PS3 Reviews: MotorStorm: Pacific Rift Review

Members Login: Register | Why sign up? | Forgot Password?

MotorStorm: Pacific Rift Review

More Game Info (Print This Article)













Replay Value:



Online Gameplay:



Overall Rating:       8.5




Sony Computer Entertainment


Evolution Studios

Number Of Players:

1-4 (16 Online)



There's no doubt about it that MotorStorm's popularity is huge. The game has a very dedicated online userbase, and PlayStation forums all around the internet have groups and frequent online sessions over a year after the game's release. Moreover, MotorStorm made a big sales impact for the PlayStation 3, as it ended up becoming one of the best selling PlayStation 3 games of 2007. Even today MotorStorm is an impressive game to look at and play, with stunning visuals, great physics, and that active online fanbase. Now, initially, the game launched missing an assortment of features, feeling a bit barren and not exactly worth $60. But through a series of patches, Evolution had fixed nearly every complaint gamers had and added a bevy of features on top of it all.  And now, 20 months does the anticipated sequel fair?

Very well, actually. MotorStorm: Pacific Rift takes much of what made the first one so great and brings it to an all new location...this time an island. The MotorStorm festival returns and has taken shape in an all new locale in the Pacific. The beauty of this island is that it boasts an assortment of environmental scenery for you to see, everything from lush greens, crystal-clear waters, scorching lava pools, and more for an overall color palette that really delivers the eye-candy. This locale is a stark difference to that of the original game's sandy-brown racing environment, so simply looking at MotorStorm 2 is a more pleasurable experience.

And then you get to play it. Gameplay will take place across 16 of the island's tracks, all complete with multiple routes for you to take advantage of. The courses vary so much in how many different ways you can mix your routes, as you have the ability to move from one route to another many times throughout each track. So once you've chosen a path, you're not stuck to keep it for the remainder of the lap. There is also a strategic element to keep aware of when choosing routes, pick the one your vehicle can handle. If you're in a bike, don't drive down a path with water. Likewise, if you're in a big rig, don't take the route with long jumps. Plan your path according to the vehicle you have, plan correctly and things will be much easier for you.

Speaking of difficulty, it's worth mentioning that there is quite a bit of frustration with MotorStorm to be had, yet again. The physics engine seems to be even more realistic this year, so if you're in a buggy, ATV, or bike, the slightest bump in the road or a road taken too fast will send your featherweight vehicle rolling or flying. Like me, you'll want to do nothing more than just smash your Dual Shock into pieces. But the smart thing to do is to use the speed of these vehicles liberally when approaching curvy or rough domain, dominate on straights, and choose the cleanest paths with the least amount of obstruction. Practice makes perfect in MotorStorm 2, so unless you have absolutely no patience, this may not be the game for you.

Furthermore, physics will also come into play with track deformation, as the feature returns as a staple of each race. How this affects the game is simple. Throughout each race, vehicles will carve up the terrain with various depths, largely pending on the size and weight of the vehicle. Carved roads will affect how the gamer handles the track with each lap, as smaller vehicles (such as bikes) will have a harder time driving through the carve-out of a big rig or monster truck.

Which leads us the all new vehicle trucks! ATVs, rally cars, buggies, motorbikes, race trucks, mudpluggers, and big rigs now have another contender to watch out for, as does the gamer. Before the release of MotorStorm 2, Sony was touting new and improved artificial intelligence that adjusted to situations on the fly. And I've noticed that to be true. The A.I. now reacts to the situation of the race by rationally choosing the best route, and adjusting their level of aggression based on the gamer's advances. For example, if an A.I. vehicle is in the lead, it is far less likely to take a daring time-saving route and will instead play it safe to maintain that lead. But what I also noticed was that the A.I. has no problem with putting up a fight to maintain its lead; when the A.I. feels threatened, they will not hold back when it comes down to start playing bumper cars.

