Dragon Age: Origins Review
Admittedly, when I first sampled Dragon Age months ago during an Electronic Arts press-tour here in New York City, I was underwhelmed. After all, it's kind of hard to fall in love with an RPG game in 20 minutes, especially since you have no idea what's going on, and since these preview builds often throw you many hours into the game. But of course all of that changed once I got a copy of Dragon Age last week and spent a whole bunch of time with it. In fact, Dragon Age may very well be one the biggest sleeper hits of the year, and easily the best RPG too.
Because this is a BioWare game, you go through the status-quo character creation process where you select your character race (Human, Elf, Dwarf, Mage), configure their aesthetic appearance, select fighter/character type (thief, warrior, archer, etc.) and divide initial stat points across certain attributes. Once that process is complete, which can take as short as five minutes, or as long as an hour, depending on how picky you are with the aesthetic editor, you are thrown into a world that if turned into a novel or movie, would stand toe-to-toe with Tolkien's own (note: there are two Dragon Age books out there, but they are only loosely based on the videogame's story). Yes, it's that good. BioWare has crafted a story so engrossing, that it makes the remaining wait for Final Fantasy XIII just a whole lot easier. Convinced?
Essentially boiling down to the classic good vs. evil theme, the central aspect of the plot revolves around your character being recruited by a clan of elite warriors in order to defend and rid the world of a dark blight that has begun spreading. Ghastly creatures have spawned, and the root of their mysterious and demonic presence must be found and eradicated at all costs. Clearly, there's a whole lot more to it that just that, but mentioning anything else would simply spoil too much - and believe me, you're really going to want to experience it all for yourself. But crazy enough, this story actually has multiple threads it can branch off into, seeing as how parts of the story are based on the decisions you make. On top of that, depending on what race and background type you start with, you'll have vastly different introductory experiences, in addition to seeing different segments throughout the game. So there's a huge incentive to replay Dragon Age: Origins, because it'll take numerous playthroughs to truly see everything in the game.
And that's what's so great about Dragon Age; the freedom. On the other hand, not all RPG games can accomplish freedom like this, because Dragon Age still retains a superb focus on the very core at hand. Yes, you can go off on side-quests, but because the story is so great, you never forget that there are bigger and more important things to return to. Of course, decisions don't just affect the story, but also your gameplay. For example, if you engage a group of characters in your way, you can either calmly talk your way through the situation, or escalate the situation into a battle. Having had a number of these encounters, I tend to base my decisions purely on the tone of the folks I'm engaged in the conversation with. At one point you'll encounter a group of thieves, they don't seem very receptive to you and your party, which bothered me, and so after a brief exchange, I decided to kill them. I did collect some good loot from them too, which made it all the worthwhile too.
Of course, when your encounters are met with a more sincere tone, I'll just talk to them, coax as much information out of them as I can, before dismissing them. And that's just one example, I can give you. One another is the ability to persuade, which I'm sure you've seen in other RPGs similar to Dragon Age. Persuasive actions are great in getting things done your way, or even earning free items. As a whole, your moral choices have an impact on the story in the game, once again giving you more incentive to play through numerous times and experience all of the different threads. Also, it's worth mentioning that your created character is not the only one you get to play with. In fact, you can switch to another character in your party, while the A.I. takes over yours. So if you've got a diverse party and you'd like to try out different combat styles, you can do so. Furthermore, you are also in charge of customizing and keeping your other party members well equipped, as well.
There really is a fantastic amount of freedom in the game, and I haven't even gotten to the character customization aspect. Equipping your character with weapons, shields, armor, magic spells, enhancing abilities, statistics, and everything in between is a very superbly well done process. Leveling up is done in a proper and gradual time, so unless you're grinding, you won't find yourself boasting an extraordinarily high amount of strength and running through the game like cake. Everything is just right, and if perhaps you feel like the challenge isn't sharp enough, you can always increase (or decrease) the difficulty, thanks to the available four difficulty settings.
