PS3 Reviews: Marvel vs. Capcom 2: New Age of Heroes Review

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Marvel vs. Capcom 2: New Age of Heroes Review

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Graphics:

 

8.0

Gameplay:

 

8.5

Sound:

 

8.0

Control:

 

7.9

Replay Value:

 

8.0

Online Gameplay:

 

7.0

Overall Rating:       8.3

 

 

Publisher:

Capcom

Developer:

Capcom/Backbone

Number Of Players:

1-2 (2 Online)

Genre:

Fighting

It was one of the worst kept secrets this generation that Marvel vs. Capcom 2 would be returning in some form or another. With internet speeds and digital distribution as popular as it is today, most logically guessed we'd be seeing the re-release of the game on the Xbox Live Marketplace and PlayStation Store. Indeed those guesses were absolutely correct, and thankfully we also didn't have to wait too long between the announcement of the game and its release. MvC2 is one of my all time favorite fighting games, because it fuses two of Capcom's finest series into one massive orgy of awesomesauce. It can be argued that the whole "Vs." concept began when Akuma debuted as a playable fighter in 1994's X-Men: Children of the Atom, Capcom's first CPSII Marvel fighter, and laid the foundation for the first two Alpha games and the Vs. franchise.

In 1996 X-Men vs. Street Fighter took the crossover aspect from Children of the Atom, and blew it up so much in popularity, making it essentially responsible for the franchise's success. Basically merging the Street Fighter Alpha games with X-Men: Children of the Atom led to an almost-revolution in arcade gaming, as tag-team fighting was brought to the mainstream. Now, don't forget that Capcom's Vs. games differed from SNK's in that you can swap characters on the fly, the SNK games didn't allow that. Also, the gameplay was so radically...well, radical and over the top that there was simply nothing out there like it. Massive combos and gorgeous supers dominated the screen, and the fluid gameplay made the games an arcade favorite all around the world.

I could go on and on about how much money I've dropped on all of the Vs. machines, but I don't have the time. Hell, having never owned a Saturn in the 90s, I even bought the gimped PlayStation Vs. games, and still had a blast with them. But of course once I got my Saturn, Dreamcast and PlayStation 2 and my copies of the available Vs. games, I didn't drop a single quarter into a machine anymore, all of the fun was now accessible to me immediately. Okay, sorry, I've seriously ran off on a tangent here...I simply love this franchise and am excited to finally see it running on the PS3.

I'm even more excited because many years ago, I sold off my massive collection of PS2 games, and Marvel vs. Capcom 2 was one of the games I parted with. As some of you guys may know, the game can fetch for some ridiculous dough on eBay for the Xbox and PS2 versions. Even used at a GameStop it was selling for nearly $50. With the re-release of the game, all it'll cost you is $15 for a game that comes complete with a massive roster, immense action and online gameplay. 

In case you've never played Marvel vs. Capcom 2, it is the most complete Vs. game, taking everything the series has offered in the past and offering it in one massive package, with a total of 56 fighters from both the Marvel and Capcom universe. Unfortunately, with such a massive roster, Capcom couldn't work on endings for everyone, so there's only one ending to see no matter who you fight with.

In any case, what makes MvsC2 so great isn't its endings, but rather the variation of characters, the lightning quick gameplay, the frenzy, the three-on-three gameplay, and the teams you can form to deliver some brutal punishment. MvsC2 also took a step back from the six button layout of the past Vs. games, and utilizes a slightly simpler four button (two punch, two kick) layout, with the shoulder buttons featuring other functions.

Gameplay boasts no revisions, and the game ported is actually the arcade-perfect Dreamcast version. Now, before I continue, allow me to make a complaint about the controls. Why Capcom took out the option of dual-function buttons is beyond me. Because if you're playing on the controller, it can be a bit cumbersome to change the position of your hand in order to strike two buttons simultaneously. Moreover, if your attack isn't successful, you leave yourself susceptible to an attack while you do a quick re-adjust. Allegedly Capcom/Backbone did this to please the hardcore group who will be playing with their arcade sticks. Additionally, it was done for online purposes, so that people with controllers aren't able to just push one button for a super, meanwhile those with arcade sticks have to push two. Unfortunately, the oversight here is that a vast majority of people will be playing the game with a controller, and so there is some frustration to be had here. To make matters worse, a patch isn't planned for the near future.

Adding online to the mix, Capcom and Backbone attempted to enhancement the multiplayer aspect. I say attempted because there are two issues with the online matches. First, there is some lag to be found, which can get annoying. You can adjust the latency time within the game options to iron some of the lag out, but unless you or your opponent are pinging really, really low you won't get a great match. The second issue is a bug that deals with the Quarter Match. This mode allows up to six people to participate, where four watch and chat, while two others fight, and rotate players with every set. Unfortunately, there is a known bug where if one person in the room leaves, the game freezes and you're forced to restart your PS3. How something like this made it through Capcom's Q&A people is beyond me...because it basically makes the mode virtually unplayable. And again, it doesn't look like we'll get a patch to fix this for at least 4-6 weeks according to some. Stick to the standard online matches to avoid complications.

Now, visually, because the backgrounds of the game are completely 3D boasting some very fine texture work, it has helped Marvel vs. Capcom 2 age much more gracefully than every other Capcom fighter. While not quite on the caliber of BlazBlue, MvsC2 is still a pretty good looking game today. A very slight visual add-on in the form of HD upscaling and visual filters help improve the overall appearance of the fighters, by either sharpening them or smoothing them. If you prefer the original arcade sprites, you can select that option too. Honestly, I didn't see that much of difference between the settings, but that's just me. In any case, the screenshots tell the picture, for the most part, it's a good looking game.

