Resistance 2 Review
When the PlayStation 3 first launched back in late 2006, the one game that caught everyone’s eye was Resistance: Fall of Man. It officially ushered in the new generation for Sony and quickly became a major selling point of the console still in its infancy stages. Ever since that time, we’ve all been anxiously awaiting the sequel, which finally launched two days ago to widespread critical acclaim. We have had sufficient time to dive into Resistance 2, and after immersing ourselves in some finely tuned FPS goodness, we’ve come to a very simple conclusion: it’s a must-play for all PS3 owners. It hits us directly between the eyes from the get-go, like the crack of a bat on a poorly placed fastball, after which we follow the flight of the ball with anticipatory pleasure. When the ball finally lands, it’s not only over the fence; it’s out of the entire damn ballpark, bouncing gleefully down the street. This game isn’t flawless, but it specializes in a singular form of fun that has the distinction of beautiful, uninterrupted longevity. In short- you’ll love it from start to finish.
Perhaps you won’t be surprised to learn that R2 doesn’t necessarily overwhelm you with its technical achievements, although there are glimpses of visual brilliance throughout the single-player campaign. Perhaps the best part of this particular presentation is that the gameplay graphics actually outshine the non-interactive cut-scenes. We’ve seen better than the latter (‘cough’ MGS4 ‘cough’), as the textures aren’t exactly spectacular, and the character features and detailing lack the kind of brilliance we’re used to seeing in select elite titles. However, Insomniac most certainly overhauled the gameplay graphics as they’re significantly superior to what we saw in the original title. Everything is sharper and more detailed; the enemies are excellently portrayed and the environments are loaded with both artistic diversity and even several, “oh, wow” moments. We explain one of the more impressive moments below, but for now, let’s just say that the gameplay graphics, from the numerous combat effects to the exquisitely designed backdrops, help to solidify R2’s atmospheric experience.
The sound resonates with crisp weapon fire, shocking and in-your-face explosions, the intimidating roars and grunts of the Chimera, and the frightened screams of the humans. It’s difficult to find a flaw in the effects, although one could argue they tend to drown out the stimulating soundtrack. Perhaps the music isn’t a highlight, but it certainly works in the bigger scheme of things, as the tracks always fit the situation on screen. The voiceover talent falls just shy of top-notch and certain portions of the game were a little too quiet (setting the mood isn’t always necessary), but beyond that, the sound helps to vault this sequel into the elite stratosphere. Those battle effects are so good, from the weapon and projectile effects to any and all appreciated ambient additions, that you can’t help but be absorbed into the action. The music kicks up a notch when battling a boss or faced with a particularly harrowing situation, and we’re rarely so affected when facing the oncoming evil hordes in a game. Inomniac went out of their way to deliver on every possible level in this category, and that effort is duly noted.
We will start the analysis of the gameplay on what may be considered an odd note: after playing through the introductory portion of Resistance 2, I was immediately reminded of God of War. Of course, we’re talking about two completely different games, but bear with me. What made GoW so compelling from the start was its emphasis on nailing the player in the first five minutes; grabbing them with a hectic set of sequences and never letting go. In R2, they cap off the first hectic sequence with a glorious view of San Francisco- the sky obscured by gigantic and terrifying alien ships and illuminated orange from the glow of fires below. Even the legendary Golden Gate bridge seems to be threatened as all we can see is rubble and ruin, and the invading forces clearly have the upper hand. Instantly, we thought of that part at the start of GoW, where Kratos first sees Athens, suffering under the attack of the colossal Ares. All we wanted to do is just stand there and watch, and that’s exactly what we wanted to do when faced with that memorable scene in R2.
That was the first of the aforementioned “oh, wow” visual moments, even though it can be considered to be the most impressive of the entire game. After this, the gameplay opened up and sucked us in, which caused us to play fervently for three hours without even thinking of a break. This is one of the most important aspects of any game in our minds, which is why we mention it first. The control is fluid and responsive, although we’re still not the biggest fans of one aspect: you tap the L2 button to crouch and hold it to run, and without any further explanation, you can figure out the possible difficulties for yourself. Why they insist on doing this again is confusing, but then again, the other buttons all have their jobs: R1 fires, R2 fires the alternate round, L1 toggles the aim/zoom mode, Triangle switches weapons, Circle tosses the equipped grenade, Square reloads, X jumps, right on the d-pad turns the flashlight on and off, up and down on the d-pad changes the selected grenade, and of course, the two analog sticks have their jobs. So, uh, it looks like they didn’t have any buttons left. Everything works extremely well, and there are no complaints from us on this end.
