PS3 Game Reviews: Metal Gear Solid 4: Guns of the Patriots

Metal Gear Solid 4: Guns of the Patriots Review

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Graphics:

 

9.8

Gameplay:

 

10.0

Sound:

 

10.0

Control:

 

9.8

Replay Value:

 

10.0

Online Gameplay:

 

9.5

Overall Rating:       10.0

 

 

Publisher:

Konami

Developer:

Kojima Productions

Number Of Players:

1 Player (16 Online)

Genre:

Stealth/Action

I never imagined the day I'd sit down in front of my computer and begin writing a review of Metal Gear Solid 4. Over the past 11 years, the Metal Gear Solid series has become one of my favorite videogame franchises of all time. The games have, without fail, pushed the envelope of each generation of gaming they graced. Metal Gear Solid brought us epic storytelling, an epic presentation, amazing visuals, incredible gameplay, and immersion never before seen in a videogame. Metal Gear Solid 2, perhaps the most controversial of all the series, did everything its predecessor did, in addition to boasting proper next-generation visuals that pushed the PlayStation 2's limits. Metal Gear Solid 3 presented a prequel that puts you into the shoes of Big Boss, the father of Solid Snake and Liquid Snake. Now, here's Metal Gear Solid 4: Guns of the Patriots; because it is the last "Solid" entry, it ties up every loose strand that was left in the past games, specifically Metal Gear Solid 2.  

Off the bat, because of all the complexities with the story, Metal Gear Solid 4 is extremely heavy when it comes down to the plot. Cut-scenes are, indeed, as lengthy as you may have heard. There will be times when you'll be sitting anywhere between 30 minutes to over an hour watching the story unravel. The longest cut-scenes are generally during the mission briefing, but I suppose it's worth noting that Metal Gear Solid fans shouldn't mind them. In fact, I openly embrace the frequency and length of the cut-scenes - I'd rather have the story fleshed out, as opposed to rushed and confusing. There are plot-twists around every corner in MGS4, and so you'll eventually find yourself looking forward to the cutscenes. Also, be aware that cutscenes have interactive portions that'll allow you to trigger flashbacks, or alter the camera's perspective (like MGS3) - so yes, you'll get a few cheap cleavage shots. Make sure you keep the controller nearby, as these interactive bits are very frequent.

Admittedly, the game does pick up a little slow, and not everyone will like the Middle East as the opening locale of the game. But thankfully, the Middle East is just one chapter out of five, so Snake and co. will travel around the globe, spanning a series of five acts. The amount of fan-service in Metal Gear Solid 4 is through the roof, it is without a doubt the most satisfying finale to a series I've ever played. Without spoiling anything, Metal Gear Solid fans will be treated to an extremely pleasing homage, one of the best a videogame has ever seen - you'll encounter something so breathtaking and amazing towards the end of the game that it'll leave you speechless.

This time around, MGS4 offers you a choice of weapons that is far larger than the offerings of the past games. There is a plethora of different rifles, submachine guns, handguns, explosives, various explosive launchers (rocket, grenade), and your trusty knife. Selecting weapons is done the same way as in the past, you hold R2 and scroll through your equipped inventory. Because you'll pick up so many weapons in the game, you'll have to equip them in order for them to be selectable; after all, it'd be a little silly to carry over 30 weapons in your vest. Weapons are purchasable on the fly, utilizing a very basic points system within the game that'll be explained. And don't worry, the game is pretty lenient with handing out points.

You may recall seeing an early video of Metal Gear Solid 4 where weapon selection was done with a white ring that surrounded Snake - that's been pulled, but the white ring remains. When your Solid Eye isn't equipped, the ring acts as your radar, of sorts, informing you of a potential danger. When Snake is still, the translucent ring appears around him; if there are elevated bumps or hills on a certain part of the ring, that indicates an enemy's position in that direction. If the enemy moves, so will the bump indicator. It's a fairly intuitive system, but it will require some adjustment to.

When your not relying on the ring, you'll often use your Solid Eye (the eye patch Snake wears) and use the radar map on the screen, instead. Unlike MGS1 and MGS2, the radar, this time around, doesn't display objects and the direction which the enemy is facing. Because the game doesn't use the top-down perspective of the past games anymore, you have the ability to freely look around the environment with your right analog stick and see the opponent for yourself, as well as seeing what objects stand between you two. The Solid Eye also has the ability to enter a Night Vision/Thermal mode, which will come in handy often, in addition to working like binoculars. With the Solid Eye equipped, Snake gets the advantage of having status information displayed right in front of him. For example, when you see an enemy, you'll also see a status bar with his name, affiliation, life gauge, and stress gauge shown.

