Borderlands Review
It seems like quite a while since the day Borderlands was first announced back in 2007. It probably feels like that because Borderlands went through an aesthetic makeover that commonly only games that have been in development for a long period of time go through. Somewhere during the middle of the game's development cycle, Gearbox took a step back and decided it'd be a good idea to ditch the realistic look of the game, for a cel-shaded cartoony look, which we haven't seen in a first-person shooter for a while. Last I recall seeing a cel-shaded FPS was Ubisoft's XIII. But beyond changing aesthetic designs, the game also incorporated aesthetic-presentation cues very similar to games like Bioshock and Fallout 3. That's all fine and dandy, but how does the game play?
Well, aesthetics aren't the only similarities that Borderlands feels like its borrowed from Bioshock and Fallout 3, as the game boasts mechanics very much like Fallout 3, particularly those relating to the game's RPG elements of gaining experience, leveling up, statistics, upgrades, and so forth. Furthermore, just like Fallout 3, you are thrown into a desolate wasteland where human presence is very low. Additionally, quirky and traditional technology, vending machines, and the like are what you'll rely on to keep you up to par throughout the journey. There is even a hit chart for enemies, so getting rid of an enemy quick all depends on where you shoot - headshots, of course, being the best and often leading to instant kills. Remember, as opposed to traditional FPS games, having RPG elements means enemies have health points (HP), so they don't just go down after a few shots - some can require quite a bit of attention.
Now, don't think for one second that this is a Fallout 3 rip-off, because it isn't. In fact, Borderlands does a good job of distancing itself from Fallout 3 by offering much more intense gameplay, as opposed to Fallout 3 which had a focus on other things. In Borderlands you'll encounter very aggressive enemy A.I. that'll often rush you, or play their cards and play a game of hide-and-seek by running, shooting, hiding, running elsewhere, and repeat.
The game starts off with a voice over introducing the story of a secret treasure hidden in the wasteland that is Pandora. This voice over introduces himself as the bus driver, and then introduces you to the cast of four in the game. Your four characters are Roland, Mordecai, Lilith, and Brick. Roland is the soldier of the group, who specializes in rifles and shotguns, with an action skill called Scorpio Turret. This skill gives Roland numerous different abilities, such as healing, spawning ammo, and multiplying damage. Mordecai is the hunter of the group, boasting long-range preferences, his specialties are sniper rifles and revolvers, and a special skill called Bloodwing. Bloodwing is the name of Mordecai's pet, which he unleashes, and it mauls nearly everything in sight.
Brick is the tank of the group, and is classified as the berserker. His preferences are close range combat with his fists, and explosive weaponry, with a special skill called Berserk. When Berserk is activated, Brick is temporarily invincible and significantly more powerful. Lastly, Lilith is the siren of the group, with a specialty in incendiary, shock, and corrosive weaponry. Her skill is the Phasewalk, which is her ability to cloak and become temporarily invisible, allowing her to sneak around enemies and kill them with a massive shockwave. Each one of the character's skills have a few layers to them, as variables affect various aspects of a character and his actions - you'll understand this more as you progress through the game. There are tons of guns and gun variations to be had - millions, actually - complete with elemental attacks and much more.
Now, while all four characters have a backstory, they still share more-or-less the same path throughout the single-player mode, so you aren't getting vastly different experiences with different characters. Furthermore, I noticed a number of significant gameplay issues that have caused not just an eyebrow raise, but also some frustration. One such problem is the game's long distance shooting: there is a serious limitation or collision detection issue here. Being that I have a knack for sniping, I chose Mordecai as my character. I was hoping to enjoy the stealthy aspects of the game, but unfortunately I didn't. Spotting enemies and letting off headshot after flawless headshot from a distance with my sniper rifle was pointless, all it did was cause attention to myself and the bandits started running towards me. None of my bullets made any contact with them. As they neared, I kept shooting them in the head repeatedly...and still saw no result. Now just a stone's throw away the enemies have drawn near, and I began shooting their torsos...no response, not even a flinch, their health bars are still full. I'm aiming at the heads again, and simply cannot achieve contact despite my aim being right on the money. Thinking the sniper is at fault, I try my hand at a revolver, to no avail. So finally, I just whipped out my knife and began hacking away with the melee button.