Now, on to the changes. There are two significant alterations to the gameplay foundation that will be unfamiliar to fans of the original Resistance. The first is – evidently – a nod towards realism and an attempt at implementing more strategy into a relatively straightforward FPS. This time, you can only carry two weapons at once, so you can’t keep accumulating guns in an expanding inventory. However, you’re not restricted to weapon classes in this respect; in other words, you don’t have to always carry a sidearm, rifle, or heavy/special firearm. You can carry two of whatever you like, and if you want the full experience, you should switch things up on a frequent basis. If you’re not careful, though, you can get stuck with a rocket-less LAARK and a Fareye with three shots left. We liked this change of pace and found ourselves thinking about the best possible combo for the next area. Chameleons in the area? You’ll want the Rossmore Shotgun. Got some cover and a lot of enemies in the distance? Give the Marksman a try. Nothing wrong with experimentation, right?
The only issue we had with picking up new weapons is that for some strange reason, you have to press the Square button really hard to snag it. …why, we have no idea. But anyway, the second significant change is how we handle our health. In the original, there were four bars of health, each of which can regenerate provided they’re not depleted entirely. If they do disappear, you had to find a yellow canister to get that health back, but this system disappears in the sequel. Now, it’s more like a Call of Duty health mechanic, where the screen blinks red when you’re hit, and the marker pops up telling you where the attack is coming from. Find some cover if the screen gets redder and your heartbeat increases, and you can recover. We like this better, too, because it streamlines the gameplay and places the emphasis firmly on the action. However, we can see how both changes may influence a player one way or another, and there’s a great deal of subjectivity involved. For me, because I thought these changes made the game better, I came away completely satisfied with the new, faster gameplay.
Speaking of “faster gameplay,” that’s the last major change: R2 may not technically be twice as fast as its predecessor, but it feels twice as fast. That’s exactly the kind of feature that will entice new players to play this sequel, just because it adopts a quicker speed; many will say the original moved too slowly. Well, Insomniac did address that complaint to some extent, even though just moving normally still feels fully under control. And in reality, perhaps R2 doesn’t move faster from a character motion standpoint, but more from a pacing standpoint. Due to the excellent pacing in the game, it always feels as if you’re involved in a fast-paced, hectic confrontation, because…well, because you usually are. At no point will you feel as if things are dragging; there’s always a huge battle just lurking around every corner and amazingly enough, each one feels relatively fresh. You’ll move from battling the massive Kraken to hordes of Chimera in the vast out-of-doors, then you’ll be underground waiting for the slightest indication that those Spitters (at least, I think that’s what they’re called) will hatch. Then, you’ll be in the woods, spinning around in circles searching for the next Chameleon.
Other small changes include the flashlight feature, commonly found in survival/horror titles but recently instituted in FPSs like Doom III. It did add another semblance of freakiness to the darker environments, but it’s not a truly significant addition. Now, as for the Chimera, one thing fans of the original will notice is that these enemies are more aggressive than ever before. What they lack in strategy and military tactics they make up for with sheer brutality; they’ll run right at you – and we’re relatively convinced they move faster than they once did – and even the big dudes will rush you at a moment’s notice. Oh, and there are way more types of Chimera that have invaded the North American landscape, which is more good news. This includes everything from the two new creatures just mentioned (Spitters and Chameleons) to underwater nasties called Furies that mean instant death, big, intimidating thugs with special guns and shields, and awesome bosses that are huge, beautifully designed and detailed, and fully capable of making you exclaim, “holy sh**!”
