Sacred 2: Fallen Angel Review
I have to say, without a doubt the worst aspect of this generation has so far been the utter lack of quality RPGs, both the Western kind and Japanese kind. The list of traditional RPGs available for the PlayStation 3 is slim to none, and the future doesn't hold much in store, aside from a game or two. With that said, games like Sacred 2, while not traditional, do appease a number of RPG fans, even if it's for a short time. Much like Baldur's Gate, and the Elder Scrolls games, Sacred is a hack 'n' slash Action-RPG. But unlike Baldur's Gate, and the Elder Scrolls, Sacred 2 suffers from a number of problems that were unfortunately never corrected between the preview build and this final copy.
First off, just like other Action-RPGs, you'll start the game off by creating a character. Well, actually, you don't do much creating, because the only aspect of customization you have in the creation process is the type and color of your hair, and that feature is available to only the female fighters. There are six classes of character to choose from, and none of those classes give you the option of being a male or female - so if you wish to be an Elve, you're stuck playing as a female. Likewise, if you wish to be a warrior, you're stuck playing with a male zombie (literally, the warrior is a ressurected zombie).
So the creation process is absolutely non-existent, and that's just lazy. Of course as you progress through the game, you'll be able to customize certain aesthetic aspects of your character when you acquire new armor and weaponry, but that doesn't really cut it for me, and I doubt it'll cut it for others who are used to games like Oblivion. The game's combat, obviously, works with both magic and physical attacks. Your fighter can use a variety of different items and magic spells, and they can all be mapped to either the D-pad (magic spells) or the standard face buttons (physical attacks).
But Sacred 2 is fundamentally flawed as it lacks a number of touches that are supposed to make a hack n' slash enjoyable; most notably, the combat. What I don't like about the combat system is that it feels clunky. Where as games like Champions of Norrath, and Baldur's Gate: Dark Alliance boasted utterly smooth combat with impeccable fluidity, this game just feels choppy and clunky. There is simply no attention to detail in how the combat plays out, and that's a shame because it makes fighting feel boring and redundant fast. Furthermore, for some reason your supporting cast of A.I. fighters will take it upon themselves stray the course and pick fights with enemies. What's worse is that they'll often piss off enough enemies that you'll be forced into the fight, as well. Why can't my damn partner just stick to me?
The game career is split into two quests, Light and Shadow. There is a co-op option, which, unfortunately for the PlayStation 3 version is limited a bit. You see, with the Xbox 360 game, you can have two people playing local, and have two others join from the online world. The PlayStation 3 version only allows two people, so if you want to have online jumpins, you can't be playing with someone else - you are limited to just you and a partner. Not that this omission bothers me terribly, because I don't find Sacred 2 to be a very good game, anyways. It falls well short in a number of important gameplay elements that Action-RPGs are required to have. Oh, and navigating the game world sucks.
An HDD install is presented to you, requiring full install of 8GB. Loading times are essentially wiped away with a full install, although we still experienced two to three second transitions here and there.
Back in the preview build, Sacred 2's biggest issue wasn't the gameplay, it was something far worse: it was the deathly slow framerate. Had the game shipped with the framerate seen in the preview build, I'd have scored this game no more than a four. But because of the delay, Ascaron was able to clean up the slideshow that this game was initially. It's still not perfect, as I still noticed dips when moving the camera around, but it's nowhere near as bad as it once was. Additionally, from afar, the visuals may look pretty, but once you take a closer look at the texture work, you quickly realize Sacred 2 is not a good looking game. In fact, I had to go back and pop in my PS2 copy of Champions of Norrath, and I'd go as far as to say that Champions looks prettier than this game. Sure, there's a pretty color palette here, a nice variety of monsters and enemy designs, but beyond that, this game is bland and below average.
Lastly, the audio is ho-hum. A pleasant ambiance plays in the background, but the voice acting may upset some. Listening to the dialogue can be pretty painful at times, and it leads me to wonder exactly who approved and/or was in charge of directing the voice actors. It also doesn't help that the story is pretty dumb, and to make it worse, the voice acting only contributes to that. Beside that, what you'll mostly here is the sound of your attacks, grunts, and a few random comments from your character. Nothing impressive. Nothing worthy of turning the volume up.