Thinking this issue was some sort of fluke, I actually managed to experience this numerous other times, albeit not to that extreme. For example, when confronted with enemies, one shot would be a total miss, while the other one would connect. And even though contact is based on the statistical strength of a weapon's accuracy, the sniper rifle I was using has an accuracy of nearly 98%. I've also come to realize that because the game seemingly doesn't allow you to pick off enemies from a distance, or at least that it has some sort of problem related to it, it makes a character like Mordecai and his preference for snipers totally pointless. And, having asked a few others currently playing the game, some have agreed that there is an issue with the sniper hunting. I can't say that I've noticed the same issues when I'm using shotguns and machine guns, but they are there for some of the handguns and sniper rifles. Also, why is it that after a near 3GB install, Borderlands has loading screens? Not to mention a number of which are fairly lengthy. It's sort of confusing.
As far as value goes, there are 160 missions to complete, most of which are actually side-quests not pertaining directly to the core story. Playing the game, I couldn't help but shake the feeling that it felt too much like a collect-a-thon. In addition to that, picking up items off the ground is even more annoying than it was in Uncharted 2, seeing as how in order to pick an item up, you have to be actually looking at it and I hate that. You can't just walk over it and press a button (like Uncharted 2) or have the game automatically collect it for you. This becomes an issue particularly when you need some replinishment, and you have enemies all around you. If you try to pick the items up, you'll most certainly get roughed up, because you have to be fairly precise at what it is you're pointing your sights at. Honestly, this kind of stuff just needs to be automated.
Once you're done with the single-player, you can try the multiplayer, which comes in the way of two-player split-screen co-operative gameplay, or four-player online co-op that supports on-the-fly drop-ins and drop-outs. That's a lot of hyphens, isn't it? Furthermore, you can initiate a duel by slapping your co-op player, which will allow you to engage him/her in a battle.
Visually, I think a number of people will find themselves disappointed. The cel-shaded visuals aren't very attractive, especially considering how nice the game looked originally. More importantly, and perhaps this is limited to the PlayStation 3 game, but the game engine isn't very good. First there are the long load times, but beyond that are the framerate hitches the game endures when there's some action on screen. It takes about three or four enemies to get near you for the framerate to take damage, and it's pretty annoying. On top of that, the game isn't exactly good looking to begin with, boasting lackluster texture quality that exhibit washed out properties. To add to that, the game engine isn't quick enough to draw-in the textures, so often times you'll find yourself looking at a flat texture-less object, only to see it get rendered in front of you. Again, why does this occur when the game installs so much data on to the system? Things like grass are pixelated and flat, and there's quite a lot of aliasing to be seen all over the screen, so if you don't like jagged lines on your screen, you won't like looking at Borderlands. I'm honestly quite shocked that Borderlands looks so bland, considering that the game isn't exactly pushing any envelopes here. At the very least, better texture detail surely wouldn't have been too much to ask for out of a cel-shaded title.
On the other hand, the voice acting is pretty good. Most of the humor comes from either the ClapTraps (the game's little helper robots), the narrator, or some of the random cast of characters you'll encounter along the way. A decent soundtrack that resembles what you'd hear in either a motion-picture or a Metal Gear game can be heard in the background on occasion, in addition to a number of other sounds. Because the game places such a heavy emphasis on weaponry, you'll be happy to know that the guns sound pretty good, for the most part, with the occasional revolver perhaps sounding a bit too weak...but perhaps it's intentional. All in all, not much to complain about here.
Borderland is not for those who are looking for the next blockbuster game. While it may feature a number of similarities with Fallout 3, it isn't as polished as Fallout 3 was, seeing as how Borderlands suffers from a number of awkward and unexplainable gameplay quirks, in addition to a graphics engine that can really be annoying. If you can get past the bland visuals, there is a very deep and solid gameplay experience, overall. But if you're the type of gamer who wants the complete the package, Borderlands may fall short of your expectations. A good game for the hardcore Fallout 3 fan, but one in need of a lot of polish.