With the full quest lasting as long as 60 hours, then factor in the numerous origins/background stories, the decision making and how it affects the story, on top of a number of other variable factors, Dragon Age's 60 hours is easily multiplied and the full experience can actually run the perfectionist hundreds of hours - as much as 200, we'd presume. Clearly, as far as value, there's nothing better than Dragon Age out there. I must raise one question though...why didn't BioWare top off the experience with a co-op feature of some sort? I mean, you can select to play as other party members right on the fly, so it's not like they aren't playable fighters. Then why not just pick-up a controller and enable the second player to take control? In fact, we recall hearing many months ago that Dragon Age: Origins would have co-op gameplay. And also, we actually saw Dragon Age: Origins running with two separate camera-views, a default third-person view, and also a traditional isometric view, which was omitted from the console games, and only left for the PC. But these are only minor complaints.
My biggest complaints, unfortunately, stem from the visuals. Disregard what you may have heard about the PlayStation 3 version being superior. Sure, the PS3 game has better textures, but it doesn't matter. Why? Because Dragon Age is a fairly bad looking compared to what's out there now, so it's not like having slightly better textures on one version helps, much. In fact, I'd rather have the slightly degraded textures than have to deal with the very unstable framerate of the PlayStation 3 game. Per my advice, Ben's been playing his Xbox 360 version and hasn't experienced any troubles with the framerate, because I told him that's the version to get for multi-console guys. The framerate on the PS3 game averages low-20s, and can be very sluggish when the bigger enemies (boss fights) come around. Panning the camera around dense locations makes the lousy framerate all the more obvious, as the stuttering will surely pain your eyes. If you can get past the framerate issues, then you'll absolutely love Dragon Age. I'm just barely able to live with it, and I absolutely detest framerates that aren't, at the very least, in the upper 20s, let alone 30.
It's especially disheartening because the visuals here are not very good. Animations are less than average, and the texture detail, regardless of which console it's better on, is not very good either way. There's a whole lot of pop-up in the background, and character detail is quite simplistic. It's almost hard to call this game's visuals next-gen. And it's really odd to see such a bland looking game matted to such superb gameplay. But, I guess there's always an exception. Though I'm really hoping that BioWare does the right thing and releases a patch to fix the framerate, at least. Otherwise, the Xbox 360 version is definitely the one to get for the smoothest gameplay experience.
If you've played BioWare games before, then you should know just how voice heavy their games are. The audio in Dragon Age is largely made up of a whole lot of voice acting, and while subtitles are available too, the clarity of the voice actors is superb. Additionally, the quality of the voice work is fantastic too, barely an instance of poorly delivered lines to be found. To wrap up a great package is a well composed soundtrack by Inon Zur, a man who is no stranger to composing soundtracks for epic games like Dragon Age, as he's also responsible for games such as last year's Prince of Persia, Fallout 3, Crysis, Baldur's Gate II, Champions of Norrath, Icewind Dale, SOCOM II, and many more. His work continues to shine in Dragon Age, as the soundtrack gives the game a very motion picture-like feel, helping propel the level of epicness.
If you can get past the really bland game visuals and a choppy framerate, then in Dragon Age: Origins you will find one of the very best RPG experiences in years. Masterful gameplay mechanics and an amazing story grab you and don't let you go until either a power-outage or sleep deprivation. The voice acting and soundtrack are first-rate, and best of all, the game is infinitely replayable. I will reiterate that if you're a multiplatform owner, I highly urge you to get the Xbox 360 version of Dragon Age. But, if you happen to own a solid PC, as well, then go for the PC game - it's the best of the bunch and has full mod support.
11/4/2009 Arnold Katayev
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Comments (70 posts)
bigrailer19
Wednesday, November 04, 2009 @ 11:36:34 PM
coverton341
Wednesday, November 04, 2009 @ 9:29:35 PM
Reply
EDIT: Does anyone think they may resolve the frame rate issues with a patch? Just a side thought.
Last edited by coverton341 on 11/4/2009 9:30:18 PM
Highlander
Thursday, November 05, 2009 @ 10:08:38 AM
bigrailer19
Thursday, November 05, 2009 @ 11:55:28 AM
PilarVIRUS
Sunday, November 08, 2009 @ 12:34:31 AM
Axe99
Wednesday, November 04, 2009 @ 9:31:35 PM
Reply
bigrailer19
Wednesday, November 04, 2009 @ 11:27:51 PM
King James
Wednesday, November 04, 2009 @ 9:46:31 PM
Reply
Ben Dutka PSXE [Administrator]
Thursday, November 05, 2009 @ 12:59:01 AM
Jackyl
Thursday, November 05, 2009 @ 3:27:33 AM
Geobaldi
Thursday, November 05, 2009 @ 4:33:39 AM
I wonder though, does the console version give you all the bonus download content for free as well?