Sacred 2 has the potential to be a good game. Ultimately, it's combat, boring story, convoluted world map, and lack of character customization drags it down considerably. With just slightly more fluid gameplay, this could've been a fairly enjoyable experience that fans of the genre would like. But unfortunately, all of those flaws coupled with bland visuals make for a game you're better off passing.
5/25/2009 Arnold Katayev
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Comments
ThugNificent101
Monday, May 25, 2009 @ 10:54:13 AM
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I likely would have passed on it either way because these types of games have never been able to hold my interest for very long anyways, but it would have been nice for the people who are fans of these games.
Byakko2009
Monday, May 25, 2009 @ 11:00:21 AM
Reply
Last edited by Byakko2009 on 5/25/2009 11:01:32 AM
ThugNificent101
Monday, May 25, 2009 @ 11:10:05 AM
crapreviews
Monday, May 25, 2009 @ 11:09:45 AM
Reply
Have you forgotten that this game is a PC port? This is the first PC port to gaming system that Ascaron has done, as far as im aware. By the way, you may want to read up on what is going to be patched, before you start saying xbox verison is better.
yes some of the things you said are true but you just straight out making this game sound so bad, which it is not. im really starting to think that most of the reviewers are so desperate for a damn RPG, that you are being so over critical when one freaking comes out. you wanna pick at every single little piece of flaw that you can find.
i've been playing this game a lot (level 52 inqusitor) and been having a blast. One thing about this game is that you can be in a party of 4 Inqusitors and chances are everyone will be playing their chara in a different way. it's all how you build it up and what skills you choose to use.
why don't you take some more time to enjoy the game with someone online, with a mic, and actually try having fun instead of just looking for every little flaw you can find in the game.
Last edited by crapreviews on 5/25/2009 11:11:25 AM
Byakko2009
Monday, May 25, 2009 @ 11:26:47 AM
crapreviews
Monday, May 25, 2009 @ 11:27:02 AM
hell it's bad enough you got Ben posting false info about PSN possibly going to be a paid type thing, when actually the survey was for a PSP game rental service.
Last edited by crapreviews on 5/25/2009 11:32:20 AM
Byakko2009
Monday, May 25, 2009 @ 11:32:51 AM
ArnoldK PSXE [Administrator]
Monday, May 25, 2009 @ 6:54:52 PM
You're having fun with it? Great. I didn't.
Also, your theory of people being so desperate for an RPG that they'll tear anything less than perfection is severely flawed. When you're hungry for something, you will take anything, as long as it's edible. Same applies to the gaming world.
And I also cannot review a game and base the score on the possibility of patches. The game is reviewed in the form it is shipped. That's the bottomline.
Alienange
Monday, May 25, 2009 @ 7:23:48 PM
crapreviews
Monday, May 25, 2009 @ 7:39:21 PM
This game offers a lot of side quests to do, besides just the main story quest, which you can use to help level up. There are a ton of towns to visit. The world is very big, not including the underground dungons and sewers. You can easily get around by buying a horse, or your special mount (which you have to do a quest for), or using one of the teleport waypoints thru out the game that you run into.
As far as customizing... You get to pick what skills from several different lists that you want your chara to specialize in, you apply attribute points into stats the way you want to, you also can forge items/runes/gems/amulets into weapons and armor to make them have certain stats or effects that you may want them to have.
You can play the story mode online with 4 other people if you want (although light path charas cant story mode with dark path charas), or do free world (which is do whatever you want.. like farm or mini boss hunt), or you can even do PVP. Playing online with a friend who has a mic is a lot of fun.
There is also a lot of difficulty modes: Bronze, Silver, Gold, Plat, and NIOB which is the hardest. Your charas go all the way up to level 200.
I know theres some other things you guys may wanna know just cant think off the top of my head.
Last edited by crapreviews on 5/25/2009 7:41:20 PM
crapreviews
Monday, May 25, 2009 @ 7:48:11 PM
apofisboricua
Monday, May 25, 2009 @ 12:07:04 PM
Reply
LegendaryWolfeh
Monday, May 25, 2009 @ 1:30:30 PM
HeXeN
Monday, May 25, 2009 @ 3:45:11 PM
killzone100
Monday, May 25, 2009 @ 12:33:00 PM
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crapreviews
Monday, May 25, 2009 @ 4:48:54 PM
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you will find a lot of people are playing this game and enjoying it, although yes they do talk about the problems too.
overall though you will see a lot of people really like this game even with the flaws that it does have. Don't just rely on this as your "source" for what and what not to buy. take some time to read comments about actual game players with the game, then make your choice.