As for how one goes about playing, it’s rarely a good idea to try the run ‘n gun tactic, primarily because aiming before firing is almost always a good idea. By holding down the L1 button, you can more accurately aim with any weapon, and although you can’t move very well, your bullets hit their mark on a far more frequent basis. You will waste a whole lot more ammo if you don’t utilize the L1 aim feature, but if you do, you will be satisfied with your skills as a soldier. The Normal difficulty level feels plenty challenging enough and you will probably die more often in R2 than you did in the original, but again, that’s a testament to the constant speed and immersion factor. Sometimes, you just get so caught up in things, you can’t wait to see what’s around the next corner…and that’s when things can go very, very badly. You need to play with a controlled enthusiasm, and if you can manage this mindset, you will reap the rewards of this stellar FPS. Just don’t get too frustrated when facing particularly tough obstacles; you can usually find a very useful weapon lying somewhere nearby. “Hey, that thing’s huge! …oh, there’s the LAARK.”
Lastly, let’s not forget about the new weapons. The Carbine and Bullseye return as the default weapons for the humans and Chimera respectively, although the Bullseye received a major cosmetic overhaul. The Fareye is basically the same (slow-mo as the alternate fire included), the Auger is actually much better, and the Rossmore (shotgun) also seems better (slightly more accurate and more powerful). New weapons include the Magnum with a special detonating fire, the Wraith, which is a powerful minigun that lets you engage a shield that moves with you, and let’s not forget a personal favorite, the Marksman. It’s the Chimeran sniper rifle that lets you zoom in like the Fareye, but also fires a semi-automatic burst that makes it semi-effective in the field. Oh, and the alternate fire is a electric ball that flies out and damages any enemies in its path. Sometimes, it can be very difficult to choose which two weapons to take with you, but then again, that’s half the fun. We do recommend picking up a gun the developers leave lying around; they probably left it there for a reason…
The online multiplayer, which we’ve already sampled in the beta, features 8-player Cooperative and up to 60-player Competitive, and both are fun as hell. Given the multiple classes available in the Co-Op, you can spend a great deal of time leveling them up and seeing the action from a new perspective. And if you thought the single-player campaign was fast, wait until you play some super intense 60-player Team Deathmatches online. At the end of the day, Resistance 2 is exactly what we were hoping for. We get those gargantuan Chimeran enemies and vehicles we saw in early trailers and gameplay previews, the seamless action and endlessly changing environments always kept us happy and hungry for more, a few of the visual scenes are breathtaking, and we’re big fans of the new enhancements and additions. We suppose the story could’ve been better, though, and we did come across a few technical glitches here and there (for example, our character once got caught in between a pile of debris and a stone column, rendering us helpless), but for the most part, we really couldn’t ask for a better FPS experience. Perhaps it’s not a good idea to say this, but this game is what Halo 3 should’ve been.
Resistance 2 is a sweeping, grand epic of a masterpiece issued in staccato bursts of ceaselessly entertaining action, which ultimately provide the gamer with a wonderfully paced and satisfying adventure. It’s a must for any PS3 owner, and continues the 2008 trend of unbelievably accomplished PS3 exclusives. Get it, and get it now.
P.S. Stay tuned for Arnold's review, coming soon! You get two perspectives on this blockbuster, friends. :)
11/5/2008 Ben Dutka
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Comments (124 posts)
AceTatsujin
Wednesday, November 05, 2008 @ 11:29:34 PM
Reply
John Shoemaker
Wednesday, November 05, 2008 @ 11:41:55 PM
Reply
aaronisbla
Wednesday, November 05, 2008 @ 11:54:01 PM
Deleted User
Wednesday, November 05, 2008 @ 11:42:30 PM
Reply
Ben Dutka PSXE [Administrator]
Wednesday, November 05, 2008 @ 11:48:25 PM
wasim
Thursday, November 06, 2008 @ 12:21:49 AM
SHADOW [Moderator]
Thursday, November 06, 2008 @ 7:54:21 PM
ec0li
Wednesday, November 05, 2008 @ 11:45:01 PM
Reply
dlte
Thursday, November 06, 2008 @ 1:42:11 AM
Fabi
Wednesday, November 05, 2008 @ 11:49:04 PM
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Hopefully it picks up.
I guess maybe the graphics have something to do with it. They usually don't, but I expected more. While the enemies look great, everything else looks like crap.
Really makes me wish it looked as good as Gears 2.
It's kinda sad.
