Ratchet and Clank Future: A Crack in Time Review
So here it is, the conclusion to the "Future" arc for the Ratchet & Clank series. Mind you, this is not the conclusion of the franchise, just this particular story. Marking its first entry into the current generation, Ratchet and Clank Future: Tools of Destruction amazed us all with its visuals, scale, and charm. It's "sequel", Quest for Booty, continued onward with the storyline directly following the events of Tools of Destruction. Quest for Booty was a first-of-its kind offering, boasting a full fledged experience, in a three hour downloadable package that cost a mere $15. It was the steal of the year, no doubt about it. But, a proper sequel is finally here and, as expected, Insomniac's latest does not disappoint.
First off, if you're up to date with your R&C happenings, then you should be well aware that Clank was kidnapped by Doctor Nefarious. This, of course, means it's up to Ratchet, and Captain Quark (what! what!), to rescue Clank. As the game opens up, a lengthy cinematic eventually leads to Clank awakening to discover he's been kidnapped to, what Nefarious calls, his birthplace in the very center of the universe (give or take 50 feet). Heavy. So Ratchet and Quark embark on their adventure, and immediately something goes wrong. The duo finds themselves in an odd, and very beautiful, tropical environment, home to the Fongoids, which later befriend the duo and help them get back on course. That is essentially the first 20-30 minutes or so of the game, and what a fantastic way it is to open up a game that has no problem telling you, off the bat, that there's an epic scale in store.
The scenery around you extends as far as your eye can see, and gorgeous objects tower way, way, way over you. It's truly stunning to see just how expansive the environments are, and moreover, most of them continue the tradition of feeling alive and full of presence, as there's a lot of miscellaneous animations going on all around you. Now experiencing the action all throughout these fantastic levels feels even better than before, as the addition of new weapons and a few new abilities helps enhance the enjoyment.
For starters, Ratchet can now throw his wrench while he's running, so no longer do you have to stop to do it. While it may not seem like anything special, it's a nice ability to have, allowing you to damage enemies from afar while you're on the move, and especially pick off crates even quicker than before. Next up is the whole element of time manipulation. There are numerous areas of stages in the game where time has been disturbed and cannot be put back on track. In these segments/portions of a stage, you'll see various scenarios unfold and then watch as time reverses itself and everything rewinds itself - and this repeats non-stop, creating opportunities for some puzzles, as well. If you're confused, think of it this way, in certain parts of the game time is a broken record constantly repeating itself.
Now, with Clank you are given a special staff that grants him the ability to activate time pods, allowing Clank to record four holographic versions of himself and play those recordings back in order to complete numerous puzzles, usually relating to unlocking a door. Admittedly, solving these puzzles and utilizing the recordings of Clank can be rather complicated and will surely frustrate some. But at the same time, they sure are quite creative, and strangely enough, remind me of Portal. Allow me to explain with a bit more detail about this feature. You know how in a lot of adventure games, you'll eventually encounter a door and multiple floor switches that'll open the door? Well, in those games, you need to either take an object and move it over the floor switch to press it down, or if you have a partner with you, tell your partner to step on the switch. In Ratchet, you create physical recordings of Clank running to the switches. When you're ready, trigger all of the recordings so that the recorded Clanks run and enable every switch, allowing you to move on to the next section.
Moving along, space exploration becomes a slightly larger focus, but not being able to travel freely while you're piloting Ratchet's ship feels a bit limited. As far as movement, you're basically locked to either left or right, you can perform a few evasive maneuvers, such as a barrel roll or a 180, but that's about it. More freedom would've surely been nice, but wait until I tell you about the space exploration. You see, in the game there are a whole bunch of moons scattered around the galaxy, which is yours to explore. Each one of these moons is unique in its setup and the reward will be a Zoni (yes, the magical creatures we've been looking for). Traveling from one moon to the next requires absolutely no loading screens or times, as it's all done seamlessly. You hop into your ship, fly to where you wish, land, quickly explore, hop back into the ship and move on to the next moon. And no, these moons are not actually full fledged stages, but rather quick little bursts of action that do not replace the full fledged experience of a massive Ratchet and Clank stage.