Arguably MotorStorm's biggest appeal has been its online component, as it continues to bring in a considerable amount of gamers day in and day out. For the sequel, there are some changes you need to be aware of. Initially, Sony announced plans for 20-player online matches. Unfortunately, that won't be happening, and we'll have to settle for 12. On the other hand, we also get four-player split-screen racing, something many have been asking for since the original. Races can be separated by class, or mixed with all class of vehicles playable. PlayStation Network features include matchmaking, detailed statistics, and leaderboards, of course. Furthermore, downloadable content such as tracks, vehicles, game modes, themes, and tickets will be made available in the future, as well.

There's no denying that MotorStorm 2 is a frenzied experience that should not be missed if you were a fan of the original. Gameplay is very tense and often frustrating, but also a lot of fun and winning just feels rewarding. There's a lot to do both online and off, adding to Pacific Rift's replay value considerably.

I do have a bone to pick with the game's visuals, though. Sometimes I find myself in awe, others time, I'm not terribly impressed. Textures are a mixed bag, as you'll often see some really ugly and washed out ones that you won't be very proud to see on your PS3. The ground textures for some of the tracks average, while they can be poor for others. It's not such a problem when the blur kicks into effect and you're flying down the course, but when you're standing still (for whatever reason), it's not a pretty sight. Just keep the speed going as much as possible in order to avoid having to see the rough spots and you'll be better off.

On the other hand, the visuals can be a treat if only thanks to the amazingly vivid color palette in the game. The scenery in a lot of the stages is simply breathtaking, and the super smooth framerate really makes up for the drawbacks of the texture inconsistencies. Furthermore, the detailed damage model is driven purely by physics, and allows for the destruction of your vehicle in many different ways. Lighting is stunning, as is the rest of the picture quality, so rest-assured the 720p picture here is free of nasty image problems.

The audio is much like what you've heard in the previous MotorStorm game, but perhaps louder, with more of an emphasis on hearing what goes on around you. If you turn down the music, you'll be able to hear when nearby vehicles crash, or when nearby vehicles are approaching. But more importantly, you're probably going to want to keep the music up, seeing as how MotorStorm 2 supports custom soundtracks! So stock up on adrenaline pumping metal on your PS3's HDD and listen to it while you play. Simply enter the XMB via PS button and start playing the music, the PS3 will do the rest.

MotorStorm 2: Pacific Rift delivers the sensation and fun of the original, but with far less problems. Evolution has crafted an even more outrageous experience that boasts all sorts of chaos, speed, huge jumps, amazing track design, solid replay value, great audio, gorgeous scenery, and absurdly fun online matches. Even though the game can be frustrating, thanks to the all too touchy physics, and the visuals do have weak notable spots, the bottom line is that MotorStorm 2: Pacific Rift is still superb.

10/28/2008 Arnold Katayev

Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter

Share on Twitter Share on Facebook Share on Google Share on MySpace Share on Delicious Share on Digg Share on Google Buzz Share via E-Mail Share via Tumblr Share via Posterous

New Comment System

Legacy Comment System (14 posts)

Advent Child
Wednesday, October 29, 2008 @ 1:29:24 AM

I dunno, I had a really hard time controlling it on the demo. I remember loving the original demo (never ended up buying though) but this demo I sat with for maybe 30 minutes before I deleted it

Agree with this comment 0 up, 0 down Disagree with this comment

Ben Dutka PSXE [Administrator]
Wednesday, October 29, 2008 @ 10:55:44 AM

You know, my friend who loved the original had the exact same problem. Then I noticed he was trying to boost around turns...I was like, "what the hell?" Apparently, there wasn't much need to slow down around turns in the first MotorStorm, but you really have to let off on the accelerator and use the brake in the second one.

Once I figured that out, I didn't have much trouble winning that demo race with all three vehicles they provided.

Agree with this comment 0 up, 0 down Disagree with this comment

Wednesday, October 29, 2008 @ 1:51:11 PM

I'm not even a Motorstorm fan and I came in first on the demo after my third attempt.

The game seems fun, but rather shallow. If online is the only thing they have to offer in the way of replay value, I'll just stick with Midnight Club, thank you.