I'm sure I'll love it the more I play it, I loved the beta.
aaronisbla
Wednesday, November 05, 2008 @ 11:57:55 PM
different strokes for different folks i guess. When you go into a game not really liking it, chances are you won't. In your case, you really should wait for Gears 2, its obviously the game you are feeling right now for your graphical fix so go ahead, no one will kill you
Advent Child
Thursday, November 06, 2008 @ 1:40:09 AM
NiteKrawler
Friday, November 07, 2008 @ 4:49:09 PM
Wage SLAVES
Wednesday, November 05, 2008 @ 11:57:24 PM
Reply
ec0li
Thursday, November 06, 2008 @ 12:03:15 AM
aaronisbla
Thursday, November 06, 2008 @ 12:08:34 AM
Reply
Jed
Thursday, November 06, 2008 @ 12:26:18 AM
Ben Dutka PSXE [Administrator]
Thursday, November 06, 2008 @ 12:32:32 AM
Wage SLAVES
Thursday, November 06, 2008 @ 12:09:17 AM
Reply
Deleted User
Thursday, November 06, 2008 @ 12:40:49 AM
Ben Dutka if i said anything wrong than u can ban me frm ur site.
Jed
Thursday, November 06, 2008 @ 12:23:29 AM
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And the special edition is awesome, definitely worth the extra $
I just saw a commercial for it while I was writing this
Last edited by Jed on 11/6/2008 12:24:25 AM
Ben Dutka PSXE [Administrator]
Thursday, November 06, 2008 @ 12:50:02 AM
Reply
Last edited by Ben Dutka PSXE on 11/6/2008 12:50:24 AM
Troy Powers
Thursday, November 06, 2008 @ 8:39:17 AM
Wage SLAVES
Thursday, November 06, 2008 @ 1:02:30 AM
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FLYING_APE
Thursday, November 06, 2008 @ 1:04:30 AM
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Deleted User
Thursday, November 06, 2008 @ 1:06:14 AM
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I was too harsh actually atfirst cuz i had high hopes with r2,though da gameplay is outstanding but visuals r so,so.Frankly u should've been give it 8.5 for gfx & btw wat's wrong with da controls?u gave it 9.3 but imo it'really smooth n it deserves 9.8 atleast[ONLY L2 ISSUE]
Ben Dutka PSXE [Administrator]
Thursday, November 06, 2008 @ 1:23:36 AM
Given the hundreds upon hundreds of games that have released for the PS3, how EXACTLY - mathematically speaking - can you give R2 a 8.5? Think about it.
Deleted User [Administrator]
Thursday, November 06, 2008 @ 1:31:34 AM
Reply
SHADOW [Moderator]
Thursday, November 06, 2008 @ 8:02:01 PM
Fabi
Thursday, November 06, 2008 @ 1:32:22 AM
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@aaron - I have a 42 inch plasma, that's not the problem. The game isn't great looking. I also don't own a 360 so I wont be playing GOW2 anytime soon. I just can't help but think of all these comments about the PS3 being so powerful but then see Gears 2 deliver more visually.
Advent Child
Thursday, November 06, 2008 @ 1:43:21 AM
aaronisbla
Thursday, November 06, 2008 @ 6:17:34 AM
Bottom line for now is if you wanna play a game that looks like Gears 2, play gears 2.
Last edited by aaronisbla on 11/6/2008 6:18:16 AM
Orvisman
Thursday, November 06, 2008 @ 9:54:10 AM
NiteKrawler
Friday, November 07, 2008 @ 4:56:21 PM
Aftab
Thursday, November 06, 2008 @ 1:41:35 AM
Reply
Dystopia
Thursday, November 06, 2008 @ 1:42:19 AM
Reply
snglbck26
Thursday, November 06, 2008 @ 9:45:19 AM
Deleted User
Thursday, November 06, 2008 @ 3:39:34 AM
Reply
Last edited by n/a on 11/6/2008 3:43:19 AM
aaronisbla
Thursday, November 06, 2008 @ 6:24:26 AM
Seems to me that some will never be happy, because superior graphics is all that matters nowadays and not gameplay...sigh...
Last edited by aaronisbla on 11/6/2008 6:26:45 AM
HUSO
Thursday, November 06, 2008 @ 7:34:20 AM
NiteKrawler
Friday, November 07, 2008 @ 4:59:30 PM
kj313
Thursday, November 06, 2008 @ 6:09:53 AM
Reply
HUSO
Thursday, November 06, 2008 @ 7:44:18 AM
aaronisbla
Thursday, November 06, 2008 @ 6:23:16 AM
Reply
Bottom line to quite a lot of people and reviewers is the game looks great. Arguing about "oh noes, look at the metacritic score dropping" or " it doesn't look like gears " won't change what a lot of people have said about the game.
