WET Review
WET is one of the many games that were left in tango after the Vivendi-Activision merger. It was cut by Activision, but eventually picked up by Bethesda Softworks, a publisher not known to put out games like WET. Bethesda allowed Artificial Mind and Movement additional time, and delayed the game from its original December 2008 release, to its September 2009 release. And while I'm sure there were numerous advancements and fixes made to the game due to the delay, WET is still missing a plethora of a necessities that really drag down, what could've been, a fairly solid action game with a nice little theme to it. On a rather solid track record, WET is the public urination incident Bethesda will try to forget about and move on.
Now, for starters, creating a female character as a lead in the videogame industry is always either hit or miss. There doesn't seem to be much of an in between. You either become Lara Croft, Nariko (Heavenly Sword), Samus (Metroid), Jill Valentine (Resident Evil), or you miss and become Rayne (BloodRayne) and Vanessa (P.N. 03). You may remember the uninspired vamp-fest that was BloodRayne. But if you're wondering what P.N. 03 was...well, there's a reason why you've never heard of Vanessa ever again - hint: t'was a mediocre GameCube game from Capcom.
The heroine here is Rubi, and the game is called WET. Since day one I've hated the name...nothing says action game like A) being drenched in water, or B) a sexual innuendo. Sure, the game does attempt to explain that "wet" implies blood on your hands, but I'm not quite sure I buy that. Perhaps WET would've been a better suited name for a jet ski game? In any case, to put my digression aside, if you look back at my first preview of the game, I had chimed that the game looked promising. Unfortunately, and we all know how the adage goes, looks can be deceiving.
My optimism and hope for a solid and quick action game quickly turned into disappointment and frustration. By now, every developer out there is supposed to incorporate two very simple functions into any action game dealing with guns: a duck/cover mechanic and an over-the-shoulder perspective for aiming. Now, the actual gameplay does not need to exclusively use the shoulder-perspective, as simply tapping a shoulder button to engage into the mode would suffice, which is a technique many games commonly use today, such as Ratchet and Clank. Lacking a proper aim view makes gun play extremely frustrating and feels detached, even though an aim-assist option helps lock-on to opponents, albeit poorly. Simply put, the gun mechanics in this game are very poorly done and demonstrate little-to-no excitement. And because you can't duck and/or cover, much of your shooting consists of jumping and sliding around endlessly, and enabling a bullet time-esque mode while you're in mid-air or mid-slide. It's totally uninspired, and quite frankly, this game would've been much better off with the two functions above, instead of yet another bullet-time rip off.
The swordplay is equally boring, as you can't switch between sword and gunplay on the fly, like you could in Devil May Cry, the switch is much slower and nowhere as fluid. And with boring enemy A.I. encounters that all feel the same and don't even react uniquely to the strike of your sword or the piercing of your bullets, it only continues to put a bigger damper on the game. Furthermore, sometimes the A.I. can get a bit ridiculous, unloading bullets into you from all over, making it extremely difficult to get through certain portions of the game without sheer luck. There have been a number of times where I found myself restarting an objective numerous times, only to finally beat it with a sliver of life left. There's also no automatically regenerating health mechanic, but rather a regeneration mechanic based on kill multipliers.
WET offers almost no incentive to play or replay the game, as it doesn't even boast any multiplayer offerings. Then again, if it did, it's not like it'd be worth anything, considering the actual gameplay is very poor and uninspired. The game does possess a nice and funky 70s theme, somewhat reminiscent of Fallout 3 and Kill Bill, but beyond that, the overall experience really does not add up to anything worth your time. If you're looking for a solid new action game, Ninja Gaiden Sigma 2 just hit the shelves.
Visually, the game presents you with an aesthetic filter that's supposed to mimic a movie reel run on a projector, complete with the occasional burn mark, scratch lines, and noise commonly associated with older movies. While the effect is kind of cool, it can be disabled. But that only exposes the faults of the game's less-than-stellar visuals. Character detail, even during the cut-scenes is third-rate stuff. On top of that, as far as variation goes with enemies, there isn't a whole lot of it. Animation could've been done a lot better, and the game has a tendency to perform some really awkward deaths - such as a character's leg getting stuck in a wall, or him wildly flying up into the air from a bullet. The overall presentation is nice, thanks to the theme of the game, and when Rubi enters her enraged state, the color palette changes to red, white, and black.
Voice acting comes complete with an F-bomb, among other swears, every 30-seconds or so. And since the game aims at a B-movie type theme, the voice acting isn't particularly good either. Intentionally or not, it's pretty jarring stuff to listen to occasionally. Furthermore, the rest of the audio lacks any real punch in providing you the sense that you're entangled in a serious action game. Instead, sound effects in WET sounds muffled and not very bright. Lastly, a 70s themed original soundtrack aids the theme by playing in the background, usually during the more hectic moments of the game.