Weapon selection continues to be vast, and customization aids gameplay quite well. You can customize the weapons you find or buy in a variety of ways, altering their damage and function to your liking. It's not an extremely deep aspect of customization, but it's solid enough for a game like this, so it's still very welcome. Additionally, the hover boots you'll earn a little further down the line will prove themselves to be an extremely worthy accessory, as utilizing them for the awesome speed boost they give Ratchet when running around really rocks. The hover boots will also be used for some other really exciting and high-flying purposes, as well, those which I'd rather not spoil. But trust me, expect some fun stuff with them.
Unfortunately, we're still finding ourselves disappointed that Insomniac has yet again chose against a multiplayer mode for Ratchet & Clank. We figured perhaps it was because the first PS3 game was still early into the console's life that Insomniac didn't have enough time. And clearly it wasn't possible with the downloadable Quest For Booty. But alas, the third game in the story arc still has no online. We're holding out hope for whatever the next follow-up will be.
As far as the graphics go, this game engine provides the smoothest Ratchet experience to date. Virtually no screen tearing with a silky smooth framerate ensures that the complaints gamers had with the first two games are gone. Granted, the frame rates have always been extraordinarily smooth in the PS3 games, but a small few dips were not unheard of. On top of that, that same signature look with the polished edges demonstrating virtually no jaggies, the clean cartoon-like textures, and the absolutely astonishing texture work on the characters continues to make this a stand-out franchise in the aesthetic department. Two things worth mentioning also is the animation. Well, that is to say, the facial animation (lip-syncing, facial expressions, etc.), and the actual animation of the characters - it is seriously astonishing stuff. Sure, some may argue that the overall look of the game hasn't been enhanced enough, but the fact remains that this is a great looking title.
Audio is every bit as good as it has been in the past two games. Voice work continues to be simply superb, as the actors demonstrate solid chemistry, so there's no forced or awkward moments to be heard. The soundtrack is pretty much the standard Ratchet affair we've come to know from the franchise, and it continues to be enjoyable. And lastly, because big guns are a staple of the series, big explosions and sound effects are too - and with the volume up, A Crack in Time does a good job of shaking walls, especially during some of the cut-scenes.
Even though the formula of this series hasn't seen a dramatic overhaul, the gameplay does continue to offer a very solid experience, complete with enough new features to keep it feeling fresh. The game will run you a total of 12 hours or so, and unless you're the perfectionist type who likes to replay games, there isn't much else to do after you're done. Still, it's worth experiencing the end of the story, and worth witnessing the new locations the game takes you through. Ratchet & Clank Future: A Crack in Time is a great way to end a trilogy.
10/28/2009 Arnold Katayev
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Comments (Beta)
ArnoldK PSXE [Administrator]
Wednesday, October 28, 2009 @ 7:37:37 PM
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Bugzbunny109
Wednesday, October 28, 2009 @ 9:15:33 PM
bigrailer19
Thursday, October 29, 2009 @ 9:44:17 AM
Beamboom
Thursday, October 29, 2009 @ 10:47:59 AM
On a side note, my "mental shopping barrier" on games based on average review score is at 80%. Over the years my experience is that generally speaking the games that score an 80+ is guaranteed to give you a decent amount of fun for your money, practically regardless of genre. It's just too much good stuff going on in there to be ignored (at least when you eventually find it on sale/platinum release).
An average below 80 is only worth buying if you got a particular interest in the title (being a fanboy of the franchise or is a genre you particulary love). To me personally "Spider-man Friend or Foe" works as a good example of this. I am a Marvel-fan, and to me the handling of Spidey and freedom of movement in this game is worth the purchase in itself. I wouldn't recommend it to anyone outside the Marvel-sphere, though.