JPBooch
Monday, May 25, 2009 @ 8:55:44 PM
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BTW, I rescued a bunch of band members guitars and drum sticks in a quest and the reward positively rocked! A full length in game heavy metal video of the band characters jamming. What impressed me was that the drummer was actually in sync with the music. All choreographed around monsters jamming to the song. What a great suprise and made the game worth it. (plus you get to keep their equiplemt after)
Last edited by JPBooch on 5/25/2009 8:56:37 PM
crapreviews
Monday, May 25, 2009 @ 11:22:01 PM
ArnoldK PSXE [Administrator]
Tuesday, May 26, 2009 @ 12:16:07 AM
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maxpontiac
Tuesday, May 26, 2009 @ 3:50:49 PM
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I will respectively disagree with you on your review as a whole. You only seemed to scratch the surface of the game, and possibly becoming unwilling to explore all the game has to offer.
For reference, I have roughly 40 hours into the game and I am at level 31 with a Shadow Warrior.
I do agree with your technical issue gripes, for the game needed much more polish prior to its release. The framerate issues at times bring the game to a crawl, there is screen tearing on the map (I have yet to notice it during gameplay), and some of the quests are glitched. However, all of these "issues" do not make the game unplayable, for they are short lived when they do happen.
However, I can't take your review as fair because you failed to comment on some well implemented gameplay features. I also have to question how much of the game you actually played. Curious to see your trophy score.
- Why not speak of the 500 plus quests in the game? This will provide enough material for over 100-200 hours of gameplay easy.
- You didn't even mention the 22 square miles of surface exploration? Oblivion was only 16 sq miles for those keeping track.
- This game is the first RPG on the PS3 in this time period to feature trophies. To alot of us out there, that is a very important feature. Plus, these trophies will require work for most of them, and multiple play throughs, adding replay value.
- The weapons. Yes, this is not character customization per se, but the feature set allows you to forge magic, fire, ice, and poison into each and everyone of your weapons and armour. You can carry up to 8 personalized weapons, and develop 3 combat arts per character with up to four combat art combinations for use in gameplay. When you find a complete set of armour, you can even set values. Where is the problem in this?
In short, there are plenty of things to do, find, explore, and fight in Sacred 2. Is this game perfect? No. Framerates, graphics, sound, and the camera all need further polish to improve the final product.
TomBradyMVP
Wednesday, June 03, 2009 @ 12:26:10 PM
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I've got about 40 hours of play time logged, and I'd like to preach some patience, this game takes some getting used to. it becomes more and more enjoyable, the longer you play. and after about 10 hours, you'll probably want to start a new character to apply what you've learned.
I played quite a bit of Champions (Norath and Return to Arms) and I think this game compares favorably. the shortcomings have been well documented above so I'm going to tell you what's better: HOT SWAPPING. if you play with friends on line at all, this feature alone sets this game head and shoulders above all it's predecessors. no more starting a campaign/mission over because you leveled up your character one night while one of your friends was busy. this was far and away my #1 problem with previous RPGs that allowed on-line play. it sucked if you were doing a 3 person campaign and 1 person was busy. it was either everyone takes the night off, or scrap the old mission to start a new one. if that's not an issue for you, then maybe some of the other smaller issues will be enough to warrant you saving your $60, but if you like to play hack and slash with a few friends on-line, there's not a game out there that let's you jump in and out of the game so seemlessly, that alone was worth the $60 to me. hope that helps anyone who was on the fence.
Last edited by TomBradyMVP on 6/3/2009 12:27:32 PM
JPHarvey
Monday, July 27, 2009 @ 11:09:23 AM
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I listened to the players, bought the game and I personnaly agree, it is fun and addictive. Well worth the purchase. My son also plays and loves it. The coop mode needs improvement (patch coming) but once again, it adds to the fun factor.
It's your choice. trust the review and don't get the game or trust many players, get the game and enjoy!












Yogi
Reply
Monday, May 25, 2009 @ 10:36:56 AM
this is so obviously a 'budget' title, what happened to the 'budget' price though?