fan, echoed a similar sentiment. It's only as hard as you are ignorant to the game play system.
Honestly, I love the idea of games that are GAME PLAY first over cinematics and hand holding set-piece fluff. I want a game to expect me to think about my actions. I want a game to expect me to suffer consequences for sucking. A game that lets me fall into a hole and won't force-cling me to a ledge. But seeing that the majority of big selling games need to be really approachable by the masses, the masses who'd rather invest minimal input with maximum stimuli returned, the real treasures (gamers games), the so-called niche games, will always be where my heart lies. Fighters, RTS, games like NG and the Souls series get more respect from myself than all others. They're game play first and they aren't there to entertain the idle minded.

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xenris
Friday, February 15, 2013 @ 10:16:23 AM

Amen brother :)

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JDC80
Thursday, February 14, 2013 @ 1:16:35 AM
Reply

I never understood why they tone down(for NG standards)things down i.e. hacking off limbs or slicing guys in half. Since I already have Ninja Gaiden 3 I'm just going to rent Razor's edge this summer just to slice those British bastards apart especially the one that keeps saying killing is his business.

Quick question: Do you get the same three weapons or did they add more to use?

Last edited by JDC80 on 2/14/2013 1:22:44 AM

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___________
Thursday, February 14, 2013 @ 5:55:31 AM
Reply

so, ninty when will we be getting this?
cant f*cking believe it was released in EU mid jan and we STILL have NO date!
wouldent be surprised if it ends up releasing after the ps3 and 360 version.
god ninty have botched the wiius launch, BIG TIME!
half the exclusives are now multiplatform, and a quarter are not even released here!
brilliant!
christ, $ony is turning into nintendo, and nintendo are turning into $ony!
shudder.

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Teddie9
Thursday, February 14, 2013 @ 3:35:24 PM
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I can't see it somehow being as good as the first 2 again...

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