However, below 70% and it's not worth wasting time on at all - there are way too many much better alternatives.
cochise313
Wednesday, October 28, 2009 @ 7:41:21 PM
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Scarecrow
Wednesday, October 28, 2009 @ 8:10:37 PM
JMO_INDY
Wednesday, October 28, 2009 @ 8:28:55 PM
Random_Steve
Thursday, October 29, 2009 @ 9:52:10 AM
Qwarktast1c
Wednesday, October 28, 2009 @ 8:23:20 PM
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JMO_INDY
Wednesday, October 28, 2009 @ 8:27:24 PM
SnipeySnake
Thursday, October 29, 2009 @ 12:00:39 AM
ArnoldK PSXE [Administrator]
Wednesday, October 28, 2009 @ 9:18:11 PM
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PSX
Wednesday, October 28, 2009 @ 10:11:55 PM
LividFiction
Wednesday, October 28, 2009 @ 11:24:58 PM
bigrailer19
Thursday, October 29, 2009 @ 10:01:14 AM
myself dont judge by score i look and read reviews and as long as it doesnt fall to a 6 its probably worth my time. if a game gets an 8.9 thats a really high score especially considering uncharted is pulling an 9.8 on this site, and is by far the best thing this gen. so a game gets less than a point below that and its bad? no thats a completely good score and replicates trying out this game!
im with you arnold i dont know why people think an 8 even an even 8 is a bad score but they do... i am noticing though alot more people were upset about this game getting an 8.9 than borderlands getting a 7.9 there were alot more "i dont cares" and "im still buying this" towards 2k's game, maybe becuase Sony' 1st party games have set the bar? idk, whatever the reason is,you people need to listen, AN 8.9 IS A GREAT SCORE!
Last edited by bigrailer19 on 10/29/2009 10:04:45 AM
fluffer nutter
Thursday, October 29, 2009 @ 10:54:24 AM
bigrailer19
Thursday, October 29, 2009 @ 12:33:38 PM
The point i was trying to make with the price is if toys r us and best buy can sell 3 games for $120 thats 1/3 of the price of retail, which means they could (maybe not for long periods) sell games for 1/3 of there retail price which would be $40. the mark up is high on vids and wether or not you only pay $10 more today for a game than in 1992 doesnt rid the fact that people want bang for there buck! Thats the point i was trying to make! let me also say an 8.9 is worth $60 any day as well... i think people just get worked up over review scores, and let the idea of what they thought a game would be, get tampered with by what is realistically still a high score!
You assume to much because as i said ill pay $60 all day for a vid. it dont bother me one bit, but the price did in fact raise wether it was .10 cents or $10 and it does in fact put a strain on some consumers when they are trying to decide if buying a game is worth it, thats my point all along, nothing else!
Last edited by bigrailer19 on 10/29/2009 12:49:06 PM
kevinater321
Wednesday, October 28, 2009 @ 9:36:22 PM
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Slick Rick
Thursday, October 29, 2009 @ 12:58:29 AM
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Qwarktast1c
Thursday, October 29, 2009 @ 1:21:44 AM
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___________
Thursday, October 29, 2009 @ 1:32:11 AM
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___________
Thursday, October 29, 2009 @ 1:41:12 AM
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i mean it takes FOREVER! to do everything in the game.
theres golden bolts to find, as far as i know the holoplans are back, theres zoni to collect to upgrade your equipment theres the V5 weapons.
i mean no game has more incentive to replay than this, no game not even a RPG.
i cant think of 1 game that has weapons you cant collect till youve finished it once.
R&C takes forever to complete and unlock everything, to finding the golden bolts and zoni to collecting enough bolts so you can buy all the armor and weapons, to actually using the weapons so they upgrade.
if this does not deserve a 10 nothing does, in fact if this deserves a 8.5 than every other game deserves no more than a 7.5.
R&C is the only game i can think of that makes you finish the game before you can use certain weapons and items.
PLUS theres the arena i love going back there and redoing the challenges.