Fabi, sorry you don't have a 360, it seems to me Gears 2 is for you out of these 2 games and you should play it
A perfect example of a game looking like crap would something along the lines of Haze.
Last edited by aaronisbla on 11/6/2008 6:29:59 AM
LightShow
Thursday, November 06, 2008 @ 6:44:14 AM
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and as far as graphics go, I don't expect my shooters to have insane graphics, only because i'm not gonna be staring at the character model in pitched combat.
Now in games catering to the casual sector (pixeljunk titles, etc.) or racing games (wipeout HD, GT5 prolouge), or even RPGs, there's no reason not to have stellar graphics, and if a title doesn't look awesome, i'm gonna be reluctant to fork over for it.
in short, i'd rather have great gameplay, have it run extremely well, and even have great surround sound support before 1080p resolution.
Last edited by LightShow on 11/6/2008 6:50:59 AM
Deleted User
Thursday, November 06, 2008 @ 10:21:37 PM
Deleted User
Thursday, November 06, 2008 @ 7:29:35 AM
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Man da gaming industry has evolved a lot,R2 is an AAA tittle n Sony put a lot of money for dis game,for developing dis type of 1st party tittles Sony couldn't keep GTA as an exclusive.So gfx should b revolutionary for these games[Uncharted]Whenever i think dat,i roar like a ferocious Lion.
kj313
Thursday, November 06, 2008 @ 8:16:29 AM
Now I'm not sayin R2 is ugly at all but sayin that gears looks better, so that's a negative is weak to me.
Aftab
Thursday, November 06, 2008 @ 8:52:40 AM
zerostar39
Thursday, November 06, 2008 @ 7:39:26 AM
Reply
CH1N00K
Thursday, November 06, 2008 @ 8:55:59 AM
Reply
Frenchy17
Thursday, November 06, 2008 @ 9:26:28 AM
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Aftab
Thursday, November 06, 2008 @ 9:51:27 AM
Ben Dutka PSXE [Administrator]
Thursday, November 06, 2008 @ 10:24:11 AM
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Anyway, everyone can stop on that subject now. The graphics have their issues, especially in regards to textures, but there are only a very small handful of PS3 games that look better. END OF STORY. Please talk about something else.
CH1N00K
Thursday, November 06, 2008 @ 4:09:39 PM
whooka
Thursday, November 06, 2008 @ 10:35:34 AM
Reply
Aftab
Thursday, November 06, 2008 @ 10:55:07 AM
CH1N00K
Thursday, November 06, 2008 @ 10:41:12 AM
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To talk about something else, who else had a hard time not giggling like a school girl when firing the slicer down a crowded hallway? I felt a little sad when I kept running out of ammo. That's a weapon I'd love to have tucked away somewhere as a third weapon just for the laugh factor.
Ben Dutka PSXE [Administrator]
Thursday, November 06, 2008 @ 10:44:02 AM
King James
Thursday, November 06, 2008 @ 10:55:27 AM
Reply
Deleted User
Thursday, November 06, 2008 @ 10:31:21 PM
King James
Sunday, November 09, 2008 @ 11:11:38 AM
Sumthing you obviously know NADA about. I see you took precious time out of your empty weekend to comment on MY posts. Ha...Pathetic.
Ogibillm
Thursday, November 06, 2008 @ 10:59:04 AM
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overall i'm more than happy. and when gears 2 comes out and the repetitious dark gray buildings look better than the brightly lit grand canyon or chicago or the small town in idaho or the interior of the chimera ship, well, that'll be just fine with me.
Deleted User
Thursday, November 06, 2008 @ 11:24:00 AM
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King James
Thursday, November 06, 2008 @ 2:08:13 PM
The gfx on the beta were very good and I know the gfx on the real game is better. Small texture problems...that's about it. The HD gameplay videos on the internet is proof enough. And yea, the graphics on R2 are better than Uncharted and Deadspace. COD4, MGS4, and GT5:Prologue are the only PS3 games out there that are clearly visually superior.