Affiliations will be somewhat necessary earlier on in the game, as war zones will require you to choose a side for easier level progressions. You can choose to side with neither faction, but that'll make your journey much harder than it should be. Depending on who you side with will also determine the difficulty of your progress through a location, making things either easy or moderately tough. Siding with advanced PMC factions will make earlier progress easier, but less rewarding. To distinguish good from bad, characters you've affiliated yourself with will be listed green, meanwhile enemies will be listed red.

As expected, there are tons of gadgets for you to play around with, including the Metal Gear Mk. II, a little robot that follows Snake around everywhere. When the Mk. II isn't in use, it's cloaking, appearing invisible to you and the enemy. It's controlled by Otacon, and serves as a tool to help aid Snake in a variety of ways. You can take control of the baby mech and move it around the map to get an idea of the path and where enemies are hiding out.

The one item that you'll constantly be using is your suit, which now has the ability to camouflage and blend into the object Snake is pressed up against. Thanks to advanced technology, the camouflaging is done in a real-time manner, unlike the manual switching of suits in Metal Gear Solid 3. The same camo rules apply to MGS4 as they did in MGS3; blending in, while crouching or laying down, with your face covered, and in shrubbery or shadows, will always result in near-perfect camouflaging. You will be given a few upgrades to your camo suit, some of which are downright awesome in the 'cool' factor, and others that are genuinely useful. Additionally, while on the subject of stealth, I should mention that Snake no longer presses his back against walls or objects, but instead leans his shoulder against them - this allows Snake to peak out easier, in addition to blending in better, as his face will point towards the wall.

One last thing to mention is the psyche/stress gauge, which replaces the hunger gauge of MGS3. The more chaos that Snake is involved, the more stress he endures. When Snake is stressed, his psyche gauge will deplete slowly, which will affect his performance on the field -- one such cause will be unstable aim. Replenishing the psyche gauge is as simple as using a Compress, a Regain drink, or having Snake relax and perhaps avoid unnecessary combat. It's not often that your psyche will run completely low, so you don't have to pay attention to it as much as you did your hunger in MGS3, but it's still worth taking a look at often if you're the confrontational type.

The controls may not be suited for everyone, as beginners will likely fumble around for a while before getting the hang of them. Also, first-person shooter fans will be happy to see an FPS mode, of sorts, that'll allow you to play the game in the first-person perspective. If I had to state additional complaints, I'd say that the frequent installing is really unusual; you don't install MGS4 just once, you have to do two-minute installs with every chapter you complete (there are five chapters). Also, at times, things may get a little frustrating, as the A.I. is really sharp and powerful, so if you're not well pre-pared, be ready to restart often. Some of the boss fights can also seem a little confusing, with a lacking sense of direction or guide to pick-up on, unlike the past entries - they just seem a bit wild (you'll see what I mean when you encounter them).

But all of those quirks are nothing more than just a needle or two in one gigantic haystack. Everything about Metal Gear Solid 4's presentation and gameplay is practically perfect; you won't find top-notch story-telling or craftsmanship like this in any other game. The entire experience is fine-tuned to border perfection, and I'd be hard pressed to think of any other game out there that offers this much immersion; MGS4 has an affect on virtually ever sense, it's emotional, it's enjoyable, it has the most captivating story ever told, it makes you think about the world, your presence, among other countless thoughts. It's the most philosophical videogame series ever put together, and MGS4 ties it all together. It is a work of art. Oh, and then of course there's Metal Gear Online, so in case the single-player experience wasn't good enough, Team Kojima went ahead and gave us an amazing online portion, as well. Bravo.

Moving on, Metal Gear Solid 4's visuals are fantastic. Firstly, character detail is nothing short of amazing. The way that the game seamlessly transits from cut-scene to gameplay shows that everything MGS4 is animating is completely real-time, you can even zoom in on Snake's face during gameplay and spot the same kind of details you see during the cut-scenes. This trait in MGS4 is unlike other games, where once you zoom away from a character, his high-quality textures are replaced with much lower-quality ones, allowing the game to run more efficiently. It's a trick that's especially common in sports games, and to a lot of us, it's glaringly obvious and cheap.