R&C is the only game i can sit and play for months straight without getting bored.
bigrailer19
Thursday, October 29, 2009 @ 9:53:37 AM
Last edited by bigrailer19 on 10/29/2009 9:54:54 AM
TheHighlander
Thursday, October 29, 2009 @ 3:59:59 AM
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I mean, it's a good review and all, but you're saying 12 hours for a play through. The only way I can contemplate a 12 hour run through is to play on easy and simply ignore the enemies.
bigrailer19
Thursday, October 29, 2009 @ 9:48:54 AM
bigrailer19
Thursday, October 29, 2009 @ 9:46:28 AM
Random_Steve
Thursday, October 29, 2009 @ 9:50:34 AM
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bigrailer19
Thursday, October 29, 2009 @ 10:41:37 AM
GuinnessGulper
Thursday, October 29, 2009 @ 5:39:40 PM
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ArnoldK PSXE [Administrator]
Thursday, October 29, 2009 @ 7:14:41 PM
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Masterofallz
Thursday, October 29, 2009 @ 7:28:25 PM
Uh, you are suppose to be reviewing whats in the game, not what it doesnt have. Also, multiplayer is not everything. Look at Fallout 3 or Oblivion. Those dont have multiplayer, yet they are excellent games. Even God of War 3 won't have multiplayer. Will you take points of the score off every singleplayer only game?
Last edited by Masterofallz on 10/29/2009 7:28:44 PM
HeXeN
Thursday, October 29, 2009 @ 10:22:03 PM
ArnoldK PSXE [Administrator]
Thursday, October 29, 2009 @ 11:05:10 PM
I grade these games based on a standard. You guys seem to have a very hard time realizing that. There are games out there like Killzone 2 and Uncharted 2 which have full fledged stories AND a complete multiplayer experience - they are the standard, a benchmark that other action games are based on in numerous ways.
And Hexen: Don't be a fool and put words into my mouth. Where in the hell did I ever say not having multiplayer is not worth a purchase? Are you nuts? Some of you people are clearly NOT reading my reviews and what I write. It's sad.
Last edited by ArnoldK PSXE on 10/29/2009 11:06:07 PM
___________
Friday, October 30, 2009 @ 7:32:20 AM
please o please stop this, some games need MP some games do not.
thats one thing with the industry these days, games are suppose to be reviewed for what they have not what they dont.
im worried developers are going to start placing in MP because they feel its a necessity, and the quality of the SP will decrease.
as i said, some need MP, some dont.
R&C is one of those that does not need MP.
does that mean your automatically going to deduct a point of heavy rain, or GOW3, or dantes inferno?
i seriously can not imagine those games with MP, i dont want those games with MP.
uncharted 2 has MP, and its ok but thats only because its naughty dog, there not going to tack something on for the sake of it.
other developers are no where near as committed.
keep pushing, and developers will tack on MP and give the SP less attention.
SP is where the game is at, MP is just a addition.
Qwarktast1c
Friday, October 30, 2009 @ 9:06:20 AM
Ben Dutka PSXE [Administrator]
Thursday, October 29, 2009 @ 11:49:43 PM
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bigrailer19
Friday, October 30, 2009 @ 1:27:59 AM
its just a score and an 8.9 says buy me all over it! im with you guys (ben and arnold) people need to get over it im beginning to get annoyed myself just reading these comments. obviously im free to come and go as i please, but id much rather stay and enjoy what the site has to offer. but this is not pleasing!
HeXeN
Friday, October 30, 2009 @ 6:22:26 AM
carlospicyweinr
Friday, October 30, 2009 @ 1:29:18 AM
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tanner1
Friday, October 30, 2009 @ 8:10:11 AM
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bigrailer19
Friday, October 30, 2009 @ 12:23:25 PM
just for example lets take uncharted 2 and gta 4, two completely dif. games i know but do you think after seeing uncharted 2 youd look at gta 4 the same. i no i dont, in fact as good as gta 4 was when it released its probably dropped a full point in my eyes if i was giving it a score today just by what ive seen this year alone. maybe a little harsh lol but im trying to give an example here, work with me alright! ;)
so if tools TOD got a 9.4 for example a couple years ago, and ACIT got an 8.9 the other day id say they are at least on par with eachother in terms of the score.



Oxvial
Reply
Wednesday, October 28, 2009 @ 7:30:00 PM