10/20/2009 Arnold Katayev
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Comments (Beta)
bigrailer19
Wednesday, October 21, 2009 @ 10:07:46 AM
badnoodles
Tuesday, October 20, 2009 @ 11:19:58 PM
Reply
ArnoldK PSXE [Administrator]
Tuesday, October 20, 2009 @ 11:42:02 PM
Fane1024
Wednesday, October 21, 2009 @ 4:13:05 AM
Fatcat3788
Tuesday, October 20, 2009 @ 11:20:13 PM
Reply
ArnoldK PSXE [Administrator]
Tuesday, October 20, 2009 @ 11:42:55 PM
The_R0gue_Ninja
Wednesday, October 21, 2009 @ 9:24:21 PM
King James
Tuesday, October 20, 2009 @ 11:39:27 PM
Reply
The_R0gue_Ninja
Thursday, October 22, 2009 @ 11:19:59 AM
I first tried at (now remember, all of the distances are only approximations since I am doing this in a virtual world) 20 yards, and I was able to snipe and hit my targets perfectly.
Secondly, I tried at about 50 yards, and still it was perfectly normal.
Then I tried at about 100 yards and it was still fine!
During this experiment, I shot and killed 3 enemies with each distance. No trouble whatsoever!
I do not know what Arnold experienced, but I have yet to see it.
King James
Thursday, October 22, 2009 @ 9:45:08 PM
NightHawk17
Tuesday, October 20, 2009 @ 11:49:48 PM
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SerendipityDeus
Tuesday, October 20, 2009 @ 11:57:48 PM
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oldmike
Wednesday, October 21, 2009 @ 1:05:29 AM
slayerkillemall
Wednesday, October 21, 2009 @ 12:59:38 AM
Reply
___________
Wednesday, October 21, 2009 @ 1:28:30 AM
Reply
Fane1024
Wednesday, October 21, 2009 @ 4:21:35 AM
The_R0gue_Ninja
Thursday, October 22, 2009 @ 1:25:21 PM
Corak
Wednesday, October 21, 2009 @ 3:31:20 AM
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I have a thing for Diablo 2 and Fallout 1&2.
Couldn't get myself to play Fallout 3, for long, for being good but not in any way Fallout where it matters!
I even like the Cartoony style in the videos, but if Anrnold says it look crappy, well it looks crappy I guess :(
Last edited by Corak on 10/21/2009 3:31:55 AM
BigBoss4ever
Wednesday, October 21, 2009 @ 3:51:48 AM
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TheRaPtuRe
Wednesday, October 21, 2009 @ 4:05:03 AM
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LegendaryWolfeh
Wednesday, October 21, 2009 @ 4:08:16 PM
ShadowxOPS
Wednesday, October 21, 2009 @ 7:10:01 AM
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JackC8
Wednesday, October 21, 2009 @ 8:44:11 AM
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Last edited by JackC8 on 10/21/2009 8:51:22 AM
big6
Wednesday, October 21, 2009 @ 8:46:24 AM
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I played it for about 2 hours, looking for possible flaws, since I'd not seen footage of the game running on a PS3 *at all* prior to release. I didn't really find any, until...
...I tried to go online. The Multiplayer and Co-op online plays is completely broken in this game. Broken, as in, IT DOES NOT WORK. The game just freezes when trying to connect to a Multiplayer game. In Co-op, the game will not find your friends list, and will show your status as "offline".
I won't feel too bad, if they fix this online bug soon. But, I am happy that I got it for the discounted price...
Alienange
Wednesday, October 21, 2009 @ 9:42:05 AM
Beamboom
Wednesday, October 21, 2009 @ 10:41:19 AM
Diggity Dan
Wednesday, October 21, 2009 @ 9:05:48 AM
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Alienange
Wednesday, October 21, 2009 @ 9:50:09 AM
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You are definitely right about the item pickups though. My goodness what were they thinking? I have to scour around the floor looking for the health pack I desperately need while being shot at? Dang that's just wrong. Ok, we don't have to pick up the guns automatically but running over the ammo and health should just give it to you.
I do feel the comparison to Fallout 3 is not warranted one bit. Borderlands is Guild Wars but played like Halo with treasure hunting as its focus. Fallout 3 is Oblivion with guns.
brighat1971
Wednesday, October 21, 2009 @ 10:04:02 AM
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Everybody here in Canada went gaga over the $39.96 price some stores were selling it at this week. Methinks a lot of them are 360 owners who realized ODST wasn't worth $78 CAN and recouped a bit of their loss by snatching up Borderlands.
bOnEs
Wednesday, October 21, 2009 @ 11:06:37 AM
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however, i am not too thrilled with the reviews i have seen so far... everyone else seems to have given this game some generous reviews considering what they have written about it... arnold told it like it was, and rated it like it was... i kinda thought other sites gave it too much benefit of the doubt...
thanks for the honest review, arnold... i am still gonna pick this up but, i'm putting it on my christmas list instead...