TheJackyl
Thursday, November 05, 2009 @ 7:54:00 AM
Basically the console versions are more Action RPGs while the PC is more of a Tactical RPG.
Ben Dutka PSXE [Administrator]
Thursday, November 05, 2009 @ 10:20:58 AM
There is no way on earth the difficulty is magically easier in the console versions. I mean, maybe it is because I haven't played the PC version but it sure as hell doesn't seem like it. I've had to pause constantly to keep myself and my allies alive. Whoever said you can just run around hacking and never have to worry about anything in the console version is a PC fanboy who desperately wants to try to prove the PC is still more for the "hardcore," or something idiotic like that.
I'm not yelling at you or anything; I'm just telling you the facts because you're being misled. And lastly, like I said before, the mouse/keyboard setup always blows in my mind and I have no problems controlling or playing Origins with a gamepad.
Last edited by Ben Dutka PSXE on 11/5/2009 10:22:03 AM
TheJackyl
Thursday, November 05, 2009 @ 5:35:09 PM
As far as controls go, I guess we will have to agree to disagree. I know most people hate trackballs while I am a big advocate of them. Basically, boils down to what you are most comfortable with and used to.
Ben Dutka PSXE [Administrator]
Thursday, November 05, 2009 @ 6:34:43 PM
ArnoldK PSXE [Administrator]
Thursday, November 05, 2009 @ 7:16:41 PM
And lastly, keyboard + mouse is absolutely epic when it comes down to 1st and 3rd person shooters, that's a fact. There is simply nothing better and more precise. Once you play an FPS, just ONCE, with kb+mouse you will never go back.
Aftab
Friday, November 06, 2009 @ 6:16:04 AM
The basic problem is that even though there are 3rd party ones, the games aren't built for them yet, and they don't peform well, often introducing lag.
Hawkeye
Friday, November 06, 2009 @ 9:22:40 AM
I agree, I wish Sony would support mouse and keyboard as there is another genre of games that don't play well on consoles... that is RTS, the Total War series comes to mind. Especially the latest, Empire Total War. It would look incredible on my tv through the ps3!
Arnold,
I agree with you 100%. Mouse and keyboard are awesome with FPS. That's why it has taken me so long to get used to BF1943 on the PS3. I almost gave up entirely... but then I shot a couple of my friends online and felt really good. Felt complete actually. (tongue firmly planted in cheek there)
Hawkeye
Friday, November 06, 2009 @ 1:11:14 PM
Geobaldi
Friday, November 06, 2009 @ 6:28:15 PM
MyWorstNightmar
Wednesday, November 04, 2009 @ 10:18:45 PM
Reply
Ben Dutka PSXE [Administrator]
Thursday, November 05, 2009 @ 12:58:07 AM
MyWorstNightmar
Thursday, November 05, 2009 @ 10:13:51 AM
bigrailer19
Wednesday, November 04, 2009 @ 11:11:27 PM
i will say this despite whatever technical issues it has which in my eyes are few. its an unbelievable experience and worth playing on any console. no matter what console you buy it for i see the consumer being happy!
bigrailer19
Wednesday, November 04, 2009 @ 11:20:51 PM
Reply
But at the end of the review arnold made it sound like it ran like crap on the ps3 which is not the case, its a little choppy in areas but its very easy to look past.
second even though the frame rate on the 360 is higher i think its visuals are even less stunning. im no reviewer, and nor am i trying to be a pain. i just wanna let the reader also know as a reader/ and player of the game, there is more than plenty to be happy about owning the ps3 version.
as arnold did say though if you own multiple consoles then u have a choice to make. but dont be scared to buy the game for the ps3 if you only own that console! im just afraid people will get the idea this is another horrible port which is truly not. if your an rpg fan no matter what the console, u will love this game!