Texture detail on nearly every character you come across is beautiful, with stunning details from hair, to skin, to the mesh on a vest. Superb animation helps round the package off to deliver some of the most cinematic and life-like movement ever captured in a videogame. Lighting is also well done, as are other environmental effects. Environmental textures look good for the most part, but there are some obvious weak spots here and there, and you'll see a few muddy textures during the cut-scenes. The framerate is almost always running at 30 frames during gameplay. You'll see a few hikes to 60 frames for a spurt or two, and occasionally a slight dip during very tense moments. The dips aren't large, or happen often, and the framerate is certainly much better than, say, Uncharted.

For you resolution freaks, MGS4 runs at a quirky resolution of 1024x768, which is a 4:3 aspect ratio. But the game does freely upscale to 720p, 1080i, or 1080p - just don't expect it to run at those resolutions natively. MGS4's lower than average resolution isn't as apparent as Grand Theft Auto 4, for example, so do not worry. Heavy use of anti-aliasing, among other affects, is one of the reasons for the resolution. On top of that, there isn't a grain of pop-up to be found anywhere in the game, and the stages can be pretty large and expansive. Overall, despite some shortcomings, there's no doubt that Metal Gear Solid 4 is one of the most beautiful games available right now. Everything from its art-direction, down to the animation is brimming with intricate detail.

From the audio, you can expect nothing but perfection. Team Kojima have utilized the Blu-ray disc considerably by using uncompressed audio that fills your speakers with, perhaps, the cleanest audio available in any game. Get your home theater setup going with this game, because Metal Gear Solid 4 deserves it. You'll love everything from Harry Gregson Williams' super-slick soundtrack, to the amazing sound effects, and especially the voice acting. All of the series' original voice actors continue to reprise their roles for the fourth game, with the introduction of new voices voicing new characters. There isn't a complaint to be had here; this is the epitome of audio design.

Metal Gear Solid 4 is the reason why you bought a PlayStation 3. If you've yet to feel that your PS3 purchase has been justified, here is your justification. There is no doubt about it, but this is easily the best experience you'll have on the PlayStation 3 to date, simply nothing comes close to MGS4's presentation, story-telling, gameplay, visuals, and sound. The amount of classic homages paid to the previous games, with one in particular, will leave you breathless and, perhaps, emotional. Kojima and co. have crafted a videogame that actually pokes at your intellectual thought process and your heart - arguably a first for the medium -  and the end result is simply the greatest closing to a videogame saga ever. Simply stunning.

6/14/2008 Arnold Katayev

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Comments (Beta)

Ed_Wayne
Saturday, June 14, 2008 @ 10:09:53 PM
Reply

10.0!

It deserves a 10 for sure. Act 4 is beautiful.

Last edited by Ed_Wayne on 6/14/2008 10:10:51 PM

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dillonthebunny
Saturday, June 14, 2008 @ 10:22:56 PM
Reply

indeed.

Every step i take in this game, im in awe.

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fatchad420
Saturday, June 14, 2008 @ 10:28:56 PM
Reply

Act was was my favorite. The end of Act 5 was also damn well done the hand to hand fighting and the part when you have to mash the triangle button both come to mind.

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ArnoldK PSXE [Administrator]
Saturday, June 14, 2008 @ 11:17:51 PM
Reply

Guys, as a pre-caution: keep this spoiler free. I'll have to delete anything that gives the away the plot or the game too much.

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OtisFeelgood
Saturday, June 14, 2008 @ 11:55:14 PM

Yeah, for real. I havent had a chance to get the game yet. No spoilers plz! >_<

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John Shoemaker
Saturday, June 14, 2008 @ 11:29:32 PM
Reply

Holy Crap a 10!
Never thought I would ever see a 10 from you guys. But this did it!

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Schmitty
Saturday, June 14, 2008 @ 11:31:04 PM
Reply

good job!

should make another review on MGO

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Fabi
Sunday, June 15, 2008 @ 12:22:06 AM
Reply

Great review :) I'm taking my sweet time with this game. I could have easily put in like 10 hours by now, but I barely have about 5.