556pineapple
Wednesday, October 21, 2009 @ 11:33:39 AM
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Streets_74
Wednesday, October 21, 2009 @ 11:48:36 AM
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bigrailer19
Wednesday, October 21, 2009 @ 12:33:26 PM
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my roomate picked this up yesterday and it looks fun, repetitive, and not a lot going on but fun! he isnt real far so itll prolly pick up, but i might get it for the co-op!
dfoz3
Wednesday, October 21, 2009 @ 1:12:02 PM
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ArnoldK PSXE [Administrator]
Wednesday, October 21, 2009 @ 3:10:29 PM
Reply
bigrailer19
Wednesday, October 21, 2009 @ 4:48:37 PM
it was odd to see this, and in a review i understand why you would say that its there, and it should reflect on the overall score.
on the other hand its easily dealt with as ive watched my roommate play and i just forget about it even happened as he moves on to something else... until the next time it happens of course which Arnold you are right is often! Still game looks fun and i think a 7.9 score is pretty fair, not having played it but from i saw! i do have a feeling since i do like co-op that if i did play with a few buddies ill instantly like it!
XJGunz
Wednesday, October 21, 2009 @ 4:49:48 PM
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Wage SLAVES
Thursday, October 22, 2009 @ 4:15:28 AM
Playserved
Wednesday, October 21, 2009 @ 7:17:03 PM
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You can't sit here and scrutinize the graphical fidelity of the game simply because YOU do not like cel-shaded graphics. The texture delay has always been a problem with Unreal 3 Engines, and perhaps the PS3 version is visually inferior (as in the case with Unreal powered Bioshock), but dedicating a paragraph to how "bad" the graphics are because you didn't like them switching to cel-shaded is just unprofessional and childish.
Obviously the network issues just go to show how broken and incomplete PSN is and why it's still free. I spent over 6 hours on XBL last night playing 4 player co-op with no lag, hitches, disconnects, or issues - this is probably the greatest Co-Op game available on consoles right now.
You mentioned picking up items is a chore - when in reality - if you payed attention to the intro tutorials of the game you would know holding down the pickup button would grab everything in the area that is usefull to you - good job on that oversight.
You also tended to end up making alot of references to Bioshock (I don't even know where that comes from) and Fallout 3 in terms of game design and similarities - when in reality this game is basically DIABLO in an FPS environment.
Maybe it's the PS3 version, maybe it's you - I don't know - but I have not once noticed an issue with long distance sniping. There have been many occasions during my co-op session where our sniper was easily taking out bandits on overpass bridges, while we took care of all the ground based bandits storming him. All the weapons play their roll well in both terms of their range abillities and damage.
You also somehow deemed to leave out info on the ammount of weapons available to you in this game (17,000+ for anyone who hasn't bothered to look) and weapon/shield upgrades. You also neglected to mention the skill trees that each character can build to scuplt a purpose built/well rounded player, creating an incredible ammount of depth in the ways you can customize and develop your character as you see fit.
To me it feels like you played this game for an hour and a half, decided to retain some type of personal gripes with the game, then throw together this half assed review, prompting all of these sheep here to pass up potentially one of the best sleeper hits of the year. Whatever though, your loss I guess.
Last edited by Playserved on 10/21/2009 7:19:51 PM
Alienange
Wednesday, October 21, 2009 @ 8:46:03 PM
Bzzzzzzzzzzzzzzz OOOOOHH !
You're wrong sparky! Holding the square button picks up everything within a short distance that is IN YOUR VIEW. Anything slightly off camera sits there and you have to run around fending off beasts while trying to pick up the few items you missed hoping one of them is health or a shield recharge ... which doesn't exist.
Last edited by Alienange on 10/21/2009 8:46:46 PM
Playserved
Wednesday, October 21, 2009 @ 8:57:36 PM
ArnoldK PSXE [Administrator]
Thursday, October 22, 2009 @ 12:20:39 AM
Contradicting? My references to Fallout 3 are that both games share a number of similar mechanics and a play setting.