Why are u so hung up on the graphics anyway? It's a PS3 exclusive. Meaning that, graphics are gonna be good regardless. Just enjoy the game buddy.
Last edited by King James on 11/6/2008 2:09:09 PM
Fabi
Thursday, November 06, 2008 @ 11:25:07 AM
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And I take back saying it looks like crap, that was a bit over the top. There are just some parts that I think look like crap.
The first huge boss is awesome to look at, but it feels like it's just there for show. I didn't feel like if I shot at it I would be causing damage at all, the only way was to shoot a rocket or two and just watch it go down. There was no real struggle involved. Kinda reminded me of the FMV streams going on in the background in FF8, they looked awesome, but you didn't really feel like you were part of it.
And a lot of reviews mention the game having glimpses of awesome graphics here and there, and I completely agree. But most of the time it just looks good, not great.
@aaron - I really don't need you to tell me what to play. I play what I want. I bought the game, and I'm gonna give it a fair chance. I have only played 30-40 mins of it. I'm sure I will love it in the end. I just thought I was going to be blown away by it in the first 10 mins like in MGS4 and LBP. But it just didn't.
Last edited by Fabi on 11/6/2008 11:27:59 AM
aaronisbla
Thursday, November 06, 2008 @ 11:44:38 AM
You wanted a game that looks really great in your eyes, and not like crap on your hdtv right? Then give gears 2 a try when you can, its gonna be awesome and its sure to satisfy the graphic whore in a lot of us. Its one of the only reasons i bought a 360 recently to be honest, why not play both?
Last edited by aaronisbla on 11/6/2008 11:51:32 AM
Deleted User
Thursday, November 06, 2008 @ 11:31:05 AM
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ec0li
Thursday, November 06, 2008 @ 11:55:46 AM
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60 freakin players online...
Imsoniac had to optimize the graphics for the entire game for performance even if it affects singler player...
The game manages to still look very good and play great...
60 players online for a console game...what more do you want...You're going to be too busy thinking who the eff out of the other 30 people facepwned you with a headshot...it's going to be JAWSOME!
Last edited by ec0li on 11/6/2008 12:00:51 PM
Powershifter
Thursday, November 06, 2008 @ 12:21:09 PM
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Joe_III
Thursday, November 06, 2008 @ 12:21:31 PM
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there have been 60 player full graphics FPS games for PC since the mid 90s, and consoles today are much more powerful than the PCs of yore.
If you can put in a good transport protocol so you don't use up too much bandwidth, you should be fine.
ec0li
Thursday, November 06, 2008 @ 12:35:07 PM
CH1N00K
Thursday, November 06, 2008 @ 12:24:45 PM
Reply
Because you can save the world on Christmas day, something symbolic to that isn't there? Kind of brings a tear to your eye....oh wait..no it doesn't. Why are you waiting for christmas, get out there and get this game man! Just kidding, I'm actually kind of interested to see what the sales for this game will be after the Christmas excitement is over with. I'm sure there will be more than a few people finding this under the tree this year.
One of the problems with releasing games at this time of year. Can't really tell how popular the game is really going to be until the stores close on Christmas Eve and the last guy who waited until the last minute to do the shopping has left the parking lot..lol, not that I'm that type of guy I always make sure I have everything bought well in advance...like December 23rd just to beat the rush.
Last edited by CH1N00K on 11/6/2008 12:28:17 PM
dirdiggler
Thursday, November 06, 2008 @ 2:30:09 PM
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tramp
Thursday, November 06, 2008 @ 2:48:14 PM
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the SCEE dont do limited,special whatever you want to call it editions.i was told this from my local sony centre after i had pre-ordered one for me them,come release day and nothing.
come release day no special copy of the game,no copy of the game left and me being a very sad panda.
LightShow
Thursday, November 06, 2008 @ 5:14:36 PM
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The two are practically brothers, but the last game the Dog put out was Uncharted, and Insomniac's put out 3 games in the same time.
as far as i know the studio's are similarly sized, so what gives? I just hope they've something REALLY kickass in the works...
oh and apologies for being just a little off topic ^_^
Last edited by LightShow on 11/6/2008 5:14:59 PM
Fabi
Thursday, November 06, 2008 @ 5:29:41 PM
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@SABIT - I don't think so, hehe. Liquid and Solid?