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Advent Child
Sunday, June 15, 2008 @ 12:48:35 AM
Reply

You know I have to disagree, Act 1 is my favorite, I love playing in the Middle East, sure it may be a little slow, but I just love the environment

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ThePoetRazel
Sunday, June 15, 2008 @ 5:48:31 AM
Reply

Excellent review.
This game is amazing. And i really do mean amazing.
There are some stories that only games are good enough to tell. MGS is one of them. And this game does it perfectly.

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Dmitry Malayev [Moderator]
Sunday, June 15, 2008 @ 8:50:59 AM
Reply

Man i really need to get the game, but i've got no money to waste on a games! But damn does this review make me want to pick up the game.

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shindelion
Sunday, June 15, 2008 @ 11:49:56 AM
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soo damn good playing now

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orangpelupa
Sunday, June 15, 2008 @ 12:10:45 PM
Reply

great game indeed.
although i only played MGS4 about 3 hours on PS3 rental :D

mgs4 is epic.

the only downpoint is the low-res textures here and there

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ArbitraryGear
Sunday, June 15, 2008 @ 2:15:48 PM
Reply

What ever happened to the june 12th kojima live announcement he talked about in the completion conference?

=[. I've been searching since opening day and no one seems to know anything.

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pocky
Sunday, June 15, 2008 @ 2:18:59 PM
Reply

Good review, Arnold.

Great closure to the greatest video game series of all-time, and also one of the greatest games ever made. I must say there was only one part of the game that I just out-right didn't enjoy [beginning of Act 3, I think it was], but aside from that, amazing all the way through.

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AscientDire
Sunday, June 15, 2008 @ 2:25:39 PM
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Absolutely amazing game...I'm only starting the 3rd chapter now, but already I am in awe!!!

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romedz323
Sunday, June 15, 2008 @ 3:13:06 PM
Reply

how can it get an average score of 10 if the graphics, online play, and control got under a 10? i love this game to, i personally think its the best one ever made but whenever i come across this site all it is is a bunch of sony fanboys, no offense man.

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AscientDire
Sunday, June 15, 2008 @ 3:29:55 PM
Reply

Well, romedz, it's because we happen to like this game...if you wish, I'm sure you could find an X360 fansite that might be bashing this game right about now (it's all relative). Why don't you go check that one out instead, no offense man.

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aaronisbla
Sunday, June 15, 2008 @ 8:25:47 PM
Reply

Not to offend you romedz, but i dont see what the big hoopla is over him scoring it a 10. Its an OVERALL score. Are you one of those people who think a 10/10 means perfect? cuz it doesn't...

As you can see with his article, there are problems he had with the game but it was jarring enough to downgrade its overall score.

I haven't notice too much of fanboyism on this site, its why i like coming here, if a game sucks ass and its for the ps3 (haze for example ), then so be it, most here aren't gonna back a crap game just cuz its for the ps3.

If you wanna see fanboys on all sides, go to gamefaqs, a site i tend to visit a lot also, now thats bad

Last edited by aaronisbla on 6/15/2008 8:27:23 PM

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KidCallaway123
Sunday, June 15, 2008 @ 8:34:16 PM
Reply

I have never played any of the previous MSG games...

Will this be an issue trying to play this game as I am not familiar with the story lines at all??

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ArnoldK PSXE [Administrator]
Sunday, June 15, 2008 @ 10:38:00 PM
Reply

Like Aaron said, overall doesn't mean "average." The overall score is more of the final tilt...in other words, how much of an impact does the game have on me, personally, as a whole, in addition to the graphics, gameplay, sound, etc.

Don't know if that makes any sense.

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aaronisbla
Sunday, June 15, 2008 @ 10:45:57 PM

it makes total sense, a lot of reviewers grade with an overall score, not an average, or at least they should

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Fabi
Sunday, June 15, 2008 @ 10:56:38 PM
Reply

@Kid - It's hard to say. They do a real good job of explaining the story, but it would be best if you did play the other games first.

If you don't wanna do that, then just play MGS4. It's an awesome game that should be played by all gamers. Whether they like it or not.

Just check around the net, sites have put up videos that help you catch up with the story in like 20 minutes.

Act 3 kinda sucked though. Anyone else agree? The boss battle was awesome, and so was the story at the end of it, but the whole mission is kinda boring. I'm already dreading playing it again the second time around.