"You can't sit here and scrutinize the graphical fidelity of the game simply because YOU do not like cel-shaded graphics. The texture delay has always been a problem with Unreal 3 Engines, and perhaps the PS3 version is visually inferior (as in the case with Unreal powered Bioshock), but dedicating a paragraph to how "bad" the graphics are because you didn't like them switching to cel-shaded is just unprofessional and childish."
First of all, I didn't scrutinize the visuals because they're cel-shaded. You should work on your reading comprehension. I like cel-shaded visuals, I don't have a problem with them. I'm just saying that in this particular game, they aren't very good, because the texture detail kills it. And when I say the textures look washed out, I'm not talking about the texture draw-in delay, I'm talking about the actual textures looking washed out even when you're looking at them from a decent distance. And since you brought that little aspect, now you're also making excuses for it with a "that's always been a problem with UE3"? That's a pretty pitiful thing to say. You clearly missed the entire point of my graphics talk, so again I say to you: work on your reading comprehension. I said the textures are bad. There's tons of aliasing. The framerate can be poor. All of that has NOTHING to do with the cel-shaded design of the game - which had no bearing on the score of the visuals at all. But, because the textures are sloppy and the textures are cel-shaded themselves, they in turn make Borderlands a bad looking cel-shaded game. Nowhere did I say cel-shading is what actually made the game bad.
"Obviously the network issues just go to show how broken and incomplete PSN is and why it's still free. I spent over 6 hours on XBL last night playing 4 player co-op with no lag, hitches, disconnects, or issues - this is probably the greatest Co-Op game available on consoles right now."
Uhhh? What the fuck? Bravo?
"You mentioned picking up items is a chore - when in reality - if you payed attention to the intro tutorials of the game you would know holding down the pickup button would grab everything in the area that is usefull to you - good job on that oversight."
Awesome. More reading incomprehension. Did I say you had to pick the items up one by one somewhere? As someone else already mentioned, you STILL have to have all of the items in your sights, which means you still have to aim down in order to pick them up. And you can only pick up what's immediately around you. Again, the simple act of pressing the button and aiming is the problem - not that you have to pick them up individually. There was no oversight - the point still stands.
"You also tended to end up making alot of references to Bioshock (I don't even know where that comes from) and Fallout 3 in terms of game design and similarities - when in reality this game is basically DIABLO in an FPS environment."
The comparisons to Bioshock should be obvious to anyone who's played the game. The vending machine aspect and the art styles are fairly similar, and both display that sort of 'quirk' that add to the game's personality. Those were the Bioshock comparisons. Nowhere did I say the game's were extremely alike -- I simply said there were some similarities, and there are. And in fact, I specifically stated "aesthetic presentation cues" as the similarities. Again. Please learn how to read exactly what it is I'm saying before you come here and post this drivel.
"Maybe it's the PS3 version, maybe it's you - I don't know - but I have not once noticed an issue with long distance sniping. There have been many occasions during my co-op session where our sniper was easily taking out bandits on overpass bridges, while we took care of all the ground based bandits storming him. All the weapons play their roll well in both terms of their range abillities and damage."
That's good and gravy, but since I'm not the only one who has experienced this, it's not just me. Kthx.
"You also somehow deemed to leave out info on the ammount of weapons available to you in this game (17,000+ for anyone who hasn't bothered to look) and weapon/shield upgrades. You also neglected to mention the skill trees that each character can build to scuplt a purpose built/well rounded player, creating an incredible ammount of depth in the ways you can customize and develop your character as you see fit."
There are a lot of deep-core aspects of the game that I didn't touch on, because it would simply take too much time for me to write it all. The review is fairly lengthy as is, and I haven a bunch of other games to write about. But, you make it seem like intentionally made the game seem shallow by ignoring this stuff, when I specifically wrote "there is a very deep and solid gameplay experience, overall". I am well aware of how deep the game is. And as to your weapons claim, I guess you missed this little bit too: "There are tons of guns and gun variations to be had - millions, actually - complete with elemental attacks and much more."
"To me it feels like you played this game for an hour and a half, decided to retain some type of personal gripes with the game, then throw together this half assed review, prompting all of these sheep here to pass up potentially one of the best sleeper hits of the year. Whatever though, your loss I guess."
To me it feels like you looked at the score and skimmed through my review, decided to retain a number of out of context quotes and come at me with a half-assed reply here calling this slander, which bee-tee-dub, is hilarious. Then to top it all of you show a disdain for the community by calling them sheep? Hey, pal. Fuck you.