@aaron - Well it kinda seemed like you were trying to talk down to me, as if I'm less of a gamer because I enjoy awesome graphics. I've been playing games since the monochrome days of Kings Quest, so that's never stopped me from playing just for gameplay.
I even played Michael Jordan Vs Larry Bird in monochrome, on my first computer.
That's thug.
Last edited by Fabi on 11/6/2008 5:31:22 PM
aaronisbla
Thursday, November 06, 2008 @ 11:36:54 PM
Deleted User
Thursday, November 06, 2008 @ 6:43:04 PM
Reply
Daedusian
Thursday, November 06, 2008 @ 7:05:33 PM
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The weapons looks SO MUCH better than the first also. In RFOM I absolutely hated some of the weapons because either they were entirely useless or just plain retarded. So I can tell they've addressed this as well as many other things.
Love the graphics as well. While at some times they could be better, there is no denying the fact that the cutscenes are nothing short of perfection. I think I must've spent at least 5 minutes just taking in the view of San Fran, when you first enter the area. It's just mindblowing. Great honest review btw. I 100% agree with everything. Looking forward to Arnold's review!
Last edited by Daedusian on 11/6/2008 7:06:27 PM
Daedusian
Thursday, November 06, 2008 @ 11:29:43 PM
On another note, I felt the cutscenes were very similar to that of Uncharted's but maybe it's just me. Yeah MGS4 definitely outshines the competition for the most realistic looking character models, however, the environments, to me, were not as good (still impressive tho), but that might be because of the gritty setting, idk. Both R2's and Uncharted's cutscenes are both equally impressive but have a very different style. I guess you could say they are a bit more cartoonish? but still maintain realistic qualities with lighting, etc.
King James
Thursday, November 06, 2008 @ 8:35:09 PM
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Deleted User
Thursday, November 06, 2008 @ 10:25:50 PM
King James
Sunday, November 09, 2008 @ 11:05:13 AM
Deleted User
Thursday, November 06, 2008 @ 10:27:57 PM
Reply
Ben Dutka PSXE [Administrator]
Friday, November 07, 2008 @ 12:48:07 AM
somethingrandom
Thursday, November 06, 2008 @ 10:43:51 PM
Reply
Archangel
Friday, November 07, 2008 @ 2:37:27 AM
Reply
CH1N00K
Friday, November 07, 2008 @ 8:16:04 AM
Daedusian
Friday, November 07, 2008 @ 11:39:49 AM
Also, I only got to play 60 player at my house once during the beta (because of the better internet connection compared to my college’s) and I have to say it is AMAZING! When I played it I was laughing hysterically at how awesome it was. You really got to play it. Didn’t get to play coop but I’m sure it’s just as amazing!
@aV muse; Saying that R2 is no where as good as Gears2 is such a fanboyish comment. It could be better, idk haven't played it, but I'm positive it's not better times a thousand. And I wouldn't rent it, that'd be stupid of you.
Last edited by Daedusian on 11/7/2008 11:40:07 AM
Aftab
Friday, November 07, 2008 @ 12:23:11 PM
CH1N00K
Friday, November 07, 2008 @ 12:23:10 PM
Reply
BIG_E
Friday, November 07, 2008 @ 2:09:32 PM
Reply
PS: BIG-E is a man that places facts,NO BULLSHIT.
Aftab
Friday, November 07, 2008 @ 5:23:23 PM
King James
Sunday, November 09, 2008 @ 11:02:22 AM
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As a matter of fact ben, after play R2 all weekend...I'd say that this review is wrong. I'd give the gameplay and the replay value a higher score.
And why'd u ban that xbot flaming my earlier post? I had some words for him. Lol.
Last edited by King James on 11/9/2008 11:03:37 AM
NuCl3aR32
Sunday, November 09, 2008 @ 4:42:06 PM
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Robertson99
Tuesday, November 18, 2008 @ 11:34:56 AM
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Arkhon
Wednesday, December 10, 2008 @ 5:00:32 PM
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Last edited by Arkhon on 12/10/2008 5:08:22 PM











Qubex
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Wednesday, November 05, 2008 @ 11:16:09 PM
Q!
"i Am HomE"
* HOME Beta Tester *
Last edited by Qubex on 11/5/2008 11:19:15 PM