Last edited by bigrailer19 on 11/4/2009 11:25:32 PM
bigrailer19
Wednesday, November 04, 2009 @ 11:32:43 PM
that sounded horrible and i appologize. i meant to say something more along the lines that, Arnold put emphasis in buying it for the 360 if you own both consoles, which is fine, but it sounded like there was alot more negativity than needed to be there for the ps3 version. phew good save?
anyways not trying to stir up controversy, and obviously im not good with words. again i just hope people dont get the wrong idea by what the end of the review says. i certainly hope no one takes what im saying the wrong way, im trying to help out in some strange sense. i know alot of people dont like what i ahve to say recently so! ;)
Last edited by bigrailer19 on 11/4/2009 11:34:04 PM
Oxvial
Thursday, November 05, 2009 @ 12:41:01 AM
I find the PS3 version the one with better graphics and textures, 360 version has a better frame rate than Ps3 but overall worse visuals .
so gamers make your choice.
bigrailer19
Thursday, November 05, 2009 @ 1:10:26 AM
i can tell from other reviews arnold has a niche for framerate and graphics in general. but thats not everything about a game. thats why dragon age still scored well in his review he knows this. but it was misleading in my eyes and i feel the consumer should know its ok to buy the ps3 version its not inferior and in ways its better.
so if you do have both consoles i still say weigh your decisions, because framrate isnt everything, and visuals might be more important. on the other hand just play the fricken game its sick and worth it!
Last edited by bigrailer19 on 11/5/2009 1:11:57 AM
Alienange
Thursday, November 05, 2009 @ 2:21:33 PM
ArnoldK PSXE [Administrator]
Thursday, November 05, 2009 @ 2:08:31 AM
And all I'm saying is: if less than stellar framerates really bother you, then you may be put off by Dragon Age a bit. I think because this isn't a super fast action game, I can live with it.
Aftab
Thursday, November 05, 2009 @ 7:33:33 PM
maxpontiac
Thursday, November 05, 2009 @ 8:33:50 AM
bigrailer19
Thursday, November 05, 2009 @ 12:03:54 PM
listen if we were playing dmc, or god of war then i would say the frame rate would be an issue but this is not a fast paced action game, packed w/ 50 enemies on screen, type of game. its an rpg and as i said before its very easy to look past the framerate issues once you start playing cus you start getting involved in the game. literally i dont realize the framerate because im too drawn into how im going to fight this next boss, or what im going to say in a conversation so i dont get hated upon. i guess my mind is elsewhere when these issues occur because they really are not that big of a problem.
its worth buying on the ps3 it really is. and truth be told it could all be fixed with a simple patch but i dont think its a priority. i guess keep in mind this is just another mans opinion though, but i have easily looked past the issue at hand.
Last edited by bigrailer19 on 11/5/2009 12:11:24 PM
Banky A
Friday, November 06, 2009 @ 5:40:28 PM
whooka
Thursday, November 05, 2009 @ 9:59:05 AM
bigrailer19
Thursday, November 05, 2009 @ 12:06:25 PM
whooka
Thursday, November 05, 2009 @ 9:58:10 AM
Reply
JPBooch
Thursday, November 05, 2009 @ 11:11:50 AM
Reply
Maybe Peter Jackson's rendition of it, but not Tolkien. The man was an English Scholar who taught at Oxford. He developed a completely fluid elvish language that people can speak. He wrote numerous poems, short stories, and songs in the Elvish tongue.
Don't get me wrong, I'm going to love this game. I bought the deluxe collector's edition from EA and the hardcover strategy guide. Just thought it needed a little clarification. As a movie trilogy, Jackson did an outstanding job, but the movies can't even hold a candle to the books.
Last edited by JPBooch on 11/5/2009 11:13:21 AM
Daedusian
Thursday, November 05, 2009 @ 11:53:42 AM
Reply
PC = 9.5
PS3 = 9.0
360 = 8.5
I'd pick it up, but games seriously need to drop down to $50 for me to buy them. I'm not a big fan of renting either. So I'm kinda stuck. :(
Last edited by Daedusian on 11/5/2009 11:56:51 AM
bigrailer19
Thursday, November 05, 2009 @ 11:56:12 AM
Fane1024
Thursday, November 05, 2009 @ 1:38:49 PM
Alienange
Thursday, November 05, 2009 @ 2:26:43 PM
Oh, and buy UTIII. It's cheap and it's fun as hell.