Wage SLAVES
Thursday, October 22, 2009 @ 4:31:31 AM
@ M$ Servant
Go back to your coveted multi-plat. We hold our games to a higher standard.
PS
Don't get to heated...you might kill your system.
Last edited by Wage SLAVES on 10/22/2009 4:35:06 AM
King James
Thursday, October 22, 2009 @ 9:36:01 PM
<Cue the mechanized sounds>
Isn't reviews based on opinion anyway, Playserved?
<Cue the mechanized sounds>
Is a 8/10 a "slanderous" score?
<Cue the mechanized sounds>
Arnold don't pwn the robot that bad. His logic matrix may crash. He is programmed for Vista. It ok Playserved. We understand. Just Ctrl-Alt-Del your comprehension program and reboot it.
<Cue the mechanized sounds>
Ha ha silly Xbot. Stop making excuses for an GOOD multiplat game, that Arnold CLEARLY said was GOOD, but you think it GREAT.
-You probably think ODST is worth $60.
-You probably can't play a game unless it has multiplayer.
-You probably never played R1, R2, Killzone 2, U2, and CoD on the PSN. You never saw how good they ran. Did you? Oh wait...
<Cue the mechanized Xbot sounds>
kevyd09
Monday, November 02, 2009 @ 2:49:13 PM
ShadowxOPS
Wednesday, October 21, 2009 @ 8:16:12 PM
Reply
dakmoden
Wednesday, October 21, 2009 @ 8:30:05 PM
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It's so much FUN.
Play it and you'll see what I mean. HECK rent it. You'll end up buying it anyways.
Last edited by dakmoden on 10/21/2009 8:31:01 PM
ArnoldK PSXE [Administrator]
Thursday, October 22, 2009 @ 12:37:42 AM
Seriously...and I'm the hater? You, like the other nincompoop, should try reading more carefully.
Kurenai
Saturday, October 24, 2009 @ 7:34:04 PM
King James
Thursday, October 22, 2009 @ 9:38:44 PM
Ruairi
Wednesday, October 21, 2009 @ 9:04:05 PM
Reply
Borderland is heaps of fun with a mixture of influences from WoW, Fallout 3, Bioshock and Diablo - cant go wrong with that.
ArnoldK PSXE [Administrator]
Thursday, October 22, 2009 @ 12:43:00 AM
And I know how good the online is. Why are you making it seem like I bashed the online or something? I gave it an 8.5, for God's sake. Get a grip.
Last edited by ArnoldK PSXE on 10/22/2009 12:44:05 AM
Gabriel013
Thursday, October 22, 2009 @ 1:11:03 AM
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bigrailer19
Thursday, October 22, 2009 @ 10:29:54 AM
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so i jumped on splitscreen and i enjoy it, its tough but fun! there isnt a lot in terms of variety at the point of the game we are in, like each quest is go get 50 of these or kill 5 of those, or run over 10 of these in a vehicle! but again were only level 15's so it might speed up a lil. the game just seems to offer a standard set of quests but again i am having fun with the co-op. it relates to RE5, i couldnt play that game by myself for the life of me! put a friend in there with me and i loved, absolutely loved it! this is how borderlands relates for me, its fun, its got a good base with lots of weapons, armor and upgrades, tons of quests although some bland, and a great co-op system, and a decently in depth character leveling! overall fun game, im torn on if its worth buying though with all these games coming out! either way its worth a play if you ask me today... 2 days ago id a said it looks like crap, considering that was from a spectator stand point!
Arnold btw good review, you nailed it!
Last edited by bigrailer19 on 10/22/2009 10:31:48 AM
Thype
Thursday, October 22, 2009 @ 3:05:05 PM
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Don't get me wrong, I realize reviewers base their score on a number of aspects (graphics, gameplay, re-playability, etc), but you're going to be met with people - especially with this game - that just can't understand how a game this fun should get a score that low (it's not that low, I realize this as well).
Additionally, I realize that fun is a subjective term so for you it's near impossible to review a game with 'fun' as your primary gauge.
For my part, and I'm not a reviewer mind you, this game is easily one of the best I've played this generation. It's odd really, but when I'm playing these glaring issues that so many like to bring up, are largely just talking points for reviews and message boards.
