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Dying Light Preview

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Scheduled release date:

TBA 2014

Okay, so zombies aren’t exactly fresh. When you hear about a game that prominently features zombies, “innovation” probably isn’t the first word that leaps to mind. But consider this— take the free-running mechanics of Mirror’s Edge and combine it with a post-apocalyptic world that is reminiscent of The Last Of Us. …are you interested now? Techland’s Dying Light is ambitious in a number of ways, including the inclusion of a day/night feature that directly impacts the gameplay. Provided the control mechanics are solid, this one could be a blast.

During the day, you will have to scavenge for valuable supplies. Explore your rotting, destroyed environment in a desperate effort to find items that will help you survive. If you’re not successful, you could be facing your imminent demise when the sun sets. That’s when the baddies come out to play and you really need to be armed and fully prepared to face them. Whether it’s a sledgehammer or a machete, you need something to defend yourself because these zombies are immensely aggressive and even cunning. You will also have to use some strategy, because there will be very distinct types of the walking undead.

And when you do opt to go toe-to-toe, you have to be careful. You’re definitely human and not a superhero; hence, when you’re swinging wildly away, your stamina will decrease. When you’re out of stamina, you can’t swing whatever you’re carrying and that leads to a very unfortunate situation. At that point, you might just have to run and clearly, this is where the free-running mechanic comes into play. Run, jump and slide your way to safety! Or, if you’re feeling brave, you can attack zombies with swift punches and kicks. You may have to do this quite often because firearms and ammo will be scarce, and you’ll want to conserve.

You will have the advantage of a safe house, which you can retreat to at any time. So, if you’re out of ammo, your stamina is low, and you’ve alerted lots of zombies to your presence, it’s time to get back to safety. The cool part is that the zombies themselves can actually become platforming elements, as you can use them to double-jump over their heads, for instance. The only question we’ve got is this: What’s the point? The story could be quite compelling, but beyond surviving on a day-to-day basis, we’re not privy to the long-term goal at this moment. We’ll learn more about that soon.

Personally, I like the idea of strategy and survival tactics built into a standard zombie game, and with a quality free-running mechanic, this could be awfully dynamic. The biggest obstacle Techland faces, in my eyes, is the aforementioned control. It really has to be on point for this project to work. The last thing we’ll want to do is battle loose or shoddy controls and a poor camera. And yeah, we’ll need a cohesive storyline to keep us entertained. Dying Light is tentatively scheduled to release next year for the PlayStation 3, Xbox 360 and PC, as well as next-gen platforms.

6/20/2013 Ben Dutka

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New Comment System

Legacy Comment System (6 posts)

Thursday, June 20, 2013 @ 10:45:51 PM

techland did goo by the zombies in Dead Island so im hoping that they'll do just as well with them again even if they go in a different direction with game play

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Thursday, June 20, 2013 @ 10:51:43 PM

Way to rip off inFamous! Looks like it could be good fun.

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Friday, June 21, 2013 @ 12:38:07 AM

Ugh more Zombies. Need more Jekyls and Hydes or Werewolves.... or both. How about a League of Extraordinary Men game or some of its like. Not original I know... its gotta be better than zombies. They are friggin everywhere, in one form or another.

And yes, when I first saw the trailer I thought "Hey they got that from inFamous!". I guess thats flattery for SP. I see they got the same artist Ubisoft used for AC- Revelations trailer.

Keep Playing!

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Friday, June 21, 2013 @ 6:25:28 AM

thats exactly what worries me though.
how many companies has ambition brought down this gen?
and techland are hardly the biggest most successful developers out there!
they couldent do a simple mindless zombie slice and dice, let alone such a big ambitious project like this!
hopefully this turns out swell because it sounds SWEET!
but then, well, so did remember me.

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Tim Speed24
Friday, June 21, 2013 @ 5:46:20 PM

I'll wait for the reviews on this one, but it does look interesting.

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Sunday, June 23, 2013 @ 4:19:02 PM

Yeah it does sound and look the part but i'll have to wait until I see some game play videos before I can make up my mind.

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