Is it just because the other two acts were so damn good?

I also enjoyed the first act. I dunno what people are talking about. I loved the time of day it was.

Last edited by Fabi on 6/15/2008 10:58:40 PM

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aaronisbla
Monday, June 16, 2008 @ 1:36:06 AM

id have to disagree with you on this one, but i can see where you are coming from. Those first 2 acts, lots of action, and then act 3 comes along....

I personally really enjoyed it, it offered a different pacing than the first 2 acts.

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ThePoetRazel
Monday, June 16, 2008 @ 5:39:01 AM

I loved act 3.
There's a diversity to MGS4 that i have rarely seen before.

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Qubex
Monday, June 16, 2008 @ 12:08:36 AM
Reply

I am still in 2 minds about purchasing it. I haven't played any of the MGS games prior to 4. It may be worth getting it simply because it would be a great technical demo to have showing off what the PS3 can do, however it is a shame it is not in 1080p. I would have thought that dedicated AAA game developers would have the ability to optimise their code to run at the highest settings on the PS3. I guess true true HD gaming will come during the reign of the PS4. This is an intermediary step.

With regards to the review Arnold, not much on what one can do online. Can you play traditional online FPS battles in online mode if you so wish?

Q!

"aLL RoAdS LeAd ToO HoMe"

Last edited by Qubex on 6/16/2008 12:11:19 AM

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ThePoetRazel
Monday, June 16, 2008 @ 5:44:52 AM

If you have a PSP i'd recommend getting the Digital Graphic Novel of the first game.
MGS4 is extremely enjoyable even without knowledge of the previous games. Although, some of the story won't make any sense (wikipedia may help with most of that) and you won't get many of the inside jokes.
The online component is worth the price of the game itself. It's an excellent new take on online shooters. Metal Gear Online gives the player an array of weapons in a high-tech battlefield that allows players to sneak, fight, use CQC, co-operate (through the SOP System) and even hack.
In short, get this game.

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vertical_69
Tuesday, June 17, 2008 @ 12:15:30 PM
Reply

The game is perfect. Played it and took me 20 hours to beat. 20:52. I was happy to be part of Snakes last game, and the ending did shock me. I do have a complaint. I buy games to play them. When I play them, I imagine that I am the main Character and that it is my story. My complaint is that, I really felt like I was doing more watching then playing. There was a lot of the game I truly wished were longer play time. I actually beat the game without ever knowing what that white ring was doing, or using the MK 11 (except in Act 3), or keeping an eye on my stress lvl. I would love to play the game again, but in all seriousness, I want more gameplay. There were times I had to pause the cutscenes. You should never have to pause the cutscenes. Although I enjoyed fighting Screaming Mantis, and Crying Wolf, and heading back to (SPOILER DELETED) was a treat, the game felt more interested in telling a story then making sure the gamer was having fun. Maybe I am wrong to think this, but that is my opinion.

Last edited by ArnoldK PSXE on 6/26/2008 1:07:44 PM

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shaydey77
Saturday, June 21, 2008 @ 4:05:17 PM

well done vertical_69...you just successfully ruined a part of this game for me. I didnt need to know yet that you went back to shadow moses...Thanks...i hope your happy.

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AntDC
Wednesday, August 06, 2008 @ 1:28:41 AM

You can skip the cut scenes. And were is it written in the gaming book of law that you shouldn't have to pause cut scenes?

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ffgamera
Wednesday, September 03, 2008 @ 3:56:49 AM

moderator, delete shaydey77's unintentional spoiler of the location as well

Last edited by ffgamera on 9/3/2008 3:57:11 AM

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dark ace
Wednesday, July 16, 2008 @ 4:49:55 PM
Reply

this game is so good i like the over 8hrs of movie

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AntDC
Wednesday, August 06, 2008 @ 1:26:10 AM
Reply

Good reveiw Arnold. I think my favourite chapter was four... all the memories just came flooding back... and when you see you-know-where for the first time in the hazy distance, and the music starts to play... video gaming gold. Cheers Konami.

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ffgamera
Wednesday, September 03, 2008 @ 3:54:58 AM

i did like it too but i played the orginal mgs quite a lot of times and recently to my purchase of a ps3 mgs4 so it wasnt as u know "old school whoa havent seen this in ten years!!" sort of thing.

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