I can see why Bethesda chose to pick up a game like WET as a publisher. It offers diversity for Bethesda, definitely. But at the same time, the gamble is that it's coming from an unproven developer, and as an all new I.P., it has a very small chance of selling well enough for Bethesda to consider it a good pick-up from Activision's table scraps. Bethesda is a company I do love very much, as they've provided gamers with some of the best RPGs of all time, and I do not wish the game maker any ill. So I hope that next time, there is no next time, and Bethesda stays away from publishing something as generic as this.
9/30/2009 Arnold Katayev
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Comments (Beta)
Jed
Thursday, October 01, 2009 @ 1:06:55 AM
Reply
I'm sorry, I just couldn't turn down a pun like that. Blame Arnold for starting the pun thing.
Zet
Thursday, October 01, 2009 @ 1:32:36 AM
Reply
if you dont slide around or wall run you will die, what kind of mechanic is that? I tried it without doing them and I got killed right off the bat, its like they think doing gymnastics provides cover or something.
Jed
Thursday, October 01, 2009 @ 1:40:32 AM
___________
Thursday, October 01, 2009 @ 1:58:07 AM
Zet
Thursday, October 01, 2009 @ 2:05:08 AM
Fane1024
Thursday, October 01, 2009 @ 5:21:16 AM
kevyd09
Thursday, October 01, 2009 @ 2:16:03 PM
___________
Thursday, October 01, 2009 @ 1:55:19 AM
Reply
sure its no GOW3 but its fun, quirky, funny and has a sh*t load of blood.
something i cant say about NGS2.
reading previews and such i thought the blood was minimized but playing the demo i can see its almost been completley removed.
just seems extremly stupid to me.
you thrust your sword into a guys head and rip it out and no blood comes out.
i could understand if the moves were not as brutal but everythings the same.
i was really dissapointed, by the demo this is nothing but NG2 with updated visuals.
give me wet over NGS2 any day.
Xbox_Killer
Thursday, October 01, 2009 @ 2:06:37 AM
Zet
Thursday, October 01, 2009 @ 2:07:02 AM
ArnoldK PSXE [Administrator]
Thursday, October 01, 2009 @ 2:09:06 AM
Xbox_Killer
Thursday, October 01, 2009 @ 2:14:05 AM
Xbox_Killer
Thursday, October 01, 2009 @ 2:21:01 AM
Fane1024
Thursday, October 01, 2009 @ 5:26:16 AM
Douchebaguette
Thursday, October 01, 2009 @ 5:39:15 AM
Though not completely accurate, Zet's got a point. And you calling someone a queer for not loving blood in videogames shows a bit of irony supporting your fear to not appear like a queer. Insecure, that you appear.
S**t, I didn't intend to rhyme xD
-----------------------------
As for Mr. Underscrotum: get over it. My friend says as long as the difficulty hasn't degraded then he'll still be a happy bunny. And he's a proper Ninja Gaiden fan.
Wage SLAVES
Thursday, October 01, 2009 @ 5:56:09 AM
Jawknee
Thursday, October 01, 2009 @ 8:49:38 AM
___________
Thursday, October 01, 2009 @ 9:08:04 AM
yes but they dont have a bloody sword shoved into their head do they?
wets not that gory.
NG2, FEAR2 there gory, wet not so much.
but come on how does this deserve a 6?
it may not be the highest most polished game ever but its FUN for a change.
something games have forgotten these days.
i love its light, quirky funny attitude towards itself, its not a serious game and the in game adds show that.
its about time some one had the guts to explore and release something different.
they should be praised for being original and not follwing the Shepard, not condemned and ridiculed.
Last edited by ___________ on 10/1/2009 9:11:52 AM
Oyashiro
Thursday, October 01, 2009 @ 9:24:34 AM
Jawknee
Thursday, October 01, 2009 @ 9:53:40 AM
@noname
What's your point? I don't get your sword through the head remark. Yes there's no sword through the head moments in 007 but that was my point. 007 films get the point across without showing excessive gore like that. It's unecessary. Excessive blood and violence doesn't make a game better. Depending on the game it may not make it worse either. depends on the context. Besides, the gore in this game wasn't my problem with it. The reason I didn't like it was because the demo was total crap, the game play was too matrixy, lame and it was ugly too look at. as I said above, too Tarentino and Kill Billish. Nothing original about it. It's one of those games that will end up in the bargin bin in 6 months.