Fun wins the day in this title, all the issues are largely washed away once the controller is in hand and the gun(s) starts firing.
Oh, lastly, why on earth you choose to respond and defend your review to random people on the Internet is beyond me. As much as I disagree with the score of your review, I respect it because we're all different and problems weigh differently in the score with individuals. However, I can't say I respect a reviewer (who is reputable enough to be used in a Metacritic score) who tells random people to go fuck themselves. You almost come across as a whiner, which is odd for me to say because you're essentially responding to whiners.
Just let it go. Your readers appreciate your honesty, you can't please everyone.
Last edited by Thype on 10/22/2009 3:10:51 PM
Ben Dutka PSXE [Administrator]
Thursday, October 22, 2009 @ 5:29:25 PM
Furthermore, the post didn't represent a difference of opinion, it was an all-out attack - personal in some areas - that not only called the review "slanderous," but also implied that the critic is a flat-out idiot who doesn't know what he's looking at.
...so yeah, we're going to respond to that.
ArnoldK PSXE [Administrator]
Thursday, October 22, 2009 @ 7:34:01 PM
And well, as far as the f-bomb, I'm a normal guy just like everyone else. People get under my skin with stupid comments like the "sheep" one he made, which was a diss against the whole community. So sometimes, I feel like a well planted f-bomb is due.
Wage SLAVES
Friday, October 23, 2009 @ 4:08:48 AM
That poster tried to put himself on a pedestal and I'm glad Arnold knocked his ass off it as soon as he did.
Kurenai
Saturday, October 24, 2009 @ 7:29:13 PM
Alienange
Thursday, October 22, 2009 @ 3:20:36 PM
Reply
My only thing Arnold, is 6.5 for the graphics is low. It's easily 7.5. Your 8.5 replay value is accurate for sure... the game is quite addictive.
Thype
Thursday, October 22, 2009 @ 3:27:40 PM
The graphics, I couldn't agree more. There are some technical issues with it, sure, but all of my friends that have seen (video game nerds - like myself - and people that don't play games at all) absolutely love the graphics. The vast majority of people that I've shown the graphics to - be it screenies, actual gameplay, or video - think that this is one of the best looking games they've seen in a long time.
For my part, when grading graphics, art direction has to heavily factor in the score. Aliasing, clipping, textures, etc should factor in as well but not to this degree.
All opinion, of course, but that's my take.
ArnoldK PSXE [Administrator]
Thursday, October 22, 2009 @ 7:30:44 PM
King James
Friday, October 23, 2009 @ 1:46:33 AM
Reply
ArnoldK PSXE [Administrator]
Friday, October 23, 2009 @ 3:30:14 AM
Chalk it up to a problematic 'port' (I use the word loosely), and not it being a bad game.
Last edited by ArnoldK PSXE on 10/23/2009 3:33:16 AM
sonic1899
Friday, October 23, 2009 @ 11:36:10 AM
i saw the vid and it makes a lot of sense. most ppl who look @ review score are just doing it to validate how they feel about the game, good or not. for some reason, ppl think anything below a 8 ANYWHERE is a bad score. so basically 7 and below is 'bad score'. i read from one guy on ign that he doesn't buy ANYTHING below a 9.0 [sometimes 8.9]. WTF!? if that's not sorely jaded, i don't know what is. SFIV may have a 9.4, but i prefer SCIV & BlazBlue ALOT more.
sha4dowknight05
Friday, October 23, 2009 @ 12:32:16 PM
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ArnoldK PSXE [Administrator]
Friday, October 23, 2009 @ 10:56:22 PM
Beamboom
Friday, October 23, 2009 @ 7:29:46 PM
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Also I'd like to add that the coop feature is working like a charm, the initial reported network trouble are all gone. I'd easily recommend this game to anyone who's looking for a storyline coop game to hook up with a few friends. And the RPG element of the game is *so* welcome - the closest to a "mmorpg-feeling" one can get on the PS3 thus far.
Canuck Pride
Saturday, October 24, 2009 @ 10:57:59 AM
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expired
Sunday, October 25, 2009 @ 3:40:18 PM
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flyboy
Monday, October 26, 2009 @ 8:10:50 PM
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I know everyone has their own opinions and reviewers are just regular people and gamers like us so their opinion really is just as valid as anyone of us. And Arnold is definately entitled to his opinions.
