PS3 Reviews: Super Street Fighter II Turbo HD Remix Review

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Super Street Fighter II Turbo HD Remix Review

More Game Info (Print This Article)

Graphics:

 

9.0

Gameplay:

 

9.5

Sound:

 

9.0

Control:

 

9.0

Replay Value:

 

10.0

Online Gameplay:

 

9.0

Overall Rating:       9.2

 

 

Publisher:

Capcom

Developer:

Udon (Visuals), Backbone (Code)

Number Of Players:

1-2 (2 Online)

Genre:

Fighting

Super Street Fighter II Turbo was the very pinnacle of the Street Fighter II games. It retained everything that made Street Fighter II Turbo so amazing, adjusted the balance, added new fighters, new stages, and of course featured Super combos. So it's no wonder that Capcom chose it as the Street Fighter game to give a visual overhaul to. After what seems like an eternity of waiting, plagued by over a year's worth of delays, Super Street Fighter II Turbo HD Remix (SFHD hereafter) has arrived.

It's a rather unusual feeling having to write a review of a game that is essentially 15 years old. Sure, this HD remake of Street Fighter is all new, but aside from the new graphics, the actual game is a dinosaur. In a way, what can I possibly tell you about a street Fighter II game that you don't already know? You know the characters, you know the Hadokens, the Shoryukens, the Tiger Uppercuts, the Yoga Flames, and so forth. You probably know all of the motions to pull off each move, too, and if you're like me you typically refer to any Down-Forward motion as a Hadoken.

You see, updating SF's visuals required the developer to make sure that each fighter's hit-box was left uncompromised. Maintaining identical collision detection characteristics is extremely critical in this situation, and it's actually one of the reasons why it took so long for SFHD to arrive. Thankfully, Udon and Backbone successfully preserved the action of Super Turbo with SFHD, and there are no problematic collision problems that throw the balance of the game off.

But, for those who'd still like to see an improved balance in Super Turbo, Backbone has gone and fixed whatever balance issues there were in the game. The HD Remix mode contains a rebalanced game which radically changes the balance of every character in the game. This mode was created specifically with the direct help of top-ranked professional Street Fighter players who have created and tested these rebalanced characters for Capcom. In addition to this rebalanced mode will also come with a different control scheme that boasts altered and, in some cases, simplified maneuvers for beginners. Of course, all of that stuff is optional, and only added as bonuses to the actual Classic mode that retains the balance of the original Super Turbo.

Of course you can expect to play as all 17 characters from the original Super-Turbo game, and that is including Akuma. You'll take the fighters across a variety of modes, including single-player, multiplayer, and yes, head-to-head online multiplayer. So if you don't have someone to play with right next to you, go online and find an opponent from anywhere in the world - just like a true "World Warrior" would (couldn't resist the pun). Capcom promised network code that would deliver the best possible online fighting experience, and they have, by providing us a nearly lag free experience that's yet to crash on us. Lastly, if you're not cutting it online, take it to the game's Training Mode and work on your skills.

Online features include: In-game voice chat, various matchmaking options, personal and friends statistics tracking, detailed worldwide rankings and leaderboards by character - tracks overall wins and losses, number of throws, perfects, highest combos and more. There's also a spectator system that attempts to simulate the atmosphere of an arcade, here six people gather in this mode, two people fight, and the other four spectate. To get "next" you will use a virtual quarter, sort of like the good ol' days.

My only complaint with the gameplay is the difficulty. Either I've gotten terrible since the last time I played my copy of Super SF2 Turbo, or this game seems to be a bit on the difficult side. I found it odd that I couldn't adjust the difficulty in the options from one star to eight, like you could in the past, and instead had to choose between easy, medium, hard, and expert. With a little bit of practice, the difficulty should hopefully be overcome, but I'm rather sure the original game was easier than this.

As far as graphics go, what else is there to expect from SFHD that you haven't seen in the screenshots? It's a perfect HD update to Super Turbo with no collision detection problems to speak of. While the art has been met with some harsh criticism by the alleged purists, I think it looks terrific. Everything about the HD visuals look terrific, in fact, from backgrounds to the characters to the effects. You are given the ability play with the classic 1994 Super-Turbo sprites, but for some reason Backbone didn't include the original backgrounds. It's a shame too, because playing with the old sprites on the new backgrounds looks really ugly.

There isn't a whole lot to the audio, besides the classic Street Fighter II soundtrack and the original sounds for all the fighters. You have the option of playing with the original Super-Turbo music, or selecting the remixed ones. Whichever setting you choose, I doubt you'll be disappointed, they both sound great.  

Downloadable games have long ago proven to be a worthwhile feature for both the PS3 and Xbox 360, and Super Street Fighter II Turbo HD does nothing but help solidify the fact. The game is yet another solid entry for the PlayStation Network, and is also a superb way to spend $15. If you weren't around for the Street Fighter days or you've never tried a Street Fighter game before, you really owe it to yourself to do so. This HD remake reminds us just how timeless Street Fighter II really is.

11/30/2008 Arnold Katayev

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Comments (23 posts)

crapreviews
Sunday, November 30, 2008 @ 8:57:55 PM
Reply

i know im going to get flammed just like i did on the PS forums but...

i still think the damage amount is too much. i would like an online game to last more than 30 secs or less. i wish some of the people i had played with online who agreed would voice up too.

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Scarecrow
Sunday, November 30, 2008 @ 10:30:40 PM

Yes you're going to be flamed by me.

You cannot whine like that without understanding the original SFII.

This is not a new game, it's a great remix of the father of fighting games.

It stays true to its nature and should not be messed with. period.