The audio has been left completely alone. Every bit of the sound has been preserved. The soundtrack is still sounding good after all this time, as it's surely one of the best Capcom's ever done. Additionally, all of the sound effects, despite being created for age-old hardware still sound fine. The audio won't blow your ears away, but with its intense gameplay the effects still make your feel like you're playing this in a loud arcade.

For a mere $15, Marvel vs. Capcom 2 is a game no fan of the genre, no fan of anything Capcom, and no fan of anything Marvel should be without. It is the ultimate fighting game experience packed with the most insane and awesome gameplay a fighter has ever seen. I'd say it's better played with a friend nearby, as the online is suffering from issues on the PS3. And for the best experience, I recommend an arcade stick.

8/15/2009 Arnold Katayev

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Comments (18 posts)

webberfan
Saturday, August 15, 2009 @ 1:17:46 AM
Reply

love this game

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Dridion
Saturday, August 15, 2009 @ 1:25:27 AM
Reply

wow, it's sad that the online is hurting in quality. I was looking forward to the 6-man rooms just like blaz and HD remix, but after reading this I gotta say I'm really disappointed. I mean come on this game was released a little over two weeks after the xbox version and yet they suffer from a huge bug. I still love the game and feel that it's still meant to be played the original way: 10 people standing around in a pizza shop watching two people go at it in a good ol' game of MVC2. Well we can still do that in our living rooms. FTW!

Last edited by Dridion on 8/15/2009 1:26:38 AM

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fundando
Saturday, August 15, 2009 @ 2:36:13 AM
Reply

It's on mofs. The online is s*** but like any game it'll get fixed.
.
I got the retail package :)


Last edited by fundando on 8/15/2009 2:47:42 AM

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LegendaryWolfeh
Saturday, August 15, 2009 @ 2:42:46 AM
Reply

Hey, is that special retail disc-less edition being sold at the moment? I'm much more interested in that then the psn version.

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fundando
Saturday, August 15, 2009 @ 2:57:56 AM

Gamestop has them.

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LegendaryWolfeh
Saturday, August 15, 2009 @ 6:47:13 AM

sweet, i know where i'm going tomorrow =D

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___________
Saturday, August 15, 2009 @ 2:51:33 AM
Reply

nice to see some classics back in their HD glory.
i would love to see a mortal kombat remake, kind of like SF HD.
than insomniac could do a HD version of ratchet and clank 3 up your arsenal, thats by far the best in the series.
i hope they add some of the gameplay features from that into a crack in time.
especially the sewer crystals and sewer blob monsters that was the best part of the game.

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bxshotboi
Saturday, August 15, 2009 @ 3:38:03 AM
Reply

man the game is good as expected but now that i play it i remembered all those annoyin people that cheese they @sses off god they are annoyin

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Jawknee
Sunday, August 16, 2009 @ 2:14:59 AM

Like when people use BB Hood, Iron Man and War Machine?

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tridon
Saturday, August 15, 2009 @ 9:49:15 AM
Reply

To be honest, I don't find MvC2 very enjoyable anymore and do you want to know why? It's because everything is unlocked already. My absolute favorite part about MvC2 was the store where you went to buy things to unlock them in the game. It was addictive and gave the game great replay value. Now, I'm not a big fan of online gameplay so I probably won't even go on to fight others. What I enjoy is the single player arcade gameplay (in which it seems like the AI difficulty has increased) and now with everything unlocked, the replay value is pretty much gone. I played through the 7 stages on single player Arcade and then called it quits for the night. I'm starting to regret not taking my $14.99 and putting it towards the PS2 version (which would've left me with only $150 left owing to eBay). I also dislike the controls compared to the original ones on the PS2. Oh, well. Thanks anyway, Capcom.

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bxshotboi
Saturday, August 15, 2009 @ 10:13:29 AM

well its never too late to still buy a copy of the ps2 version since now lesss people are going for it now that the cheaper network version is out so good luck with that because im going to do the same exact thing

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Victor321
Saturday, August 15, 2009 @ 10:18:58 AM
Reply

Sweet review, but one thing that continues to irk me is that Capcom had 2-3 weeks to release it on PSN, and although I know the reasons why (check out the PSBlog site and you'll know), I can't believe our version is suffering from online and the XBL version isn't.....:(

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Jawknee
Sunday, August 16, 2009 @ 1:43:55 AM

It's because crapcom loves xbox more.

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lionfire
Saturday, August 15, 2009 @ 1:09:37 PM
Reply

i was bummed out that all of the characters and costumes were unlocked. i was actually looking forward to single player mode more than online. (since im not that good at the game.)

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BeezleDrop
Saturday, August 15, 2009 @ 2:12:38 PM
Reply

It's a great deal to go ahead and get the 1 month free subscription to marvel digital comics, its a nice perk. Pretty great game. When the online gets a fixed and anyone one wants to bring they're best 3 let me know!

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tridon
Monday, August 17, 2009 @ 12:55:35 PM

How'd you get the 1-month subscription? I saw it in the PSN Store when I purchased the game but I never received a voucher or anything afterwards. Does it get e-mailed to you at a later date or something?

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Jawknee
Sunday, August 16, 2009 @ 1:26:59 AM
Reply

Any one good and care to play? Everyone one online sucks.

PSN ID: jawknee1

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kevinater321
Monday, August 17, 2009 @ 2:47:42 PM
Reply

sorry to burst your bubble, but the psp go is the worst kept secret this gen ;) and possibly ps3 slim.

Last edited by kevinater321 on 8/17/2009 2:48:49 PM

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