Agree with this comment 0 up, 0 down Disagree with this comment

Tim Speed24
Wednesday, October 29, 2008 @ 7:12:02 AM

You find out quick that you have to slow down for some of the turns or off a cliff you go. I'm picking this game up today! The original was an awesome fun racer, online and off.

Agree with this comment 1 up, 0 down Disagree with this comment

Wednesday, October 29, 2008 @ 7:58:21 AM

i dont know why ppl hate MotorStorm controlls, buy i love them. thats why this game is off-road racing game.

Agree with this comment 0 up, 0 down Disagree with this comment

Wednesday, October 29, 2008 @ 9:49:54 AM

I miss my nes and megadrive where games were hard and challenging. This game is challenging and downright nental. Its not like any other racer it makes you think. Unlike pure and grid. go left go right bulls***. BTW spot on review best ive read.

Agree with this comment 0 up, 0 down Disagree with this comment

Wednesday, October 29, 2008 @ 9:51:01 AM

Generally, I don't buy a game while I'm still playing a game of the same genre. I'm playing wipeouthd, currently, and will be playing it for a long time. But Motorstorm is a great party game, and more of pickup and play game, sporting simpler controls, 4 player split screen, and loadtime free between restarts. On the other hand, maybe I'm just spoiled with 60fps games such as ratchet, ninja gaiden, and wipeout, but I find myself having less of an appetite for games with framerates hovering between 30 and 40.

Agree with this comment 0 up, 0 down Disagree with this comment

Wednesday, October 29, 2008 @ 10:30:32 AM

Hey Arnold....your release date has 2007 in it.

Nice review....thanks.

Agree with this comment 0 up, 0 down Disagree with this comment

Wednesday, October 29, 2008 @ 2:27:51 PM

I like the review
Funny, reading the review you'd think it'd get a 9.

But it doesn't just because it's not a Resistance(FPS), or GrandThefAuto(action)

Racing games(off-road specially) have a hard time getting just scores.

Anyway can't wait to play this game myself. Loved the first one to death.

By the way those of you complaining 'bout the "bad turning" in Motorstorm 2, you do know you HAVE to break to turn, right?

Even in MS1 that's a known rule, it's just more enforced in MS2 in a more realistic way than in MS1.

Agree with this comment 0 up, 0 down Disagree with this comment

N a S a H
Wednesday, October 29, 2008 @ 9:12:57 PM

Sound = 10 :D

Last motorstorm had Breed by Nirvana, and this one is Tarantula by Pendulum.

I enjoyed the demo but not enough to buy it, especially with Bioshock, LBP, R2 and COD:WaW I don't think I'll have time.

Nice review though

Agree with this comment 0 up, 0 down Disagree with this comment

Wednesday, October 29, 2008 @ 9:16:18 PM

LOVE this game. Played online with no problems, no lag! Seriously, a great game!

Agree with this comment 0 up, 0 down Disagree with this comment

Thursday, October 30, 2008 @ 8:47:07 AM

It would be cool if evolution came out with another motorstorm with on-road racing or just simply gave an add-on for it in the PS store.

Agree with this comment 0 up, 0 down Disagree with this comment

Saturday, November 01, 2008 @ 7:38:47 PM

all i can say about M2, i am so syched up about this. it is just...
it looks amazing and sounds amazing.

Agree with this comment 0 up, 0 down Disagree with this comment

Tuesday, July 14, 2009 @ 6:24:18 AM

well i got M2 free with my ps3 and i played it for days on end id wake up and play till i slept and i have to admit i love a damn good challange and thats what this game is so yeah online is cool too but i prefer offline,i thinks its the best off-road racing game ive ever played so far and thats alot of off-roading games i suggest this for anyone who loves challanges and racing..! pick up a copy or rent it if i were you

Agree with this comment 1 up, 0 down Disagree with this comment

Leave a Comment

Please login or register to leave a comment.

Our Poll

How often do you visit the site?
Once a day
Several times a day
Every few days
Once a week
This is my first visit
I've never been here, even now I am not here

Previous Poll Results