If you don't like "short" matches play some other game.

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crapreviews
Sunday, November 30, 2008 @ 11:52:41 PM

um first i have been around since the beginning. im 30 not 15. second, i just dont like a match that can be won with like 5 hits for the most part.

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Mightynemesis
Sunday, November 30, 2008 @ 9:10:22 PM
Reply

my first comment here hi everyone

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Reccaman18
Sunday, November 30, 2008 @ 9:39:25 PM

Whats up? Nice profile pic btw. Ride the Lightning is my fav Metallica album for the sole fact that it was the last one to include Dave Mustaine.

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Reccaman18
Sunday, November 30, 2008 @ 9:40:41 PM
Reply

I got this as soon as it was released on the PS store and I have loved every minute of it. I havent tried the online component yet, but Im sure I'd totally get owned! lol

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Scarecrow
Sunday, November 30, 2008 @ 10:32:11 PM
Reply

Best fighting game on the ps3, nuff said.

What a game, its online portion is amazing and accurate. Though it still has its bugs(disconnects, etc.), but overall its online play is really smooth.

Great review Arnold, you guys still make me proud.

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LightShow
Sunday, November 30, 2008 @ 11:15:50 PM

might have to disagree on the "Best Fighting Game" title, SCIV was pretty good...

That aside, it is a Fantastic game. Must buy for any fighter fan, unless you like super long matches =D

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Mightynemesis
Sunday, November 30, 2008 @ 11:26:31 PM
Reply

Actually mustaine never did a record with Metallica he got kicked out in 83 and ride the lighting came out in 84

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Reccaman18
Monday, December 01, 2008 @ 2:27:28 PM

First album, Kill 'em all. Dave was in the line up. He got fired right before the release, so yes he did. He wrote the "Ride the Lightning" track. Thats what I was referring to.

Last edited by Reccaman18 on 12/1/2008 2:32:29 PM

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WorldEndsWithMe
Monday, December 01, 2008 @ 12:00:21 AM
Reply

Hmm, shoulda been cheaper. Was there ever a Street Fighter I? II Turbo is classic, but I'll always think of it as a pre-Mortal Kombat fighter. The graphics for IV look pretty sick tho.

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Reccaman18
Monday, December 01, 2008 @ 2:33:19 PM

Yeah, there was a SF 1, but it sucked so much no one ever talks about it. lol

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somethingrandom
Monday, December 01, 2008 @ 12:13:47 AM
Reply

Mustaine actually did record with Metallica. He helped write the songs: Hit the Lights, The Four Horsemen, Jump in the fire, Phantom Lord, Metal Militia, Ride the Lightning, and The Call of Ktulu(unless windows media player's album info and Wikipedia are completely wrong). This is also shown in Megadeth's song Mechanix, which was the original name for The Four Horsemen.

BTW, I'm going to a Metallica concert on December 5th!!

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somethingrandom
Monday, December 01, 2008 @ 12:55:21 AM

Whoops, he didn't record with them, but those songs were written with his influence (he was fired 1 month before they recorded Kill 'Em All).

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Saber1989
Monday, December 01, 2008 @ 2:04:20 AM

damn you man, I wanted to go the Metallica concert, but instead going to Colombia and gonna miss it. About the Game, Awesome!

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Reccaman18
Monday, December 01, 2008 @ 2:37:43 PM

I consider that recording with a band. You dont wait one month before an album releases to record the songs. They already recorded the songs, and then fired him, went back and re-recorded the songs.

Last edited by Reccaman18 on 12/1/2008 2:37:57 PM

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somethingrandom
Monday, December 01, 2008 @ 8:41:53 PM

No, they fired him, recruited Kirk Hammett, and recorded one month later. The album release sometime after. This was before I was born lol.

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ZubraZap
Monday, December 01, 2008 @ 1:12:45 AM
Reply

.. and I'm going to In flames on the on the 2nd of Dec! Oh and about Super SF Turbo HD Remix, they definetley kept the difficulty in there, just as hard as its predecessor and Championship Edition!

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slayerkillemall
Monday, December 01, 2008 @ 7:00:32 AM
Reply

i actually own capcoms classics collection for ps2 , but would not mind getting this also.
thanks for the review .

btw: i fight with ken.

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Reccaman18
Monday, December 01, 2008 @ 2:35:36 PM

Im more of a Ryu guy myself! ;)

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mk ultra
Monday, December 01, 2008 @ 11:53:20 AM
Reply

awesome game. Agree that it feels a little harder then I remember. I wish I could go back and play the original but my parents sold my SNES at a garage sale when I went to college. Not the NES, not the Genesis, not the N64 or the playstation, just the SNES, I dont know why.:(

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tlpn99
Monday, December 01, 2008 @ 6:54:30 PM
Reply

Streetfighter 2 bollox! pardon my upsetting some people on here (flame me if you wish lol) if its good say its good, if its bad trust me Arnold and Ben will say its bad.

But once again everything is down to individual opinion isn't is ? If we all liked the same thing and all ate and drank the same think and all chased after the same thing (including girls) then it would be a boring lifestyle would it not ?

I myself loved the Streetfigher series all the way through, hell it was a beat em up and I was a kid growing up on it :)

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erislocker
Wednesday, December 17, 2008 @ 3:13:13 PM
Reply

my only question is,
do i buy this one, or wait for SF4? i don't want to spend money on both. i'll play the better one.

oh and yes, i'm a big fan of fighters...
in fact, i've been waiting for a decent fighting game since tekken 2 and 3 (PS2)

so yea,
opinions on Nr. 3 or 4?

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