However, I feel the review here is WAY off base in my opinion. I'm very very picky with the games I play and I don't normally even buy games unless it's something very amazing. And Borderlands may be one of the greatest games I have ever played in my life. This game is one of the most ambitious gaming designs ever and they pulled it off perfectly.
It's shooting/FPS style is as good as ANY shooter ever. It's shooting action mechanics is just as good as Halo or Call of Duty and even better and more satisfying. I don't know why Arnold wasn't able to kill anyone with his gun from point blank range... but I, nor any of my friends ever had any problems with that. Only times i really miss with my sniper is when I try to do a headshot from VERY far, but it still feels correct. Also recognize that guns have accuracy ratings/stats too, which might come into play.
On top of this, the game has one of the most satisfying RPG and random equipment/weapon drop systems ever. It's equipment/weapon drop system is as random and unpredictable as the great Diablo, which makes this game so addicting and unpredictable. The RPG character development is very much like WoW and Elder Scrolls with very good skill trees and proficiency ratings as you level.
And throw on top of this, a completely free-roaming, non-linear world and full 4 player co op makes this game one of the greats. The last great game I've played was Left 4 Dead. And L4D wasn't getting much notice from anyone too last year when it was released, and Borderlands is an even more ambitious project and it succeeded completely. The difficulty level is also very well done. The game always feels challenging as you explore more.
Visually I also really loved it. All my friends did too. Recognize that this game is based on a post-apocalyptic setting. So it's supposed to have a lot of arid flatlands. And seriously, making a big deal over the fact that itemes aren't AUTO pick up i find is rather ridiculous. This is not a flaw and is just a matter of opinion. If anything, having the items stay on the ground and you have to pick them up makes the game feel much more realistic. Not to mention, in a team setting, certain teammates might need the health or the ammo. And if it's auto pick up.. that would make it even worse when playing the game as you might end up picking up stuff that u didn't want to and your teammate may have needed it. And in order to avoid picking it up you have to worry about not walking over that area while you're being swarmed. This is even more irritating. Not to mention you can just hold onto the square and everytrhing in that area is picked up. This is not even a problem at all and completely not worth mentioning in a review.
People who complain about such minor stuff fail to recognize just how big the scope of this project is. This game might just change video gaming as we know it. Games like Uncharted or Gears of Wars is completely scripted, non-linear, and you feel like you're just going through a predetermined path. The areas are just loaded bit by bit and it's not very demanding on the system. But borderlands is a 4 player co op game, with a VERY good and deep FPS shooter/action with a very deep RPG, character buiding, random weapon/equipment drop system as well. And a huge, free-roaming world. And it's all done very well.
Anyone who doesn't play this, and just settles for blockbuster games like Call of Duty and Uncharted which really just rehashes old ideas are at a total loss. Borderlands is a game that needs to be supported just like when Left 4 Dead came out last year as a relatively unknown game. Through word of mouth this game will be just as successful if not more so than even Left 4 Dead and I personally love Left 4 Dead as well.
Just the fact that you can give a game that has such a good shooting/action engine AND such a good RPG, character building and equipment drop system and full 4 player co op and a free-roaming, non-linear world just 7.9 on Gameplay already shows how off the review is. And also about the backstories of characters, this game is made to give you total freedom. You are meant to make your own story if you want. Much like Diablo or Elder Scrolls. That's why it's like this, it's not a flaw, it's the way the game was designed in the narrative which gives you the complete random free roaming. Knocking it for not having enough of a backstory for each character/class is like knocking Diablo or Elder Scrolls.
MyWorstNightmar
Saturday, October 31, 2009 @ 5:54:54 PM
flyboy
Monday, October 26, 2009 @ 8:20:12 PM
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Qubex
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Tuesday, October 20, 2009 @ 11:10:37 PM
The point being made about the "renderless" objects is one of my pet hates. Its difficult after seeing what the Unchartered engine can do now, to have these silly glitches and darn right ugly rendering techniques play havoc with a full priced game. I would really have expected now that these types of glitches would not be overly evident in games now days... I mean we have had a few years of this generation already!
Still haven't picked up Unchartered II, but I will during the Christmas rush. Waiting for an Unchartered II PS3 bundle :)
Borderlands can stay at the border.
Q!
"i am home"
Last edited by Qubex on 10/20/2009 11:14:20 PM