___________
Friday, October 02, 2009 @ 8:57:42 AM
what game has such a epic car chase so early into the game.
point being this is the first game out in ages that does something different, its not a copy cat or clone of something else.
every game this year could be compared to something.
killzone 2 infamous ninja gaiden sigma resi 5 everything.
the closest game to wet is stranglehold and that has nothing against wet.
thats the point, that these developers adventured out side the ordinary and did something games rarely do they should be commended for that not condemned.
think outside the square you live in, and sadly latley developers these days have not done that, finnaly these devs do and people ridicule them.
now developers are going to be scared to do something like this again.
developers should be praised for doing something different.
instead of following the cover shoot move up formula every shooting game does.
and it has some really cool platforming areas to, like the english mansion your climbing around this massive mansion staring to your death.
NiteKrawler
Saturday, October 03, 2009 @ 4:46:15 PM
Xbox_Killer
Thursday, October 01, 2009 @ 2:31:07 AM
Oxvial
Thursday, October 01, 2009 @ 3:02:04 AM
Xbox_Killer
Thursday, October 01, 2009 @ 3:08:13 AM
Oxvial
Thursday, October 01, 2009 @ 3:21:56 AM
Aftab
Thursday, October 01, 2009 @ 7:09:09 AM
coverton341
Thursday, October 01, 2009 @ 11:31:10 AM
Aftab
Thursday, October 01, 2009 @ 5:06:54 PM
They tried to show what the difference triple buffering v-synching in U2 would look like in U1. Instead of showing the two games side by side, they showed U1, like on a f'ed up TV, or meshed with another video, with a red line going up and down the screen, as if it were original footage, next to original footage, which they claimed to use "coding" magic to add v-synching to (when in fact they did nothing to it at all).
In short, they reverse "shooped" U1 to make it look bad. How do I know? I checked out countless clips of U1 on youtube, not to mention having played the game through all difficulties.
Is it possible the NG2 photos here were reverse-shooped, or taken from a pre-build version? Nah, I've also played NG2 on all difficulties, and have scoured the net to see other comparison photos, and they all tell the same story. NG2 is sub HD at 585p using the the original NG engine, and NGS2 is 1080p with redone textures, using the Sigma engine. NG2 uses sub HD textures, to conserve RAM for the low-res gore, while NGS2 uses HD graphics and reduces the gore to preserve RAM. And what do we get? Much prettier games with a more consistent frame-rate.
Ultimadream
Thursday, October 01, 2009 @ 4:26:35 AM
Reply
chucknasty
Thursday, October 01, 2009 @ 4:52:05 AM
Reply
Seeing as how only myself and three other people bought it on release day I would expect it to be $19 soon at which point I would think it worth picking up.
Troy Powers
Thursday, October 01, 2009 @ 9:02:43 AM
To me it's like a really simple movie that you really enjoy. It's not going to win any awards, but sometimes you just want to zone out and enjoy some really dumbed down entertainment.
bebestorm
Thursday, October 01, 2009 @ 10:06:07 AM
drortego317
Thursday, October 01, 2009 @ 11:58:14 AM
chucknasty
Thursday, October 01, 2009 @ 2:21:01 PM
ADAM WEST
Thursday, October 01, 2009 @ 5:25:19 PM
Ultimate_Balla
Thursday, October 01, 2009 @ 6:53:31 AM
Reply
frostface
Thursday, October 01, 2009 @ 10:58:22 AM
Reply
JackC8
Thursday, October 01, 2009 @ 11:00:06 AM
Reply
BeezleDrop
Thursday, October 01, 2009 @ 12:08:07 PM
Reply
Jawknee
Thursday, October 01, 2009 @ 2:19:41 PM
Streets_74
Thursday, October 01, 2009 @ 2:24:54 PM
Reply
te la meti 14
Thursday, October 01, 2009 @ 3:27:37 PM
Reply
BigBoss4ever
Thursday, October 01, 2009 @ 4:26:01 PM
Reply
p.s. i also played ninja gaiden sigma 2 demo, that game was awesome, i am gonna pick up a copy soon, a sleeper hit for me. did not include that on my "to own" list initially. oh well, surprise does not hurt :O
Last edited by BigBoss4ever on 10/1/2009 4:26:57 PM
WorldEndsWithMe
Thursday, October 01, 2009 @ 10:05:48 PM
Reply
sha4dowknight05
Friday, October 02, 2009 @ 4:41:19 PM
Reply
Crazeegamer
Sunday, October 04, 2009 @ 11:57:53 PM
Reply



Xra897
Reply
Thursday, October 01, 2009 @ 12:46:10 AM