Last edited by Alienange on 11/5/2009 2:27:22 PM
bigrailer19
Thursday, November 05, 2009 @ 5:18:32 PM
and yes unreal tounrament 3 is a steal
Last edited by bigrailer19 on 11/5/2009 5:18:52 PM
BigBoss4ever
Thursday, November 05, 2009 @ 1:32:33 PM
Reply
Frenchy17
Thursday, November 05, 2009 @ 2:36:53 PM
bigrailer19
Thursday, November 05, 2009 @ 5:12:01 PM
yes the 360 version had a higher framerate, but on the other hand the ps3 version looks better. and if your wondering this is not a high action packed game at moast i may have seen 10 enemies on screen, not 20, 30 or even 50. this is not a GOW game that needs to keep up with the action, its an rpg that allows you to easily look past the issue.
i dont want to steer you in the wrong direction but it seems alot of people r getting the wrong idea regarding the issue. if you want it for the better framerate go for it on 360. if you want a more appealing look get the ps3 version. otherwise this game is identical on the two systems. all in all though you wont be let down with the ps3 version like other games have done. not to mention its a game worth playing no matter what!
Last edited by bigrailer19 on 11/5/2009 5:14:25 PM
bigrailer19
Thursday, November 05, 2009 @ 5:16:10 PM
Last edited by bigrailer19 on 11/5/2009 5:16:25 PM
Alienange
Thursday, November 05, 2009 @ 5:43:06 PM
GUNZZIE
Friday, November 06, 2009 @ 4:45:05 PM
Reply
PilarVIRUS
Sunday, November 08, 2009 @ 12:36:48 AM
Reply
SuperSparky
Sunday, November 08, 2009 @ 1:18:03 PM
Reply
This has many problems:
1> The Xbox 360's CPU has three PPC cores, and the PS3 has only two PPC cores. Since the game was developed on the Xbox360, it has one less PPC core to utilize. This, perhaps, could be part of the frame rate problem.
2> The GPU on the Xbox 360 does most of the graphics work as it is a bit more powerful than the PS3's GPU (by itself). The PS3 uses the Cell design (SPU's) to overcome that limitation with powerful parallel processing to far exceed what the Xbox360's GPU is capable of. However, programming the cell architecture is a steep learning curve and can be expensive in development time (and money). A minimal amount of patching is done to just make it work and then the game is released. Which leaves a lot of room for improvement with patching.
3> The systems are just so different from one another in the areas that make them unique, that they only exploit what the PS3 has in common with the Xbox360.
Most games developed exclusively for the PS3, like the Uncharted series, could never be possible on the Xbox360, as it would have to be de-tuned and changed and re-coded so much that it would not even look at all similar in quality. Much of the environment, physics, and shader rendering is actually done via the SPU's (cells) and not strictly the CPU and GPU alone.
If DA were designed to run on the PS3, using everything the PS3 is capable of, then the frame rate wouldn't be an issue. That I am confident of.
Simply said, it's all a matter of time and money.
Aftab
Sunday, November 08, 2009 @ 8:33:06 PM
The primary reason why PS3 ports suffer is the reason you gave in your second point: because the GPU has half the RAM for in-game graphics (256MB DDR3 for graphics and 256MB of XDR for video that is non-sharable but much faster vs sharable 512MB DDR3 for the 360) and as you were saying, third party guys typically don't take advantage of the Cell, thereby delegating the work entirely to the RSX GPU). First party developers have gotten around this RAM limitation by texture streaming, and by using the SPU's much more, utilizing their processing power.
For this reason, the 360 should handle more hi-res textures more comfortably due to having more RAM, while the due to the CELL's processing power, the ps3 can handle more polygon's, or in game assets, or on screen objects.
Also, for the record, I, too, own both systems.
Gamer Girl Gemo
Thursday, January 07, 2010 @ 4:07:50 AM
Reply
Sure, since they didn't use mocap for the characters, they can seem a little er... Blocky should I say? Even though no mocap was present, the voice acting greatly made up for it as did the envoking storyline! Anyway, in this RPG, it's all about the big picture rather than little details. Picky, picky, picky are we gamers these days! Need we be reminded of the graphics of the olden Sega and Super Nintendo days? I think not...
I still give this game a billion thumbs up for well... Everything!











bearbobby
Reply
Wednesday, November 04, 2009 @ 9:23:39 PM
I love a good yarn though and attacking that story from several points of view is always a plus. I'll probably give it a try later down the road, hopefully some sort of stability patch is released by ye old gods of gaming.